676 lines
27 KiB
C#
676 lines
27 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Omegasis.CustomShopsRedux.Framework;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewValley;
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using StardewValley.Menus;
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using StardewValley.Objects;
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using StardewValley.Tools;
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/*
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TO DO:
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Items
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furniture
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swords -
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hats -
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boots -
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wallpapers -
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carpets -
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ring -
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lamp-
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craftables-
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*/
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namespace Omegasis.CustomShopsRedux
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{
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/// <summary>The mod entry point.</summary>
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public class CustomShopsRedux : Mod
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{
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/*********
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** Properties
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*********/
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/// <summary>The mod configuration.</summary>
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private ModConfig Config;
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/// <summary>The prices for the items to list.</summary>
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private readonly Dictionary<Item, int[]> ListPrices = new Dictionary<Item, int[]>();
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/// <summary>The folder path containing shop data files.</summary>
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private string DataPath => Path.Combine(this.Helper.DirectoryPath, "Custom_Shops");
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/*********
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** Public methods
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*********/
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/// <summary>The mod entry point, called after the mod is first loaded.</summary>
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/// <param name="helper">Provides simplified APIs for writing mods.</param>
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public override void Entry(IModHelper helper)
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{
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this.Config = helper.ReadConfig<ModConfig>();
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ControlEvents.KeyPressed += this.ControlEvents_KeyPressed;
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}
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/*********
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** Private methods
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*********/
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/// <summary>The method invoked when the presses a keyboard button.</summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event data.</param>
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private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e)
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{
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if (Context.IsPlayerFree && e.KeyPressed.ToString() == this.Config.KeyBinding)
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this.OpenSelectFileMenu();
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}
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/// <summary>Open the menu which lets the player choose a file.</summary>
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private void OpenSelectFileMenu()
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{
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// get mod folder
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Directory.CreateDirectory(this.DataPath);
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DirectoryInfo modFolder = new DirectoryInfo(this.DataPath);
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this.Monitor.Log(modFolder.FullName);
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// get text files
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FileInfo[] files = modFolder.GetFiles("*.txt");
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if (!files.Any())
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{
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this.Monitor.Log("No shop .txt information is found. You should create one.", LogLevel.Error);
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return;
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}
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// parse options
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List<string> options = new List<string>();
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foreach (FileInfo file in files)
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options.Add(file.Name);
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if (!options.Any())
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{
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this.Monitor.Log("No shop .txt information is found. You should create one.", LogLevel.Error);
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return;
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}
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// load menu
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Game1.activeClickableMenu = new ChooseFromListMenu(options, this.OnChoiceSelected);
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}
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/// <summary>The method called when the player chooses an option from the file list.</summary>
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/// <param name="filename">The selected file name.</param>
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private void OnChoiceSelected(string filename)
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{
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// read file data
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string path = Path.Combine(this.DataPath, filename);
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string[] text = File.ReadAllLines(path);
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int lineCount = text.Length;
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// validate
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if (filename == "Custom_Shop_Redux_Config.txt")
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{
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this.Monitor.Log("Silly human. The config file is not a shop.", LogLevel.Info);
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return;
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}
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// parse data
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string objType = Convert.ToString(text[4]);
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int i = 6;
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while (i < lineCount)
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{
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if (i >= lineCount || objType == "" || text[i] == "") break;
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//read in a line for obj type here
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this.Monitor.Log(i.ToString());
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this.Monitor.Log(objType);
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int objID;
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int price;
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if (objType == "item" || objType == "Item" || objType == "Object" || objType == "object")
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{
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objID = Convert.ToInt16(text[i]);
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i += 2;
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this.Monitor.Log(i.ToString());
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bool isRecipe = Convert.ToBoolean(text[i]);
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i += 2;
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this.Monitor.Log(i.ToString());
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price = Convert.ToInt32(text[i]);
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i += 2;
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this.Monitor.Log(i.ToString());
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int quality = Convert.ToInt32(text[i]);
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if (price == -1)
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{
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StardewValley.Object myobj = new StardewValley.Object(objID, int.MaxValue, isRecipe, price, quality);
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price = myobj.salePrice();
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}
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this.ListPrices.Add(new StardewValley.Object(objID, int.MaxValue, isRecipe, price, quality), new[] { price, int.MaxValue });
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i += 3;
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if (i >= lineCount)
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break;
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}
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if (objType == "Furniture" || objType == "furniture")
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{
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objID = Convert.ToInt32(text[i]);
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i += 2;
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price = Convert.ToInt32(text[i]);
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this.ListPrices.Add(new Furniture(objID, Vector2.Zero), new[] { price, int.MaxValue });
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i += 3;
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if (i >= lineCount)
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break;
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}
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if (objType == "Boots" || objType == "boots" || objType == "shoe" || objType == "Shoe") //just incase someone forgets it's called boots and they type shoe.
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{
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objID = Convert.ToInt32(text[i]);
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i += 2;
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price = Convert.ToInt32(text[i]);
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this.ListPrices.Add(new Boots(objID), new[] { price, int.MaxValue });
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i += 3;
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if (i >= lineCount)
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break;
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}
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if (objType == "WallPaper" || objType == "Wallpaper" || objType == "wallPaper" || objType == "wallpaper")
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{
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if (i + 3 > lineCount)
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break;
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objID = Convert.ToInt32(text[i]);
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i += 2;
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price = Convert.ToInt32(text[i]);
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this.ListPrices.Add(new Wallpaper(objID), new[] { price, int.MaxValue }); //add in support for wallpapers and carpets
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i += 3;
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if (i >= lineCount)
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break;
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}
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if (objType == "Carpet" || objType == "carpet" || objType == "Floor" || objType == "floor" || objType == "Rug" || objType == "rug")
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{
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objID = Convert.ToInt32(text[i]);
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i += 2;
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price = Convert.ToInt32(text[i]);
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this.ListPrices.Add(new Wallpaper(objID, true), new[] { price, int.MaxValue }); //add in support for wallpapers and carpets
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i += 3;
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if (i >= lineCount)
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break;
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}
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if (objType == "Ring" || objType == "ring")
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{
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objID = Convert.ToInt32(text[i]);
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i += 2;
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price = Convert.ToInt32(text[i]);
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this.ListPrices.Add(new Ring(objID), new[] { price, int.MaxValue });
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i += 3;
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if (i >= lineCount)
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break;
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}
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if (objType == "Lamp" || objType == "lamp" || objType == "Torch" || objType == "torch" || objType == "Craftable" || objType == "craftable" || objType == "BigCraftable" || objType == "bigcraftable")
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{
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objID = Convert.ToInt32(text[i]);
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i += 2;
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price = Convert.ToInt32(text[i]);
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this.ListPrices.Add(new Torch(Vector2.Zero, objID, true), new[] { price, int.MaxValue });
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i += 3;
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if (i >= lineCount)
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break;
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}
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if (objType == "Sword" || objType == "sword" || objType == "Weapon" || objType == "weapon")
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{
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objID = Convert.ToInt32(text[i]);
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i += 2;
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price = Convert.ToInt32(text[i]);
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this.ListPrices.Add(new MeleeWeapon(objID), new[] { price, int.MaxValue });
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i += 3;
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if (i >= lineCount)
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break;
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}
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if (objType == "Hat" || objType == "hat" || objType == "Hats" || objType == "hats")
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{
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objID = Convert.ToInt32(text[i]);
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i += 2;
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price = Convert.ToInt32(text[i]);
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this.ListPrices.Add(new Hat(objID), new[] { price, int.MaxValue });
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i += 3;
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if (i >= lineCount)
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break;
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}
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//TODO:
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//add in support for colored objects
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//add in support for tools
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this.Monitor.Log(i.ToString());
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if (i >= lineCount)
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break;
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objType = Convert.ToString(text[i]);
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i += 2;
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}
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//NEED TO TEST ALL DATA FILES TO SEE WHAT CAN AND CANT BE ADDED
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//list.Add((Item)new StardewValley.Objects.ColoredObject(475,300, Color.Aqua));
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Game1.activeClickableMenu = new ShopMenu(this.ListPrices, 0, "Pierre");
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}
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//basic default of Pierre
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//private void external_shop_file_call(string path, string fileName)
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//{
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// List<Item> list = new List<Item>();
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// string mylocation = Path.Combine(path, fileName);
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// /// Log.Info(mylocation);
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// string[] readtext = File.ReadAllLines(mylocation);
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// var lineCount = File.ReadLines(mylocation).Count();
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// // Log.Info(lineCount);
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// int i = 4;
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// int obj_id = 0;
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// bool is_recipe;
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// int price;
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// int quality;
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// string obj_type;
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// obj_type = Convert.ToString(readtext[i]);
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// i += 2;
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// while (i < lineCount)
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// {
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// if (i >= lineCount) break;
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// if (obj_type == "") break;
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// if (readtext[i] == "") break;
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// //read in a line for obj type here
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// Log.Info(i);
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// Log.Info(obj_type);
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// if (obj_type == "item" || obj_type == "Item" || obj_type == "Object" || obj_type == "object")
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// {
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// obj_id = Convert.ToInt16(readtext[i]);
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// i += 2;
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// Log.Info(i);
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// is_recipe = Convert.ToBoolean(readtext[i]);
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// i += 2;
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// Log.Info(i);
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// price = Convert.ToInt32(readtext[i]);
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// i += 2;
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// Log.Info(i);
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// quality = Convert.ToInt32(readtext[i]);
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// // if (quality > 2) quality = 0;
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// if (price == -1)
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// {
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// StardewValley.Object myobj = new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality);
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// // Log.Info("MYPRICE");
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// // Log.Info(myobj.salePrice());
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// price = myobj.salePrice();
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// }
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// // list.Add((Item)new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality));
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// this.ListPrices.Add(new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality), new[] { price, int.MaxValue });
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// i += 3;
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// if (i >= lineCount) break;
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// }
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// if (obj_type == "Furniture" || obj_type == "furniture")
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// {
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// obj_id = Convert.ToInt32(readtext[i]);
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// i += 2;
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// price = Convert.ToInt32(readtext[i]);
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// // list.Add((Item)new Furniture(obj_id, Vector2.Zero)); //ADD FUNCTIONALITY TO SHOP FILES TO TEST IF FURNITURE OR NOT.
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// this.ListPrices.Add(new Furniture(obj_id, Vector2.Zero), new[] { price, int.MaxValue });
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// i += 3;
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// if (i >= lineCount) break;
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// }
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// if (obj_type == "Boots" || obj_type == "boots" || obj_type == "shoe" || obj_type == "Shoe") //just incase someone forgets it's called boots and they type shoe.
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// {
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// obj_id = Convert.ToInt32(readtext[i]);
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// i += 2;
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// price = Convert.ToInt32(readtext[i]);
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// this.ListPrices.Add(new Boots(obj_id), new[] { price, int.MaxValue });
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// i += 3;
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// if (i >= lineCount) break;
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// }
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// if (obj_type == "WallPaper" || obj_type == "Wallpaper" || obj_type == "wallPaper" || obj_type == "wallpaper") //just incase someone forgets it's called boots and they type shoe.
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// {
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// if (i + 3 > lineCount) break;
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// obj_id = Convert.ToInt32(readtext[i]);
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// i += 2;
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// price = Convert.ToInt32(readtext[i]);
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// this.ListPrices.Add(new Wallpaper(obj_id, false), new[] { price, int.MaxValue }); //add in support for wallpapers and carpets
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// i += 3;
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// if (i >= lineCount) break;
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// }
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// if (obj_type == "Carpet" || obj_type == "carpet" || obj_type == "Floor" || obj_type == "floor" || obj_type == "Rug" || obj_type == "rug")
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// {
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// obj_id = Convert.ToInt32(readtext[i]);
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// i += 2;
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// price = Convert.ToInt32(readtext[i]);
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// this.ListPrices.Add(new Wallpaper(obj_id, true), new[] { price, int.MaxValue }); //add in support for wallpapers and carpets
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// i += 3;
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// if (i >= lineCount) break;
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// }
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// if (obj_type == "Ring" || obj_type == "ring")
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// {
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// obj_id = Convert.ToInt32(readtext[i]);
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// i += 2;
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// price = Convert.ToInt32(readtext[i]);
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// this.ListPrices.Add(new Ring(obj_id), new[] { price, int.MaxValue });
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// i += 3;
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// if (i >= lineCount) break;
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// }
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// if (obj_type == "Lamp" || obj_type == "lamp" || obj_type == "Torch" || obj_type == "torch" || obj_type == "Craftable" || obj_type == "craftable" || obj_type == "BigCraftable" || obj_type == "bigcraftable")
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// {
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// obj_id = Convert.ToInt32(readtext[i]);
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// i += 2;
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// price = Convert.ToInt32(readtext[i]);
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// this.ListPrices.Add(new Torch(Vector2.Zero, obj_id, true), new[] { price, int.MaxValue });
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// i += 3;
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|||
|
// if (i >= lineCount) break;
|
|||
|
// }
|
|||
|
|
|||
|
// if (obj_type == "Sword" || obj_type == "sword" || obj_type == "Weapon" || obj_type == "weapon")
|
|||
|
// {
|
|||
|
// obj_id = Convert.ToInt32(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// price = Convert.ToInt32(readtext[i]);
|
|||
|
// this.ListPrices.Add(new MeleeWeapon(obj_id), new[] { price, int.MaxValue });
|
|||
|
|
|||
|
// i += 3;
|
|||
|
// if (i >= lineCount) break;
|
|||
|
// }
|
|||
|
|
|||
|
// if (obj_type == "Hat" || obj_type == "hat" || obj_type == "Hats" || obj_type == "hats")
|
|||
|
// {
|
|||
|
// obj_id = Convert.ToInt32(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// price = Convert.ToInt32(readtext[i]);
|
|||
|
// // list_price.Add((Item)new Hat(obj_id), new[] { price, int.MaxValue });
|
|||
|
// this.ListPrices.Add(new Hat(obj_id), new[] { price, int.MaxValue });
|
|||
|
// i += 3;
|
|||
|
// if (i >= lineCount) break;
|
|||
|
// }
|
|||
|
|
|||
|
|
|||
|
// //TODO:
|
|||
|
// //add in support for colored objects
|
|||
|
// //add in support for tools
|
|||
|
// Log.Success(i);
|
|||
|
// if (i >= lineCount) break;
|
|||
|
// else
|
|||
|
// {
|
|||
|
// obj_type = Convert.ToString(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// }
|
|||
|
// }
|
|||
|
|
|||
|
|
|||
|
// //NEED TO TEST ALL DATA FILES TO SEE WHAT CAN AND CANT BE ADDED
|
|||
|
// //list.Add((Item)new StardewValley.Objects.ColoredObject(475,300, Color.Aqua));
|
|||
|
// // Game1.activeClickableMenu = (IClickableMenu)new ShopMenu(list, 0, "Pierre");
|
|||
|
|
|||
|
// this.Menu = new ShopMenu(this.ListPrices, 0, "Pierre");
|
|||
|
// Game1.activeClickableMenu = this.Menu;
|
|||
|
//}
|
|||
|
|
|||
|
|
|||
|
//uses NPCS with new dialogue and portraits
|
|||
|
//private void external_shop_file_call(string path, string fileName, string shopChat, NPC my_npc)
|
|||
|
//{
|
|||
|
|
|||
|
// List<Item> list = new List<Item>();
|
|||
|
|
|||
|
|
|||
|
// string mylocation = Path.Combine(path, fileName);
|
|||
|
|
|||
|
// /// Log.Info(mylocation);
|
|||
|
|
|||
|
|
|||
|
// string[] readtext = File.ReadAllLines(mylocation);
|
|||
|
|
|||
|
// var lineCount = File.ReadLines(mylocation).Count();
|
|||
|
|
|||
|
|
|||
|
// // Log.Info(lineCount);
|
|||
|
|
|||
|
// int i = 4;
|
|||
|
|
|||
|
// int obj_id = 0;
|
|||
|
// bool is_recipe;
|
|||
|
// int price;
|
|||
|
// int quality;
|
|||
|
|
|||
|
// string obj_type;
|
|||
|
|
|||
|
// obj_type = Convert.ToString(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
// while (i < lineCount)
|
|||
|
// {
|
|||
|
// if (i >= lineCount) break;
|
|||
|
// if (obj_type == "") break;
|
|||
|
// if (readtext[i] == "") break;
|
|||
|
|
|||
|
// //read in a line for obj type here
|
|||
|
// Log.Info(i);
|
|||
|
// Log.Info(obj_type);
|
|||
|
// if (obj_type == "item" || obj_type == "Item" || obj_type == "Object" || obj_type == "object")
|
|||
|
// {
|
|||
|
|
|||
|
// obj_id = Convert.ToInt16(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
|
|||
|
// Log.Info(i);
|
|||
|
// is_recipe = Convert.ToBoolean(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// Log.Info(i);
|
|||
|
// price = Convert.ToInt32(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// Log.Info(i);
|
|||
|
|
|||
|
// quality = Convert.ToInt32(readtext[i]);
|
|||
|
// // if (quality > 2) quality = 0;
|
|||
|
|
|||
|
|
|||
|
// if (price == -1)
|
|||
|
// {
|
|||
|
// StardewValley.Object myobj = new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality);
|
|||
|
|
|||
|
// // Log.Info("MYPRICE");
|
|||
|
// // Log.Info(myobj.salePrice());
|
|||
|
// price = myobj.salePrice();
|
|||
|
|
|||
|
// }
|
|||
|
|
|||
|
|
|||
|
// // list.Add((Item)new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality));
|
|||
|
// this.ListPrices.Add(new StardewValley.Object(obj_id, int.MaxValue, is_recipe, price, quality), new[] { price, int.MaxValue });
|
|||
|
// i += 3;
|
|||
|
// if (i >= lineCount) break;
|
|||
|
// }
|
|||
|
// if (obj_type == "Furniture" || obj_type == "furniture")
|
|||
|
// {
|
|||
|
// obj_id = Convert.ToInt32(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// price = Convert.ToInt32(readtext[i]);
|
|||
|
|
|||
|
// // list.Add((Item)new Furniture(obj_id, Vector2.Zero)); //ADD FUNCTIONALITY TO SHOP FILES TO TEST IF FURNITURE OR NOT.
|
|||
|
// this.ListPrices.Add(new Furniture(obj_id, Vector2.Zero), new[] { price, int.MaxValue });
|
|||
|
// i += 3;
|
|||
|
// if (i >= lineCount) break;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
// }
|
|||
|
|
|||
|
// if (obj_type == "Boots" || obj_type == "boots" || obj_type == "shoe" || obj_type == "Shoe") //just incase someone forgets it's called boots and they type shoe.
|
|||
|
// {
|
|||
|
// obj_id = Convert.ToInt32(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// price = Convert.ToInt32(readtext[i]);
|
|||
|
// this.ListPrices.Add(new Boots(obj_id), new[] { price, int.MaxValue });
|
|||
|
// i += 3;
|
|||
|
// if (i >= lineCount) break;
|
|||
|
|
|||
|
// }
|
|||
|
|
|||
|
// if (obj_type == "WallPaper" || obj_type == "Wallpaper" || obj_type == "wallPaper" || obj_type == "wallpaper") //just incase someone forgets it's called boots and they type shoe.
|
|||
|
// {
|
|||
|
// if (i + 3 > lineCount) break;
|
|||
|
// obj_id = Convert.ToInt32(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// price = Convert.ToInt32(readtext[i]);
|
|||
|
// this.ListPrices.Add(new Wallpaper(obj_id, false), new[] { price, int.MaxValue }); //add in support for wallpapers and carpets
|
|||
|
// i += 3;
|
|||
|
// if (i >= lineCount) break;
|
|||
|
|
|||
|
// }
|
|||
|
|
|||
|
// if (obj_type == "Carpet" || obj_type == "carpet" || obj_type == "Floor" || obj_type == "floor" || obj_type == "Rug" || obj_type == "rug")
|
|||
|
// {
|
|||
|
// obj_id = Convert.ToInt32(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// price = Convert.ToInt32(readtext[i]);
|
|||
|
// this.ListPrices.Add(new Wallpaper(obj_id, true), new[] { price, int.MaxValue }); //add in support for wallpapers and carpets
|
|||
|
// i += 3;
|
|||
|
// if (i >= lineCount) break;
|
|||
|
// }
|
|||
|
|
|||
|
// if (obj_type == "Ring" || obj_type == "ring")
|
|||
|
// {
|
|||
|
// obj_id = Convert.ToInt32(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// price = Convert.ToInt32(readtext[i]);
|
|||
|
// this.ListPrices.Add(new Ring(obj_id), new[] { price, int.MaxValue });
|
|||
|
// i += 3;
|
|||
|
// if (i >= lineCount) break;
|
|||
|
// }
|
|||
|
// if (obj_type == "Lamp" || obj_type == "lamp" || obj_type == "Torch" || obj_type == "torch" || obj_type == "Craftable" || obj_type == "craftable" || obj_type == "BigCraftable" || obj_type == "bigcraftable")
|
|||
|
// {
|
|||
|
// obj_id = Convert.ToInt32(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// price = Convert.ToInt32(readtext[i]);
|
|||
|
// this.ListPrices.Add(new Torch(Vector2.Zero, obj_id, true), new[] { price, int.MaxValue });
|
|||
|
// i += 3;
|
|||
|
// if (i >= lineCount) break;
|
|||
|
// }
|
|||
|
|
|||
|
// if (obj_type == "Sword" || obj_type == "sword" || obj_type == "Weapon" || obj_type == "weapon")
|
|||
|
// {
|
|||
|
// obj_id = Convert.ToInt32(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// price = Convert.ToInt32(readtext[i]);
|
|||
|
// this.ListPrices.Add(new MeleeWeapon(obj_id), new[] { price, int.MaxValue });
|
|||
|
|
|||
|
// i += 3;
|
|||
|
// if (i >= lineCount) break;
|
|||
|
// }
|
|||
|
|
|||
|
// if (obj_type == "Hat" || obj_type == "hat" || obj_type == "Hats" || obj_type == "hats")
|
|||
|
// {
|
|||
|
// obj_id = Convert.ToInt32(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// price = Convert.ToInt32(readtext[i]);
|
|||
|
// // list_price.Add((Item)new Hat(obj_id), new[] { price, int.MaxValue });
|
|||
|
// this.ListPrices.Add(new Hat(obj_id), new[] { price, int.MaxValue });
|
|||
|
// i += 3;
|
|||
|
// if (i >= lineCount) break;
|
|||
|
// }
|
|||
|
|
|||
|
|
|||
|
// //TODO:
|
|||
|
// //add in support for colored objects
|
|||
|
// //add in support for tools
|
|||
|
// Log.Success(i);
|
|||
|
// if (i >= lineCount) break;
|
|||
|
// else
|
|||
|
// {
|
|||
|
// obj_type = Convert.ToString(readtext[i]);
|
|||
|
// i += 2;
|
|||
|
// }
|
|||
|
// }
|
|||
|
|
|||
|
|
|||
|
// //NEED TO TEST ALL DATA FILES TO SEE WHAT CAN AND CANT BE ADDED
|
|||
|
// //list.Add((Item)new StardewValley.Objects.ColoredObject(475,300, Color.Aqua));
|
|||
|
// // Game1.activeClickableMenu = (IClickableMenu)new ShopMenu(list, 0, "Pierre");
|
|||
|
|
|||
|
// this.Menu = new ShopMenu(this.ListPrices, 0, my_npc.name)
|
|||
|
// {
|
|||
|
// potraitPersonDialogue = Game1.parseText(shopChat, Game1.dialogueFont, Game1.tileSize * 5 - Game1.pixelZoom * 4),
|
|||
|
// portraitPerson = my_npc
|
|||
|
// };
|
|||
|
// Game1.activeClickableMenu = this.Menu;
|
|||
|
//}
|
|||
|
|
|||
|
//example of a shop that I don't use.
|
|||
|
//private List<Item> MyShop()
|
|||
|
//{
|
|||
|
// List<Item> list = new List<Item>();
|
|||
|
// list.Add(new StardewValley.Object(478, int.MaxValue, false, -1, 0)); //int parentsheet index OR object_ID/int.MaxValue, bool is recipe, price, quality
|
|||
|
// list.Add(new StardewValley.Object(486, int.MaxValue, false, -1, 0));
|
|||
|
// list.Add(new StardewValley.Object(494, int.MaxValue, false, -1, 0)); //Might be able to manipulate this code to give me recipes!!!!
|
|||
|
// list.Add(new StardewValley.Object(495, int.MaxValue, false, 800, 0)); //price is *2 of value shown. -1 means inherit default value
|
|||
|
// switch (Game1.dayOfMonth % 7)
|
|||
|
// {
|
|||
|
// case 0:
|
|||
|
// list.Add(new StardewValley.Object(233, int.MaxValue, false, -1, 0));
|
|||
|
// break;
|
|||
|
// case 1:
|
|||
|
// list.Add(new StardewValley.Object(88, int.MaxValue, false, -1, 0));
|
|||
|
// break;
|
|||
|
// case 2:
|
|||
|
// list.Add(new StardewValley.Object(90, int.MaxValue, false, -1, 0));
|
|||
|
// break;
|
|||
|
// case 3:
|
|||
|
// list.Add(new StardewValley.Object(749, int.MaxValue, false, 500, 0));
|
|||
|
// break;
|
|||
|
// case 4:
|
|||
|
// list.Add(new StardewValley.Object(466, int.MaxValue, false, -1, 0));
|
|||
|
// break;
|
|||
|
// case 5:
|
|||
|
// list.Add(new StardewValley.Object(340, int.MaxValue, false, -1, 0));
|
|||
|
// break;
|
|||
|
// case 6:
|
|||
|
// list.Add(new StardewValley.Object(371, int.MaxValue, false, 100, 0));
|
|||
|
// break;
|
|||
|
// }
|
|||
|
// return list;
|
|||
|
//}
|
|||
|
}
|
|||
|
}
|