Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Configs/FurnitureConfig.cs

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1.3 KiB
C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Revitalize.Framework.Configs
{
/// <summary>
/// Deals with config settings for furniture.
/// </summary>
public class FurnitureConfig
{
/// <summary>
/// How many draw frames should happen between rotating a furniture piece.
/// </summary>
public int furnitureFrameRotationDelay;
/// <summary>
/// Constructor.
/// </summary>
public FurnitureConfig()
{
this.furnitureFrameRotationDelay = 20;
}
/// <summary>
/// Initializes the config for furniture.
/// </summary>
/// <returns></returns>
public static FurnitureConfig InitializeConfig()
{
if (File.Exists(Path.Combine(ModCore.ModHelper.DirectoryPath, "Configs", "FurnitureConfig.json")))
return ModCore.ModHelper.Data.ReadJsonFile<FurnitureConfig>(Path.Combine("Configs", "FurnitureConfig.json"));
else
{
FurnitureConfig Config = new FurnitureConfig();
ModCore.ModHelper.Data.WriteJsonFile<FurnitureConfig>(Path.Combine("Configs", "FurnitureConfig.json"), Config);
return Config;
}
}
}
}