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using System ;
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using System.Collections.Generic ;
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using System.IO ;
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using Microsoft.Xna.Framework ;
using PyTK.Extensions ;
using PyTK.Types ;
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using Revitalize.Framework ;
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using Revitalize.Framework.Crafting ;
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using Revitalize.Framework.Environment ;
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using Revitalize.Framework.Factories.Objects ;
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using Revitalize.Framework.Graphics ;
using Revitalize.Framework.Graphics.Animations ;
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using Revitalize.Framework.Illuminate ;
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using Revitalize.Framework.Objects ;
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using Revitalize.Framework.Objects.Furniture ;
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using Revitalize.Framework.Player ;
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using Revitalize.Framework.Utilities ;
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using StardewModdingAPI ;
using StardewValley ;
using StardewValley.Objects ;
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namespace Revitalize
{
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//Bugs:
// -Chair tops cut off objects
// -ignoring bounding box cuts off objects
// -Tables don't draw their held objects
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// -load content MUST be enabled for the table to be placed?????? WTF
// -multitiledobject cs 213 in placementAction must have special logic so that new components aren't being placed
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// TODO:
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/ /
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/ /
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/ /
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// -Multiple Lights On Object
// -Illumination Colors
// Furniture:
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// -rugs (WIP but buggy for clicking)
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// -tables
// -lamps
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// -chairs (done)
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// -benches (done but needs factory info/sprite)
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// -dressers/other storage containers
// -fun interactables
// -More crafting tables
// -Machines
// !=Energy
// -Furnace
// -Seed Maker
// -Stone Quarry
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// -Mayo Maker
// -Cheese Maker
// -Auto fisher
// -Auto Preserves
// -Auto Keg
// -Auto Cask
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// -Materials
// -Tin/Bronze/Alluminum/Silver?Platinum/Etc
// -Crafting Menu
// -Item Grab Menu (Extendable)
// -Gift Boxes
// Magic!
// -Alchemy Bags
// -Transmutation
// -Effect Crystals
// -Spell books
// -Potions!
// -Magic Meter
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// -Connected chests much like Project EE2 from MC
/ /
/ /
/ /
// -Bigger chests
/ /
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// Festivals
// -Firework festival?
// Stargazing???
// -Moon Phases+DarkerNight
// Bigger/Better Museum?
// More Crops?
// More Food?
//
// Equippables!
// -accessories that provide buffs/regen/friendship
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// -braclets/rings/broaches....more crafting for these???
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//
// Music???
// -IDK maybe add in instruments???
//
// More buildings????
//
// More Animals???
//
// Readable Books?
//
// Custom NPCs for shops???
//
// Frisbee Minigame?
//
// HorseRace Minigame/Betting?
//
// Locations:
// -Small Island Home?
//
// More crops
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/ /
// More monsters
// -boss fights
/ /
// More dungeons??
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public class ModCore : Mod
{
public static IModHelper ModHelper ;
public static IMonitor ModMonitor ;
public static Dictionary < string , CustomObject > customObjects ;
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public static Dictionary < string , MultiTiledObject > ObjectGroups ;
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public static PlayerInfo playerInfo ;
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public static Serializer Serializer ;
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public static Dictionary < GameLocation , MultiTiledObject > ObjectsToDraw ;
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public override void Entry ( IModHelper helper )
{
ModHelper = helper ;
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ModMonitor = this . Monitor ;
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this . createDirectories ( ) ;
this . initailizeComponents ( ) ;
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ModHelper . Events . GameLoop . SaveLoaded + = this . GameLoop_SaveLoaded ;
ModHelper . Events . GameLoop . TimeChanged + = this . GameLoop_TimeChanged ;
ModHelper . Events . GameLoop . UpdateTicked + = this . GameLoop_UpdateTicked ;
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ModHelper . Events . GameLoop . ReturnedToTitle + = this . GameLoop_ReturnedToTitle ;
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playerInfo = new PlayerInfo ( ) ;
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Framework . Graphics . TextureManager . TextureManagers . Add ( "Furniture" , new TextureManager ( ) ) ;
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TextureManager . addTexture ( "Furniture" , "Oak Chair" , new Texture2DExtended ( this . Helper , this . ModManifest , Path . Combine ( "Content" , "Graphics" , "Furniture" , "Chairs" , "OakChair.png" ) ) ) ;
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TextureManager . addTexture ( "Furniture" , "Oak Table" , new Texture2DExtended ( this . Helper , this . ModManifest , Path . Combine ( "Content" , "Graphics" , "Furniture" , "Tables" , "OakTable.png" ) ) ) ;
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customObjects = new Dictionary < string , CustomObject > ( ) ;
ObjectGroups = new Dictionary < string , MultiTiledObject > ( ) ;
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Serializer = new Serializer ( ) ;
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ObjectsToDraw = new Dictionary < GameLocation , MultiTiledObject > ( ) ;
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this . loadContent ( ) ;
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}
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private void GameLoop_ReturnedToTitle ( object sender , StardewModdingAPI . Events . ReturnedToTitleEventArgs e )
{
Serializer . returnToTitle ( ) ;
}
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/// <summary>
/// Must be enabled for the tabled to be placed????
/// </summary>
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private void loadContent ( )
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{
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MultiTiledComponent obj = new MultiTiledComponent ( new BasicItemInformation ( "CoreObjectTest" , "YAY FUN!" , "Omegasis.Revitalize.MultiTiledComponent" , Color . White , - 300 , 0 , false , 100 , Vector2 . Zero , true , true , "Omegasis.TEST1" , "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048" , TextureManager . TextureManagers [ "Furniture" ] . getTexture ( "Oak Chair" ) . texture , Color . White , 0 , true , typeof ( MultiTiledComponent ) , null , new AnimationManager ( TextureManager . TextureManagers [ "Furniture" ] . getTexture ( "Oak Chair" ) , new Animation ( new Rectangle ( 0 , 0 , 16 , 16 ) ) ) , Color . Red , true , null , null ) ) ;
MultiTiledComponent obj2 = new MultiTiledComponent ( new BasicItemInformation ( "CoreObjectTest2" , "SomeFun" , "Omegasis.Revitalize.MultiTiledComponent" , Color . White , - 300 , 0 , false , 100 , Vector2 . Zero , true , true , "Omegasis.TEST1" , "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048" , TextureManager . TextureManagers [ "Furniture" ] . getTexture ( "Oak Chair" ) . texture , Color . White , 0 , true , typeof ( MultiTiledComponent ) , null , new AnimationManager ( TextureManager . TextureManagers [ "Furniture" ] . getTexture ( "Oak Chair" ) , new Animation ( new Rectangle ( 0 , 16 , 16 , 16 ) ) ) , Color . Red , false , null , null ) ) ;
MultiTiledComponent obj3 = new MultiTiledComponent ( new BasicItemInformation ( "CoreObjectTest3" , "NoFun" , "Omegasis.Revitalize.MultiTiledComponent" , Color . White , - 300 , 0 , false , 100 , Vector2 . Zero , true , true , "Omegasis.TEST1" , "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048" , TextureManager . TextureManagers [ "Furniture" ] . getTexture ( "Oak Chair" ) . texture , Color . White , 0 , true , typeof ( MultiTiledComponent ) , null , new AnimationManager ( TextureManager . TextureManagers [ "Furniture" ] . getTexture ( "Oak Chair" ) , new Animation ( new Rectangle ( 0 , 32 , 16 , 16 ) ) ) , Color . Red , false , null , null ) ) ;
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//obj.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj);
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MultiTiledObject bigObject = new MultiTiledObject ( new BasicItemInformation ( "MultiTest" , "A really big object" , "Omegasis.Revitalize.MultiTiledObject" , Color . Blue , - 300 , 0 , false , 100 , Vector2 . Zero , true , true , "Omegasis.BigTiledTest" , "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048" , TextureManager . TextureManagers [ "Furniture" ] . getTexture ( "Oak Chair" ) . texture , Color . White , 0 , true , typeof ( MultiTiledObject ) , null , new AnimationManager ( ) , Color . White , false , null , null ) ) ;
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//bigObject.addComponent(new Vector2(0, 0), obj);
//bigObject.addComponent(new Vector2(1, 0), obj2);
//bigObject.addComponent(new Vector2(2, 0), obj3);
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Recipe pie = new Recipe ( new Dictionary < Item , int > ( )
{
[bigObject] = 1
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} , new KeyValuePair < Item , int > ( new Furniture ( 3 , Vector2 . Zero ) , 1 ) , new StatCost ( 100 , 50 , 0 , 0 ) ) ;
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customObjects . Add ( "Omegasis.BigTiledTest" , bigObject ) ;
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Framework . Objects . Furniture . RugTileComponent rug1 = new Framework . Objects . Furniture . RugTileComponent ( new BasicItemInformation ( "BasicRugTile" , "A basic rug" , "Rug" , Color . Brown , - 300 , 0 , false , 100 , new Vector2 ( 0 , 0 ) , true , true , "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug" , generatePlaceholderString ( ) , TextureManager . TextureManagers [ "Furniture" ] . getTexture ( "Oak Chair" ) . texture , Color . White , 0 , true , typeof ( Framework . Objects . Furniture . RugTileComponent ) , null , new AnimationManager ( TextureManager . TextureManagers [ "Furniture" ] . getTexture ( "Oak Chair" ) , new Animation ( new Rectangle ( 0 , 0 , 16 , 16 ) ) ) , Color . White , true , null , null ) ) ;
Framework . Objects . Furniture . RugMultiTiledObject rug = new Framework . Objects . Furniture . RugMultiTiledObject ( new BasicItemInformation ( "BasicRugTile" , "A basic rug" , "Rug" , Color . Brown , - 300 , 0 , false , 100 , new Vector2 ( 0 , 0 ) , true , true , "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug" , generatePlaceholderString ( ) , TextureManager . TextureManagers [ "Furniture" ] . getTexture ( "Oak Chair" ) . texture , Color . White , 0 , true , typeof ( Framework . Objects . Furniture . RugMultiTiledObject ) , null , new AnimationManager ( ) , Color . White , true , null , null ) ) ;
rug . addComponent ( new Vector2 ( 0 , 0 ) , rug1 ) ;
customObjects . Add ( "Omegasis.Revitalize.Furniture.Rugs.RugTest" , rug ) ;
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FurnitureFactory . LoadFurnitureFiles ( ) ;
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}
private void createDirectories ( )
{
Directory . CreateDirectory ( Path . Combine ( this . Helper . DirectoryPath , "Configs" ) ) ;
Directory . CreateDirectory ( Path . Combine ( this . Helper . DirectoryPath , "Content" ) ) ;
Directory . CreateDirectory ( Path . Combine ( this . Helper . DirectoryPath , "Content" , "Graphics" ) ) ;
Directory . CreateDirectory ( Path . Combine ( this . Helper . DirectoryPath , "Content" , "Graphics" , "Furniture" ) ) ;
Directory . CreateDirectory ( Path . Combine ( this . Helper . DirectoryPath , "Content" , "Graphics" , "Furniture" , "Chairs" ) ) ;
}
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private void initailizeComponents ( )
{
DarkerNight . InitializeConfig ( ) ;
}
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private void GameLoop_UpdateTicked ( object sender , StardewModdingAPI . Events . UpdateTickedEventArgs e )
{
DarkerNight . SetDarkerColor ( ) ;
playerInfo . update ( ) ;
}
private void GameLoop_TimeChanged ( object sender , StardewModdingAPI . Events . TimeChangedEventArgs e )
{
DarkerNight . CalculateDarkerNightColor ( ) ;
}
private void GameLoop_SaveLoaded ( object sender , StardewModdingAPI . Events . SaveLoadedEventArgs e )
{
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Serializer . afterLoad ( ) ;
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if ( Game1 . IsServer | | Game1 . IsMultiplayer | | Game1 . IsClient )
{
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throw new Exception ( "Can't run Revitalize in multiplayer due to lack of current support!" ) ;
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}
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//Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"].getOne());
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//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
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Game1 . player . addItemToInventory ( GetObjectFromPool ( "Omegasis.Revitalize.Furniture.Tables.OakTable" ) ) ;
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/ *
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StardewValley . Tools . Axe axe = new StardewValley . Tools . Axe ( ) ;
Serializer . Serialize ( Path . Combine ( this . Helper . DirectoryPath , "AXE.json" ) , axe ) ;
axe = ( StardewValley . Tools . Axe ) Serializer . Deserialize ( Path . Combine ( this . Helper . DirectoryPath , "AXE.json" ) , typeof ( StardewValley . Tools . Axe ) ) ;
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//Game1.player.addItemToInventory(axe);
* /
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}
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public static Item GetObjectFromPool ( string objName )
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{
if ( customObjects . ContainsKey ( objName ) )
{
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TableMultiTiledObject old = ( TableMultiTiledObject ) customObjects [ objName ] ;
ModCore . log ( "Old GUID:" + old . guid ) ;
foreach ( var v in old . objects )
{
log ( "OLD GUID PART: " + ( v . Value as TableTileComponent ) . guid ) ;
}
TableMultiTiledObject i = ( TableMultiTiledObject ) customObjects [ objName ] . getOne ( ) ;
foreach ( var v in i . objects )
{
log ( "OLD GUID PART: " + ( v . Value as TableTileComponent ) . guid ) ;
}
ModCore . log ( "New GUID:" + i . guid ) ;
return i ;
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}
else
{
throw new Exception ( "Object Key name not found: " + objName ) ;
}
}
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public static void log ( object message )
{
ModMonitor . Log ( message . ToString ( ) ) ;
}
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public static string generatePlaceholderString ( )
{
return "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048" ;
}
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}
}