95 lines
3.0 KiB
C#
95 lines
3.0 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Netcode;
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using StardewValley;
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using StardewValley.Network;
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namespace StardustCore.NetCode
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{
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public class NetAnimationManager : Netcode.NetField<Animations.AnimationManager,NetAnimationManager>
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{
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public NetAnimationManager()
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{
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}
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public NetAnimationManager(Animations.AnimationManager manager): base(manager)
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{
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}
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public NetString currentAnimationName;
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public NetInt currentAnimationListIndex;
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public NetTexture2DExtended objectTexture;
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public NetAnimation defaultDrawFrame;
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public NetBool enabled;
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public NetString animationDataString;
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protected override void ReadDelta(BinaryReader reader, NetVersion version)
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{
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NetString currentAnimationName = new NetString();
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currentAnimationName.Read(reader, version);
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NetInt currentIndex = new NetInt();
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currentIndex.Read(reader, version);
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NetTexture2DExtended text = new NetTexture2DExtended();
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text.Read(reader, version);
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NetAnimation defaultAnimation = new NetAnimation();
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defaultAnimation.Read(reader, version);
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NetBool enabled = new NetBool();
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enabled.Read(reader, version);
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NetString data = new NetString();
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data.Read(reader, version);
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Value.setExtendedTexture(text.Value);
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Value.defaultDrawFrame = defaultAnimation.Value;
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Value.enabled = enabled.Value;
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//Try and prevent unnecessary parsing.
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if (Value.animations == null && !String.IsNullOrEmpty(Value.animationDataString))
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{
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Value.animations = Animations.AnimationManager.parseAnimationsFromXNB(data.Value);
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}
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if (!String.IsNullOrEmpty(data.Value))
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{
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Value.setAnimation(currentAnimationName.Value, currentIndex.Value);
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}
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else
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{
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Value.currentAnimation = defaultDrawFrame.Value;
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}
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}
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protected override void WriteDelta(BinaryWriter writer)
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{
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NetString curentAnimationName = new NetString(Value.currentAnimationName);
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currentAnimationName.Write(writer);
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NetInt currentAnimationListIndex = new NetInt(Value.currentAnimationListIndex);
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currentAnimationListIndex.Write(writer);
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NetTexture2DExtended texture = new NetTexture2DExtended(Value.getExtendedTexture());
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texture.Write(writer);
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NetAnimation defaultDrawFrame = new NetAnimation(Value.defaultDrawFrame);
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defaultDrawFrame.Write(writer);
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NetBool enabled = new NetBool(Value.enabled);
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enabled.Write(writer);
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NetString animationData = new NetString(Value.animationDataString);
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animationData.Write(writer);
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}
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}
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}
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