2017-08-06 11:19:38 +08:00
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using Microsoft.Xna.Framework;
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namespace Omegasis.SaveAnywhere.Framework.Models
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{
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/// <summary>Represents saved data for an NPC.</summary>
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2018-06-23 15:31:40 +08:00
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public class CharacterData
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2017-08-06 11:19:38 +08:00
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{
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/*********
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** Accessors
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*********/
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/// <summary>The character type.</summary>
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public CharacterType Type { get; set; }
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/// <summary>The character name.</summary>
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public string Name { get; set; }
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/// <summary>The map name.</summary>
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public string Map { get; set; }
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/// <summary>The X position.</summary>
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public int X { get; set; }
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/// <summary>The Y position.</summary>
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public int Y { get; set; }
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/// <summary>The direction the character is facing.</summary>
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public int FacingDirection { get; set; }
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <remarks>This default constructor is needed by Json.NET.</remarks>
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public CharacterData() { }
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/// <summary>Construct an instance.</summary>
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/// <param name="type">The character type.</param>
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/// <param name="name">The character name.</param>
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/// <param name="map">The map name.</param>
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/// <param name="x">The X position.</param>
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/// <param name="y">The Y position.</param>
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/// <param name="facingDirection">The direction the character is facing.</param>
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public CharacterData(CharacterType type, string name, string map, int x, int y, int facingDirection)
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{
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this.Type = type;
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this.Name = name;
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this.Map = map;
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this.X = x;
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this.Y = y;
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this.FacingDirection = facingDirection;
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}
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/// <summary>Construct an instance.</summary>
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/// <param name="type">The character type.</param>
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/// <param name="name">The character name.</param>
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/// <param name="map">The map name.</param>
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/// <param name="tile">The tile position.</param>
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/// <param name="facingDirection">The direction the character is facing.</param>
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public CharacterData(CharacterType type, string name, string map, Point tile, int facingDirection)
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: this(type, name, map, tile.X, tile.Y, facingDirection) { }
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}
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}
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