Stardew_Valley_Mods/GeneralMods/StardustCore/Serialization/Serialization.cs

726 lines
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C#
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using Microsoft.Xna.Framework;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Buildings;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace StardustCore.Serialization
{
/// <summary>
/// TODO: Find a way to serialize objects and tools.
/// </summary>
public class SerializationManager
{
public string objectsInWorldPath;
public string playerInventoryPath;
public string serializerTrashPath;
public string storageContainerPath;
public Dictionary<string, SerializerDataNode> acceptedTypes = new Dictionary<string, SerializerDataNode>();
public List<CoreObject> trackedObjectList = new List<CoreObject>();
public SerializationManager(string PlayerInventoryPath,string SerializerTrashPath,string ObjectsInWorldPath,string StorageContainerPath)
{
objectsInWorldPath = ObjectsInWorldPath;
playerInventoryPath = PlayerInventoryPath;
serializerTrashPath = SerializerTrashPath;
storageContainerPath = StorageContainerPath;
verifyAllDirectoriesExist();
}
private void verifyAllDirectoriesExist()
{
if (!Directory.Exists(playerInventoryPath)) Directory.CreateDirectory(playerInventoryPath);
if (!Directory.Exists(serializerTrashPath)) Directory.CreateDirectory(serializerTrashPath);
if (!Directory.Exists(objectsInWorldPath)) Directory.CreateDirectory(objectsInWorldPath);
if (!Directory.Exists(storageContainerPath)) Directory.CreateDirectory(storageContainerPath);
}
public void cleanUpInventory()
{
ProcessDirectoryForDeletion(playerInventoryPath);
//ProcessDirectoryForDeletion(SerializerTrashPath);
List<Item> removalList = new List<Item>();
foreach (Item d in Game1.player.Items)
{
try
{
if (d == null)
{
//Log.AsyncG("WTF");
continue;
}
// Log.AsyncC(d.GetType());
}
catch (Exception err)
{
ModCore.ModMonitor.Log(err.ToString());
}
string s = Convert.ToString((d.GetType()));
if (acceptedTypes.ContainsKey(s))
{
SerializerDataNode t;
bool works = acceptedTypes.TryGetValue(s, out t);
if (works == true)
{
t.serialize.Invoke(d);
removalList.Add(d);
}
}
}
foreach (var i in removalList)
{
Game1.player.removeItemFromInventory(i);
}
removalList.Clear();
}
public void cleanUpWorld()
{
try
{
ProcessDirectoryForDeletion(objectsInWorldPath);
}
catch(Exception e)
{
ModCore.ModMonitor.Log(e.ToString());
}
List<CoreObject> removalList = new List<CoreObject>();
int countProcessed = 0;
List<Item> idk = new List<Item>();
foreach (CoreObject d in trackedObjectList)
{
try
{
if (d == null)
{
//Log.AsyncG("WTF");
continue;
}
// Log.AsyncC(d.GetType());
}
catch (Exception e)
{
ModCore.ModMonitor.Log(e.ToString());
}
string s = Convert.ToString((d.GetType()));
if (acceptedTypes.ContainsKey(s))
{
// Log.AsyncM("Object is of accepted type: " + s);
SerializerDataNode t;
bool works = acceptedTypes.TryGetValue(s, out t);
if (works == true)
{
countProcessed++;
if (d.useXML == false)
{
// Log.AsyncY("Saving the object");
t.worldObj.Invoke(d);
}
else
{
idk.Add(d);
}
// Log.AsyncC("Progress on saving objects: " + countProcessed + "/" + Lists.trackedObjectList.Count);
removalList.Add(d);
}
}
}
foreach (var i in removalList)
{
i.thisLocation.removeObject(i.TileLocation, false);
}
foreach (var v in idk)
{
string s = Convert.ToString((v.GetType()));
if (acceptedTypes.ContainsKey(s))
{
SerializerDataNode t;
bool works = acceptedTypes.TryGetValue(s, out t);
if (works == true)
{
countProcessed++;
if ((v as CoreObject).useXML == true)
{
t.worldObj.Invoke(v as CoreObject);
}
//Log.AsyncG("Progress on saving objects: " + countProcessed + "/" + Lists.trackedObjectList.Count);
removalList.Add(v as CoreObject);
}
}
}
removalList.Clear();
// Log.AsyncM("Revitalize: Done cleaning world for saving.");
}
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public void cleanUpStorageContainers()
{
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ProcessDirectoryForDeletion(storageContainerPath);
List<Item> removalList = new List<Item>();
foreach (GameLocation loc in Game1.locations)
{
int i = loc.objects.Pairs.Count();
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int j = 0;
foreach (KeyValuePair<Vector2, StardewValley.Object> obj in loc.objects.Pairs)
{
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j++;
ModCore.ModMonitor.Log("Parsing location " + loc.Name + " : object number" + j + "/" + i + " : object name: " + obj.Value.name);
if (obj.Value is StardewValley.Objects.Chest) {
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int k = (obj.Value as StardewValley.Objects.Chest).items.Count;
int l = 0;
foreach (var item in (obj.Value as StardewValley.Objects.Chest).items)
{
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l++;
ModCore.ModMonitor.Log("Parsing Chest at : " + loc.Name + " X: " + obj.Key.X + " Y: " + obj.Key.Y + " : object number: " + l + "/" + k + "object name: " + item.Name);
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if (item is CoreObject) removalList.Add(item);
}
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foreach(var v in removalList)
{
(obj.Value as StardewValley.Objects.Chest).items.Remove(v);
SerializerDataNode t;
if (acceptedTypes.ContainsKey((v as CoreObject).serializationName))
{
acceptedTypes.TryGetValue((v as CoreObject).serializationName, out t);
string s = Path.Combine(loc.Name, "Chest," + Convert.ToString((int)obj.Key.X) + "," + Convert.ToString((int)obj.Key.Y));
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string s2 = Path.Combine(ModCore.SerializationManager.storageContainerPath, s);
if (!Directory.Exists(s)) Directory.CreateDirectory(s2);
t.serializeToContainer.Invoke(v, s2);
}
}
removalList.Clear();
}
}
}
foreach (Building building in Game1.getFarm().buildings)
{
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GameLocation loc =Game1.getLocationFromName(building.nameOfIndoors,true);
ModCore.ModMonitor.Log("Cleaning up farm building: "+loc.uniqueName.Value);
int i = loc.objects.Pairs.Count();
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int j = 0;
foreach (KeyValuePair<Vector2, StardewValley.Object> obj in loc.objects.Pairs)
{
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j++;
ModCore.ModMonitor.Log("Parsing location " + loc.Name + " : object number" + j + "/" + i + " : object name: " + obj.Value.name);
if (obj.Value is StardewValley.Objects.Chest)
{
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int k = (obj.Value as StardewValley.Objects.Chest).items.Count;
int l = 0;
foreach (var item in (obj.Value as StardewValley.Objects.Chest).items)
{
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l++;
ModCore.ModMonitor.Log("Parsing Chest at : " + loc.Name + " X: " + obj.Key.X + " Y: " + obj.Key.Y + " : object number: " + l + "/" + k + "object name: " + item.Name);
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if (item is CoreObject) removalList.Add(item);
}
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foreach(var v in removalList)
{
(obj.Value as StardewValley.Objects.Chest).items.Remove(v);
SerializerDataNode t;
if(acceptedTypes.ContainsKey((v as CoreObject).serializationName)){
acceptedTypes.TryGetValue((v as CoreObject).serializationName, out t);
string s = Path.Combine(building.nameOfIndoors, "Chest,"+Convert.ToString( (int)obj.Key.X)+","+Convert.ToString((int)obj.Key.Y));
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string s2 = Path.Combine(ModCore.SerializationManager.storageContainerPath, s);
if (!Directory.Exists(s)) Directory.CreateDirectory(s2);
t.serializeToContainer.Invoke(v, s2);
}
}
removalList.Clear();
}
}
}
}
/// <summary>
/// Reloads all modded objects added by this mod back to the game in proper locations.
/// </summary>
/// <param name="thingsToAddBackIn"></param>
public void restoreAllModObjects(List<CoreObject> thingsToAddBackIn)
{
processDirectoryForDeserialization(playerInventoryPath,thingsToAddBackIn);
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// Log.AsyncG("Done deserializing player inventory.");
try
{
trackedObjectList.Clear(); //clear whatever mod objects I'm tracking
processDirectoryForDeserialization(objectsInWorldPath,thingsToAddBackIn); //restore whatever I'm tracking here when I replace the object back into the world. This also works when loading up the game, not just when saving/loading
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processDirectoryForDeserializationIntoContainer(storageContainerPath, thingsToAddBackIn);
}
catch (Exception e)
{
ModCore.ModMonitor.Log(e.ToString());
}
}
public void ProcessDirectoryForDeletion(string targetDirectory)
{
// Process the list of files found in the directory.
string[] fileEntries = Directory.GetFiles(targetDirectory);
foreach (string fileName in fileEntries)
{
File.Delete(fileName);
// File.Delete(fileName);
}
// Recurse into subdirectories of this directory.
string[] subdirectoryEntries = Directory.GetDirectories(targetDirectory);
foreach (string subdirectory in subdirectoryEntries)
ProcessDirectoryForDeletion(subdirectory);
}
public void WriteToJsonFile<T>(string filePath, T objectToWrite, bool append = false) where T : new()
{
TextWriter writer = null;
try
{
JsonSerializerSettings settings = new JsonSerializerSettings();
//settings.TypeNameHandling = TypeNameHandling.Auto;
settings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
settings.TypeNameHandling = TypeNameHandling.Auto;
// settings.Formatting = Formatting.Indented;
var contentsToWriteToFile = JsonConvert.SerializeObject(objectToWrite, settings);
int i = 0;
string s = filePath;
while (File.Exists(s) == true)
{
s = filePath;
s = (s + Convert.ToString(i));
i++;
}
filePath = s;
writer = new StreamWriter(filePath, append);
writer.Write(contentsToWriteToFile);
}
finally
{
if (writer != null)
writer.Close();
}
}
public void serializeXML<T>(Item I)
{
System.Xml.Serialization.XmlSerializer xmlSerializer = new System.Xml.Serialization.XmlSerializer(typeof(T));
var newWriter = new StringWriter();
using (var writer = XmlWriter.Create(newWriter))
{
xmlSerializer.Serialize(writer,I);
}
}
/// <summary>
///
/// </summary>
/// <param name="pathToFile"></param>
/// <param name="thingsToAddBackIn">Typically this would be the trackedObjectList.</param>
public void processDirectoryForDeserialization(string pathToFile,List<CoreObject> thingsToAddBackIn)
{
string[] fileEntries = Directory.GetFiles(pathToFile);
// Log.AsyncC(pathToFile);
foreach(var fileName in fileEntries)
{
ProcessFileForCleanUp(fileName,thingsToAddBackIn);
// Log.AsyncG(fileName);
}
string[] subDirectories = Directory.GetDirectories(pathToFile);
foreach(var folder in subDirectories)
{
processDirectoryForDeserialization(folder,thingsToAddBackIn);
}
}
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public void processDirectoryForDeserializationIntoContainer(string pathToFile, List<CoreObject> thingsToAddBackIn)
{
string[] fileEntries = Directory.GetFiles(pathToFile);
// Log.AsyncC(pathToFile);
foreach (var fileName in fileEntries)
{
ProcessFileForCleanUpIntoContainer(fileName, thingsToAddBackIn);
// Log.AsyncG(fileName);
}
string[] subDirectories = Directory.GetDirectories(pathToFile);
foreach (var folder in subDirectories)
{
processDirectoryForDeserializationIntoContainer(folder, thingsToAddBackIn);
}
}
public void ProcessFileForCleanUp(string path, List<CoreObject> thingsToAddBackIn)
{
//Log.AsyncC(path);
string[] ehh = File.ReadAllLines(path);
string data = ehh[0];
CoreObject cObj;
string a;
string[] b;
string s = "";
// Log.AsyncC(path);
// Log.AsyncC(data);
try
{
dynamic obj = JObject.Parse(data);
// Log.AsyncC(obj.thisType);
a = obj.serializationName;
b = a.Split(',');
s = b.ElementAt(0);
// Log.AsyncC(s);
}
catch (Exception e)
{
e.ToString(); //Get rid of that warning because I'll do other things.
//USE XML STYLE DESERIALIZING
foreach (KeyValuePair<string, SerializerDataNode> pair in acceptedTypes)
{
var word = ParseXMLType(path);
if (pair.Key == word.ToString())
{
cObj =(CoreObject) pair.Value.parse.Invoke(path);
(cObj as CoreObject).thisLocation = Game1.getLocationFromName((cObj as CoreObject).locationsName);
(cObj as CoreObject).resetTexture();
if ((cObj as CoreObject).thisLocation == null)
{
Game1.player.addItemToInventory(cObj);
// Log.AsyncY("ADDED ITEM TO INVENTORY");
return;
}
else
{
(cObj as CoreObject).thisLocation.objects.Add((cObj as CoreObject).TileLocation, (StardewValley.Object)cObj);
thingsToAddBackIn.Add(cObj);
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
}
}
}
// Log.AsyncG("attempting to parse from path and value of s is " + s);
}
// var cObj = parseBagOfHolding(path); //pair.Value.parse.Invoke(path);
// cObj.TextureSheet = Game1.content.Load<Texture2D>(Path.Combine("Revitalize", "CropsNSeeds", "Graphics", "seeds"));
/*
cObj.thisLocation = Game1.getLocationFromName(cObj.locationsName);
if (cObj.thisLocation == null)
{
Game1.player.addItemToInventory(cObj);
return;
}
else
{
cObj.thisLocation.objects.Add(cObj.tileLocation, cObj);
Lists.trackedObjectList.Add(cObj);
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
}
*/
//USE JSON STYLE DESERIALIZNG
if (acceptedTypes.ContainsKey(s))
{
//Log.AsyncC("FUUUUU");
foreach (KeyValuePair<string, SerializerDataNode> pair in acceptedTypes)
{
// Log.AsyncY(pair.Key);
if (pair.Key == s)
{
try
{
//parse from Json Style
// Log.AsyncR("1");
cObj = (CoreObject)pair.Value.parse.Invoke(data);
(cObj as CoreObject).thisLocation = Game1.getLocationFromName((cObj as CoreObject).locationsName);
if ((cObj as CoreObject).thisLocation == null)
{
Game1.player.addItemToInventory(cObj);
// Log.AsyncY("ADDED ITEM TO INVENTORY");
return;
}
else
{
(cObj as CoreObject).thisLocation.objects.Add((cObj as CoreObject).TileLocation,(StardewValley.Object)cObj);
thingsToAddBackIn.Add(cObj);
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
}
}
catch (Exception e)
{
ModCore.ModMonitor.Log(e.ToString());
// Log.AsyncO(e);
}
}
}
}
else
{
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ModCore.ModMonitor.Log("Error parsing unknown object type: " + s, LogLevel.Error);
}
}
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public void ProcessFileForCleanUpIntoContainer(string path, List<CoreObject> thingsToAddBackIn)
{
//Log.AsyncC(path);
string newLine = Environment.NewLine;
string[] chestArray= path.Split(new string[] { "/"}, StringSplitOptions.None);
string[] chestArray2= path.Split(new string[] { "\\" }, StringSplitOptions.None);
/*
foreach (var v in chestArray)
{
Log.AsyncC("PART OF PATH "+v);
}
foreach (var v in chestArray2)
{
Log.AsyncC("PART OF PATH2 " + v);
}
*/
if (chestArray2.Length > chestArray.Length) chestArray = chestArray2;
GameLocation loc = Game1.getLocationFromName(chestArray[chestArray.Length - 3]);
string[] chest = chestArray[chestArray.Length - 2].Split(',');
StardewValley.Object chestObject;
bool f = loc.objects.TryGetValue(new Microsoft.Xna.Framework.Vector2( Convert.ToInt32(chest[1]),Convert.ToInt32(chest[2])),out chestObject);
if (f == true)
{
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ModCore.ModMonitor.Log("YAY");
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}
else
{
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ModCore.ModMonitor.Log("BOO");
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}
string[] ehh = File.ReadAllLines(path);
string data = ehh[0];
CoreObject cObj;
string a;
string[] b;
string s = "";
// Log.AsyncC(path);
// Log.AsyncC(data);
try
{
dynamic obj = JObject.Parse(data);
// Log.AsyncC(obj.thisType);
a = obj.serializationName;
b = a.Split(',');
s = b.ElementAt(0);
// Log.AsyncC(s);
}
catch (Exception e)
{
e.ToString();
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//USE XML STYLE DESERIALIZING
foreach (KeyValuePair<string, SerializerDataNode> pair in acceptedTypes)
{
var word = ParseXMLType(path);
if (pair.Key == word.ToString())
{
cObj = (CoreObject)pair.Value.parse.Invoke(path);
(cObj as CoreObject).thisLocation = Game1.getLocationFromName((cObj as CoreObject).locationsName);
(cObj as CoreObject).resetTexture();
if ((cObj as CoreObject).thisLocation == null)
{
// Game1.player.addItemToInventory(cObj);
try
{
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Utilities.addItemToOtherInventory((chestObject as StardewValley.Objects.Chest).items, cObj);
}
catch(Exception err)
{
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ModCore.ModMonitor.Log(err.ToString(), LogLevel.Error);
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}
// Log.AsyncY("ADDED ITEM TO INVENTORY");
return;
}
else
{
(cObj as CoreObject).thisLocation.objects.Add((cObj as CoreObject).TileLocation, (StardewValley.Object)cObj);
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thingsToAddBackIn.Add(cObj);
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
}
}
}
// Log.AsyncG("attempting to parse from path and value of s is " + s);
}
// var cObj = parseBagOfHolding(path); //pair.Value.parse.Invoke(path);
// cObj.TextureSheet = Game1.content.Load<Texture2D>(Path.Combine("Revitalize", "CropsNSeeds", "Graphics", "seeds"));
/*
cObj.thisLocation = Game1.getLocationFromName(cObj.locationsName);
if (cObj.thisLocation == null)
{
Game1.player.addItemToInventory(cObj);
return;
}
else
{
cObj.thisLocation.objects.Add(cObj.tileLocation, cObj);
Lists.trackedObjectList.Add(cObj);
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
}
*/
//USE JSON STYLE DESERIALIZNG
if (acceptedTypes.ContainsKey(s))
{
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ModCore.ModMonitor.Log("parse???");
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foreach (KeyValuePair<string, SerializerDataNode> pair in acceptedTypes)
{
// Log.AsyncY(pair.Key);
if (pair.Key == s)
{
try
{
//parse from Json Style
// Log.AsyncR("1");
cObj = (CoreObject)pair.Value.parse.Invoke(data);
(cObj as CoreObject).thisLocation = Game1.getLocationFromName((cObj as CoreObject).locationsName);
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ModCore.ModMonitor.Log("closer");
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if ((cObj as CoreObject).thisLocation == null)
{
try
{
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ModCore.ModMonitor.Log("HERE PRETTY MUCH!!!");
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Utilities.addItemToOtherInventory((chestObject as StardewValley.Objects.Chest).items, cObj);
foreach(var v in (chestObject as StardewValley.Objects.Chest).items)
{
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ModCore.ModMonitor.Log(v.Name);
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}
}
catch (Exception err)
{
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ModCore.ModMonitor.Log(err.ToString(), LogLevel.Error);
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}
// Log.AsyncY("ADDED ITEM TO INVENTORY");
return;
}
else
{
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ModCore.ModMonitor.Log("WHY HERE????");
(cObj as CoreObject).thisLocation.objects.Add((cObj as CoreObject).TileLocation, (StardewValley.Object)cObj);
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thingsToAddBackIn.Add(cObj);
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
}
}
catch (Exception e)
{
ModCore.ModMonitor.Log(e.ToString());
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// Log.AsyncO(e);
}
}
}
}
else
{
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ModCore.ModMonitor.Log("Error parsing unknown object type: " + s, LogLevel.Error);
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}
}
public string ParseXMLType(string path)
{
string[] s = File.ReadAllLines(path);
string returnString = "";
foreach (string v in s)
{
// Log.AsyncC(v);
if (v.Contains("serializationName"))
{
returnString = v.Remove(0, 12);
returnString = returnString.Remove(returnString.Length - 11, 11);
}
}
return returnString;
}
public static Microsoft.Xna.Framework.Rectangle parseRectFromJson(string s)
{
s = s.Replace('{', ' ');
s = s.Replace('}', ' ');
s = s.Replace('^', ' ');
s = s.Replace(':', ' ');
string[] parsed = s.Split(' ');
foreach (var v in parsed)
{
//Log.AsyncY(v);
}
return new Microsoft.Xna.Framework.Rectangle(Convert.ToInt32(parsed[2]), Convert.ToInt32(parsed[4]), Convert.ToInt32(parsed[6]), Convert.ToInt32(parsed[8]));
}
/// <summary>
/// Remove all objects that there are a copy of this thing?
/// </summary>
/// <param name="c"></param>
public void removeObjectWithCopy(CoreObject c)
{
foreach(var v in StardustCore.ModCore.SerializationManager.trackedObjectList)
{
if(c.TileLocation==v.TileLocation && c.thisLocation == v.thisLocation)
{
StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(v);
}
}
}
}
}