Stardew_Valley_Mods/GeneralMods/StardustCore/Events/EventHelperExtensions.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using StardewValley;
using StardewValley.Characters;
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using StardustCore.Utilities;
namespace StardustCore.Events
{
public static class EventHelperExtensions
{
/// <summary>
/// Creates the event string to add the object to the player's inventory.
/// </summary>
/// <returns></returns>
public static void addObjectToPlayersInventory(this EventHelper EventHelper,int ParentSheetIndex, int Amount=1, bool MakeActiveObject=false)
{
StringBuilder b = new StringBuilder();
b.Append("Omegasis.EventFramework.AddObjectToPlayersInventory ");
b.Append(ParentSheetIndex);
b.Append(" ");
b.Append(Amount);
b.Append(" ");
b.Append(MakeActiveObject);
EventHelper.add(b);
}
public static void ViewportLerp(this EventHelper EventHelper, Point NewPosition, double Speed)
{
StringBuilder b = new StringBuilder();
b.Append("Omegasis.EventFramework.ViewportLerp ");
b.Append(NewPosition.X);
b.Append(" ");
b.Append(NewPosition.Y);
b.Append(" ");
b.Append(Speed);
EventHelper.add(b);
}
public static void ViewportLerpTile(this EventHelper EventHelper, Point NewTilePosition, double Speed)
{
StringBuilder b = new StringBuilder();
b.Append("Omegasis.EventFramework.ViewportLerp ");
b.Append(NewTilePosition.X*Game1.tileSize);
b.Append(" ");
b.Append(NewTilePosition.Y*Game1.tileSize);
b.Append(" ");
b.Append(Speed);
EventHelper.add(b);
}
/// <summary>
/// Lerps the camera an offset tile amount.
/// </summary>
/// <param name="EventHelper"></param>
/// <param name="NewTilePositionOffset"></param>
/// <param name="Speed">How many frames (aka update ticks) it takes to finish. Aka 60~=1 second</param>
public static void ViewportLerpTileOffset(this EventHelper EventHelper, Point NewTilePositionOffset, int Frames=60,bool Concurrent=false)
{
StringBuilder b = new StringBuilder();
b.Append("Omegasis.EventFramework.ViewportLerp ");
b.Append((NewTilePositionOffset.X * Game1.tileSize));
b.Append(" ");
b.Append((NewTilePositionOffset.Y * Game1.tileSize));
b.Append(" ");
b.Append(Frames);
b.Append(" ");
b.Append(Concurrent);
EventHelper.add(b);
}
/// <summary>
/// Creates the code to add in a junimo actor at the given location.
/// </summary>
/// <param name="EventHelper"></param>
/// <param name="ActorName"></param>
/// <param name="Position"></param>
/// <param name="Color"></param>
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public static void AddInJunimoActor(this EventHelper EventHelper,string ActorName,Vector2 Position,Color Color,bool Flipped=false)
{
StringBuilder b = new StringBuilder();
b.Append("Omegasis.EventFramework.AddInJunimoActor ");
b.Append(ActorName);
b.Append(" ");
b.Append(Position.X);
b.Append(" ");
b.Append(Position.Y);
b.Append(" ");
b.Append(Color.R);
b.Append(" ");
b.Append(Color.G);
b.Append(" ");
b.Append(Color.B);
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b.Append(" ");
b.Append(Flipped);
EventHelper.add(b);
}
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public static void FlipJunimoActor(this EventHelper EventHelper, string ActorName,bool Flipped = false)
{
StringBuilder b = new StringBuilder();
b.Append("Omegasis.EventFramework.FlipJunimoActor ");
b.Append(ActorName);
b.Append(" ");
b.Append(Flipped);
EventHelper.add(b);
}
public static void SetUpJunimoAdvanceMove(this EventHelper EventHelper)
{
StringBuilder b = new StringBuilder();
b.Append("Omegasis.EventFramework.SetUpAdvanceJunimoMovement");
EventHelper.add(b);
}
public static void FinishJunimoAdvanceMove(this EventHelper EventHelper)
{
StringBuilder b = new StringBuilder();
b.Append("Omegasis.EventFramework.FinishAdvanceJunimoMovement");
EventHelper.add(b);
}
public static void AddJunimoAdvanceMove(this EventHelper EventHelper, JunimoAdvanceMoveData JunimoData)
{
StringBuilder b = new StringBuilder();
b.Append("Omegasis.EventFramework.AddInJunimoAdvanceMove ");
b.Append(JunimoData.junimoActorID);
b.Append(" ");
b.Append(JunimoData.maxFrames);
b.Append(" ");
b.Append(JunimoData.tickSpeed);
b.Append(" ");
b.Append(JunimoData.loop);
b.Append(" ");
for (int i = 0; i < JunimoData.points.Count; i++)
{
b.Append(JunimoData.points[i].X);
b.Append("_");
b.Append(JunimoData.points[i].Y);
if (i != JunimoData.points.Count - 1)
{
b.Append(" ");
}
}
EventHelper.add(b);
}
/// <summary>
/// Same as above but allows for smaller tile position numbers instead.
/// </summary>
/// <param name="EventHelper"></param>
/// <param name="JunimoData"></param>
public static void AddJunimoAdvanceMoveTiles(this EventHelper EventHelper, JunimoAdvanceMoveData JunimoData)
{
StringBuilder b = new StringBuilder();
b.Append("Omegasis.EventFramework.AddInJunimoAdvanceMove ");
b.Append(JunimoData.junimoActorID);
b.Append(" ");
b.Append(JunimoData.maxFrames);
b.Append(" ");
b.Append(JunimoData.tickSpeed);
b.Append(" ");
b.Append(JunimoData.loop);
b.Append(" ");
for (int i = 0; i < JunimoData.points.Count; i++)
{
b.Append(JunimoData.points[i].X*Game1.tileSize);
b.Append("_");
b.Append(JunimoData.points[i].Y * Game1.tileSize);
if (i != JunimoData.points.Count - 1)
{
b.Append(" ");
}
}
EventHelper.add(b);
}
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public static void RemoveJunimoAdvanceMove(this EventHelper EventHelper, string ActorName)
{
StringBuilder b = new StringBuilder();
b.Append("Omegasis.EventFramework.RemoveJunimoAdvanceMove ");
b.Append(ActorName);
b.Append(" ");
EventHelper.add(b);
}
}
}