Stardew_Valley_Mods/GeneralMods/NightOwl/Framework/ModConfig.cs

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namespace Omegasis.NightOwl.Framework
{
/// <summary>The mod configuration.</summary>
internal class ModConfig
{
/// <summary>Whether lighting should transition to day from 2am to 6am. If <c>false</c>, the world will stay dark until the player passes out or goes to bed.</summary>
public bool MorningLightTransition { get; set; } = true;
/// <summary>Whether the player can stay up until 6am.</summary>
public bool StayUp { get; set; } = true;
/// <summary>Whether to remove the mail received for collapsing like 'we charged X gold for your health fees'.</summary>
public bool SkipCollapseMail { get; set; } = true;
/// <summary>Whether to restore the player's position after they collapse.</summary>
public bool KeepPositionAfterCollapse { get; set; } = true;
/// <summary>Whether to restore the player's money after they collapse (i.e. prevent the automatic deduction).</summary>
public bool KeepMoneyAfterCollapse { get; set; } = true;
/// <summary>Whether to keep stamina as-is after the player collapses.</summary>
public bool KeepHealthAfterCollapse { get; set; } = true;
/// <summary>Whether to keep stamina as-is after the player collapses.</summary>
public bool KeepStaminaAfterCollapse { get; set; } = true;
/// <summary>Whether or not to use the internal NightFish asset editor. When false, it will just use the Fish.xnb file.</summary>
public bool UseInternalNightFishAssetEditor { get; set; } = true;
}
}