746 lines
27 KiB
C#
746 lines
27 KiB
C#
using StardewModdingAPI;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Net.Mime;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using StardewModdingAPI.Inheritance;
|
|
using StardewValley;
|
|
using StardewValley.Tools;
|
|
using Microsoft.Xna.Framework;
|
|
using StardewValley.Objects;
|
|
|
|
namespace TrainerMod
|
|
{
|
|
public class TrainerMod : Mod
|
|
{
|
|
public override string Name
|
|
{
|
|
get { return "Trainer Mod"; }
|
|
}
|
|
|
|
public override string Authour
|
|
{
|
|
get { return "Zoryn Aaron"; }
|
|
}
|
|
|
|
public override string Version
|
|
{
|
|
get { return "1.0"; }
|
|
}
|
|
|
|
public override string Description
|
|
{
|
|
get { return "Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating."; }
|
|
}
|
|
|
|
public static int frozenTime;
|
|
public static bool infHealth, infStamina, infMoney, freezeTime;
|
|
|
|
public override void Entry()
|
|
{
|
|
RegisterCommands();
|
|
Events.UpdateTick += Events_UpdateTick;
|
|
}
|
|
|
|
static void Events_UpdateTick()
|
|
{
|
|
if (infHealth)
|
|
{
|
|
Game1.player.health = Game1.player.maxHealth;
|
|
}
|
|
if (infStamina)
|
|
{
|
|
Game1.player.stamina = Game1.player.MaxStamina;
|
|
}
|
|
if (infMoney)
|
|
{
|
|
Game1.player.money = 999999;
|
|
}
|
|
if (freezeTime)
|
|
{
|
|
Game1.timeOfDay = frozenTime;
|
|
}
|
|
}
|
|
|
|
public static void RegisterCommands()
|
|
{
|
|
Command.RegisterCommand("types", "Lists all value types | types").CommandFired += types_CommandFired;
|
|
|
|
Command.RegisterCommand("hide", "Hides the game form | hide").CommandFired += hide_CommandFired;
|
|
Command.RegisterCommand("show", "Shows the game form | show").CommandFired += show_CommandFired;
|
|
|
|
Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += save_CommandFired;
|
|
Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += load_CommandFired;
|
|
|
|
Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired;
|
|
Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired;
|
|
|
|
Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName;
|
|
Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney;
|
|
Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += player_setStamina;
|
|
Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += player_setMaxStamina;
|
|
Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += player_setHealth;
|
|
Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += player_setMaxHealth;
|
|
Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += player_setImmunity;
|
|
|
|
Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel;
|
|
Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32)<value> The target speed [0 is normal]" }).CommandFired += player_setSpeed;
|
|
Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
|
|
Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
|
|
|
|
Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> <count>", new[] { "?<item> (Int32)<count>" }).CommandFired += player_addItem;
|
|
Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee;
|
|
Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] { "?<item>" }).CommandFired += player_addRing;
|
|
|
|
Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items;
|
|
Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee;
|
|
Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] { "" }).CommandFired += out_rings;
|
|
Command.RegisterCommand("newitem", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += RegisterNewItem;
|
|
|
|
Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
|
|
Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
|
|
Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay;
|
|
Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason;
|
|
Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += world_downMineLevel;
|
|
Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += world_setMineLevel;
|
|
}
|
|
|
|
static void types_CommandFired(Command cmd)
|
|
{
|
|
Program.LogInfo("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue);
|
|
}
|
|
|
|
static void hide_CommandFired(Command cmd)
|
|
{
|
|
Program.StardewInvoke(() => { Program.StardewForm.Hide(); });
|
|
}
|
|
|
|
static void show_CommandFired(Command cmd)
|
|
{
|
|
Program.StardewInvoke(() => { Program.StardewForm.Show(); });
|
|
}
|
|
|
|
static void save_CommandFired(Command cmd)
|
|
{
|
|
StardewValley.SaveGame.Save();
|
|
}
|
|
|
|
static void load_CommandFired(Command cmd)
|
|
{
|
|
Game1.activeClickableMenu = new StardewValley.Menus.LoadGameMenu();
|
|
}
|
|
|
|
static void exit_CommandFired(Command cmd)
|
|
{
|
|
Program.gamePtr.Exit();
|
|
Environment.Exit(0);
|
|
}
|
|
|
|
static void player_setName(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 1)
|
|
{
|
|
string obj = cmd.CalledArgs[0];
|
|
string[] objs = "player,pet,farm".Split(new[] { ',' });
|
|
if (objs.Contains(obj))
|
|
{
|
|
switch (obj)
|
|
{
|
|
case "player":
|
|
Game1.player.Name = cmd.CalledArgs[1];
|
|
break;
|
|
case "pet":
|
|
Program.LogError("Pets cannot currently be renamed.");
|
|
break;
|
|
case "farm":
|
|
Game1.player.farmName = cmd.CalledArgs[1];
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogObjectInvalid();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogObjectValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_setMoney(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0] == "inf")
|
|
{
|
|
infMoney = true;
|
|
}
|
|
else
|
|
{
|
|
infMoney = false;
|
|
int ou = 0;
|
|
if (Int32.TryParse(cmd.CalledArgs[0], out ou))
|
|
{
|
|
Game1.player.Money = ou;
|
|
Program.LogInfo("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money);
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotInt32();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_setStamina(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0] == "inf")
|
|
{
|
|
infStamina = true;
|
|
}
|
|
else
|
|
{
|
|
infStamina = false;
|
|
int ou = 0;
|
|
if (Int32.TryParse(cmd.CalledArgs[0], out ou))
|
|
{
|
|
Game1.player.Stamina = ou;
|
|
Program.LogInfo("Set {0}'s stamina to {1}", Game1.player.Name, Game1.player.Stamina);
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotInt32();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_setMaxStamina(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
int ou = 0;
|
|
if (Int32.TryParse(cmd.CalledArgs[0], out ou))
|
|
{
|
|
Game1.player.MaxStamina = ou;
|
|
Program.LogInfo("Set {0}'s max stamina to {1}", Game1.player.Name, Game1.player.MaxStamina);
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_setLevel(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 1)
|
|
{
|
|
string skill = cmd.CalledArgs[0];
|
|
string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' });
|
|
if (skills.Contains(skill))
|
|
{
|
|
int ou = 0;
|
|
if (Int32.TryParse(cmd.CalledArgs[1], out ou))
|
|
{
|
|
switch (skill)
|
|
{
|
|
case "luck":
|
|
Game1.player.LuckLevel = ou;
|
|
break;
|
|
case "mining":
|
|
Game1.player.MiningLevel = ou;
|
|
break;
|
|
case "combat":
|
|
Game1.player.CombatLevel = ou;
|
|
break;
|
|
case "farming":
|
|
Game1.player.FarmingLevel = ou;
|
|
break;
|
|
case "fishing":
|
|
Game1.player.FishingLevel = ou;
|
|
break;
|
|
case "foraging":
|
|
Game1.player.ForagingLevel = ou;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogError("<skill> is invalid");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogError("<skill> and <value> must be specified");
|
|
}
|
|
}
|
|
|
|
static void player_setSpeed(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
Game1.player.addedSpeed = cmd.CalledArgs[0].AsInt32();
|
|
Program.LogInfo("Set {0}'s added speed to {1}", Game1.player.Name, Game1.player.addedSpeed);
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_changeColour(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 1)
|
|
{
|
|
string obj = cmd.CalledArgs[0];
|
|
string[] objs = "hair,eyes,pants".Split(new[] { ',' });
|
|
if (objs.Contains(obj))
|
|
{
|
|
string[] cs = cmd.CalledArgs[1].Split(new[] { ',' }, 3);
|
|
if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32())
|
|
{
|
|
Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32());
|
|
switch (obj)
|
|
{
|
|
case "hair":
|
|
Game1.player.hairstyleColor = c;
|
|
break;
|
|
case "eyes":
|
|
Game1.player.changeEyeColor(c);
|
|
break;
|
|
case "pants":
|
|
Game1.player.pantsColor = c;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogError("<colour> is invalid");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogObjectInvalid();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogError("<object> and <colour> must be specified");
|
|
}
|
|
}
|
|
|
|
static void player_changeStyle(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 1)
|
|
{
|
|
string obj = cmd.CalledArgs[0];
|
|
string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' });
|
|
if (objs.Contains(obj))
|
|
{
|
|
if (cmd.CalledArgs[1].IsInt32())
|
|
{
|
|
int i = cmd.CalledArgs[1].AsInt32();
|
|
switch (obj)
|
|
{
|
|
case "hair":
|
|
Game1.player.changeHairStyle(i);
|
|
break;
|
|
case "shirt":
|
|
Game1.player.changeShirt(i);
|
|
break;
|
|
case "acc":
|
|
Game1.player.changeAccessory(i);
|
|
break;
|
|
case "skin":
|
|
Game1.player.changeSkinColor(i);
|
|
break;
|
|
case "shoe":
|
|
Game1.player.changeShoeColor(i);
|
|
break;
|
|
case "swim":
|
|
if (i == 0)
|
|
Game1.player.changeOutOfSwimSuit();
|
|
else if (i == 1)
|
|
Game1.player.changeIntoSwimsuit();
|
|
else
|
|
Program.LogError("<value> must be 0 or 1 for this <object>");
|
|
break;
|
|
case "gender":
|
|
if (i == 0)
|
|
Game1.player.changeGender(true);
|
|
else if (i == 1)
|
|
Game1.player.changeGender(false);
|
|
else
|
|
Program.LogError("<value> must be 0 or 1 for this <object>");
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueInvalid();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogObjectInvalid();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogObjectValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void world_freezeTime(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
if (cmd.CalledArgs[0].AsInt32() == 0 || cmd.CalledArgs[0].AsInt32() == 1)
|
|
{
|
|
freezeTime = cmd.CalledArgs[0].AsInt32() == 1;
|
|
frozenTime = freezeTime ? Game1.timeOfDay : 0;
|
|
Program.LogInfo("Time is now " + (freezeTime ? "frozen" : "thawed"));
|
|
}
|
|
else
|
|
{
|
|
Program.LogError("<value> should be 0 or 1");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void world_setTime(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
if (cmd.CalledArgs[0].AsInt32() <= 2600 && cmd.CalledArgs[0].AsInt32() >= 600)
|
|
{
|
|
Game1.timeOfDay = cmd.CalledArgs[0].AsInt32();
|
|
frozenTime = freezeTime ? Game1.timeOfDay : 0;
|
|
Program.LogInfo("Time set to: " + Game1.timeOfDay);
|
|
}
|
|
else
|
|
{
|
|
Program.LogError("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void world_setDay(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
if (cmd.CalledArgs[0].AsInt32() <= 28 && cmd.CalledArgs[0].AsInt32() > 0)
|
|
{
|
|
Game1.dayOfMonth = cmd.CalledArgs[0].AsInt32();
|
|
}
|
|
else
|
|
{
|
|
Program.LogError("<value> must be between 1 and 28");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void world_setSeason(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
string obj = cmd.CalledArgs[0];
|
|
string[] objs = "winter,spring,summer,fall".Split(new[] { ',' });
|
|
if (objs.Contains(obj))
|
|
{
|
|
Game1.currentSeason = obj;
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueInvalid();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_setHealth(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0] == "inf")
|
|
{
|
|
infHealth = true;
|
|
}
|
|
else
|
|
{
|
|
infHealth = false;
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
Game1.player.health = cmd.CalledArgs[0].AsInt32();
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotInt32();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_setMaxHealth(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
Game1.player.maxHealth = cmd.CalledArgs[0].AsInt32();
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_setImmunity(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
Game1.player.immunity = cmd.CalledArgs[0].AsInt32();
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_addItem(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
int count = 1;
|
|
if (cmd.CalledArgs.Length > 1)
|
|
{
|
|
if (cmd.CalledArgs[1].IsInt32())
|
|
{
|
|
count = cmd.CalledArgs[1].AsInt32();
|
|
}
|
|
else
|
|
{
|
|
Program.LogError("<count> is invalid");
|
|
return;
|
|
}
|
|
}
|
|
Item i = (Item) new StardewValley.Object(cmd.CalledArgs[0].AsInt32(), count);
|
|
|
|
Game1.player.addItemByMenuIfNecessary(i);
|
|
}
|
|
else
|
|
{
|
|
Program.LogError("<item> is invalid");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogObjectValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_addMelee(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
|
|
MeleeWeapon toAdd = new MeleeWeapon(cmd.CalledArgs[0].AsInt32());
|
|
Game1.player.addItemByMenuIfNecessary(toAdd);
|
|
Program.LogInfo("Given {0} to {1}", toAdd.Name, Game1.player.Name);
|
|
}
|
|
else
|
|
{
|
|
Program.LogError("<item> is invalid");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogObjectValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void player_addRing(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
|
|
Ring toAdd = new Ring(cmd.CalledArgs[0].AsInt32());
|
|
Game1.player.addItemByMenuIfNecessary(toAdd);
|
|
Program.LogInfo("Given {0} to {1}", toAdd.Name, Game1.player.Name);
|
|
}
|
|
else
|
|
{
|
|
Program.LogError("<item> is invalid");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogObjectValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void out_items(Command cmd)
|
|
{
|
|
for (int i = 0; i < 1000; i++)
|
|
{
|
|
try
|
|
{
|
|
Item it = new StardewValley.Object(i, 1);
|
|
if (it.Name != "Error Item")
|
|
Console.WriteLine(i + "| " + it.Name);
|
|
}
|
|
catch
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
static void out_melee(Command cmd)
|
|
{
|
|
Dictionary<int, string> d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");
|
|
Console.Write("DATA\\WEAPONS: ");
|
|
foreach (var v in d)
|
|
{
|
|
Console.WriteLine(v.Key + " | " + v.Value);
|
|
}
|
|
}
|
|
|
|
static void out_rings(Command cmd)
|
|
{
|
|
for (int i = 0; i < 100; i++)
|
|
{
|
|
try
|
|
{
|
|
Item it = new Ring(i);
|
|
if (it.Name != "Error Item")
|
|
Console.WriteLine(i + "| " + it.Name);
|
|
}
|
|
catch
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
static void world_downMineLevel(Command cmd)
|
|
{
|
|
Game1.nextMineLevel();
|
|
}
|
|
|
|
static void world_setMineLevel(Command cmd)
|
|
{
|
|
if (cmd.CalledArgs.Length > 0)
|
|
{
|
|
if (cmd.CalledArgs[0].IsInt32())
|
|
{
|
|
Game1.enterMine(true, cmd.CalledArgs[0].AsInt32(), "");
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotInt32();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Program.LogValueNotSpecified();
|
|
}
|
|
}
|
|
|
|
static void blank_command(Command cmd) { }
|
|
|
|
static void RegisterNewItem(Command cmd)
|
|
{
|
|
Game1.player.addItemToInventory(SGame.PullModItemFromDict(0, true));
|
|
}
|
|
}
|
|
}
|