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using System ;
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using System.Collections.Generic ;
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using System.IO ;
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using System.Linq ;
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using Microsoft.Xna.Framework ;
using Microsoft.Xna.Framework.Graphics ;
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using Omegasis.HappyBirthday.Framework ;
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using StardewModdingAPI ;
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using StardewModdingAPI.Events ;
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using StardewValley ;
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using StardewValley.Characters ;
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using StardewValley.Menus ;
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using StardewValley.Monsters ;
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namespace Omegasis.HappyBirthday
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{
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/// <summary>The mod entry point.</summary>
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public class HappyBirthday : Mod , IAssetEditor
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{
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/ * * * * * * * * *
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* * Fields
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* * * * * * * * * /
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/// <summary>The relative path for the current player's data file.</summary>
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private string DataFilePath ;
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/// <summary>The absolute path for the current player's legacy data file.</summary>
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private string LegacyDataFilePath = > Path . Combine ( this . Helper . DirectoryPath , "Player_Birthdays" , $"HappyBirthday_{Game1.player.Name}.txt" ) ;
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/// <summary>The mod configuration.</summary>
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public static ModConfig Config ;
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/// <summary>The data for the current player.</summary>
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public static PlayerData PlayerBirthdayData ;
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/// <summary>Wrapper for static field PlayerBirthdayData;</summary>
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public PlayerData PlayerData
{
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get = > PlayerBirthdayData ;
set = > PlayerBirthdayData = value ;
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}
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/// <summary>Whether the player has chosen a birthday.</summary>
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private bool HasChosenBirthday = > ! string . IsNullOrEmpty ( this . PlayerData . BirthdaySeason ) & & this . PlayerData . BirthdayDay ! = 0 ;
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/// <summary>The queue of villagers who haven't given a gift yet.</summary>
private List < string > VillagerQueue ;
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/// <summary>Whether we've already checked for and (if applicable) set up the player's birthday today.</summary>
private bool CheckedForBirthday ;
//private Dictionary<string, Dialogue> Dialogue;
//private bool SeenEvent;
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public static IModHelper ModHelper ;
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public static IMonitor ModMonitor ;
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/// <summary>Class to handle all birthday messages for this mod.</summary>
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public BirthdayMessages messages ;
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/// <summary>Class to handle all birthday gifts for this mod.</summary>
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public GiftManager giftManager ;
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/// <summary>Checks if the current billboard is the daily quest screen or not.</summary>
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bool isDailyQuestBoard ;
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Dictionary < long , PlayerData > othersBirthdays ;
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/ * * * * * * * * *
* * Public methods
* * * * * * * * * /
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides simplified APIs for writing mods.</param>
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public override void Entry ( IModHelper helper )
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{
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//helper.Content.AssetLoaders.Add(new PossibleGifts());
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Config = helper . ReadConfig < ModConfig > ( ) ;
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helper . Events . GameLoop . DayStarted + = this . OnDayStarted ;
helper . Events . GameLoop . UpdateTicked + = this . OnUpdateTicked ;
helper . Events . GameLoop . SaveLoaded + = this . OnSaveLoaded ;
helper . Events . GameLoop . Saving + = this . OnSaving ;
helper . Events . Input . ButtonPressed + = this . OnButtonPressed ;
helper . Events . Display . MenuChanged + = this . OnMenuChanged ;
helper . Events . Display . RenderedActiveMenu + = this . OnRenderedActiveMenu ;
helper . Events . Display . RenderedHud + = this . OnRenderedHud ;
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//MultiplayerSupport.initializeMultiplayerSupport();
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ModHelper = this . Helper ;
ModMonitor = this . Monitor ;
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this . messages = new BirthdayMessages ( ) ;
this . giftManager = new GiftManager ( ) ;
this . messages . createBirthdayGreetings ( ) ;
this . isDailyQuestBoard = false ;
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ModHelper . Events . Multiplayer . ModMessageReceived + = this . Multiplayer_ModMessageReceived ;
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ModHelper . Events . Multiplayer . PeerDisconnected + = this . Multiplayer_PeerDisconnected ;
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this . othersBirthdays = new Dictionary < long , PlayerData > ( ) ;
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}
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/// <summary>Get whether this instance can edit the given asset.</summary>
/// <param name="asset">Basic metadata about the asset being loaded.</param>
public bool CanEdit < T > ( IAssetInfo asset )
{
return asset . AssetNameEquals ( @"Data\mail" ) ;
}
/// <summary>Edit a matched asset.</summary>
/// <param name="asset">A helper which encapsulates metadata about an asset and enables changes to it.</param>
public void Edit < T > ( IAssetData asset )
{
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IDictionary < string , string > data = asset . AsDictionary < string , string > ( ) . Data ;
data [ "birthdayMom" ] = "Dear @,^ Happy birthday sweetheart. It's been amazing watching you grow into the kind, hard working person that I've always dreamed that you would become. I hope you continue to make many more fond memories with the ones you love. ^ Love, Mom ^ P.S. Here's a little something that I made for you. %item object 221 1 %%" ;
data [ "birthdayDad" ] = "Dear @,^ Happy birthday kiddo. It's been a little quiet around here on your birthday since you aren't around, but your mother and I know that you are making both your grandpa and us proud. We both know that living on your own can be tough but we believe in you one hundred percent, just keep following your dreams.^ Love, Dad ^ P.S. Here's some spending money to help you out on the farm. Good luck! %item money 5000 5001 %%" ;
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}
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/ * * * * * * * * *
* * Private methods
* * * * * * * * * /
/// <summary>Used to check for player disconnections.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
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private void Multiplayer_PeerDisconnected ( object sender , PeerDisconnectedEventArgs e )
{
this . othersBirthdays . Remove ( e . Peer . PlayerID ) ;
}
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private void Multiplayer_ModMessageReceived ( object sender , ModMessageReceivedEventArgs e )
{
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if ( e . FromModID = = ModHelper . Multiplayer . ModID & & e . Type = = MultiplayerSupport . FSTRING_SendBirthdayMessageToOthers )
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{
string message = e . ReadAs < string > ( ) ;
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Game1 . hudMessages . Add ( new HUDMessage ( message , 1 ) ) ;
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}
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if ( e . FromModID = = ModHelper . Multiplayer . ModID & & e . Type = = MultiplayerSupport . FSTRING_SendBirthdayInfoToOthers )
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{
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KeyValuePair < long , PlayerData > message = e . ReadAs < KeyValuePair < long , PlayerData > > ( ) ;
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if ( ! this . othersBirthdays . ContainsKey ( message . Key ) )
{
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this . othersBirthdays . Add ( message . Key , message . Value ) ;
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MultiplayerSupport . SendBirthdayInfoToConnectingPlayer ( e . FromPlayerID ) ;
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this . Monitor . Log ( "Got other player's birthday data from: " + Game1 . getFarmer ( e . FromPlayerID ) . name ) ;
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}
else
{
//Brute force update birthday info if it has already been recevived but dont send birthday info again.
this . othersBirthdays . Remove ( message . Key ) ;
this . othersBirthdays . Add ( message . Key , message . Value ) ;
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this . Monitor . Log ( "Got other player's birthday data from: " + Game1 . getFarmer ( e . FromPlayerID ) . name ) ;
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}
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}
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}
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/// <summary>Raised after drawing the HUD (item toolbar, clock, etc) to the sprite batch, but before it's rendered to the screen.</summary>
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/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
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private void OnRenderedHud ( object sender , RenderedHudEventArgs e )
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{
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if ( Game1 . activeClickableMenu = = null | | this . PlayerData ? . BirthdaySeason ? . ToLower ( ) ! = Game1 . currentSeason . ToLower ( ) )
return ;
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if ( Game1 . activeClickableMenu is Billboard billboard )
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{
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if ( this . isDailyQuestBoard | | billboard . calendarDays = = null )
return ;
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//Game1.player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2(Game1.activeClickableMenu.xPositionOnScreen + 152 + (index - 1) % 7 * 32 * 4, Game1.activeClickableMenu.yPositionOnScreen + 230 + (index - 1) / 7 * 32 * 4), 1f, 4f, 2, Game1.player);
string hoverText = "" ;
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List < string > texts = new List < string > ( ) ;
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foreach ( var clicky in billboard . calendarDays )
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{
if ( clicky . containsPoint ( Game1 . getMouseX ( ) , Game1 . getMouseY ( ) ) )
{
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if ( ! string . IsNullOrEmpty ( clicky . hoverText ) )
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texts . Add ( clicky . hoverText ) ; //catches npc birhday names.
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else if ( ! string . IsNullOrEmpty ( clicky . name ) )
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texts . Add ( clicky . name ) ; //catches festival dates.
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}
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}
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for ( int i = 0 ; i < texts . Count ; i + + )
{
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hoverText + = texts [ i ] ; //Append text.
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if ( i ! = texts . Count - 1 )
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hoverText + = Environment . NewLine ; //Append new line.
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}
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if ( ! string . IsNullOrEmpty ( hoverText ) )
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{
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var oldText = this . Helper . Reflection . GetField < string > ( Game1 . activeClickableMenu , "hoverText" ) ;
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oldText . SetValue ( hoverText ) ;
}
}
}
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/// <summary>When a menu is open (<see cref="Game1.activeClickableMenu"/> isn't null), raised after that menu is drawn to the sprite batch but before it's rendered to the screen.</summary>
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/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
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private void OnRenderedActiveMenu ( object sender , RenderedActiveMenuEventArgs e )
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{
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if ( Game1 . activeClickableMenu = = null | | this . isDailyQuestBoard )
return ;
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//Don't do anything if birthday has not been chosen yet.
if ( this . PlayerData = = null )
return ;
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if ( Game1 . activeClickableMenu is Billboard )
{
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if ( ! string . IsNullOrEmpty ( this . PlayerData . BirthdaySeason ) )
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{
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if ( this . PlayerData . BirthdaySeason . ToLower ( ) = = Game1 . currentSeason . ToLower ( ) )
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{
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int index = this . PlayerData . BirthdayDay ;
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Game1 . player . FarmerRenderer . drawMiniPortrat ( Game1 . spriteBatch , new Vector2 ( Game1 . activeClickableMenu . xPositionOnScreen + 152 + ( index - 1 ) % 7 * 32 * 4 , Game1 . activeClickableMenu . yPositionOnScreen + 230 + ( index - 1 ) / 7 * 32 * 4 ) , 0.5f , 4f , 2 , Game1 . player ) ;
}
}
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foreach ( var pair in this . othersBirthdays )
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{
int index = pair . Value . BirthdayDay ;
if ( pair . Value . BirthdaySeason ! = Game1 . currentSeason . ToLower ( ) ) continue ; //Hide out of season birthdays.
index = pair . Value . BirthdayDay ;
Game1 . player . FarmerRenderer . drawMiniPortrat ( Game1 . spriteBatch , new Vector2 ( Game1 . activeClickableMenu . xPositionOnScreen + 152 + ( index - 1 ) % 7 * 32 * 4 , Game1 . activeClickableMenu . yPositionOnScreen + 230 + ( index - 1 ) / 7 * 32 * 4 ) , 0.5f , 4f , 2 , Game1 . getFarmer ( pair . Key ) ) ;
}
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}
}
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/// <summary>Raised after a game menu is opened, closed, or replaced.</summary>
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/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
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private void OnMenuChanged ( object sender , MenuChangedEventArgs e )
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{
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switch ( e . NewMenu )
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{
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case null :
this . isDailyQuestBoard = false ;
return ;
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case Billboard billboard :
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{
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this . isDailyQuestBoard = ModHelper . Reflection . GetField < bool > ( ( Game1 . activeClickableMenu as Billboard ) , "dailyQuestBoard" , true ) . GetValue ( ) ;
if ( this . isDailyQuestBoard )
return ;
Texture2D text = new Texture2D ( Game1 . graphics . GraphicsDevice , 1 , 1 ) ;
Color [ ] col = new Color [ 1 ] ;
col [ 0 ] = new Color ( 0 , 0 , 0 , 1 ) ;
text . SetData < Color > ( col ) ;
//players birthday position rect=new ....
if ( ! string . IsNullOrEmpty ( this . PlayerData . BirthdaySeason ) )
{
if ( this . PlayerData . BirthdaySeason . ToLower ( ) = = Game1 . currentSeason . ToLower ( ) )
{
int index = this . PlayerData . BirthdayDay ;
Rectangle birthdayRect = new Rectangle ( Game1 . activeClickableMenu . xPositionOnScreen + 152 + ( index - 1 ) % 7 * 32 * 4 , Game1 . activeClickableMenu . yPositionOnScreen + 200 + ( index - 1 ) / 7 * 32 * 4 , 124 , 124 ) ;
billboard . calendarDays . Add ( new ClickableTextureComponent ( "" , birthdayRect , "" , $"{Game1.player.Name}'s Birthday" , text , new Rectangle ( 0 , 0 , 124 , 124 ) , 1f , false ) ) ;
}
}
foreach ( var pair in this . othersBirthdays )
{
if ( pair . Value . BirthdaySeason ! = Game1 . currentSeason . ToLower ( ) ) continue ;
int index = pair . Value . BirthdayDay ;
Rectangle otherBirthdayRect = new Rectangle ( Game1 . activeClickableMenu . xPositionOnScreen + 152 + ( index - 1 ) % 7 * 32 * 4 , Game1 . activeClickableMenu . yPositionOnScreen + 200 + ( index - 1 ) / 7 * 32 * 4 , 124 , 124 ) ;
billboard . calendarDays . Add ( new ClickableTextureComponent ( "" , otherBirthdayRect , "" , $"{Game1.getFarmer(pair.Key).Name}'s Birthday" , text , new Rectangle ( 0 , 0 , 124 , 124 ) , 1f , false ) ) ;
}
break ;
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}
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}
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}
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/// <summary>Raised after the game begins a new day (including when the player loads a save).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
private void OnDayStarted ( object sender , DayStartedEventArgs e )
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{
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this . CheckedForBirthday = false ;
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}
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/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
private void OnButtonPressed ( object sender , ButtonPressedEventArgs e )
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{
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// show birthday selection menu
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if ( Game1 . activeClickableMenu ! = null ) return ;
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if ( Context . IsPlayerFree & & ! this . HasChosenBirthday & & e . Button = = Config . KeyBinding )
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Game1 . activeClickableMenu = new BirthdayMenu ( this . PlayerData . BirthdaySeason , this . PlayerData . BirthdayDay , this . SetBirthday ) ;
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}
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/// <summary>Raised after the player loads a save slot and the world is initialised.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
private void OnSaveLoaded ( object sender , SaveLoadedEventArgs e )
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{
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this . DataFilePath = Path . Combine ( "data" , $"{Game1.player.Name}_{Game1.player.UniqueMultiplayerID}.json" ) ;
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// reset state
this . VillagerQueue = new List < string > ( ) ;
this . CheckedForBirthday = false ;
// load settings
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this . MigrateLegacyData ( ) ;
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this . PlayerData = this . Helper . Data . ReadJsonFile < PlayerData > ( this . DataFilePath ) ? ? new PlayerData ( ) ;
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;
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if ( PlayerBirthdayData ! = null )
{
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ModMonitor . Log ( "Send all birthday information from " + Game1 . player . name ) ;
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MultiplayerSupport . SendBirthdayInfoToOtherPlayers ( ) ;
}
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//this.SeenEvent = false;
//this.Dialogue = new Dictionary<string, Dialogue>();
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}
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/// <summary>Raised before the game begins writes data to the save file (except the initial save creation).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
private void OnSaving ( object sender , SavingEventArgs e )
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{
if ( this . HasChosenBirthday )
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this . Helper . Data . WriteJsonFile ( this . DataFilePath , this . PlayerData ) ;
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}
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/// <summary>Raised after the game state is updated (≈60 times per second).</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event arguments.</param>
private void OnUpdateTicked ( object sender , UpdateTickedEventArgs e )
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{
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if ( ! Context . IsWorldReady | | Game1 . eventUp | | Game1 . isFestival ( ) )
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return ;
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if ( ! this . HasChosenBirthday & & Game1 . activeClickableMenu = = null & & Game1 . player . Name . ToLower ( ) ! = "unnamed farmhand" )
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{
Game1 . activeClickableMenu = new BirthdayMenu ( this . PlayerData . BirthdaySeason , this . PlayerData . BirthdayDay , this . SetBirthday ) ;
this . CheckedForBirthday = false ;
}
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if ( ! this . CheckedForBirthday & & Game1 . activeClickableMenu = = null )
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{
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this . CheckedForBirthday = true ;
// set up birthday
if ( this . IsBirthday ( ) )
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{
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Messages . ShowStarMessage ( "It's your birthday today! Happy birthday!" ) ;
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MultiplayerSupport . SendBirthdayMessageToOtherPlayers ( ) ;
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Game1 . player . mailbox . Add ( "birthdayMom" ) ;
Game1 . player . mailbox . Add ( "birthdayDad" ) ;
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try
{
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this . ResetVillagerQueue ( ) ;
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}
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catch ( Exception ex )
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{
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this . Monitor . Log ( ex . ToString ( ) , LogLevel . Error ) ;
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}
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foreach ( GameLocation location in Game1 . locations )
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{
foreach ( NPC npc in location . characters )
{
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if ( npc is Child | | npc is Horse | | npc is Junimo | | npc is Monster | | npc is Pet )
continue ;
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//Add in birthday dialogues for npc.
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try
{
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if ( Game1 . player . getFriendshipHeartLevelForNPC ( npc . Name ) > = Config . minimumFriendshipLevelForBirthdayWish )
{
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bool spouseMessage = false ; //Used to determine if there is a valid spouse message for the player. If false load in the generic birthday wish.
//Check if npc name is spouse's name. If no spouse then add in generic dialogue.
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if ( this . messages . spouseBirthdayWishes . ContainsKey ( npc . Name ) & & Game1 . player . isMarried ( ) )
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{
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this . Monitor . Log ( "Spouse Checks out" ) ;
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//Check to see if spouse message exists.
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if ( ! string . IsNullOrEmpty ( this . messages . spouseBirthdayWishes [ npc . Name ] ) )
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{
spouseMessage = true ;
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Dialogue d = new Dialogue ( this . messages . spouseBirthdayWishes [ npc . Name ] , npc ) ;
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npc . CurrentDialogue . Push ( d ) ;
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if ( npc . CurrentDialogue . ElementAt ( 0 ) ! = d ) npc . setNewDialogue ( this . messages . spouseBirthdayWishes [ npc . Name ] ) ;
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}
else
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this . Monitor . Log ( "No spouse message???" , LogLevel . Warn ) ;
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}
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if ( ! spouseMessage )
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{
//Load in
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Dialogue d = new Dialogue ( this . messages . birthdayWishes [ npc . Name ] , npc ) ;
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npc . CurrentDialogue . Push ( d ) ;
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if ( npc . CurrentDialogue . ElementAt ( 0 ) ! = d ) npc . setNewDialogue ( this . messages . birthdayWishes [ npc . Name ] ) ;
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}
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}
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}
catch
{
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if ( Game1 . player . getFriendshipHeartLevelForNPC ( npc . Name ) > = Config . minimumFriendshipLevelForBirthdayWish )
{
Dialogue d = new Dialogue ( "Happy Birthday @!" , npc ) ;
npc . CurrentDialogue . Push ( d ) ;
if ( npc . CurrentDialogue . ElementAt ( 0 ) ! = d )
npc . setNewDialogue ( "Happy Birthday @!" ) ;
}
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}
}
}
}
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//Don't constantly set the birthday menu.
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if ( Game1 . activeClickableMenu ? . GetType ( ) = = typeof ( BirthdayMenu ) )
return ;
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// ask for birthday date
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if ( ! this . HasChosenBirthday & & Game1 . activeClickableMenu = = null )
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{
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Game1 . activeClickableMenu = new BirthdayMenu ( this . PlayerData . BirthdaySeason , this . PlayerData . BirthdayDay , this . SetBirthday ) ;
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this . CheckedForBirthday = false ;
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}
}
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// Set birthday gift for the player to recieve from the npc they are currently talking with.
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if ( Game1 . currentSpeaker ! = null )
{
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string name = Game1 . currentSpeaker . Name ;
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if ( Game1 . player . getFriendshipHeartLevelForNPC ( name ) < = Config . minNeutralFriendshipGiftLevel ) return ;
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if ( this . IsBirthday ( ) & & this . VillagerQueue . Contains ( name ) )
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{
try
{
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this . giftManager . SetNextBirthdayGift ( Game1 . currentSpeaker . Name ) ;
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this . VillagerQueue . Remove ( Game1 . currentSpeaker . Name ) ;
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}
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catch ( Exception ex )
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{
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this . Monitor . Log ( ex . ToString ( ) , LogLevel . Error ) ;
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}
}
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//Validate the gift and give it to the player.
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if ( this . giftManager . BirthdayGiftToReceive ! = null )
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{
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while ( this . giftManager . BirthdayGiftToReceive . Name = = "Error Item" | | this . giftManager . BirthdayGiftToReceive . Name = = "Rock" | | this . giftManager . BirthdayGiftToReceive . Name = = "???" )
this . giftManager . SetNextBirthdayGift ( Game1 . currentSpeaker . Name ) ;
Game1 . player . addItemByMenuIfNecessaryElseHoldUp ( this . giftManager . BirthdayGiftToReceive ) ;
this . giftManager . BirthdayGiftToReceive = null ;
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}
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}
}
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/// <summary>Set the player's birthday/</summary>
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/// <param name="season">The birthday season.</param>
/// <param name="day">The birthday day.</param>
private void SetBirthday ( string season , int day )
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{
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this . PlayerData . BirthdaySeason = season ;
this . PlayerData . BirthdayDay = day ;
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}
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/// <summary>Reset the queue of villager names.</summary>
private void ResetVillagerQueue ( )
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{
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this . VillagerQueue . Clear ( ) ;
foreach ( GameLocation location in Game1 . locations )
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{
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foreach ( NPC npc in location . characters )
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{
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if ( npc is Child | | npc is Horse | | npc is Junimo | | npc is Monster | | npc is Pet )
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continue ;
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if ( this . VillagerQueue . Contains ( npc . Name ) )
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continue ;
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this . VillagerQueue . Add ( npc . Name ) ;
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}
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}
}
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/// <summary>Get whether today is the player's birthday.</summary>
private bool IsBirthday ( )
{
return
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this . PlayerData . BirthdayDay = = Game1 . dayOfMonth
& & this . PlayerData . BirthdaySeason = = Game1 . currentSeason ;
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}
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/// <summary>Migrate the legacy settings for the current player.</summary>
private void MigrateLegacyData ( )
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{
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// skip if no legacy data or new data already exists
try
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{
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if ( ! File . Exists ( this . LegacyDataFilePath ) | | File . Exists ( this . DataFilePath ) )
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{
if ( this . PlayerData = = null )
this . PlayerData = new PlayerData ( ) ;
}
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}
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catch
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{
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// migrate to new file
try
{
string [ ] text = File . ReadAllLines ( this . LegacyDataFilePath ) ;
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this . Helper . Data . WriteJsonFile ( this . DataFilePath , new PlayerData
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{
BirthdaySeason = text [ 3 ] ,
BirthdayDay = Convert . ToInt32 ( text [ 5 ] )
} ) ;
FileInfo file = new FileInfo ( this . LegacyDataFilePath ) ;
file . Delete ( ) ;
if ( ! file . Directory . EnumerateFiles ( ) . Any ( ) )
file . Directory . Delete ( ) ;
}
catch ( Exception ex )
{
this . Monitor . Log ( $"Error migrating data from the legacy 'Player_Birthdays' folder for the current player. Technical details:\n {ex}" , LogLevel . Error ) ;
}
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}
}
}
}