60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Omegasis.NightOwl.Framework
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{
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public class NightOwlAPI
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{
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/// <summary>
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/// Adds an event that triggers after the player has been warped to their pre-collapse position.
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/// </summary>
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/// <param name="ID">The id of the event.</param>
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/// <param name="Action">The code that triggers.</param>
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public void addPostWarpEvent(string ID,Func<bool> Action)
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{
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NightOwl.PostWarpCharacter.Add(ID, Action);
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}
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/// <summary>
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/// Removes an event that triggers when the player has been warped to their pre-collapse position.
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/// </summary>
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/// <param name="ID"></param>
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public void removePostWarpEvent(string ID)
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{
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if (NightOwl.PostWarpCharacter.ContainsKey(ID))
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{
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NightOwl.PostWarpCharacter.Remove(ID);
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}
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}
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/// <summary>
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/// Adds an event that triggers when the player has stayed up all night until 6:00 A.M.
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/// </summary>
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/// <param name="ID">The id of the event.</param>
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/// <param name="Action">The code that triggers.</param>
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public void addPlayerUpLateEvent(string ID, Func<bool> Action)
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{
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NightOwl.OnPlayerStayingUpLate.Add(ID, Action);
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}
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/// <summary>
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/// Removes an event that triggers when the player has stayed up all night.
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/// </summary>
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/// <param name="ID"></param>
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public void removePlayerUpLateEvent(string ID)
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{
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if (NightOwl.OnPlayerStayingUpLate.ContainsKey(ID))
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{
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NightOwl.OnPlayerStayingUpLate.Remove(ID);
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}
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}
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}
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}
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