Stardew_Valley_Mods/GeneralMods/Revitalize/ModCore.cs

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C#
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using Microsoft.Xna.Framework;
using PyTK.Types;
using PyTK.Extensions;
using Revitalize.Framework.Objects;
using StardewModdingAPI;
using StardewValley;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Revitalize.Framework.Graphics;
using Revitalize.Framework.Graphics.Animations;
using Revitalize.Framework.Environment;
using System.IO;
using Revitalize.Framework.Crafting;
using StardewValley.Objects;
using Revitalize.Framework.Illuminate;
using Revitalize.Framework.Player;
namespace Revitalize
{
/*
* Todo:
* -Multiple Lights On Object
* -Illumination Colors
* Furniture:
* -rugs
* -tables
* -lamps
* -chairs
* -dressers/other storage containers
* -fun interactables
* -More crafting tables
* -Machines
* !=Energy
* -Furnace
* -Seed Maker
* -Stone Quarry
* -Materials
* -Tin/Bronze/Alluminum/Silver?Platinum/Etc
* -Crafting Menu
* -Item Grab Menu (Extendable)
* -Gift Boxes
* Magic!
* -Alchemy Bags
* -Transmutation
* -Effect Crystals
* -Spell books
* -Potions!
* -Magic Meter
* Festivals
* -Firework festival?
* Stargazing???
* -Moon Phases+DarkerNight
* Bigger/Better Museum?
* More Crops?
* More Food?
*
* Equippables!
* -accessories that provide buffs/regen/friendship
*
* Music???
* -IDK maybe add in instruments???
*
* More buildings????
*
* More Animals???
*
* Readable Books?
*
* Custom NPCs for shops???
*
* Frisbee Minigame?
*
* HorseRace Minigame/Betting?
*
* Locations:
* -Small Island Home?
*
* More crops
*/
public class ModCore : Mod
{
public static IModHelper ModHelper;
public static IMonitor ModMonitor;
public static Dictionary<string, CustomObject> customObjects;
public static PlayerInfo playerInfo;
public override void Entry(IModHelper helper)
{
ModHelper = helper;
ModMonitor = Monitor;
createDirectories();
initailizeComponents();
ModHelper.Events.GameLoop.SaveLoaded += GameLoop_SaveLoaded;
ModHelper.Events.GameLoop.TimeChanged += GameLoop_TimeChanged;
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ModHelper.Events.GameLoop.UpdateTicked += GameLoop_UpdateTicked;
playerInfo = new PlayerInfo();
}
private void createDirectories()
{
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Configs"));
}
private void initailizeComponents()
{
DarkerNight.InitializeConfig();
}
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private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e)
{
DarkerNight.SetDarkerColor();
playerInfo.update();
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}
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e)
{
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DarkerNight.CalculateDarkerNightColor();
}
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
{
MultiTiledComponent obj = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest","YAY FUN!","Omegasis.Revitalize.MultiTiledComponent",Color.White,-300,0,false,100,Vector2.Zero,true,true,"Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet,Color.White,0,true,typeof(MultiTiledComponent),null,new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet),new Animation(new Rectangle(0,0,16,16))),Color.Red,true,null,null));
MultiTiledComponent obj2 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest2", "SomeFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet), new Animation(new Rectangle(0, 16, 16, 16))), Color.Red,false,null,null));
MultiTiledComponent obj3 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red,false,null,null));
obj.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj);
MultiTiledObject bigObject= new MultiTiledObject(new BasicItemInformation("MultiTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.BigTiledTest", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledObject), null, new AnimationManager(), Color.White,false,null,null));
bigObject.addComponent(new Vector2(0, 0), obj);
bigObject.addComponent(new Vector2(1, 0), obj2);
bigObject.addComponent(new Vector2(2, 0), obj3);
Recipe pie = new Recipe(new Dictionary<Item, int>()
{
[bigObject] = 1
},new KeyValuePair<Item, int>(new Furniture(3,Vector2.Zero),1));
new InventoryItem(bigObject, 100,1).addToNPCShop("Gus");
Game1.player.addItemToInventory(bigObject);
if (pie.PlayerCanCraft())
{
//pie.craft();
}
}
public static void log(object message)
{
ModMonitor.Log(message.ToString());
}
}
}