SMAPI/TrainerMod/TrainerMod.cs

775 lines
29 KiB
C#

using StardewModdingAPI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mime;
using System.Text;
using System.Threading.Tasks;
using StardewModdingAPI.Inheritance;
using StardewValley;
using StardewValley.Tools;
using Microsoft.Xna.Framework;
using StardewValley.Objects;
using StardewModdingAPI.Events;
namespace TrainerMod
{
public class TrainerMod : Mod
{
/*
public override string Name
{
get { return "Trainer Mod"; }
}
public override string Authour
{
get { return "Zoryn Aaron"; }
}
public override string Version
{
get { return "1.0"; }
}
public override string Description
{
get { return "Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating."; }
}
*/
public static int frozenTime;
public static bool infHealth, infStamina, infMoney, freezeTime;
public override void Entry(params object[] objects)
{
RegisterCommands();
GameEvents.UpdateTick += Events_UpdateTick;
}
static void Events_UpdateTick(object sender, EventArgs e)
{
if (Game1.player == null)
return;
if (infHealth)
{
Game1.player.health = Game1.player.maxHealth;
}
if (infStamina)
{
Game1.player.stamina = Game1.player.MaxStamina;
}
if (infMoney)
{
Game1.player.money = 999999;
}
if (freezeTime)
{
Game1.timeOfDay = frozenTime;
}
}
public static void RegisterCommands()
{
Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired;
Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired;
Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired;
Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired;
Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += load_CommandFired;
Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired;
Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired;
Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName;
Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney;
Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += player_setStamina;
Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += player_setMaxStamina;
Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += player_setHealth;
Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += player_setMaxHealth;
Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += player_setImmunity;
Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel;
Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32)<value> The target speed [0 is normal]" }).CommandFired += player_setSpeed;
Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> [count] [quality]", new[] { "(Int32)<id> (Int32)[count] (Int32)[quality]" }).CommandFired += player_addItem;
Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee;
Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] { "?<item>" }).CommandFired += player_addRing;
Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items;
Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee;
Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] { "" }).CommandFired += out_rings;
Command.RegisterCommand("newitem", "not to be used | newitem", new[] { "" }).CommandFired += RegisterNewItem;
Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay;
Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason;
Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += world_downMineLevel;
Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += world_setMineLevel;
}
static void types_CommandFired(object sender, EventArgsCommand e)
{
Log.Verbose("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue);
}
static void hide_CommandFired(object sender, EventArgsCommand e)
{
Program.StardewInvoke(() => { Program.StardewForm.Hide(); });
}
static void show_CommandFired(object sender, EventArgsCommand e)
{
Program.StardewInvoke(() => { Program.StardewForm.Show(); });
}
static void save_CommandFired(object sender, EventArgsCommand e)
{
StardewValley.SaveGame.Save();
}
static void load_CommandFired(object sender, EventArgsCommand e)
{
Game1.hasLoadedGame = false;
Game1.activeClickableMenu = new StardewValley.Menus.LoadGameMenu();
}
static void exit_CommandFired(object sender, EventArgsCommand e)
{
Program.gamePtr.Exit();
Environment.Exit(0);
}
static void player_setName(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
string obj = e.Command.CalledArgs[0];
string[] objs = "player,pet,farm".Split(new[] { ',' });
if (objs.Contains(obj))
{
switch (obj)
{
case "player":
Game1.player.Name = e.Command.CalledArgs[1];
break;
case "pet":
Log.Error("Pets cannot currently be renamed.");
break;
case "farm":
Game1.player.farmName = e.Command.CalledArgs[1];
break;
}
}
else
{
Log.LogObjectInvalid();
}
}
else
{
Log.LogObjectValueNotSpecified();
}
}
static void player_setMoney(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0] == "inf")
{
infMoney = true;
}
else
{
infMoney = false;
int ou = 0;
if (Int32.TryParse(e.Command.CalledArgs[0], out ou))
{
Game1.player.Money = ou;
Log.Verbose("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money);
}
else
{
Log.LogValueNotInt32();
}
}
}
else
{
Log.LogValueNotSpecified();
}
}
static void player_setStamina(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0] == "inf")
{
infStamina = true;
}
else
{
infStamina = false;
int ou = 0;
if (Int32.TryParse(e.Command.CalledArgs[0], out ou))
{
Game1.player.Stamina = ou;
Log.Verbose("Set {0}'s stamina to {1}", Game1.player.Name, Game1.player.Stamina);
}
else
{
Log.LogValueNotInt32();
}
}
}
else
{
Log.LogValueNotSpecified();
}
}
static void player_setMaxStamina(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
int ou = 0;
if (Int32.TryParse(e.Command.CalledArgs[0], out ou))
{
Game1.player.MaxStamina = ou;
Log.Verbose("Set {0}'s max stamina to {1}", Game1.player.Name, Game1.player.MaxStamina);
}
else
{
Log.LogValueNotInt32();
}
}
else
{
Log.LogValueNotSpecified();
}
}
static void player_setLevel(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
string skill = e.Command.CalledArgs[0];
string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' });
if (skills.Contains(skill))
{
int ou = 0;
if (Int32.TryParse(e.Command.CalledArgs[1], out ou))
{
switch (skill)
{
case "luck":
Game1.player.LuckLevel = ou;
break;
case "mining":
Game1.player.MiningLevel = ou;
break;
case "combat":
Game1.player.CombatLevel = ou;
break;
case "farming":
Game1.player.FarmingLevel = ou;
break;
case "fishing":
Game1.player.FishingLevel = ou;
break;
case "foraging":
Game1.player.ForagingLevel = ou;
break;
}
}
else
{
Log.LogValueNotInt32();
}
}
else
{
Log.Error("<skill> is invalid");
}
}
else
{
Log.Error("<skill> and <value> must be specified");
}
}
static void player_setSpeed(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
Game1.player.addedSpeed = e.Command.CalledArgs[0].AsInt32();
Log.Verbose("Set {0}'s added speed to {1}", Game1.player.Name, Game1.player.addedSpeed);
}
else
{
Log.LogValueNotInt32();
}
}
else
{
Log.LogValueNotSpecified();
}
}
static void player_changeColour(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
string obj = e.Command.CalledArgs[0];
string[] objs = "hair,eyes,pants".Split(new[] { ',' });
if (objs.Contains(obj))
{
string[] cs = e.Command.CalledArgs[1].Split(new[] { ',' }, 3);
if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32())
{
Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32());
switch (obj)
{
case "hair":
Game1.player.hairstyleColor = c;
break;
case "eyes":
Game1.player.changeEyeColor(c);
break;
case "pants":
Game1.player.pantsColor = c;
break;
}
}
else
{
Log.Error("<colour> is invalid");
}
}
else
{
Log.LogObjectInvalid();
}
}
else
{
Log.Error("<object> and <colour> must be specified");
}
}
static void player_changeStyle(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
string obj = e.Command.CalledArgs[0];
string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' });
if (objs.Contains(obj))
{
if (e.Command.CalledArgs[1].IsInt32())
{
int i = e.Command.CalledArgs[1].AsInt32();
switch (obj)
{
case "hair":
Game1.player.changeHairStyle(i);
break;
case "shirt":
Game1.player.changeShirt(i);
break;
case "acc":
Game1.player.changeAccessory(i);
break;
case "skin":
Game1.player.changeSkinColor(i);
break;
case "shoe":
Game1.player.changeShoeColor(i);
break;
case "swim":
if (i == 0)
Game1.player.changeOutOfSwimSuit();
else if (i == 1)
Game1.player.changeIntoSwimsuit();
else
Log.Error("<value> must be 0 or 1 for this <object>");
break;
case "gender":
if (i == 0)
Game1.player.changeGender(true);
else if (i == 1)
Game1.player.changeGender(false);
else
Log.Error("<value> must be 0 or 1 for this <object>");
break;
}
}
else
{
Log.LogValueInvalid();
}
}
else
{
Log.LogObjectInvalid();
}
}
else
{
Log.LogObjectValueNotSpecified();
}
}
static void world_freezeTime(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
if (e.Command.CalledArgs[0].AsInt32() == 0 || e.Command.CalledArgs[0].AsInt32() == 1)
{
freezeTime = e.Command.CalledArgs[0].AsInt32() == 1;
frozenTime = freezeTime ? Game1.timeOfDay : 0;
Log.Verbose("Time is now " + (freezeTime ? "frozen" : "thawed"));
}
else
{
Log.Error("<value> should be 0 or 1");
}
}
else
{
Log.LogValueNotInt32();
}
}
else
{
Log.LogValueNotSpecified();
}
}
static void world_setTime(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
if (e.Command.CalledArgs[0].AsInt32() <= 2600 && e.Command.CalledArgs[0].AsInt32() >= 600)
{
Game1.timeOfDay = e.Command.CalledArgs[0].AsInt32();
frozenTime = freezeTime ? Game1.timeOfDay : 0;
Log.Verbose("Time set to: " + Game1.timeOfDay);
}
else
{
Log.Error("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])");
}
}
else
{
Log.LogValueNotInt32();
}
}
else
{
Log.LogValueNotSpecified();
}
}
static void world_setDay(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
if (e.Command.CalledArgs[0].AsInt32() <= 28 && e.Command.CalledArgs[0].AsInt32() > 0)
{
Game1.dayOfMonth = e.Command.CalledArgs[0].AsInt32();
}
else
{
Log.Verbose("<value> must be between 1 and 28");
}
}
else
{
Log.LogValueNotInt32();
}
}
else
{
Log.LogValueNotSpecified();
}
}
static void world_setSeason(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
string obj = e.Command.CalledArgs[0];
string[] objs = "winter,spring,summer,fall".Split(new[] { ',' });
if (objs.Contains(obj))
{
Game1.currentSeason = obj;
}
else
{
Log.LogValueInvalid();
}
}
else
{
Log.LogValueNotSpecified();
}
}
static void player_setHealth(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0] == "inf")
{
infHealth = true;
}
else
{
infHealth = false;
if (e.Command.CalledArgs[0].IsInt32())
{
Game1.player.health = e.Command.CalledArgs[0].AsInt32();
}
else
{
Log.LogValueNotInt32();
}
}
}
else
{
Log.LogValueNotSpecified();
}
}
static void player_setMaxHealth(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
Game1.player.maxHealth = e.Command.CalledArgs[0].AsInt32();
}
else
{
Log.LogValueNotInt32();
}
}
else
{
Log.LogValueNotSpecified();
}
}
static void player_setImmunity(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
Game1.player.immunity = e.Command.CalledArgs[0].AsInt32();
}
else
{
Log.LogValueNotInt32();
}
}
else
{
Log.LogValueNotSpecified();
}
}
static void player_addItem(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
int count = 1;
int quality = 0;
if (e.Command.CalledArgs.Length > 1)
{
Console.WriteLine(e.Command.CalledArgs[1]);
if (e.Command.CalledArgs[1].IsInt32())
{
count = e.Command.CalledArgs[1].AsInt32();
}
else
{
Log.Error("[count] is invalid");
return;
}
if (e.Command.CalledArgs.Length > 2)
{
if (e.Command.CalledArgs[2].IsInt32())
{
quality = e.Command.CalledArgs[2].AsInt32();
}
else
{
Log.Error("[quality] is invalid");
return;
}
}
}
StardewValley.Object o = new StardewValley.Object(e.Command.CalledArgs[0].AsInt32(), count);
o.quality = quality;
Game1.player.addItemByMenuIfNecessary((Item)o);
}
else
{
Log.Error("<item> is invalid");
}
}
else
{
Log.LogObjectValueNotSpecified();
}
}
static void player_addMelee(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
MeleeWeapon toAdd = new MeleeWeapon(e.Command.CalledArgs[0].AsInt32());
Game1.player.addItemByMenuIfNecessary(toAdd);
Log.Verbose("Given {0} to {1}", toAdd.Name, Game1.player.Name);
}
else
{
Log.Error("<item> is invalid");
}
}
else
{
Log.LogObjectValueNotSpecified();
}
}
static void player_addRing(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
Ring toAdd = new Ring(e.Command.CalledArgs[0].AsInt32());
Game1.player.addItemByMenuIfNecessary(toAdd);
Log.Verbose("Given {0} to {1}", toAdd.Name, Game1.player.Name);
}
else
{
Log.Error("<item> is invalid");
}
}
else
{
Log.LogObjectValueNotSpecified();
}
}
static void out_items(object sender, EventArgsCommand e)
{
for (int i = 0; i < 1000; i++)
{
try
{
Item it = new StardewValley.Object(i, 1);
if (it.Name != "Error Item")
Console.WriteLine(i + "| " + it.Name);
}
catch
{
}
}
}
static void out_melee(object sender, EventArgsCommand e)
{
Dictionary<int, string> d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");
Console.Write("DATA\\WEAPONS: ");
foreach (var v in d)
{
Console.WriteLine(v.Key + " | " + v.Value);
}
}
static void out_rings(object sender, EventArgsCommand e)
{
for (int i = 0; i < 100; i++)
{
try
{
Item it = new Ring(i);
if (it.Name != "Error Item")
Console.WriteLine(i + "| " + it.Name);
}
catch
{
}
}
}
static void world_downMineLevel(object sender, EventArgsCommand e)
{
Game1.nextMineLevel();
}
static void world_setMineLevel(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
Game1.enterMine(true, e.Command.CalledArgs[0].AsInt32(), "");
}
else
{
Log.LogValueNotInt32();
}
}
else
{
Log.LogValueNotSpecified();
}
}
static void blank_command(object sender, EventArgsCommand e) { }
static void RegisterNewItem(object sender, EventArgsCommand e)
{
#if DEBUG
SObject s = SGame.PullModItemFromDict(0, true);
s.Stack = 999;
Game1.player.addItemToInventory(s);
#endif
}
}
}