72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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namespace StardewModdingAPI.Inheritance
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{
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[Obsolete]
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public class SGameLocation : GameLocation
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{
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public GameLocation BaseGameLocation { get; private set; }
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public SerializableDictionary<Vector2, SObject> ModObjects { get; set; }
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public static SGameLocation ConstructFromBaseClass(GameLocation baseClass, bool copyAllData = false)
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{
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SGameLocation s = new SGameLocation();
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s.BaseGameLocation = baseClass;
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s.name = baseClass.name;
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Log.Debug("CONSTRUCTED: " + s.name);
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if (copyAllData)
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{
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foreach (var v in baseClass.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
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{
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try
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{
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var fi = s.GetType().GetField(v.Name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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if (fi != null && !fi.IsStatic)
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{
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fi.SetValue(s, v.GetValue(baseClass));
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//Console.WriteLine("SET {0} ON {1} TO {2}", fi.Name, s.name, v.GetValue(baseClass));
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}
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}
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catch (Exception ex)
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{
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Log.Error(ex);
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}
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}
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}
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return s;
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}
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public static List<SGameLocation> ConstructFromBaseClasses(List<GameLocation> baseGameLocations, bool copyAllData = false)
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{
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return baseGameLocations.Select(gl => ConstructFromBaseClass(gl, copyAllData)).ToList();
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}
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public virtual void update(GameTime gameTime)
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{
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}
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public override void draw(SpriteBatch b)
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{
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foreach (var v in ModObjects)
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{
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v.Value.draw(b, (int)v.Key.X, (int)v.Key.Y, 0.999f, 1);
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}
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}
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public SGameLocation()
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{
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ModObjects = new SerializableDictionary<Vector2, SObject>();
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}
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}
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}
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