2016-10-13 15:22:50 +08:00
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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2017-07-28 08:28:39 +08:00
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using StardewValley;
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2016-10-13 15:22:50 +08:00
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using StardewValley.BellsAndWhistles;
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using StardewValley.Locations;
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2017-07-28 08:28:39 +08:00
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using StardewValley.Menus;
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2016-10-13 15:22:50 +08:00
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using xTile.Dimensions;
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2017-07-28 08:28:39 +08:00
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namespace Omegasis.MuseumRearranger
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2016-10-13 15:22:50 +08:00
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{
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public class NewMuseumMenu : NewMenuWithInventory
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{
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public const int startingState = 0;
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public const int placingInMuseumState = 1;
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public const int exitingState = 2;
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public int fadeTimer;
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public int state;
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public int menuPositionOffset;
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public bool fadeIntoBlack;
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public bool menuMovingDown;
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public float blackFadeAlpha;
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public SparklingText sparkleText;
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public Vector2 globalLocationOfSparklingArtifact;
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private bool holdingMuseumPiece;
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public NewMuseumMenu() : base(new InventoryMenu.highlightThisItem((Game1.currentLocation as LibraryMuseum).isItemSuitableForDonation), true, false, 0, 0)
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{
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this.fadeTimer = 800;
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this.fadeIntoBlack = true;
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base.movePosition(0, Game1.viewport.Height - this.yPositionOnScreen - this.height);
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Game1.player.forceCanMove();
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}
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public override void receiveKeyPress(Keys key)
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{
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if (this.fadeTimer <= 0)
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{
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if (Game1.options.doesInputListContain(Game1.options.menuButton, key) && this.readyToClose())
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{
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this.state = 2;
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this.fadeTimer = 500;
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this.fadeIntoBlack = true;
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}
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if (Game1.options.doesInputListContain(Game1.options.moveDownButton, key))
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{
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Game1.panScreen(0, 4);
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return;
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}
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if (Game1.options.doesInputListContain(Game1.options.moveRightButton, key))
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{
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Game1.panScreen(4, 0);
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return;
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}
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if (Game1.options.doesInputListContain(Game1.options.moveUpButton, key))
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{
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Game1.panScreen(0, -4);
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return;
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}
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if (Game1.options.doesInputListContain(Game1.options.moveLeftButton, key))
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{
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Game1.panScreen(-4, 0);
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}
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}
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}
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public override void receiveLeftClick(int x, int y, bool playSound = true)
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{
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if (this.fadeTimer <= 0)
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{
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Item heldItem = this.heldItem;
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if (!this.holdingMuseumPiece)
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{
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this.heldItem = this.inventory.leftClick(x, y, this.heldItem, true);
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}
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if (heldItem != null && this.heldItem != null && (y < Game1.viewport.Height - (this.height - (IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder + 3 * Game1.tileSize)) || this.menuMovingDown))
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{
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int num = (x + Game1.viewport.X) / Game1.tileSize;
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int num2 = (y + Game1.viewport.Y) / Game1.tileSize;
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if ((Game1.currentLocation as LibraryMuseum).isTileSuitableForMuseumPiece(num, num2) && (Game1.currentLocation as LibraryMuseum).isItemSuitableForDonation(this.heldItem))
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{
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int count = (Game1.currentLocation as LibraryMuseum).getRewardsForPlayer(Game1.player).Count;
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(Game1.currentLocation as LibraryMuseum).museumPieces.Add(new Vector2((float)num, (float)num2), (this.heldItem as StardewValley.Object).parentSheetIndex);
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Game1.playSound("stoneStep");
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this.holdingMuseumPiece = false;
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if ((Game1.currentLocation as LibraryMuseum).getRewardsForPlayer(Game1.player).Count > count)
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{
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this.sparkleText = new SparklingText(Game1.dialogueFont, "New Reward!", Color.MediumSpringGreen, Color.White, false, 0.1, 2500, -1, 500);
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Game1.playSound("reward");
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this.globalLocationOfSparklingArtifact = new Vector2((float)(num * Game1.tileSize + Game1.tileSize / 2) - this.sparkleText.textWidth / 2f, (float)(num2 * Game1.tileSize - Game1.tileSize * 3 / 4));
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}
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else
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{
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Game1.playSound("newArtifact");
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}
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Game1.player.completeQuest(24);
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Item expr_1DE = this.heldItem;
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int stack = expr_1DE.Stack;
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expr_1DE.Stack = stack - 1;
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if (this.heldItem.Stack <= 0)
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{
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this.heldItem = null;
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}
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this.menuMovingDown = false;
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int count2 = (Game1.currentLocation as LibraryMuseum).museumPieces.Count;
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if (count2 >= 95)
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{
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Game1.getAchievement(5);
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}
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else if (count2 >= 40)
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{
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Game1.getAchievement(28);
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}
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}
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}
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else if (this.heldItem == null)
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{
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int num3 = (x + Game1.viewport.X) / Game1.tileSize;
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int num4 = (y + Game1.viewport.Y) / Game1.tileSize;
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Vector2 key = new Vector2((float)num3, (float)num4);
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if ((Game1.currentLocation as LibraryMuseum).museumPieces.ContainsKey(key))
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{
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this.heldItem = new StardewValley.Object((Game1.currentLocation as LibraryMuseum).museumPieces[key], 1, false, -1, 0);
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(Game1.currentLocation as LibraryMuseum).museumPieces.Remove(key);
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this.holdingMuseumPiece = true;
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}
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}
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if (this.heldItem != null && heldItem == null)
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{
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this.menuMovingDown = true;
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}
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if (this.okButton != null && this.okButton.containsPoint(x, y) && this.readyToClose())
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{
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this.state = 2;
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this.fadeTimer = 800;
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this.fadeIntoBlack = true;
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Game1.playSound("bigDeSelect");
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}
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}
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}
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public override void receiveRightClick(int x, int y, bool playSound = true)
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{
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Item heldItem = this.heldItem;
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if (this.fadeTimer <= 0)
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{
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base.receiveRightClick(x, y, true);
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}
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if (this.heldItem != null && heldItem == null)
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{
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this.menuMovingDown = true;
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}
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}
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public override void update(GameTime time)
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{
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base.update(time);
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if (this.sparkleText != null && this.sparkleText.update(time))
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{
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this.sparkleText = null;
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}
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if (this.fadeTimer > 0)
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{
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this.fadeTimer -= time.ElapsedGameTime.Milliseconds;
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if (this.fadeIntoBlack)
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{
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this.blackFadeAlpha = 0f + (1500f - (float)this.fadeTimer) / 1500f;
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}
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else
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{
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this.blackFadeAlpha = 1f - (1500f - (float)this.fadeTimer) / 1500f;
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}
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if (this.fadeTimer <= 0)
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{
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switch (this.state)
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{
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case 0:
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this.state = 1;
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Game1.viewportFreeze = true;
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Game1.viewport.Location = new Location(18 * Game1.tileSize, 2 * Game1.tileSize);
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Game1.clampViewportToGameMap();
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this.fadeTimer = 800;
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this.fadeIntoBlack = false;
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break;
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case 2:
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Game1.viewportFreeze = false;
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this.fadeIntoBlack = false;
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this.fadeTimer = 800;
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this.state = 3;
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break;
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case 3:
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Game1.exitActiveMenu();
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break;
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}
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}
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}
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if (this.menuMovingDown && this.menuPositionOffset < this.height / 3)
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{
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this.menuPositionOffset += 8;
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base.movePosition(0, 8);
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}
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else if (!this.menuMovingDown && this.menuPositionOffset > 0)
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{
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this.menuPositionOffset -= 8;
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base.movePosition(0, -8);
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}
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int num = Game1.getOldMouseX() + Game1.viewport.X;
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int num2 = Game1.getOldMouseY() + Game1.viewport.Y;
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if (num - Game1.viewport.X < Game1.tileSize)
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{
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Game1.panScreen(-4, 0);
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}
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else if (num - (Game1.viewport.X + Game1.viewport.Width) >= -Game1.tileSize)
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{
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Game1.panScreen(4, 0);
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}
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if (num2 - Game1.viewport.Y < Game1.tileSize)
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{
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Game1.panScreen(0, -4);
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}
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else if (num2 - (Game1.viewport.Y + Game1.viewport.Height) >= -Game1.tileSize)
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{
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Game1.panScreen(0, 4);
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if (this.menuMovingDown)
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{
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this.menuMovingDown = false;
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}
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}
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Keys[] pressedKeys = Game1.oldKBState.GetPressedKeys();
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for (int i = 0; i < pressedKeys.Length; i++)
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{
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Keys key = pressedKeys[i];
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this.receiveKeyPress(key);
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}
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}
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public override void gameWindowSizeChanged(Microsoft.Xna.Framework.Rectangle oldBounds, Microsoft.Xna.Framework.Rectangle newBounds)
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{
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base.gameWindowSizeChanged(oldBounds, newBounds);
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base.movePosition(0, Game1.viewport.Height - this.yPositionOnScreen - this.height);
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Game1.player.forceCanMove();
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}
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public override void draw(SpriteBatch b)
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{
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if ((this.fadeTimer <= 0 || !this.fadeIntoBlack) && this.state != 3)
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{
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if (this.heldItem != null)
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{
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for (int i = Game1.viewport.Y / Game1.tileSize - 1; i < (Game1.viewport.Y + Game1.viewport.Height) / Game1.tileSize + 2; i++)
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{
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for (int j = Game1.viewport.X / Game1.tileSize - 1; j < (Game1.viewport.X + Game1.viewport.Width) / Game1.tileSize + 1; j++)
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{
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if ((Game1.currentLocation as LibraryMuseum).isTileSuitableForMuseumPiece(j, i))
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{
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b.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)j, (float)i) * (float)Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 29, -1, -1)), Color.LightGreen);
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}
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}
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}
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}
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if (!this.holdingMuseumPiece)
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{
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base.draw(b, false, false);
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}
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if (!this.hoverText.Equals(""))
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{
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IClickableMenu.drawHoverText(b, this.hoverText, Game1.smallFont, 0, 0, -1, null, -1, null, null, 0, -1, -1, -1, -1, 1f, null);
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}
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if (this.heldItem != null)
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{
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this.heldItem.drawInMenu(b, new Vector2((float)(Game1.getOldMouseX() + 8), (float)(Game1.getOldMouseY() + 8)), 1f);
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}
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base.drawMouse(b);
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if (this.sparkleText != null)
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{
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this.sparkleText.draw(b, Game1.GlobalToLocal(Game1.viewport, this.globalLocationOfSparklingArtifact));
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}
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}
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b.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), Color.Black * this.blackFadeAlpha);
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}
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}
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}
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