111 lines
3.3 KiB
C#
111 lines
3.3 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using PyTK.CustomElementHandler;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Furniture
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{
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public class Bench:ChairMultiTiledObject
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{
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public Bench() : base()
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{
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}
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public List<long> playersSittingHere = new List<long>();
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public Bench(BasicItemInformation info, Vector2 TilePosition) : base(info, TilePosition)
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{
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}
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public Bench(BasicItemInformation info,Vector2 TilePosition, Dictionary<Vector2,MultiTiledComponent> Objects): base(info, TilePosition, Objects)
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{
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}
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/// <summary>
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/// Rotate all chair components associated with this chair object.
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/// </summary>
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public override void rotate()
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{
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if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this) return;
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if (this.playersSittingHere.Count > 0)
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{
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Game1.showRedMessage("Can't rotate furniture when people are siting on it.");
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return;
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}
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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(pair.Value as ChairTileComponent).rotate();
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}
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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(pair.Value as ChairTileComponent).checkForSpecialUpSittingAnimation();
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}
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base.rotate();
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}
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public override Item getOne()
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{
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Dictionary<Vector2, MultiTiledComponent> objs = new Dictionary<Vector2, MultiTiledComponent>();
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foreach (var pair in this.objects)
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{
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objs.Add(pair.Key, (MultiTiledComponent)pair.Value);
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}
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return new Bench(this.info, this.TileLocation, objs);
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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Bench obj = (Bench)Revitalize.ModCore.Serializer.DeserializeGUID<Bench>(additionalSaveData["GUID"]);
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if (obj == null)
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{
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return null;
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}
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Dictionary<Vector2, Guid> guids = new Dictionary<Vector2, Guid>();
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foreach (KeyValuePair<Vector2, Guid> pair in obj.childrenGuids)
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{
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guids.Add(pair.Key, pair.Value);
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}
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foreach (KeyValuePair<Vector2, Guid> pair in guids)
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{
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obj.childrenGuids.Remove(pair.Key);
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//Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString());
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ChairTileComponent component = Revitalize.ModCore.Serializer.DeserializeGUID<ChairTileComponent>(pair.Value.ToString());
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component.InitNetFields();
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obj.addComponent(pair.Key, component);
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}
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obj.InitNetFields();
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if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"]))
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{
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Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj);
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return obj;
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}
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else
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{
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return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]];
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}
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}
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}
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}
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