Stardew_Valley_Mods/GeneralMods/OutDatedMods/ModdedUtilitiesNetworking/Class1.cs

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using Galaxy.Api;
using ModdedUtilitiesNetworking.Framework;
using ModdedUtilitiesNetworking.Framework.Clients;
using ModdedUtilitiesNetworking.Framework.Delegates;
using ModdedUtilitiesNetworking.Framework.Extentions;
using ModdedUtilitiesNetworking.Framework.Extentions.StrardewValleyExtentions;
using ModdedUtilitiesNetworking.Framework.Servers;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Network;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading.Tasks;
using ModdedUtilitiesNetworking.Framework.Features;
using static ModdedUtilitiesNetworking.Framework.Delegates.DelegateInfo;
namespace ModdedUtilitiesNetworking
{
/*
*When adding a new supported type...
* 1.Make reader and writer overload functions
* 2.Add supported type to objectTypes list using addObjectType or addCustomObjectType
*
* When adding a new supported function...
* 1.Make sure the supported type is handled first!
* 2.Add in a function that will accept the object data and parse the data to do what you want.
* 3. Add funtion to possibleVoidFunctions
*
*
* TODO:
* Make CustomGalaxyClient work.
*/
public class ModCore : Mod
{
public static CustomMultiplayer multiplayer;
public static IModHelper helper;
public static IMonitor monitor;
public static IManifest manifest;
bool multiplayerSet;
public static Dictionary<string, ReadWriter> objectTypes = new Dictionary<string, ReadWriter>();
public static Dictionary<string, voidFunc> possibleVoidFunctions = new Dictionary<string, voidFunc>();
public static string displayMessageString = "Omegasis.ModdedUtilitiesNetworking.ModCore.displayMessage";
public override void Entry(IModHelper helper)
{
helper = Helper;
monitor = Monitor;
manifest = ModManifest;
StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad;
StardewModdingAPI.Events.ControlEvents.KeyPressed += ControlEvents_KeyPressed;
multiplayerSet = false;
multiplayer = new CustomMultiplayer();
possibleVoidFunctions.Add(displayMessageString, new voidFunc(displayMessage));
possibleVoidFunctions.Add(Framework.Features.Stardew.MessageFeatures.FSTRING_SendHUDMessageWithIcon, Framework.Features.Stardew.MessageFeatures.SendHUDMessageWithIcon);
initializeBasicTypes();
}
private void ControlEvents_KeyPressed(object sender, StardewModdingAPI.Events.EventArgsKeyPressed e)
{
/*
if (e.KeyPressed==Microsoft.Xna.Framework.Input.Keys.K)
{
//multiplayer.sendMessage(Framework.Features.Stardew.MessageFeatures.FSTRING_SendHUDMessageWithIcon, MessagesExtentions.HUDMessageIconIdentifier, new HUDMessage("My love is like fire",1),Framework.Enums.MessageTypes.messageTypes.SendToSpecific,Game1.otherFarmers.ElementAt(0).Value);
}
*/
}
/// <summary>
/// Don't change this. Sets appropriate clients and servers once the game has loaded.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void SaveEvents_AfterLoad(object sender, EventArgs e)
{
if (Game1.server != null && multiplayerSet == false)
{
List<Server> servers = new List<Server>();
if (Game1.server != null)
{
ModCore.monitor.Log(Game1.server.GetType().ToString());
//var property = ModCore.helper.Reflection.GetProperty<List<Server>>(Game1.server, "servers", true);
Type type = Game1.server.GetType();
BindingFlags bindingFlags = BindingFlags.Instance | BindingFlags.NonPublic;
// get the field info
FieldInfo finfo = type.GetField("servers", bindingFlags);
var list = (List<Server>)finfo.GetValue(Game1.server);
foreach (var server in list)
{
servers.Add(server);
}
}
Game1.server.stopServer();
Game1.server = new CustomGameServer();
multiplayerSet = true;
(Game1.server as CustomGameServer).startServer();
ModCore.monitor.Log("Custom multiplayer binding success!");
}
if (Game1.client != null && multiplayerSet ==false )
{
if(Game1.client is LidgrenClient)
{
BindingFlags bindingFlags = BindingFlags.Instance | BindingFlags.NonPublic;
// get the field info
FieldInfo finfo = typeof(LidgrenClient).GetField("address", bindingFlags);
var address = (string)finfo.GetValue(Game1.client);
Game1.client.disconnect(true); //Disconnect old client
LidgrenClient client = new CustomLidgrenClient(address);
Game1.client = client;
client.connect(); //Connect new client.
multiplayerSet = true;
}
if(Game1.client is StardewValley.SDKs.GalaxyNetClient)
{
BindingFlags bindingFlags = BindingFlags.Instance | BindingFlags.NonPublic;
// get the field info
FieldInfo finfo = typeof(StardewValley.SDKs.GalaxyNetClient).GetField("lobbyId", bindingFlags);
var galaxyID = (GalaxyID)finfo.GetValue(Game1.client);
Game1.client.disconnect(true); //Disconnect old client
CustomGalaxyClient client = new CustomGalaxyClient(galaxyID);
Game1.client = client;
client.connect(); //Connect new client.
multiplayerSet = true;
}
}
}
/// <summary>
/// Static Debug function.
/// </summary>
/// <param name="param"></param>
public static void displayMessage(object param)
{
DataInfo dataInfo = (DataInfo)param;
string s = (string)dataInfo.data;
monitor.Log(s);
}
/// <summary>
/// Initialize basic supported types.
/// </summary>
public static void initializeBasicTypes()
{
addObjectType(monitor, typeof(string), new ReadWriter(new reader(GenericExtentions.ReadString), new writer(GenericExtentions.WriteString)));
addObjectType(monitor,typeof(String), new ReadWriter(new reader(GenericExtentions.ReadString), new writer(GenericExtentions.WriteString)));
addObjectType(monitor,typeof(List<String>), new ReadWriter(new reader(GenericExtentions.ReadStringList), new writer(GenericExtentions.WriteStringList)));
addObjectType(monitor, typeof(DataInfo), new ReadWriter(new reader(GenericExtentions.ReadDataInfo), new writer(GenericExtentions.WriteDataInfo)));
addObjectCustomType(monitor, MessagesExtentions.HUDMessageIconIdentifier, new ReadWriter(new reader(MessagesExtentions.ReadHUDMessageWithIcon), new writer(MessagesExtentions.WriteHUDMessageWithIcon)));
}
/// <summary>
/// Safely adds types
/// </summary>
/// <param name="monitor"></param>
/// <param name="t"></param>
/// <param name="readWriter"></param>
public static void addObjectType(IMonitor monitor,Type t, ReadWriter readWriter)
{
if (objectTypes.ContainsKey(t.ToString()) == false)
{
objectTypes.Add(t.ToString(), readWriter);
monitor.Log("Added supported type: " + t.ToString() + " to ModdedUtilitiesNetworking.",LogLevel.Info);
}
else
{
monitor.Log("Error adding supported type: " + t.ToString() + " to ModdedUtilitiesNetworking. Type already supported!", LogLevel.Alert);
}
}
/// <summary>
/// Adds "types" using a string convention to be able to allow processing of the same class type in different ways.
/// </summary>
/// <param name="monitor"></param>
/// <param name="t"></param>
/// <param name="readWriter"></param>
public static void addObjectCustomType(IMonitor monitor, string t, ReadWriter readWriter)
{
if (objectTypes.ContainsKey(t.ToString()) == false)
{
objectTypes.Add(t, readWriter);
monitor.Log("Added custom supported type: " + t.ToString() + " to ModdedUtilitiesNetworking.", LogLevel.Info);
}
else
{
monitor.Log("Error custom adding supported type: " + t.ToString() + " to ModdedUtilitiesNetworking. Type already supported!", LogLevel.Alert);
}
}
/// <summary>
/// Process all possible functions that can occur.
/// </summary>
/// <param name="key"></param>
/// <param name="obj"></param>
public static void processVoidFunction(string key,object obj)
{
foreach(var v in possibleVoidFunctions)
{
if (v.Key == key) v.Value.Invoke(obj);
}
}
/// <summary>
/// Process all possible data types.
/// </summary>
/// <param name="msg"></param>
/// <param name="key"></param>
/// <returns></returns>
public static object processTypesToRead(BinaryReader msg,string key)
{
foreach(var v in objectTypes)
{
if (v.Key == key)
{
object o= v.Value.read(msg);
return o;
}
}
monitor.Log("Error: type not found: " + key, LogLevel.Error);
return null;
}
public static void processTypesToWrite(BinaryWriter msg, string key,object data)
{
foreach (var v in objectTypes)
{
if (v.Key == key)
{
//ModCore.monitor.Log("PROCESS TYPES TO WRITE FUNCTION: "+v.Key + " " + data.ToString());
v.Value.write(msg,data);
return;
}
}
monitor.Log("Error: type not found: " + key, LogLevel.Error);
}
}
}