2019-07-18 01:18:51 +08:00
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Revitalize.Framework.Minigame.SeasideScrambleMinigame;
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using StardustCore.UIUtilities;
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namespace Revitalize.Framework.Minigame.SeasideScrambleMinigame
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{
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public class SeasideScramble : StardewValley.Minigames.IMinigame
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{
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public static SeasideScramble self;
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SeasideScrambleMap currentMap;
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public int currentNumberOfPlayers = 0;
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public const int maxPlayers = 4;
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public Dictionary<string, SeasideScrambleMap> SeasideScrambleMaps;
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public bool quitGame;
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public Vector2 topLeftScreenCoordinate;
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2019-07-18 07:26:37 +08:00
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2019-07-18 01:18:51 +08:00
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public SSCTextureUtilities textureUtils;
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public SSCPlayer player;
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2019-07-18 03:30:08 +08:00
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//public xTile.Dimensions.Rectangle viewport;
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public SSCCamera camera;
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2019-07-18 07:26:37 +08:00
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public IClickableMenuExtended activeMenu;
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public bool isMenuUp
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{
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get
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{
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return this.activeMenu != null;
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}
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}
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2019-07-18 01:18:51 +08:00
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public SeasideScramble()
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{
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self = this;
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2019-07-18 03:30:08 +08:00
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this.camera = new SSCCamera();
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//this.viewport = new xTile.Dimensions.Rectangle(StardewValley.Game1.viewport);
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2019-07-18 07:26:37 +08:00
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this.topLeftScreenCoordinate = new Vector2((float)(this.camera.viewport.Width / 2 - 384), (float)(this.camera.viewport.Height / 2 - 384));
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2019-07-18 03:30:08 +08:00
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2019-07-18 01:18:51 +08:00
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this.LoadTextures();
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this.LoadMaps();
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this.loadStartingMap();
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this.quitGame = false;
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this.player = new SSCPlayer();
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2019-07-18 07:26:37 +08:00
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this.player.setColor(Color.Red);
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this.activeMenu = new SSCMenus.TitleScreen(this.camera.viewport);
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2019-07-18 01:18:51 +08:00
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}
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private void LoadTextures()
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{
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this.textureUtils = new SSCTextureUtilities();
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TextureManager playerManager = new TextureManager("SSCPlayer");
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playerManager.searchForTextures(ModCore.ModHelper, ModCore.Manifest, Path.Combine("Content", "Minigames", "SeasideScramble", "Graphics", "Player"));
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TextureManager mapTextureManager = new TextureManager("SSCMaps");
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mapTextureManager.searchForTextures(ModCore.ModHelper, ModCore.Manifest, Path.Combine("Content", "Minigames", "SeasideScramble", "Maps", "Backgrounds"));
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this.textureUtils.addTextureManager(playerManager);
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this.textureUtils.addTextureManager(mapTextureManager);
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2019-07-18 01:18:51 +08:00
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}
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private void LoadMaps()
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{
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this.SeasideScrambleMaps = new Dictionary<string, SeasideScrambleMap>();
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2019-07-18 07:26:37 +08:00
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this.SeasideScrambleMaps.Add("TestRoom", new SeasideScrambleMap(SeasideScrambleMap.LoadMap("TestRoom.tbin").Value));
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2019-07-18 01:18:51 +08:00
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}
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private void loadStartingMap()
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{
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this.currentMap = this.SeasideScrambleMaps["TestRoom"];
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}
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/// <summary>
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/// What happens when the screen changes size.
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/// </summary>
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public void changeScreenSize()
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{
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Viewport viewport = StardewValley.Game1.graphics.GraphicsDevice.Viewport;
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double num1 = (double)(viewport.Width / 2 - 384);
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viewport = StardewValley.Game1.graphics.GraphicsDevice.Viewport;
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double num2 = (double)(viewport.Height / 2 - 384);
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this.topLeftScreenCoordinate = new Vector2((float)num1, (float)num2);
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this.camera.viewport = new xTile.Dimensions.Rectangle(StardewValley.Game1.viewport);
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2019-07-18 01:18:51 +08:00
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//throw new NotImplementedException();
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}
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/// <summary>
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/// Used to update Stardew Valley while this minigame runs. True means SDV updates false means the SDV pauses all update ticks.
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/// </summary>
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/// <returns></returns>
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public bool doMainGameUpdates()
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{
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return false;
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//throw new NotImplementedException();
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}
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/// <summary>
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/// Draws all game aspects to the screen.
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/// </summary>
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/// <param name="b"></param>
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public void draw(SpriteBatch b)
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{
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if (this.currentMap != null)
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{
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this.currentMap.draw(b);
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}
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b.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
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if (this.player != null)
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{
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this.player.draw(b);
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}
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if (this.activeMenu != null)
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{
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this.activeMenu.draw(b);
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}
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b.End();
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}
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/// <summary>
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/// What happens when the left click is held.
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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public void leftClickHeld(int x, int y)
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{
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//throw new NotImplementedException();
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}
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/// <summary>
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/// The id of the minigame???
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/// </summary>
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/// <returns></returns>
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public string minigameId()
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{
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return "Seaside Scramble Stardew Lite Edition";
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//throw new NotImplementedException();
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}
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/// <summary>
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/// Does this override free mous emovements?
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/// </summary>
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/// <returns></returns>
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public bool overrideFreeMouseMovement()
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{
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return false;
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//throw new NotImplementedException();
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}
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/// <summary>
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/// ??? Undocumended.
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/// </summary>
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/// <param name="data"></param>
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public void receiveEventPoke(int data)
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{
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//throw new NotImplementedException();
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}
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/// <summary>
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/// What happens when a key is pressed.
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/// </summary>
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/// <param name="k"></param>
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public void receiveKeyPress(Keys k)
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{
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//throw new NotImplementedException();
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if (k == Keys.Escape)
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{
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this.quitGame = true;
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}
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this.player.receiveKeyPress(k);
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}
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2019-07-18 07:26:37 +08:00
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private GamePadState getGamepadState(PlayerIndex index)
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{
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return Microsoft.Xna.Framework.Input.GamePad.GetState(PlayerIndex.One);
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}
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public void receiveKeyRelease(Keys K)
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{
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this.player.receiveKeyRelease(K);
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}
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public void receiveLeftClick(int x, int y, bool playSound = true)
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{
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//throw new NotImplementedException();
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}
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public void receiveRightClick(int x, int y, bool playSound = true)
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{
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//throw new NotImplementedException();
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}
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public void releaseLeftClick(int x, int y)
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{
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//throw new NotImplementedException();
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}
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public void releaseRightClick(int x, int y)
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{
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//throw new NotImplementedException();
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}
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/// <summary>
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/// Called every update frame.
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/// </summary>
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/// <param name="time"></param>
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/// <returns></returns>
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public bool tick(GameTime time)
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{
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KeyboardState state = Keyboard.GetState();
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foreach (Keys k in state.GetPressedKeys())
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{
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this.receiveKeyPress(k);
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}
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if (this.quitGame)
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{
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return true;
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}
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if (this.currentMap != null)
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{
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this.currentMap.update(time);
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}
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if (this.player != null)
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{
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this.player.update(time);
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2019-07-18 03:30:08 +08:00
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this.camera.centerOnPosition(this.player.position);
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2019-07-18 01:18:51 +08:00
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}
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2019-07-18 07:26:37 +08:00
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if (this.activeMenu != null)
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{
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this.activeMenu.update(time);
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}
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2019-07-18 01:18:51 +08:00
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return false;
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//throw new NotImplementedException();
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}
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2019-07-18 07:26:37 +08:00
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2019-07-18 01:18:51 +08:00
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/// <summary>
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/// Called when the minigame is quit upon.
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/// </summary>
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public void unload()
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{
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//throw new NotImplementedException();
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ModCore.log("Exit the game!");
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}
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2019-07-18 03:30:08 +08:00
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public static Vector2 GlobalToLocal(xTile.Dimensions.Rectangle viewport, Vector2 globalPosition)
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{
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return new Vector2(globalPosition.X - (float)viewport.X, globalPosition.Y - (float)viewport.Y);
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}
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public static Vector2 GlobalToLocal(Vector2 globalPosition)
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{
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return new Vector2(globalPosition.X - (float)SeasideScramble.self.camera.viewport.X, globalPosition.Y - (float)SeasideScramble.self.camera.viewport.Y);
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}
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2019-07-18 01:18:51 +08:00
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}
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}
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