Stardew_Valley_Mods/GeneralMods/HappyBirthday/HappyBirthday.cs

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using System;
using System.Collections.Generic;
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using System.IO;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Omegasis.HappyBirthday.Framework;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Characters;
using StardewValley.Menus;
using StardewValley.Monsters;
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namespace Omegasis.HappyBirthday
{
/// <summary>The mod entry point.</summary>
public class HappyBirthday : Mod, IAssetEditor
{
/*********
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** Fields
*********/
/// <summary>The relative path for the current player's data file.</summary>
private string DataFilePath;
/// <summary>The absolute path for the current player's legacy data file.</summary>
private string LegacyDataFilePath => Path.Combine(this.Helper.DirectoryPath, "Player_Birthdays", $"HappyBirthday_{Game1.player.Name}.txt");
/// <summary>The mod configuration.</summary>
public static ModConfig Config;
/// <summary>The data for the current player.</summary>
public static PlayerData PlayerBirthdayData;
/// <summary>Wrapper for static field PlayerBirthdayData;</summary>
public PlayerData PlayerData
{
get => PlayerBirthdayData;
set => PlayerBirthdayData = value;
}
/// <summary>Whether the player has chosen a birthday.</summary>
private bool HasChosenBirthday => !string.IsNullOrEmpty(this.PlayerData.BirthdaySeason) && this.PlayerData.BirthdayDay != 0;
/// <summary>The queue of villagers who haven't given a gift yet.</summary>
private List<string> VillagerQueue;
/// <summary>Whether we've already checked for and (if applicable) set up the player's birthday today.</summary>
private bool CheckedForBirthday;
//private Dictionary<string, Dialogue> Dialogue;
//private bool SeenEvent;
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public static IModHelper ModHelper;
public static IMonitor ModMonitor;
/// <summary>Class to handle all birthday messages for this mod.</summary>
public BirthdayMessages messages;
/// <summary>Class to handle all birthday gifts for this mod.</summary>
public GiftManager giftManager;
/// <summary>Checks if the current billboard is the daily quest screen or not.</summary>
bool isDailyQuestBoard;
Dictionary<long, PlayerData> othersBirthdays;
public static HappyBirthday Instance;
/*********
** Public methods
*********/
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void Entry(IModHelper helper)
{
Instance = this;
//helper.Content.AssetLoaders.Add(new PossibleGifts());
Config = helper.ReadConfig<ModConfig>();
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helper.Events.GameLoop.DayStarted += this.OnDayStarted;
helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked;
helper.Events.GameLoop.SaveLoaded += this.OnSaveLoaded;
helper.Events.GameLoop.Saving += this.OnSaving;
helper.Events.Input.ButtonPressed += this.OnButtonPressed;
helper.Events.Display.MenuChanged += this.OnMenuChanged;
helper.Events.Display.RenderedActiveMenu += this.OnRenderedActiveMenu;
helper.Events.Display.RenderedHud += this.OnRenderedHud;
//MultiplayerSupport.initializeMultiplayerSupport();
ModHelper = this.Helper;
ModMonitor = this.Monitor;
this.messages = new BirthdayMessages();
this.giftManager = new GiftManager();
this.isDailyQuestBoard = false;
ModHelper.Events.Multiplayer.ModMessageReceived += this.Multiplayer_ModMessageReceived;
ModHelper.Events.Multiplayer.PeerDisconnected += this.Multiplayer_PeerDisconnected;
this.othersBirthdays = new Dictionary<long, PlayerData>();
}
/// <summary>Get whether this instance can edit the given asset.</summary>
/// <param name="asset">Basic metadata about the asset being loaded.</param>
public bool CanEdit<T>(IAssetInfo asset)
{
return asset.AssetNameEquals(@"Data\mail");
}
/// <summary>Edit a matched asset.</summary>
/// <param name="asset">A helper which encapsulates metadata about an asset and enables changes to it.</param>
public void Edit<T>(IAssetData asset)
{
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IDictionary<string, string> data = asset.AsDictionary<string, string>().Data;
string momMail = BirthdayMessages.GetTranslatedString("Mail:birthdayMom");
string dadMail = BirthdayMessages.GetTranslatedString("Mail:birthdayDad");
data["birthdayMom"] = momMail;
data["birthdayDad"] = dadMail;
}
/*********
** Private methods
*********/
/// <summary>Used to check for player disconnections.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
private void Multiplayer_PeerDisconnected(object sender, PeerDisconnectedEventArgs e)
{
this.othersBirthdays.Remove(e.Peer.PlayerID);
}
private void Multiplayer_ModMessageReceived(object sender, ModMessageReceivedEventArgs e)
{
if (e.FromModID == ModHelper.Multiplayer.ModID && e.Type == MultiplayerSupport.FSTRING_SendBirthdayMessageToOthers)
{
string message = e.ReadAs<string>();
Game1.hudMessages.Add(new HUDMessage(message, 1));
}
if (e.FromModID == ModHelper.Multiplayer.ModID && e.Type == MultiplayerSupport.FSTRING_SendBirthdayInfoToOthers)
{
KeyValuePair<long, PlayerData> message = e.ReadAs<KeyValuePair<long, PlayerData>>();
if (!this.othersBirthdays.ContainsKey(message.Key))
{
this.othersBirthdays.Add(message.Key, message.Value);
MultiplayerSupport.SendBirthdayInfoToConnectingPlayer(e.FromPlayerID);
this.Monitor.Log("Got other player's birthday data from: " + Game1.getFarmer(e.FromPlayerID).name);
}
else
{
//Brute force update birthday info if it has already been recevived but dont send birthday info again.
this.othersBirthdays.Remove(message.Key);
this.othersBirthdays.Add(message.Key, message.Value);
this.Monitor.Log("Got other player's birthday data from: " + Game1.getFarmer(e.FromPlayerID).name);
}
}
}
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/// <summary>Raised after drawing the HUD (item toolbar, clock, etc) to the sprite batch, but before it's rendered to the screen.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
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private void OnRenderedHud(object sender, RenderedHudEventArgs e)
{
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if (Game1.activeClickableMenu == null || this.PlayerData?.BirthdaySeason?.ToLower() != Game1.currentSeason.ToLower())
return;
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if (Game1.activeClickableMenu is Billboard billboard)
{
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if (this.isDailyQuestBoard || billboard.calendarDays == null)
return;
//Game1.player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 230 + (index - 1) / 7 * 32 * 4), 1f, 4f, 2, Game1.player);
string hoverText = "";
List<string> texts = new List<string>();
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foreach (var clicky in billboard.calendarDays)
{
if (clicky.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
{
if (!string.IsNullOrEmpty(clicky.hoverText))
texts.Add(clicky.hoverText); //catches npc birhday names.
else if (!string.IsNullOrEmpty(clicky.name))
texts.Add(clicky.name); //catches festival dates.
}
}
for (int i = 0; i < texts.Count; i++)
{
hoverText += texts[i]; //Append text.
if (i != texts.Count - 1)
hoverText += Environment.NewLine; //Append new line.
}
if (!string.IsNullOrEmpty(hoverText))
{
var oldText = this.Helper.Reflection.GetField<string>(Game1.activeClickableMenu, "hoverText");
oldText.SetValue(hoverText);
}
}
}
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/// <summary>When a menu is open (<see cref="Game1.activeClickableMenu"/> isn't null), raised after that menu is drawn to the sprite batch but before it's rendered to the screen.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
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private void OnRenderedActiveMenu(object sender, RenderedActiveMenuEventArgs e)
{
if (Game1.activeClickableMenu == null || this.isDailyQuestBoard)
return;
//Don't do anything if birthday has not been chosen yet.
if (this.PlayerData == null)
return;
if (Game1.activeClickableMenu is Billboard)
{
if (!string.IsNullOrEmpty(this.PlayerData.BirthdaySeason))
{
if (this.PlayerData.BirthdaySeason.ToLower() == Game1.currentSeason.ToLower())
{
int index = this.PlayerData.BirthdayDay;
Game1.player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 230 + (index - 1) / 7 * 32 * 4), 0.5f, 4f, 2, Game1.player);
}
}
foreach (var pair in this.othersBirthdays)
{
int index = pair.Value.BirthdayDay;
if (pair.Value.BirthdaySeason != Game1.currentSeason.ToLower()) continue; //Hide out of season birthdays.
index = pair.Value.BirthdayDay;
Game1.player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 230 + (index - 1) / 7 * 32 * 4), 0.5f, 4f, 2, Game1.getFarmer(pair.Key));
}
}
}
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/// <summary>Raised after a game menu is opened, closed, or replaced.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
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private void OnMenuChanged(object sender, MenuChangedEventArgs e)
{
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switch (e.NewMenu)
{
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case null:
this.isDailyQuestBoard = false;
return;
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case Billboard billboard:
{
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this.isDailyQuestBoard = ModHelper.Reflection.GetField<bool>((Game1.activeClickableMenu as Billboard), "dailyQuestBoard", true).GetValue();
if (this.isDailyQuestBoard)
return;
Texture2D text = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
Color[] col = new Color[1];
col[0] = new Color(0, 0, 0, 1);
text.SetData<Color>(col);
//players birthday position rect=new ....
if (!string.IsNullOrEmpty(this.PlayerData.BirthdaySeason))
{
if (this.PlayerData.BirthdaySeason.ToLower() == Game1.currentSeason.ToLower())
{
int index = this.PlayerData.BirthdayDay;
Rectangle birthdayRect = new Rectangle(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 200 + (index - 1) / 7 * 32 * 4, 124, 124);
billboard.calendarDays.Add(new ClickableTextureComponent("", birthdayRect, "", $"{Game1.player.Name}'s Birthday", text, new Rectangle(0, 0, 124, 124), 1f, false));
}
}
foreach (var pair in this.othersBirthdays)
{
if (pair.Value.BirthdaySeason != Game1.currentSeason.ToLower()) continue;
int index = pair.Value.BirthdayDay;
Rectangle otherBirthdayRect = new Rectangle(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 200 + (index - 1) / 7 * 32 * 4, 124, 124);
billboard.calendarDays.Add(new ClickableTextureComponent("", otherBirthdayRect, "", $"{Game1.getFarmer(pair.Key).Name}'s Birthday", text, new Rectangle(0, 0, 124, 124), 1f, false));
}
break;
}
}
}
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/// <summary>Raised after the game begins a new day (including when the player loads a save).</summary>
/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
private void OnDayStarted(object sender, DayStartedEventArgs e)
{
this.CheckedForBirthday = false;
}
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/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
private void OnButtonPressed(object sender, ButtonPressedEventArgs e)
{
// show birthday selection menu
if (Game1.activeClickableMenu != null) return;
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if (Context.IsPlayerFree && !this.HasChosenBirthday && e.Button == Config.KeyBinding)
Game1.activeClickableMenu = new BirthdayMenu(this.PlayerData.BirthdaySeason, this.PlayerData.BirthdayDay, this.SetBirthday);
}
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/// <summary>Raised after the player loads a save slot and the world is initialised.</summary>
/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
private void OnSaveLoaded(object sender, SaveLoadedEventArgs e)
{
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this.DataFilePath = Path.Combine("data", $"{Game1.player.Name}_{Game1.player.UniqueMultiplayerID}.json");
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// reset state
this.VillagerQueue = new List<string>();
this.CheckedForBirthday = false;
// load settings
this.MigrateLegacyData();
this.PlayerData = this.Helper.Data.ReadJsonFile<PlayerData>(this.DataFilePath) ?? new PlayerData();
;
if (PlayerBirthdayData != null)
{
ModMonitor.Log("Send all birthday information from " + Game1.player.name);
MultiplayerSupport.SendBirthdayInfoToOtherPlayers();
}
//this.SeenEvent = false;
//this.Dialogue = new Dictionary<string, Dialogue>();
}
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/// <summary>Raised before the game begins writes data to the save file (except the initial save creation).</summary>
/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
private void OnSaving(object sender, SavingEventArgs e)
{
if (this.HasChosenBirthday)
this.Helper.Data.WriteJsonFile(this.DataFilePath, this.PlayerData);
}
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/// <summary>Raised after the game state is updated (≈60 times per second).</summary>
/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
private void OnUpdateTicked(object sender, UpdateTickedEventArgs e)
{
if (!Context.IsWorldReady || Game1.eventUp || Game1.isFestival())
return;
if (!this.HasChosenBirthday && Game1.activeClickableMenu == null && Game1.player.Name.ToLower() != "unnamed farmhand")
{
Game1.activeClickableMenu = new BirthdayMenu(this.PlayerData.BirthdaySeason, this.PlayerData.BirthdayDay, this.SetBirthday);
this.CheckedForBirthday = false;
}
if (!this.CheckedForBirthday && Game1.activeClickableMenu == null)
{
this.CheckedForBirthday = true;
// set up birthday
if (this.IsBirthday())
{
string starMessage = BirthdayMessages.GetTranslatedString("Happy Birthday: Star Message");
Messages.ShowStarMessage(starMessage);
MultiplayerSupport.SendBirthdayMessageToOtherPlayers();
Game1.player.mailbox.Add("birthdayMom");
Game1.player.mailbox.Add("birthdayDad");
try
{
this.ResetVillagerQueue();
}
catch (Exception ex)
{
this.Monitor.Log(ex.ToString(), LogLevel.Error);
}
foreach (GameLocation location in Game1.locations)
{
foreach (NPC npc in location.characters)
{
if (npc is Child || npc is Horse || npc is Junimo || npc is Monster || npc is Pet)
continue;
//Add in birthday dialogues for npc.
try
{
if (Game1.player.getFriendshipHeartLevelForNPC(npc.Name) >= Config.minimumFriendshipLevelForBirthdayWish)
{
bool spouseMessage = false; //Used to determine if there is a valid spouse message for the player. If false load in the generic birthday wish.
//Check if npc name is spouse's name. If no spouse then add in generic dialogue.
if (this.messages.spouseBirthdayWishes.ContainsKey(npc.Name) && Game1.player.isMarried())
{
//this.Monitor.Log("Spouse Checks out");
//Check to see if spouse message exists.
if (!string.IsNullOrEmpty(this.messages.spouseBirthdayWishes[npc.Name]))
{
spouseMessage = true;
Dialogue d = new Dialogue(this.messages.spouseBirthdayWishes[npc.Name], npc);
npc.CurrentDialogue.Push(d);
if (npc.CurrentDialogue.ElementAt(0) != d) npc.setNewDialogue(this.messages.spouseBirthdayWishes[npc.Name]);
}
else
this.Monitor.Log("No spouse message???", LogLevel.Warn);
}
if (!spouseMessage)
{
//Load in
Dialogue d = new Dialogue(this.messages.birthdayWishes[npc.Name], npc);
npc.CurrentDialogue.Push(d);
if (npc.CurrentDialogue.ElementAt(0) != d) npc.setNewDialogue(this.messages.birthdayWishes[npc.Name]);
}
}
}
catch
{
if (Game1.player.getFriendshipHeartLevelForNPC(npc.Name) >= Config.minimumFriendshipLevelForBirthdayWish)
{
Dialogue d = new Dialogue("Happy Birthday @!", npc);
npc.CurrentDialogue.Push(d);
if (npc.CurrentDialogue.ElementAt(0) != d)
npc.setNewDialogue("Happy Birthday @!");
}
}
}
}
}
//Don't constantly set the birthday menu.
if (Game1.activeClickableMenu?.GetType() == typeof(BirthdayMenu))
return;
// ask for birthday date
if (!this.HasChosenBirthday && Game1.activeClickableMenu == null)
{
Game1.activeClickableMenu = new BirthdayMenu(this.PlayerData.BirthdaySeason, this.PlayerData.BirthdayDay, this.SetBirthday);
this.CheckedForBirthday = false;
}
}
// Set birthday gift for the player to recieve from the npc they are currently talking with.
if (Game1.currentSpeaker != null)
{
string name = Game1.currentSpeaker.Name;
if (Game1.player.getFriendshipHeartLevelForNPC(name) <= Config.minNeutralFriendshipGiftLevel) return;
if (this.IsBirthday() && this.VillagerQueue.Contains(name))
{
try
{
this.giftManager.SetNextBirthdayGift(Game1.currentSpeaker.Name);
this.VillagerQueue.Remove(Game1.currentSpeaker.Name);
}
catch (Exception ex)
{
this.Monitor.Log(ex.ToString(), LogLevel.Error);
}
}
//Validate the gift and give it to the player.
if (this.giftManager.BirthdayGiftToReceive != null)
{
while (this.giftManager.BirthdayGiftToReceive.Name == "Error Item" || this.giftManager.BirthdayGiftToReceive.Name == "Rock" || this.giftManager.BirthdayGiftToReceive.Name == "???")
this.giftManager.SetNextBirthdayGift(Game1.currentSpeaker.Name);
Game1.player.addItemByMenuIfNecessaryElseHoldUp(this.giftManager.BirthdayGiftToReceive);
this.giftManager.BirthdayGiftToReceive = null;
}
}
}
/// <summary>Set the player's birthday/</summary>
/// <param name="season">The birthday season.</param>
/// <param name="day">The birthday day.</param>
private void SetBirthday(string season, int day)
{
this.PlayerData.BirthdaySeason = season;
this.PlayerData.BirthdayDay = day;
}
/// <summary>Reset the queue of villager names.</summary>
private void ResetVillagerQueue()
{
this.VillagerQueue.Clear();
foreach (GameLocation location in Game1.locations)
{
foreach (NPC npc in location.characters)
{
if (npc is Child || npc is Horse || npc is Junimo || npc is Monster || npc is Pet)
continue;
if (this.VillagerQueue.Contains(npc.Name))
continue;
this.VillagerQueue.Add(npc.Name);
}
}
}
/// <summary>Get whether today is the player's birthday.</summary>
private bool IsBirthday()
{
return
this.PlayerData.BirthdayDay == Game1.dayOfMonth
&& this.PlayerData.BirthdaySeason == Game1.currentSeason;
}
/// <summary>Migrate the legacy settings for the current player.</summary>
private void MigrateLegacyData()
{
// skip if no legacy data or new data already exists
try
{
if (!File.Exists(this.LegacyDataFilePath) || File.Exists(this.DataFilePath))
{
if (this.PlayerData == null)
this.PlayerData = new PlayerData();
}
}
catch
{
// migrate to new file
try
{
string[] text = File.ReadAllLines(this.LegacyDataFilePath);
this.Helper.Data.WriteJsonFile(this.DataFilePath, new PlayerData
{
BirthdaySeason = text[3],
BirthdayDay = Convert.ToInt32(text[5])
});
FileInfo file = new FileInfo(this.LegacyDataFilePath);
file.Delete();
if (!file.Directory.EnumerateFiles().Any())
file.Directory.Delete();
}
catch (Exception ex)
{
this.Monitor.Log($"Error migrating data from the legacy 'Player_Birthdays' folder for the current player. Technical details:\n {ex}", LogLevel.Error);
}
}
}
}
}