Stardew_Valley_Mods/GeneralMods/StardustCore/NetCode/NetAnimationManager.cs

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C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Netcode;
using StardewValley;
using StardewValley.Network;
namespace StardustCore.NetCode
{
public class NetAnimationManager : Netcode.NetField<Animations.AnimationManager,NetAnimationManager>
{
public NetAnimationManager()
{
}
public NetAnimationManager(Animations.AnimationManager manager): base(manager)
{
}
public NetString currentAnimationName;
public NetInt currentAnimationListIndex;
public NetTexture2DExtended objectTexture;
public NetAnimation defaultDrawFrame;
public NetBool enabled;
public NetString animationDataString;
protected override void ReadDelta(BinaryReader reader, NetVersion version)
{
NetString currentAnimationName = new NetString();
currentAnimationName.Read(reader, version);
NetInt currentIndex = new NetInt();
currentIndex.Read(reader, version);
NetTexture2DExtended text = new NetTexture2DExtended();
text.Read(reader, version);
NetAnimation defaultAnimation = new NetAnimation();
defaultAnimation.Read(reader, version);
NetBool enabled = new NetBool();
enabled.Read(reader, version);
NetString data = new NetString();
data.Read(reader, version);
Value.setExtendedTexture(text.Value);
Value.defaultDrawFrame = defaultAnimation.Value;
Value.enabled = enabled.Value;
//Try and prevent unnecessary parsing.
if (Value.animations == null && !String.IsNullOrEmpty(Value.animationDataString))
{
Value.animations = Animations.AnimationManager.parseAnimationsFromXNB(data.Value);
}
if (!String.IsNullOrEmpty(data.Value))
{
Value.setAnimation(currentAnimationName.Value, currentIndex.Value);
}
else
{
Value.currentAnimation = defaultDrawFrame.Value;
}
}
protected override void WriteDelta(BinaryWriter writer)
{
NetString curentAnimationName = new NetString(Value.currentAnimationName);
currentAnimationName.Write(writer);
NetInt currentAnimationListIndex = new NetInt(Value.currentAnimationListIndex);
currentAnimationListIndex.Write(writer);
NetTexture2DExtended texture = new NetTexture2DExtended(Value.getExtendedTexture());
texture.Write(writer);
NetAnimation defaultDrawFrame = new NetAnimation(Value.defaultDrawFrame);
defaultDrawFrame.Write(writer);
NetBool enabled = new NetBool(Value.enabled);
enabled.Write(writer);
NetString animationData = new NetString(Value.animationDataString);
animationData.Write(writer);
}
}
}