Stardew_Valley_Mods/GeneralMods/MapEvents/Framework/Events/DialogueDisplayEvent.cs

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C#
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using EventSystem.Framework.FunctionEvents;
using EventSystem.Framework.Information;
using Microsoft.Xna.Framework;
using StardewValley;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EventSystem.Framework.Events
{
public class DialogueDisplayEvent :MapEvent
{
string dialogue;
public DialogueDisplayEvent(string Name, GameLocation Location, Vector2 Position, MouseButtonEvents MouseEvents,MouseEntryLeaveEvent EntryLeave, string Dialogue) : base(Name, Location, Position)
{
this.name = Name;
this.location = Location;
this.tilePosition = Position;
this.mouseButtonEvents = MouseEvents;
this.doesInteractionNeedToRun = true;
this.dialogue = Dialogue;
this.mouseEntryLeaveEvents = EntryLeave;
}
public override bool OnLeftClick()
{
if (base.OnLeftClick() == false) return false;
if (this.location.isObjectAt((int)this.tilePosition.X*Game1.tileSize, (int)this.tilePosition.Y*Game1.tileSize)) return false;
Game1.activeClickableMenu = new StardewValley.Menus.DialogueBox(this.dialogue);
return true;
}
/// <summary>
/// Used to update the event and check for interaction.
/// </summary>
public override void update()
{
this.clickEvent();
//Needed for updating.
this.OnMouseEnter();
this.OnMouseLeave();
}
}
}