Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Objects/Furniture/TableTileComponent.cs

291 lines
12 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
using PyTK.CustomElementHandler;
using Revitalize.Framework.Objects.InformationFiles.Furniture;
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using Revitalize.Framework.Utilities.Serialization;
using StardewValley;
namespace Revitalize.Framework.Objects.Furniture
{
public class TableTileComponent : FurnitureTileComponent
{
public TableInformation furnitureInfo;
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public bool CanPlaceItemsHere
{
get
{
return this.furnitureInfo.canPlaceItemsHere;
}
}
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public enum PickUpState
{
RemoveContainer,
DoNothing,
}
public TableTileComponent() : base()
{
}
public TableTileComponent(CustomObjectData PyTKData,BasicItemInformation Info, TableInformation FurnitureInfo) : base(PyTKData,Info)
{
this.furnitureInfo = FurnitureInfo;
}
public TableTileComponent(CustomObjectData PyTKData,BasicItemInformation Info, Vector2 TileLocation, TableInformation FurnitureInfo) : base(PyTKData,Info, TileLocation)
{
this.furnitureInfo = FurnitureInfo;
}
/// <summary>
/// Forcefully clears the held object without much fuss.
/// </summary>
public void clearHeldObject()
{
if (this.heldObject.Value != null)
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{
if (Game1.player.isInventoryFull() == false)
{
Game1.player.addItemToInventoryBool(this.heldObject.Value, false);
this.heldObject.Value = null;
return;
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}
else
{
Game1.createItemDebris(this.heldObject.Value, Vector2.Zero, 0);
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}
}
}
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/// <summary>
/// Picks up the held item from this tile.
/// </summary>
/// <param name="justChecking"></param>
/// <returns></returns>
public PickUpState pickUpItem(bool justChecking = true)
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{
if (this.heldObject.Value == null && Game1.player.ActiveObject != null)
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{
if (justChecking == false)
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{
this.heldObject.Value = (StardewValley.Object)Game1.player.ActiveObject.getOne();
Game1.player.reduceActiveItemByOne();
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}
return PickUpState.DoNothing;
}
else if (this.heldObject.Value != null)
{
if (justChecking == false)
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{
if (Game1.player.isInventoryFull() == false)
{
Game1.player.addItemToInventoryBool(this.heldObject.Value, false);
this.heldObject.Value = null;
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}
else
{
Game1.createItemDebris(this.heldObject.Value, Vector2.Zero, 0);
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}
}
return PickUpState.DoNothing;
}
else if (this.heldObject.Value == null && Game1.player.ActiveObject == null)
{
return PickUpState.RemoveContainer;
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}
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return PickUpState.DoNothing;
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}
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public override bool performObjectDropInAction(Item dropInItem, bool probe, Farmer who)
{
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return false; //this.pickUpItem()==PickUpState.DoNothing;
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//return base.performObjectDropInAction(dropInItem, probe, who);
}
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public override bool performDropDownAction(Farmer who)
{
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return base.performDropDownAction(who);
}
//Checks for any sort of interaction IF and only IF there is a held object on this tile.
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
{
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MouseState mState = Mouse.GetState();
KeyboardState keyboardState = Game1.GetKeyboardState();
if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || !keyboardState.IsKeyDown(Keys.RightShift)))
{
return this.rightClicked(who);
}
if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift)))
return this.shiftRightClicked(who);
//return base.checkForAction(who, justCheckingForActivity);
if (justCheckingForActivity)
return true;
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this.pickUpItem(false);
return true;
//return this.clicked(who);
//return false;
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}
public override bool performToolAction(Tool t, GameLocation location)
{
return base.performToolAction(t, location);
}
public override bool performUseAction(GameLocation location)
{
return base.performUseAction(location);
}
/// <summary>
/// Gets called when there is no actively held item on the tile.
/// </summary>
/// <param name="who"></param>
/// <returns></returns>
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public override bool clicked(Farmer who)
{
if (this.pickUpItem() == PickUpState.DoNothing) return false;
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return base.clicked(who);
}
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public override bool shiftRightClicked(Farmer who)
{
return base.shiftRightClicked(who);
}
public override Item getOne()
{
TableTileComponent component = new TableTileComponent(this.data,this.info.Copy(), (TableInformation)this.furnitureInfo);
component.containerObject = this.containerObject;
component.offsetKey = this.offsetKey;
return component;
}
public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
{
//instead of using this.offsetkey.x use get additional save data function and store offset key there
Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"]));
TableTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID<TableTileComponent>(additionalSaveData["GUID"]);
if (self == null)
{
return null;
}
if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"]))
{
//Get new container
TableMultiTiledObject obj = (TableMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID<TableMultiTiledObject>(additionalSaveData["ParentGUID"]);
self.containerObject = obj;
obj.addComponent(offsetKey, self);
//Revitalize.ModCore.log("ADD IN AN OBJECT!!!!");
Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj);
}
else
{
self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]];
Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self);
//Revitalize.ModCore.log("READD AN OBJECT!!!!");
}
return (ICustomObject)self;
}
public override Dictionary<string, string> getAdditionalSaveData()
{
Dictionary<string, string> saveData = base.getAdditionalSaveData();
Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this);
return saveData;
}
/// <summary>What happens when the object is drawn at a tile location.</summary>
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
{
/*
if (this.info.ignoreBoundingBox == true)
{
x *= -1;
y *= -1;
}
*/
if (this.info == null)
{
Revitalize.ModCore.log("info is null");
if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC");
}
if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
//The actual planter box being drawn.
if (this.animationManager == null)
{
if (this.animationManager.getExtendedTexture() == null)
ModCore.ModMonitor.Log("Tex Extended is null???");
spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f));
// Log.AsyncG("ANIMATION IS NULL?!?!?!?!");
}
else
{
//Log.AsyncC("Animation Manager is working!");
float addedDepth = 0;
if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up)
{
addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y));
if (this.info.ignoreBoundingBox) addedDepth += 1.5f;
}
else if (this.info.ignoreBoundingBox)
{
addedDepth += 1.0f;
}
this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f);
try
{
this.animationManager.tickAnimation();
// Log.AsyncC("Tick animation");
}
catch (Exception err)
{
ModCore.ModMonitor.Log(err.ToString());
}
if (this.heldObject.Value != null) SpriteBatchUtilities.Draw(spriteBatch, this, this.heldObject.Value, alpha, addedDepth);
}
// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
}
}
}