Stardew_Valley_Mods/GeneralMods/SaveAnywhere/NPC_Utilities.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
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using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewValley;
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namespace Omegasis.SaveAnywhere
{
class NPC_Utilities
{
public static string npc_name;
public static int npc_tile_x;
public static int npc_tile_y;
public static string npc_current_map_name;
public static System.Collections.Generic.List<List<string>> routesFromLocationToLocation = new List<List<string>>();
public static Microsoft.Xna.Framework.Point npc_point;
public static void Save_NPC_Info()
{
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Mod_Core.npc_path = Path.Combine(Mod_Core.player_path, "NPC_Save_Info");
if (!Directory.Exists(Mod_Core.npc_path))
{
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Directory.CreateDirectory(Mod_Core.npc_path);
}
foreach (var location in Game1.locations)
{
foreach (var npc in location.characters)
{
if (npc.IsMonster == true) continue;
if (npc is StardewValley.Monsters.Bat || npc is StardewValley.Monsters.BigSlime || npc is StardewValley.Monsters.Bug || npc is StardewValley.Monsters.Cat || npc is StardewValley.Monsters.Crow || npc is StardewValley.Monsters.Duggy || npc is StardewValley.Monsters.DustSpirit || npc is StardewValley.Monsters.Fireball || npc is StardewValley.Monsters.Fly || npc is StardewValley.Monsters.Ghost || npc is StardewValley.Monsters.GoblinPeasant || npc is StardewValley.Monsters.GoblinWizard || npc is StardewValley.Monsters.GreenSlime || npc is StardewValley.Monsters.Grub || npc is StardewValley.Monsters.LavaCrab || npc is StardewValley.Monsters.MetalHead || npc is StardewValley.Monsters.Monster || npc is StardewValley.Monsters.Mummy || npc is StardewValley.Monsters.RockCrab || npc is StardewValley.Monsters.RockGolem || npc is StardewValley.Monsters.Serpent || npc is StardewValley.Monsters.ShadowBrute || npc is StardewValley.Monsters.ShadowGirl || npc is StardewValley.Monsters.ShadowGuy || npc is StardewValley.Monsters.ShadowShaman || npc is StardewValley.Monsters.Skeleton || npc is StardewValley.Monsters.SkeletonMage || npc is StardewValley.Monsters.SkeletonWarrior || npc is StardewValley.Monsters.Spiker || npc is StardewValley.Monsters.SquidKid) continue;
npc_name = npc.name;
npc_current_map_name = location.name;
npc_tile_x = npc.getTileX();
npc_tile_y = npc.getTileY();
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string mylocation = Path.Combine(Mod_Core.npc_path, npc.name);
string mylocation2 = mylocation;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3))
{
Mod_Core.thisMonitor.Log("Save Anywhere: The NPC save info for " + npc_name + " doesn't exist. It will be created when the custom saving method is run. Which is now.");
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "NPC: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "NPC Name";
mystring3[3] = npc_name.ToString();
mystring3[4] = "NPC Current Map Name";
mystring3[5] = npc_current_map_name.ToString();
mystring3[6] = "NPC X Position";
mystring3[7] = npc_tile_x.ToString();
mystring3[8] = "NPC Y Position";
mystring3[9] = npc_tile_y.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
else
{
// Console.WriteLine("The custom character save info doesn't exist. It will be created when the custom saving method is run. Which is now.");
//write out the info to a text file at the end of a day. This will run if it doesnt exist.
mystring3[0] = "NPC: Save_Anywhere Info. Editing this might break some things.";
mystring3[1] = "====================================================================================";
mystring3[2] = "NPC Current Map Name";
mystring3[3] = npc_name.ToString();
mystring3[4] = "NPC Current Map Name";
mystring3[5] = npc_current_map_name.ToString();
mystring3[6] = "NPC X Position";
mystring3[7] = npc_tile_x.ToString();
mystring3[8] = "NPC Y Position";
mystring3[9] = npc_tile_y.ToString();
File.WriteAllLines(mylocation3, mystring3);
}
}
}
}
public static void Load_NPC_Info()
{
List<NPC> npc_list = new List<NPC>();
foreach (var location in Game1.locations)
{
foreach (var npc in location.characters)
{
if (npc.IsMonster == true) continue;
if (npc is StardewValley.Monsters.Bat || npc is StardewValley.Monsters.BigSlime || npc is StardewValley.Monsters.Bug || npc is StardewValley.Monsters.Cat || npc is StardewValley.Monsters.Crow || npc is StardewValley.Monsters.Duggy || npc is StardewValley.Monsters.DustSpirit || npc is StardewValley.Monsters.Fireball || npc is StardewValley.Monsters.Fly || npc is StardewValley.Monsters.Ghost || npc is StardewValley.Monsters.GoblinPeasant || npc is StardewValley.Monsters.GoblinWizard || npc is StardewValley.Monsters.GreenSlime || npc is StardewValley.Monsters.Grub || npc is StardewValley.Monsters.LavaCrab || npc is StardewValley.Monsters.MetalHead || npc is StardewValley.Monsters.Monster || npc is StardewValley.Monsters.Mummy || npc is StardewValley.Monsters.RockCrab || npc is StardewValley.Monsters.RockGolem || npc is StardewValley.Monsters.Serpent || npc is StardewValley.Monsters.ShadowBrute || npc is StardewValley.Monsters.ShadowGirl || npc is StardewValley.Monsters.ShadowGuy || npc is StardewValley.Monsters.ShadowShaman || npc is StardewValley.Monsters.Skeleton || npc is StardewValley.Monsters.SkeletonMage || npc is StardewValley.Monsters.SkeletonWarrior || npc is StardewValley.Monsters.Spiker || npc is StardewValley.Monsters.SquidKid) continue;
if (npc is StardewValley.NPC || npc is StardewValley.Characters.Cat || npc is StardewValley.Characters.Dog) npc_list.Add(npc);
}
}
foreach(var npc in npc_list) {
if (npc.IsMonster == true) continue;
if (npc is StardewValley.Monsters.Bat || npc is StardewValley.Monsters.BigSlime || npc is StardewValley.Monsters.Bug || npc is StardewValley.Monsters.Cat || npc is StardewValley.Monsters.Crow || npc is StardewValley.Monsters.Duggy || npc is StardewValley.Monsters.DustSpirit || npc is StardewValley.Monsters.Fireball || npc is StardewValley.Monsters.Fly || npc is StardewValley.Monsters.Ghost || npc is StardewValley.Monsters.GoblinPeasant || npc is StardewValley.Monsters.GoblinWizard || npc is StardewValley.Monsters.GreenSlime || npc is StardewValley.Monsters.Grub || npc is StardewValley.Monsters.LavaCrab || npc is StardewValley.Monsters.MetalHead || npc is StardewValley.Monsters.Monster || npc is StardewValley.Monsters.Mummy || npc is StardewValley.Monsters.RockCrab || npc is StardewValley.Monsters.RockGolem || npc is StardewValley.Monsters.Serpent || npc is StardewValley.Monsters.ShadowBrute || npc is StardewValley.Monsters.ShadowGirl || npc is StardewValley.Monsters.ShadowGuy || npc is StardewValley.Monsters.ShadowShaman || npc is StardewValley.Monsters.Skeleton || npc is StardewValley.Monsters.SkeletonMage || npc is StardewValley.Monsters.SkeletonWarrior || npc is StardewValley.Monsters.Spiker || npc is StardewValley.Monsters.SquidKid) continue;
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Mod_Core.npc_path = Path.Combine(Mod_Core.player_path, "NPC_Save_Info");
if (!Directory.Exists(Mod_Core.npc_path))
{
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Directory.CreateDirectory(Mod_Core.npc_path);
}
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string mylocation = Path.Combine(Mod_Core.npc_path, npc.name);
string mylocation2 = mylocation;
string mylocation3 = mylocation2 + ".txt";
string[] mystring3 = new string[20];
if (!File.Exists(mylocation3))
{
Mod_Core.thisMonitor.Log("Missing character file?!?", LogLevel.Error);
continue;
}
else
{
string[] readtext = File.ReadAllLines(mylocation3);
npc_name = Convert.ToString(readtext[3]);
npc_current_map_name = Convert.ToString(readtext[5]);
npc_tile_x = Convert.ToInt32(readtext[7]);
npc_tile_y = Convert.ToInt32(readtext[9]);
npc_point = new Microsoft.Xna.Framework.Point();
npc_point.X = npc_tile_x;
npc_point.Y = npc_tile_y;
if (npc_current_map_name == "" || npc_current_map_name == null) continue;
//Log.Info("Warped NPC" +npc_name);
Game1.warpCharacter((StardewValley.NPC)npc, npc_current_map_name, npc_point, false, true);
// npc.updateMovement(Game1.getLocationFromName(npc_current_map_name), Game1.currentGameTime);
//npc.moveCharacterOnSchedulePath();
// npc.dayUpdate(Game1.dayOfMonth);
//npc_update(npc, Game1.dayOfMonth);
// npc.DirectionsToNewLocation = pathfindToNextScheduleLocation(npc, npc.currentLocation.name, npc.getTileX(), npc.getTileY(), npc.currentLocation.name, 52, 99, 3, "", "");
// npc.updateMovement(npc.currentLocation,Game1.currentGameTime);
//npc.Schedule = npc.getSchedule(Game1.dayOfMonth);
//npc.moveCharacterOnSchedulePath();
}
}
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Mod_Core.npc_warp = true;
}
private static Stack<Point> addToStackForSchedule(Stack<Point> original, Stack<Point> toAdd)
{
if (toAdd == null)
return original;
original = new Stack<Point>((IEnumerable<Point>)original);
while (original.Count > 0)
toAdd.Push(original.Pop());
return toAdd;
}
private static List<string> getLocationRoute(NPC npc, string startingLocation, string endingLocation)
{
foreach (List<string> list in routesFromLocationToLocation)
{
if (Enumerable.First<string>((IEnumerable<string>)list).Equals(startingLocation) && Enumerable.Last<string>((IEnumerable<string>)list).Equals(endingLocation) && (npc.gender == 0 || !list.Contains("BathHouse_MensLocker")) && (npc.gender != 0 || !list.Contains("BathHouse_WomensLocker")))
return list;
}
return (List<string>)null;
}
private static SchedulePathDescription pathfindToNextScheduleLocation(NPC npc,string startingLocation, int startingX, int startingY, string endingLocation, int endingX, int endingY, int finalFacingDirection, string endBehavior, string endMessage)
{
Stack<Point> stack = new Stack<Point>();
Point startPoint = new Point(startingX, startingY);
List<string> list = startingLocation.Equals(endingLocation) ? (List<string>)null : getLocationRoute(npc,startingLocation, endingLocation);
if (list != null)
{
for (int index = 0; index < Enumerable.Count<string>((IEnumerable<string>)list); ++index)
{
GameLocation locationFromName = Game1.getLocationFromName(list[index]);
if (index < Enumerable.Count<string>((IEnumerable<string>)list) - 1)
{
Point warpPointTo = locationFromName.getWarpPointTo(list[index + 1]);
if (warpPointTo.Equals(Point.Zero) || startPoint.Equals(Point.Zero))
throw new Exception("schedule pathing tried to find a warp point that doesn't exist.");
stack = addToStackForSchedule(stack, PathFindController.findPathForNPCSchedules(startPoint, warpPointTo, locationFromName, 30000));
startPoint = locationFromName.getWarpPointTarget(warpPointTo);
}
else
stack = addToStackForSchedule(stack, PathFindController.findPathForNPCSchedules(startPoint, new Point(endingX, endingY), locationFromName, 30000));
}
}
else if (startingLocation.Equals(endingLocation))
stack = PathFindController.findPathForNPCSchedules(startPoint, new Point(endingX, endingY), Game1.getLocationFromName(startingLocation), 30000);
return new SchedulePathDescription(stack, finalFacingDirection, endBehavior, endMessage);
}
}
}