Stardew_Valley_Mods/GeneralMods/StardustCore/Events/EventStartData.cs

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7.2 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using StardewValley;
using static StardustCore.Events.EventHelper;
namespace StardustCore.Events
{
public class EventStartData
{
/// <summary>
/// Data pertaining to npcs information necessary for the event.
/// </summary>
public class NPCData
{
private NPC npc;
int xPosition;
int yPosition;
EventHelper.FacingDirection direction;
public NPCData()
{
}
public NPCData(NPC NPC, int XTile, int YTile, EventHelper.FacingDirection Direction)
{
this.npc = NPC;
this.xPosition = XTile;
this.yPosition = YTile;
this.direction = Direction;
}
public override string ToString()
{
StringBuilder b = new StringBuilder();
b.Append(this.npc.Name);
b.Append(" ");
b.Append(this.xPosition.ToString());
b.Append(" ");
b.Append(this.yPosition.ToString());
b.Append(" ");
b.Append(this.getFacingDirectionNumber(this.direction).ToString());
return b.ToString();
}
protected int getFacingDirectionNumber(FacingDirection Dir)
{
return (int)Dir;
}
}
/// <summary>
/// Data pertaining to the farmer data for the event.
/// </summary>
public class FarmerData
{
int xPosition;
int yPosition;
EventHelper.FacingDirection direction;
public FarmerData()
{
}
/// <summary>
///Constructor.
/// </summary>
/// <param name="XTile"></param>
/// <param name="YTile"></param>
/// <param name="Direction"></param>
public FarmerData(int XTile, int YTile, EventHelper.FacingDirection Direction)
{
this.xPosition = XTile;
this.yPosition = YTile;
this.direction = Direction;
}
/// <summary>
/// Gets a string representation of the farmer's starting data.
/// </summary>
/// <returns></returns>
public override string ToString()
{
StringBuilder b = new StringBuilder();
b.Append("farmer");
b.Append(" ");
b.Append(this.xPosition.ToString());
b.Append(" ");
b.Append(this.yPosition.ToString());
b.Append(" ");
b.Append(((int)this.direction).ToString());
return b.ToString();
}
}
/// <summary>
/// The string builder to output the information.
/// </summary>
private StringBuilder builder;
/// <summary>
/// A special variable to determined if to continue the music that is already playing or to turn off the music.
/// </summary>
public enum MusicToPlayType
{
None,
Continue,
}
public EventStartData()
{
this.builder = new StringBuilder();
}
/// <summary>
/// Create the start data necessary for the event.
/// </summary>
/// <param name="MusicType">A special type to determine what music is played. None or Continue.</param>
/// <param name="CameraTileX">The starting xtile for the camera</param>
/// <param name="CameraTileY">The starting y tile for the camera</param>
/// <param name="Farmer">The farmer data for the event. If null then the farmer won't be in this event.</param>
/// <param name="NPCS">The npc data for the event. If null then no npcs will be in the event.</param>
public EventStartData(MusicToPlayType MusicType, int CameraTileX, int CameraTileY, FarmerData Farmer, List<NPCData> NPCS)
{
this.builder = new StringBuilder();
if(MusicType== MusicToPlayType.None)
{
this.add("none");
}
if(MusicType== MusicToPlayType.Continue)
{
this.add("continue");
}
this.add(CameraTileX.ToString());
this.builder.Append(" ");
this.builder.Append(CameraTileY.ToString());
StringBuilder npcData = new StringBuilder();
if (Farmer != null)
{
npcData.Append(Farmer.ToString());
}
if (NPCS != null)
{
foreach(var v in NPCS)
{
npcData.Append(" ");
npcData.Append(v.ToString());
}
}
this.add(npcData.ToString());
this.add("skippable");
}
/// <summary>
/// Create the start data necessary for the event.
/// </summary>
/// <param name="SongToPlay">The name of the song to play.</param>
/// <param name="CameraTileX">The starting xtile for the camera</param>
/// <param name="CameraTileY">The starting y tile for the camera</param>
/// <param name="Farmer">The farmer data for the event. If null then the farmer won't be in this event.</param>
/// <param name="NPCS">The npc data for the event. If null then no npcs will be in the event.</param>
public EventStartData(string SongToPlay, int CameraTileX, int CameraTileY, FarmerData Farmer, List<NPCData> NPCS)
{
this.builder = new StringBuilder();
this.add(SongToPlay);
this.add(CameraTileX.ToString());
this.builder.Append(" ");
this.builder.Append(CameraTileY.ToString());
StringBuilder npcData = new StringBuilder();
if (Farmer != null)
{
npcData.Append(Farmer.ToString());
}
if (NPCS != null)
{
foreach (var v in NPCS)
{
npcData.Append(" ");
npcData.Append(v.ToString());
}
}
this.add(npcData.ToString());
this.add("skippable");
}
/// <summary>
/// Adds the data to a string builder to seperate out the data.
/// </summary>
/// <param name="Data"></param>
public virtual void add(string Data)
{
if (this.builder.Length > 0)
{
this.builder.Append(this.getSeperator());
}
this.builder.Append(Data);
}
/// <summary>
/// The seperator character for events.
/// </summary>
/// <returns></returns>
public string getSeperator()
{
return "/";
}
/// <summary>
/// Returns the event data.
/// </summary>
/// <returns></returns>
public override string ToString()
{
return this.builder.ToString();
}
}
}