2017-08-23 08:45:30 +08:00
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Locations;
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using StardewValley.Menus;
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using StardewValley.Objects;
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2017-09-12 09:35:31 +08:00
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using StardustCore.Animations;
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2017-08-23 08:45:30 +08:00
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using System;
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using System.Collections.Generic;
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using System.Xml.Serialization;
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2017-09-05 19:13:42 +08:00
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namespace StardustCore
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2017-08-23 08:45:30 +08:00
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{
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/// <summary>
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2017-09-05 19:13:42 +08:00
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/// Extends StardewValley.Object. Might be broken and just mainly uses a ton of junk code. Just extend off of this.
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2017-08-23 08:45:30 +08:00
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/// </summary>
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///
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public class CoreObject : StardewValley.Object
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{
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public new int price;
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public int Decoration_type;
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public int rotations;
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public int currentRotation;
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public int sourceIndexOffset;
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protected Vector2 drawPosition;
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public Rectangle sourceRect;
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public Rectangle defaultSourceRect;
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public Rectangle defaultBoundingBox;
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public string description;
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[XmlIgnore]
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public Texture2D TextureSheet;
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public new bool flipped;
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[XmlIgnore]
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public bool flaggedForPickUp;
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public bool lightGlowAdded;
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public string texturePath;
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public List<Item> inventory;
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public int inventoryMaxSize;
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public bool itemReadyForHarvest;
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public bool lightsOn;
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public GameLocation thisLocation;
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public Color lightColor;
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public string thisType;
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public bool removable;
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public string locationsName;
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public Color drawColor;
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public bool useXML;
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2017-09-12 09:35:31 +08:00
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public AnimationManager animationManager;
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2017-08-23 08:45:30 +08:00
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public override string Name
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{
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get
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{
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return this.name;
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}
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}
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public virtual void InitializeBasics(int InvMaxSize, Vector2 tile)
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{
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this.inventory = new List<Item>();
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this.inventoryMaxSize = InvMaxSize;
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this.tileLocation = tile;
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lightsOn = false;
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lightColor = Color.Black;
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thisType = this.GetType().ToString();
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}
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public CoreObject()
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{
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this.updateDrawPosition();
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}
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public CoreObject(bool f)
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{
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//does nothng
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}
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public CoreObject(int which, Vector2 Tile, int InventoryMaxSize)
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{
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InitializeBasics(InventoryMaxSize, Tile);
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if (TextureSheet == null)
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{
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TextureSheet = Game1.content.Load<Texture2D>("TileSheets\\furniture");
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texturePath = "TileSheets\\furniture";
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}
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Dictionary<int, string> dictionary = Game1.content.Load<Dictionary<int, string>>("Data\\Furniture");
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string[] array = dictionary[which].Split(new char[]
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{
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'/'
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});
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this.name = array[0];
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this.Decoration_type = this.getTypeNumberFromName(array[1]);
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this.description = "Can be placed inside your house.";
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this.defaultSourceRect = new Rectangle(which * 16 % TextureSheet.Width, which * 16 / TextureSheet.Width * 16, 1, 1);
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if (array[2].Equals("-1"))
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{
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this.sourceRect = this.getDefaultSourceRectForType(which, this.Decoration_type);
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this.defaultSourceRect = this.sourceRect;
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}
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else
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{
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this.defaultSourceRect.Width = Convert.ToInt32(array[2].Split(new char[]
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{
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' '
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})[0]);
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this.defaultSourceRect.Height = Convert.ToInt32(array[2].Split(new char[]
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{
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' '
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})[1]);
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this.sourceRect = new Rectangle(which * 16 % TextureSheet.Width, which * 16 / TextureSheet.Width * 16, this.defaultSourceRect.Width * 16, this.defaultSourceRect.Height * 16);
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this.defaultSourceRect = this.sourceRect;
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}
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this.defaultBoundingBox = new Rectangle((int)this.tileLocation.X, (int)this.tileLocation.Y, 1, 1);
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if (array[3].Equals("-1"))
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{
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this.boundingBox = this.getDefaultBoundingBoxForType(this.Decoration_type);
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this.defaultBoundingBox = this.boundingBox;
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}
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else
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{
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this.defaultBoundingBox.Width = Convert.ToInt32(array[3].Split(new char[]
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{
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' '
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})[0]);
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this.defaultBoundingBox.Height = Convert.ToInt32(array[3].Split(new char[]
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{
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' '
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})[1]);
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this.boundingBox = new Rectangle((int)this.tileLocation.X * Game1.tileSize, (int)this.tileLocation.Y * Game1.tileSize, this.defaultBoundingBox.Width * Game1.tileSize, this.defaultBoundingBox.Height * Game1.tileSize);
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this.defaultBoundingBox = this.boundingBox;
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}
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this.updateDrawPosition();
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this.rotations = Convert.ToInt32(array[4]);
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this.price = Convert.ToInt32(array[5]);
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this.parentSheetIndex = which;
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}
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public override string getDescription()
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{
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return this.description;
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}
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public override bool performDropDownAction(StardewValley.Farmer who)
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{
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this.resetOnPlayerEntry((who == null) ? Game1.currentLocation : who.currentLocation);
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return false;
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}
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public override void hoverAction()
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{
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base.hoverAction();
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if (!Game1.player.isInventoryFull())
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{
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Game1.mouseCursor = 2;
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}
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}
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public override bool checkForAction(StardewValley.Farmer who, bool justCheckingForActivity = false)
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{
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var mState = Microsoft.Xna.Framework.Input.Mouse.GetState();
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if (mState.RightButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
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{
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// Game1.showRedMessage("YOOO");
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//do some stuff when the right button is down
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// rotate();
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if (this.heldObject != null)
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{
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// Game1.player.addItemByMenuIfNecessary(this.heldObject);
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// this.heldObject = null;
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}
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else
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{
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// this.heldObject = Game1.player.ActiveObject;
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// Game1.player.removeItemFromInventory(heldObject);
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}
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//this.minutesUntilReady = 30;
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// Log.AsyncC("placed item!");
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}
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else
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{
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//Game1.showRedMessage("CRY");
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}
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if (justCheckingForActivity)
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{
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return true;
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}
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return this.clicked(who);
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}
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//DONT USE THIS BASE IT IS TERRIBLE
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/*
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public override bool clicked(StardewValley.Farmer who)
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{
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// Game1.showRedMessage("THIS IS CLICKED!!!");
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Game1.haltAfterCheck = false;
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if (this.heldObject != null)
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{
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this.spillInventoryEverywhere();
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return false;
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}
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if (this.heldObject == null && (who.ActiveObject == null || !(who.ActiveObject is CoreObject)))
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{
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if (Game1.player.currentLocation is FarmHouse)
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{
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// Game1.showRedMessage("Why2?");
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// this.spillInventoryEverywhere();
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if (this.heldObject != null) Util.addItemToInventoryElseDrop(this.heldObject.getOne());
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this.heldObject = new CoreObject(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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// Util.addItemToInventoryElseDrop(this.heldObject.getOne());
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this.heldObject = null;
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this.flaggedForPickUp = true;
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thisLocation = null;
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return true;
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}
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else
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{
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// return true;
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this.flaggedForPickUp = true;
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if (this is TV)
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{
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// this.heldObject = new TV(parentSheetIndex, Vector2.Zero);
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}
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else
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{
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// Util.addItemToInventoryElseDrop(this.heldObject);
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var obj = new CoreObject(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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// Util.addItemToInventoryElseDrop(obj);
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// this.spillInventoryEverywhere();
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if (this.heldObject != null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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this.heldObject = null;
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Game1.playSound("coin");
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thisLocation = null;
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return true;
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}
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}
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}
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if (this.heldObject != null && who.addItemToInventoryBool(this.heldObject, false))
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{
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// Game1.showRedMessage("Why3?");
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// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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// this.spillInventoryEverywhere();
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var obj = new CoreObject(parentSheetIndex, Vector2.Zero, this.inventoryMaxSize);
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// Util.addItemToInventoryElseDrop(obj);
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if (this.heldObject != null) this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
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this.heldObject = null;
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Game1.playSound("coin");
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thisLocation = null;
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return true;
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}
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return false;
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}
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*/
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public virtual bool RightClicked(StardewValley.Farmer who)
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{
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// StardewModdingAPI.Log.AsyncC(lightColor);
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// Game1.activeClickableMenu = new Revitalize.Menus.LightCustomizer(this);
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// Game1.showRedMessage("THIS IS CLICKED!!!");
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//var mState = Microsoft.Xna.Framework.Input.Mouse.GetState();
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/*
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Game1.haltAfterCheck = false;
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if (this.Decoration_type == 11 && who.ActiveObject != null && who.ActiveObject != null && this.heldObject == null)
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{
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// Game1.showRedMessage("Why1?");
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return false;
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}
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if (this.heldObject == null && (who.ActiveObject == null || !(who.ActiveObject is Light)))
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{
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if (Game1.player.currentLocation is FarmHouse)
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{
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//
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Game1.player.addItemByMenuIfNecessary(this);
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removeLights(this.thisLocation);
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this.lightsOn = false;
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Game1.playSound("coin");
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// this.flaggedForPickUp = true;
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return true;
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}
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else
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{
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// return true;
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// this.heldObject = new Light(parentSheetIndex, Vector2.Zero, this.lightColor, this.inventoryMaxSize);
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Game1.player.addItemByMenuIfNecessary(this);
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removeLights(this.thisLocation);
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this.lightsOn = false;
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Game1.playSound("coin");
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return true;
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}
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}
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if (this.heldObject != null && who.addItemToInventoryBool(this.heldObject, false))
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{
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// Game1.showRedMessage("Why3?");
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// if(this.heldObject!=null) Game1.player.addItemByMenuIfNecessary((Item)this.heldObject);
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Util.addItemToInventoryElseDrop(this);
|
|
|
|
|
this.heldObject.performRemoveAction(this.tileLocation, who.currentLocation);
|
|
|
|
|
this.heldObject = null;
|
|
|
|
|
Game1.playSound("coin");
|
|
|
|
|
removeLights(this.thisLocation);
|
|
|
|
|
this.lightsOn = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void DayUpdate(GameLocation location)
|
|
|
|
|
{
|
|
|
|
|
base.DayUpdate(location);
|
|
|
|
|
this.lightGlowAdded = false;
|
|
|
|
|
if (!Game1.isDarkOut() || (Game1.newDay && !Game1.isRaining))
|
|
|
|
|
{
|
|
|
|
|
this.removeLights(location);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
this.addLights(location);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual void resetOnPlayerEntry(GameLocation environment)
|
|
|
|
|
{
|
|
|
|
|
this.removeLights(environment);
|
|
|
|
|
if (Game1.isDarkOut())
|
|
|
|
|
{
|
|
|
|
|
this.addLights(environment);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override bool performObjectDropInAction(StardewValley.Object dropIn, bool probe, StardewValley.Farmer who)
|
|
|
|
|
{
|
|
|
|
|
// Log.AsyncG("HEY!");
|
|
|
|
|
if ((this.Decoration_type == 11 || this.Decoration_type == 5) && this.heldObject == null && !dropIn.bigCraftable && (!(dropIn is CoreObject) || ((dropIn as CoreObject).getTilesWide() == 1 && (dropIn as CoreObject).getTilesHigh() == 1)))
|
|
|
|
|
{
|
|
|
|
|
this.heldObject = (StardewValley.Object)dropIn.getOne();
|
|
|
|
|
this.heldObject.tileLocation = this.tileLocation;
|
|
|
|
|
this.heldObject.boundingBox.X = this.boundingBox.X;
|
|
|
|
|
this.heldObject.boundingBox.Y = this.boundingBox.Y;
|
|
|
|
|
// Log.AsyncO(getDefaultBoundingBoxForType((dropIn as CoreObject).Decoration_type));
|
|
|
|
|
this.heldObject.performDropDownAction(who);
|
|
|
|
|
if (!probe)
|
|
|
|
|
{
|
|
|
|
|
Game1.playSound("woodyStep");
|
|
|
|
|
// Log.AsyncC("HUH?");
|
|
|
|
|
if (who != null)
|
|
|
|
|
{
|
|
|
|
|
who.reduceActiveItemByOne();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual void addLights(GameLocation environment)
|
|
|
|
|
{
|
|
|
|
|
if (this.Decoration_type == 7)
|
|
|
|
|
{
|
|
|
|
|
if (this.sourceIndexOffset == 0)
|
|
|
|
|
{
|
|
|
|
|
this.sourceRect = this.defaultSourceRect;
|
|
|
|
|
this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width;
|
|
|
|
|
}
|
|
|
|
|
this.sourceIndexOffset = 1;
|
|
|
|
|
if (this.lightSource == null)
|
|
|
|
|
{
|
|
|
|
|
Utility.removeLightSource((int)(this.tileLocation.X * 2000f + this.tileLocation.Y));
|
|
|
|
|
this.lightSource = new LightSource(4, new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y - Game1.tileSize)), 2f, lightColor, (int)(this.tileLocation.X * 2000f + this.tileLocation.Y));
|
|
|
|
|
Game1.currentLightSources.Add(this.lightSource);
|
|
|
|
|
// Log.AsyncG("LIGHT SOURCE ADDED FFFFFFF");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (this.Decoration_type == 13)
|
|
|
|
|
{
|
|
|
|
|
if (this.sourceIndexOffset == 0)
|
|
|
|
|
{
|
|
|
|
|
this.sourceRect = this.defaultSourceRect;
|
|
|
|
|
this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width;
|
|
|
|
|
}
|
|
|
|
|
this.sourceIndexOffset = 1;
|
|
|
|
|
if (this.lightGlowAdded)
|
|
|
|
|
{
|
|
|
|
|
environment.lightGlows.Remove(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize)));
|
|
|
|
|
this.lightGlowAdded = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if (this.sourceIndexOffset == 0)
|
|
|
|
|
{
|
|
|
|
|
this.sourceRect = this.defaultSourceRect;
|
|
|
|
|
this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width;
|
|
|
|
|
}
|
|
|
|
|
this.sourceIndexOffset = 1;
|
|
|
|
|
if (this.lightSource == null)
|
|
|
|
|
{
|
|
|
|
|
Utility.removeLightSource((int)(this.tileLocation.X * 2000f + this.tileLocation.Y));
|
|
|
|
|
this.lightSource = new LightSource(4, new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y - Game1.tileSize)), 2f, lightColor, (int)(this.tileLocation.X * 2000f + this.tileLocation.Y));
|
|
|
|
|
Game1.currentLightSources.Add(this.lightSource);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public virtual void addLights(GameLocation environment, Color c)
|
|
|
|
|
{
|
|
|
|
|
if (this.Decoration_type == 7)
|
|
|
|
|
{
|
|
|
|
|
if (this.sourceIndexOffset == 0)
|
|
|
|
|
{
|
|
|
|
|
this.sourceRect = this.defaultSourceRect;
|
|
|
|
|
this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width;
|
|
|
|
|
}
|
|
|
|
|
this.sourceIndexOffset = 1;
|
|
|
|
|
if (this.lightSource == null)
|
|
|
|
|
{
|
|
|
|
|
Utility.removeLightSource((int)(this.tileLocation.X * 2000f + this.tileLocation.Y));
|
|
|
|
|
this.lightSource = new LightSource(4, new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y - Game1.tileSize)), 2f, c, (int)(this.tileLocation.X * 2000f + this.tileLocation.Y));
|
|
|
|
|
// this.lightSource.lightTexture = Game1.content.Load<Texture2D>("LooseSprites\\Lighting\\BlueLight");
|
|
|
|
|
Game1.currentLightSources.Add(this.lightSource);
|
|
|
|
|
// Log.AsyncG("LIGHT SOURCE ADDED FFFFFFF");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (this.Decoration_type == 13)
|
|
|
|
|
{
|
|
|
|
|
if (this.sourceIndexOffset == 0)
|
|
|
|
|
{
|
|
|
|
|
this.sourceRect = this.defaultSourceRect;
|
|
|
|
|
this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width;
|
|
|
|
|
}
|
|
|
|
|
this.sourceIndexOffset = 1;
|
|
|
|
|
if (this.lightGlowAdded)
|
|
|
|
|
{
|
|
|
|
|
environment.lightGlows.Remove(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize)));
|
|
|
|
|
this.lightGlowAdded = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if (this.sourceIndexOffset == 0)
|
|
|
|
|
{
|
|
|
|
|
this.sourceRect = this.defaultSourceRect;
|
|
|
|
|
this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width;
|
|
|
|
|
}
|
|
|
|
|
this.sourceIndexOffset = 1;
|
|
|
|
|
if (this.lightSource == null)
|
|
|
|
|
{
|
|
|
|
|
Utility.removeLightSource((int)(this.tileLocation.X * 2000f + this.tileLocation.Y));
|
|
|
|
|
this.lightSource = new LightSource(4, new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y - Game1.tileSize)), 2f, c, (int)(this.tileLocation.X * 2000f + this.tileLocation.Y));
|
|
|
|
|
Game1.currentLightSources.Add(this.lightSource);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void removeLights(GameLocation environment)
|
|
|
|
|
{
|
|
|
|
|
if (this.Decoration_type == 7)
|
|
|
|
|
{
|
|
|
|
|
if (this.sourceIndexOffset == 1)
|
|
|
|
|
{
|
|
|
|
|
this.sourceRect = this.defaultSourceRect;
|
|
|
|
|
}
|
|
|
|
|
this.sourceIndexOffset = 0;
|
|
|
|
|
Utility.removeLightSource((int)(this.tileLocation.X * 2000f + this.tileLocation.Y));
|
|
|
|
|
this.lightSource = null;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (this.Decoration_type == 13)
|
|
|
|
|
{
|
|
|
|
|
if (this.sourceIndexOffset == 1)
|
|
|
|
|
{
|
|
|
|
|
this.sourceRect = this.defaultSourceRect;
|
|
|
|
|
}
|
|
|
|
|
this.sourceIndexOffset = 0;
|
|
|
|
|
if (Game1.isRaining)
|
|
|
|
|
{
|
|
|
|
|
this.sourceRect = this.defaultSourceRect;
|
|
|
|
|
this.sourceRect.X = this.sourceRect.X + this.sourceRect.Width;
|
|
|
|
|
this.sourceIndexOffset = 1;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (!this.lightGlowAdded && !environment.lightGlows.Contains(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize))))
|
|
|
|
|
{
|
|
|
|
|
environment.lightGlows.Add(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize)));
|
|
|
|
|
}
|
|
|
|
|
this.lightGlowAdded = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this.sourceIndexOffset == 1)
|
|
|
|
|
{
|
|
|
|
|
this.sourceRect = this.defaultSourceRect;
|
|
|
|
|
}
|
|
|
|
|
this.sourceIndexOffset = 0;
|
|
|
|
|
Utility.removeLightSource((int)(this.tileLocation.X * 2000f + this.tileLocation.Y));
|
|
|
|
|
this.lightSource = null;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override bool minutesElapsed(int minutes, GameLocation environment)
|
|
|
|
|
{
|
|
|
|
|
// Log.Info("minutes passed in"+minutes);
|
|
|
|
|
// Log.Info("minues remaining" + this.minutesUntilReady);
|
|
|
|
|
this.minutesUntilReady = (this.minutesUntilReady - minutes);
|
|
|
|
|
if (Game1.isDarkOut())
|
|
|
|
|
{
|
|
|
|
|
// this.addLights(environment,this.lightColor);
|
|
|
|
|
this.addLights(environment);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
this.removeLights(environment);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (minutesUntilReady == 0)
|
|
|
|
|
{
|
|
|
|
|
// Log.AsyncC(this.name + "Is ready!");
|
|
|
|
|
// Log.AsyncC(Game1.player.getStandingPosition());
|
|
|
|
|
// Vector2 v2 = new Vector2(this.tileLocation.X * Game1.tileSize, this.tileLocation.Y * Game1.tileSize);
|
|
|
|
|
//Game1.createItemDebris((Item)this.heldObject, v2, Game1.player.getDirection());
|
|
|
|
|
// minutesUntilReady = 30;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void performRemoveAction(Vector2 tileLocation, GameLocation environment)
|
|
|
|
|
{
|
|
|
|
|
this.removeLights(environment);
|
|
|
|
|
if (this.Decoration_type == 13 && this.lightGlowAdded)
|
|
|
|
|
{
|
|
|
|
|
environment.lightGlows.Remove(new Vector2((float)(this.boundingBox.X + Game1.tileSize / 2), (float)(this.boundingBox.Y + Game1.tileSize)));
|
|
|
|
|
this.lightGlowAdded = false;
|
|
|
|
|
}
|
|
|
|
|
this.spillInventoryEverywhere();
|
|
|
|
|
base.performRemoveAction(tileLocation, environment);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual void rotate()
|
|
|
|
|
{
|
|
|
|
|
if (this.rotations < 2)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
int num = (this.rotations == 4) ? 1 : 2;
|
|
|
|
|
this.currentRotation += num;
|
|
|
|
|
this.currentRotation %= 4;
|
|
|
|
|
this.flipped = false;
|
|
|
|
|
Point point = default(Point);
|
|
|
|
|
int num2 = this.Decoration_type;
|
|
|
|
|
switch (num2)
|
|
|
|
|
{
|
|
|
|
|
case 2:
|
|
|
|
|
point.Y = 1;
|
|
|
|
|
point.X = -1;
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
point.X = -1;
|
|
|
|
|
point.Y = 1;
|
|
|
|
|
break;
|
|
|
|
|
case 4:
|
|
|
|
|
break;
|
|
|
|
|
case 5:
|
|
|
|
|
point.Y = 0;
|
|
|
|
|
point.X = -1;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
if (num2 == 12)
|
|
|
|
|
{
|
|
|
|
|
point.X = 0;
|
|
|
|
|
point.Y = 0;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
bool flag = this.Decoration_type == 5 || this.Decoration_type == 12 || this.parentSheetIndex == 724 || this.parentSheetIndex == 727;
|
|
|
|
|
bool flag2 = this.defaultBoundingBox.Width != this.defaultBoundingBox.Height;
|
|
|
|
|
if (flag && this.currentRotation == 2)
|
|
|
|
|
{
|
|
|
|
|
this.currentRotation = 1;
|
|
|
|
|
}
|
|
|
|
|
if (flag2)
|
|
|
|
|
{
|
|
|
|
|
int height = this.boundingBox.Height;
|
|
|
|
|
switch (this.currentRotation)
|
|
|
|
|
{
|
|
|
|
|
case 0:
|
|
|
|
|
case 2:
|
|
|
|
|
this.boundingBox.Height = this.defaultBoundingBox.Height;
|
|
|
|
|
this.boundingBox.Width = this.defaultBoundingBox.Width;
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
case 3:
|
|
|
|
|
this.boundingBox.Height = this.boundingBox.Width + point.X * Game1.tileSize;
|
|
|
|
|
this.boundingBox.Width = height + point.Y * Game1.tileSize;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Point point2 = default(Point);
|
|
|
|
|
int num3 = this.Decoration_type;
|
|
|
|
|
if (num3 == 12)
|
|
|
|
|
{
|
|
|
|
|
point2.X = 1;
|
|
|
|
|
point2.Y = -1;
|
|
|
|
|
}
|
|
|
|
|
if (flag2)
|
|
|
|
|
{
|
|
|
|
|
switch (this.currentRotation)
|
|
|
|
|
{
|
|
|
|
|
case 0:
|
|
|
|
|
this.sourceRect = this.defaultSourceRect;
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
this.sourceRect = new Rectangle(this.defaultSourceRect.X + this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Height - 16 + point.Y * 16 + point2.X * 16, this.defaultSourceRect.Width + 16 + point.X * 16 + point2.Y * 16);
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
this.sourceRect = new Rectangle(this.defaultSourceRect.X + this.defaultSourceRect.Width + this.defaultSourceRect.Height - 16 + point.Y * 16 + point2.X * 16, this.defaultSourceRect.Y, this.defaultSourceRect.Width, this.defaultSourceRect.Height);
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
this.sourceRect = new Rectangle(this.defaultSourceRect.X + this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Height - 16 + point.Y * 16 + point2.X * 16, this.defaultSourceRect.Width + 16 + point.X * 16 + point2.Y * 16);
|
|
|
|
|
this.flipped = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
this.flipped = (this.currentRotation == 3);
|
|
|
|
|
if (this.rotations == 2)
|
|
|
|
|
{
|
|
|
|
|
this.sourceRect = new Rectangle(this.defaultSourceRect.X + ((this.currentRotation == 2) ? 1 : 0) * this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Width, this.defaultSourceRect.Height);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
this.sourceRect = new Rectangle(this.defaultSourceRect.X + ((this.currentRotation == 3) ? 1 : this.currentRotation) * this.defaultSourceRect.Width, this.defaultSourceRect.Y, this.defaultSourceRect.Width, this.defaultSourceRect.Height);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (flag && this.currentRotation == 1)
|
|
|
|
|
{
|
|
|
|
|
this.currentRotation = 2;
|
|
|
|
|
}
|
|
|
|
|
this.updateDrawPosition();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual bool isGroundFurniture()
|
|
|
|
|
{
|
|
|
|
|
return this.Decoration_type != 13 && this.Decoration_type != 6 && this.Decoration_type != 13;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override bool canBeGivenAsGift()
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
|
|
|
|
|
{
|
|
|
|
|
if ((l is FarmHouse))
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < this.boundingBox.Width / Game1.tileSize; i++)
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < this.boundingBox.Height / Game1.tileSize; j++)
|
|
|
|
|
{
|
|
|
|
|
Vector2 vector = tile * (float)Game1.tileSize + new Vector2((float)i, (float)j) * (float)Game1.tileSize;
|
|
|
|
|
vector.X += (float)(Game1.tileSize / 2);
|
|
|
|
|
vector.Y += (float)(Game1.tileSize / 2);
|
|
|
|
|
foreach (KeyValuePair<Vector2, StardewValley.Object> something in l.objects)
|
|
|
|
|
{
|
|
|
|
|
StardewValley.Object obj = something.Value;
|
|
|
|
|
if ((obj.GetType()).ToString().Contains("CoreObject"))
|
|
|
|
|
{
|
|
|
|
|
CoreObject current = (CoreObject)obj;
|
|
|
|
|
if (current.Decoration_type == 11 && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y) && current.heldObject == null && this.getTilesWide() == 1)
|
|
|
|
|
{
|
|
|
|
|
bool result = true;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
if ((current.Decoration_type != 12 || this.Decoration_type == 12) && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y))
|
|
|
|
|
{
|
|
|
|
|
bool result = false;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return Util.canBePlacedHere(this, l, tile);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Game1.showRedMessage("NOT FARMHOUSE");
|
|
|
|
|
for (int i = 0; i < this.boundingBox.Width / Game1.tileSize; i++)
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < this.boundingBox.Height / Game1.tileSize; j++)
|
|
|
|
|
{
|
|
|
|
|
Vector2 vector = tile * (float)Game1.tileSize + new Vector2((float)i, (float)j) * (float)Game1.tileSize;
|
|
|
|
|
vector.X += (float)(Game1.tileSize / 2);
|
|
|
|
|
vector.Y += (float)(Game1.tileSize / 2);
|
|
|
|
|
/*
|
|
|
|
|
foreach (CoreObject current in (l as FarmHouse).CoreObject)
|
|
|
|
|
{
|
|
|
|
|
if (current.Decoration_type == 11 && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y) && current.heldObject == null && this.getTilesWide() == 1)
|
|
|
|
|
{
|
|
|
|
|
bool result = true;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
if ((current.Decoration_type != 12 || this.Decoration_type == 12) && current.getBoundingBox(current.tileLocation).Contains((int)vector.X, (int)vector.Y))
|
|
|
|
|
{
|
|
|
|
|
bool result = false;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return Util.canBePlacedHere(this, l, tile);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
public virtual void updateDrawPosition()
|
|
|
|
|
{
|
|
|
|
|
this.drawPosition = new Vector2((float)this.boundingBox.X, (float)(this.boundingBox.Y - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height)));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual int getTilesWide()
|
|
|
|
|
{
|
|
|
|
|
return this.boundingBox.Width / Game1.tileSize;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual int getTilesHigh()
|
|
|
|
|
{
|
|
|
|
|
return this.boundingBox.Height / Game1.tileSize;
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
public override bool placementAction(GameLocation location, int x, int y, StardewValley.Farmer who = null)
|
|
|
|
|
{
|
|
|
|
|
// Log.AsyncC(x);
|
|
|
|
|
// Log.AsyncM(y);
|
|
|
|
|
|
|
|
|
|
if (location is FarmHouse)
|
|
|
|
|
{
|
|
|
|
|
Point point = new Point(x / Game1.tileSize, y / Game1.tileSize);
|
|
|
|
|
List<Rectangle> walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel);
|
|
|
|
|
this.tileLocation = new Vector2((float)point.X, (float)point.Y);
|
|
|
|
|
bool flag = false;
|
|
|
|
|
if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.parentSheetIndex == 1293)
|
|
|
|
|
{
|
|
|
|
|
int num = (this.parentSheetIndex == 1293) ? 3 : 0;
|
|
|
|
|
bool flag2 = false;
|
|
|
|
|
foreach (Rectangle current in walls)
|
|
|
|
|
{
|
|
|
|
|
if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num))
|
|
|
|
|
{
|
|
|
|
|
flag2 = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!flag2)
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Must be placed on wall");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
flag = true;
|
|
|
|
|
}
|
|
|
|
|
for (int i = point.X; i < point.X + this.getTilesWide(); i++)
|
|
|
|
|
{
|
|
|
|
|
for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++)
|
|
|
|
|
{
|
|
|
|
|
if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null)
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Furniture can't be placed here");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!flag && Utility.pointInRectangles(walls, i, j))
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Can't place on wall");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (location.getTileIndexAt(i, j, "Buildings") != -1)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.boundingBox = new Rectangle(x, y, this.boundingBox.Width, this.boundingBox.Height);
|
|
|
|
|
foreach (KeyValuePair<Vector2, StardewValley.Object> c in location.objects)
|
|
|
|
|
{
|
|
|
|
|
StardewValley.Object ehh = c.Value;
|
|
|
|
|
if (((ehh.GetType()).ToString()).Contains("CoreObject"))
|
|
|
|
|
{
|
|
|
|
|
CoreObject current2 = (CoreObject)ehh;
|
|
|
|
|
if (current2.Decoration_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox))
|
|
|
|
|
{
|
|
|
|
|
current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who);
|
|
|
|
|
bool result = true;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
foreach (StardewValley.Farmer current3 in location.getStardewValley.Farmers())
|
|
|
|
|
{
|
|
|
|
|
if (current3.GetBoundingBox().Intersects(this.boundingBox))
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Can't place on top of a person.");
|
|
|
|
|
bool result = false;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.updateDrawPosition();
|
|
|
|
|
// Log.AsyncO(this.boundingBox);
|
|
|
|
|
// Log.AsyncO(x);
|
|
|
|
|
// Log.AsyncY(y);
|
|
|
|
|
for (int i = 0; i <= this.boundingBox.X / Game1.tileSize; i++)
|
|
|
|
|
{
|
|
|
|
|
base.placementAction(location, x + 1, y, who);
|
|
|
|
|
}
|
|
|
|
|
for (int i = 0; i <= this.boundingBox.Y / Game1.tileSize; i++)
|
|
|
|
|
{
|
|
|
|
|
base.placementAction(location, x, y + 1, who);
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Point point = new Point(x / Game1.tileSize, y / Game1.tileSize);
|
|
|
|
|
// List<Rectangle> walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel);
|
|
|
|
|
this.tileLocation = new Vector2((float)point.X, (float)point.Y);
|
|
|
|
|
bool flag = false;
|
|
|
|
|
if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.parentSheetIndex == 1293)
|
|
|
|
|
{
|
|
|
|
|
int num = (this.parentSheetIndex == 1293) ? 3 : 0;
|
|
|
|
|
bool flag2 = false;
|
|
|
|
|
/*
|
|
|
|
|
foreach (Rectangle current in walls)
|
|
|
|
|
{
|
|
|
|
|
if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num))
|
|
|
|
|
{
|
|
|
|
|
flag2 = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!flag2)
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Must be placed on wall");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
flag = true;
|
|
|
|
|
}
|
|
|
|
|
for (int i = point.X; i < point.X + this.getTilesWide(); i++)
|
|
|
|
|
{
|
|
|
|
|
for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++)
|
|
|
|
|
{
|
|
|
|
|
if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null)
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Furniture can't be placed here");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
if (!flag && Utility.pointInRectangles(walls, i, j))
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Can't place on wall");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (location.getTileIndexAt(i, j, "Buildings") != -1)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.boundingBox = new Rectangle(x, y, this.boundingBox.Width, this.boundingBox.Height);
|
|
|
|
|
/*
|
|
|
|
|
foreach (Furniture current2 in (location as FarmHouse).furniture)
|
|
|
|
|
{
|
|
|
|
|
if (current2.furniture_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox))
|
|
|
|
|
{
|
|
|
|
|
current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who);
|
|
|
|
|
bool result = true;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
foreach (StardewValley.Farmer current3 in location.getStardewValley.Farmers())
|
|
|
|
|
{
|
|
|
|
|
if (current3.GetBoundingBox().Intersects(this.boundingBox))
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Can't place on top of a person.");
|
|
|
|
|
bool result = false;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.updateDrawPosition();
|
|
|
|
|
thisLocation = Game1.player.currentLocation;
|
|
|
|
|
return base.placementAction(location, x, y, who);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
public override bool placementAction(GameLocation location, int x, int y, StardewValley.Farmer who = null)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (location is FarmHouse)
|
|
|
|
|
{
|
|
|
|
|
Point point = new Point(x / Game1.tileSize, y / Game1.tileSize);
|
|
|
|
|
List<Rectangle> walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel);
|
|
|
|
|
this.tileLocation = new Vector2((float)point.X, (float)point.Y);
|
|
|
|
|
bool flag = false;
|
|
|
|
|
if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.parentSheetIndex == 1293)
|
|
|
|
|
{
|
|
|
|
|
int num = (this.parentSheetIndex == 1293) ? 3 : 0;
|
|
|
|
|
bool flag2 = false;
|
|
|
|
|
foreach (Rectangle current in walls)
|
|
|
|
|
{
|
|
|
|
|
if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num))
|
|
|
|
|
{
|
|
|
|
|
flag2 = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!flag2)
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Must be placed on wall");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
flag = true;
|
|
|
|
|
}
|
|
|
|
|
for (int i = point.X; i < point.X + this.getTilesWide(); i++)
|
|
|
|
|
{
|
|
|
|
|
for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++)
|
|
|
|
|
{
|
|
|
|
|
if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null)
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Furniture can't be placed here");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (!flag && Utility.pointInRectangles(walls, i, j))
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Can't place on wall");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (location.getTileIndexAt(i, j, "Buildings") != -1)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.boundingBox = new Rectangle(x / Game1.tileSize, y / Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height);
|
|
|
|
|
foreach (KeyValuePair<Vector2, StardewValley.Object> c in location.objects)
|
|
|
|
|
{
|
|
|
|
|
StardewValley.Object ehh = c.Value;
|
|
|
|
|
if (((ehh.GetType()).ToString()).Contains("Spawner"))
|
|
|
|
|
{
|
|
|
|
|
CoreObject current2 = (CoreObject)ehh;
|
|
|
|
|
if (current2.Decoration_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox))
|
|
|
|
|
{
|
|
|
|
|
current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who);
|
|
|
|
|
bool result = true;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
foreach (StardewValley.Farmer current3 in location.getFarmers())
|
|
|
|
|
{
|
|
|
|
|
if (current3.GetBoundingBox().Intersects(this.boundingBox))
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Can't place on top of a person.");
|
|
|
|
|
bool result = false;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.updateDrawPosition();
|
|
|
|
|
// Log.AsyncO(this.boundingBox);
|
|
|
|
|
// Log.AsyncO(x);
|
|
|
|
|
// Log.AsyncY(y);
|
|
|
|
|
for (int i = 0; i <= this.boundingBox.X / Game1.tileSize; i++)
|
|
|
|
|
{
|
|
|
|
|
base.placementAction(location, x + 1, y, who);
|
|
|
|
|
}
|
|
|
|
|
for (int i = 0; i <= this.boundingBox.Y / Game1.tileSize; i++)
|
|
|
|
|
{
|
|
|
|
|
base.placementAction(location, x, y + 1, who);
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Point point = new Point(x / Game1.tileSize, y / Game1.tileSize);
|
|
|
|
|
// List<Rectangle> walls = FarmHouse.getWalls((location as FarmHouse).upgradeLevel);
|
|
|
|
|
this.tileLocation = new Vector2((float)point.X, (float)point.Y);
|
|
|
|
|
bool flag = false;
|
|
|
|
|
if (this.Decoration_type == 6 || this.Decoration_type == 13 || this.parentSheetIndex == 1293)
|
|
|
|
|
{
|
|
|
|
|
int num = (this.parentSheetIndex == 1293) ? 3 : 0;
|
|
|
|
|
bool flag2 = false;
|
|
|
|
|
/*
|
|
|
|
|
foreach (Rectangle current in walls)
|
|
|
|
|
{
|
|
|
|
|
if ((this.Decoration_type == 6 || this.Decoration_type == 13 || num != 0) && current.Y + num == point.Y && current.Contains(point.X, point.Y - num))
|
|
|
|
|
{
|
|
|
|
|
flag2 = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
if (!flag2)
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Must be placed on wall");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
flag = true;
|
|
|
|
|
}
|
|
|
|
|
for (int i = point.X; i < point.X + this.getTilesWide(); i++)
|
|
|
|
|
{
|
|
|
|
|
for (int j = point.Y; j < point.Y + this.getTilesHigh(); j++)
|
|
|
|
|
{
|
|
|
|
|
if (location.doesTileHaveProperty(i, j, "NoFurniture", "Back") != null)
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Furniture can't be placed here");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
if (!flag && Utility.pointInRectangles(walls, i, j))
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Can't place on wall");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
if (location.getTileIndexAt(i, j, "Buildings") != -1)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.boundingBox = new Rectangle(x / Game1.tileSize, y / Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height);
|
|
|
|
|
/*
|
|
|
|
|
foreach (Furniture current2 in (location as FarmHouse).furniture)
|
|
|
|
|
{
|
|
|
|
|
if (current2.furniture_type == 11 && current2.heldObject == null && current2.getBoundingBox(current2.tileLocation).Intersects(this.boundingBox))
|
|
|
|
|
{
|
|
|
|
|
current2.performObjectDropInAction(this, false, (who == null) ? Game1.player : who);
|
|
|
|
|
bool result = true;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
foreach (StardewValley.Farmer current3 in location.getFarmers())
|
|
|
|
|
{
|
|
|
|
|
if (current3.GetBoundingBox().Intersects(this.boundingBox))
|
|
|
|
|
{
|
|
|
|
|
Game1.showRedMessage("Can't place on top of a person.");
|
|
|
|
|
bool result = false;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
this.updateDrawPosition();
|
|
|
|
|
this.thisLocation = Game1.player.currentLocation;
|
|
|
|
|
return base.placementAction(location, x * Game1.tileSize, y * Game1.tileSize, who);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override bool isPlaceable()
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override Rectangle getBoundingBox(Vector2 tileLocation)
|
|
|
|
|
{
|
|
|
|
|
return this.boundingBox;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Rectangle getDefaultSourceRectForType(int tileIndex, int type)
|
|
|
|
|
{
|
|
|
|
|
int num;
|
|
|
|
|
int num2;
|
|
|
|
|
switch (type)
|
|
|
|
|
{
|
|
|
|
|
case 0:
|
|
|
|
|
num = 1;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 1:
|
|
|
|
|
num = 2;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 2:
|
|
|
|
|
num = 3;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 3:
|
|
|
|
|
num = 2;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 4:
|
|
|
|
|
num = 2;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 5:
|
|
|
|
|
num = 5;
|
|
|
|
|
num2 = 3;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 6:
|
|
|
|
|
num = 2;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 7:
|
|
|
|
|
num = 1;
|
|
|
|
|
num2 = 3;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 8:
|
|
|
|
|
num = 1;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 10:
|
|
|
|
|
num = 2;
|
|
|
|
|
num2 = 3;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 11:
|
|
|
|
|
num = 2;
|
|
|
|
|
num2 = 3;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 12:
|
|
|
|
|
num = 3;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 13:
|
|
|
|
|
num = 1;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
}
|
|
|
|
|
num = 1;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
IL_94:
|
|
|
|
|
return new Rectangle(tileIndex * 16 % TextureSheet.Width, tileIndex * 16 / TextureSheet.Width * 16, num * 16, num2 * 16);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Rectangle getDefaultBoundingBoxForType(int type)
|
|
|
|
|
{
|
|
|
|
|
int num;
|
|
|
|
|
int num2;
|
|
|
|
|
switch (type)
|
|
|
|
|
{
|
|
|
|
|
case 0:
|
|
|
|
|
num = 1;
|
|
|
|
|
num2 = 1;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 1:
|
|
|
|
|
num = 2;
|
|
|
|
|
num2 = 1;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 2:
|
|
|
|
|
num = 3;
|
|
|
|
|
num2 = 1;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 3:
|
|
|
|
|
num = 2;
|
|
|
|
|
num2 = 1;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 4:
|
|
|
|
|
num = 2;
|
|
|
|
|
num2 = 1;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 5:
|
|
|
|
|
num = 5;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 6:
|
|
|
|
|
num = 2;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 7:
|
|
|
|
|
num = 1;
|
|
|
|
|
num2 = 1;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 8:
|
|
|
|
|
num = 1;
|
|
|
|
|
num2 = 1;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 10:
|
|
|
|
|
num = 2;
|
|
|
|
|
num2 = 1;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 11:
|
|
|
|
|
num = 2;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 12:
|
|
|
|
|
num = 3;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
case 13:
|
|
|
|
|
num = 1;
|
|
|
|
|
num2 = 2;
|
|
|
|
|
goto IL_94;
|
|
|
|
|
}
|
|
|
|
|
num = 1;
|
|
|
|
|
num2 = 1;
|
|
|
|
|
IL_94:
|
|
|
|
|
return new Rectangle((int)this.tileLocation.X * Game1.tileSize, (int)this.tileLocation.Y * Game1.tileSize, num * Game1.tileSize, num2 * Game1.tileSize);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private int getTypeNumberFromName(string typeName)
|
|
|
|
|
{
|
|
|
|
|
string key;
|
|
|
|
|
switch (key = typeName.ToLower())
|
|
|
|
|
{
|
|
|
|
|
case "chair":
|
|
|
|
|
return 0;
|
|
|
|
|
case "bench":
|
|
|
|
|
return 1;
|
|
|
|
|
case "couch":
|
|
|
|
|
return 2;
|
|
|
|
|
case "armchair":
|
|
|
|
|
return 3;
|
|
|
|
|
case "dresser":
|
|
|
|
|
return 4;
|
|
|
|
|
case "long table":
|
|
|
|
|
return 5;
|
|
|
|
|
case "painting":
|
|
|
|
|
return 6;
|
|
|
|
|
case "lamp":
|
|
|
|
|
return 7;
|
|
|
|
|
case "decor":
|
|
|
|
|
return 8;
|
|
|
|
|
case "bookcase":
|
|
|
|
|
return 10;
|
|
|
|
|
case "table":
|
|
|
|
|
return 11;
|
|
|
|
|
case "rug":
|
|
|
|
|
return 12;
|
|
|
|
|
case "window":
|
|
|
|
|
return 13;
|
|
|
|
|
}
|
|
|
|
|
return 9;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override int salePrice()
|
|
|
|
|
{
|
|
|
|
|
return this.price;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override int maximumStackSize()
|
|
|
|
|
{
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override int getStack()
|
|
|
|
|
{
|
|
|
|
|
return this.stack;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override int addToStack(int amount)
|
|
|
|
|
{
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private float getScaleSize()
|
|
|
|
|
{
|
|
|
|
|
int num = this.sourceRect.Width / 16;
|
|
|
|
|
int num2 = this.sourceRect.Height / 16;
|
|
|
|
|
if (num >= 5)
|
|
|
|
|
{
|
|
|
|
|
return 0.75f;
|
|
|
|
|
}
|
|
|
|
|
if (num2 >= 3)
|
|
|
|
|
{
|
|
|
|
|
return 1f;
|
|
|
|
|
}
|
|
|
|
|
if (num <= 2)
|
|
|
|
|
{
|
|
|
|
|
return 2f;
|
|
|
|
|
}
|
|
|
|
|
if (num <= 4)
|
|
|
|
|
{
|
|
|
|
|
return 1f;
|
|
|
|
|
}
|
|
|
|
|
return 0.1f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f)
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{
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if (f.ActiveObject.bigCraftable)
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{
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spriteBatch.Draw(Game1.bigCraftableSpriteSheet, objectPosition, new Microsoft.Xna.Framework.Rectangle?(StardewValley.Object.getSourceRectForBigCraftable(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
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return;
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}
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spriteBatch.Draw(Game1.objectSpriteSheet, objectPosition, new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
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if (f.ActiveObject != null && f.ActiveObject.Name.Contains("="))
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{
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spriteBatch.Draw(Game1.objectSpriteSheet, objectPosition + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), (float)Game1.pixelZoom + Math.Abs(Game1.starCropShimmerPause) / 8f, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
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if (Math.Abs(Game1.starCropShimmerPause) <= 0.05f && Game1.random.NextDouble() < 0.97)
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{
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return;
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}
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Game1.starCropShimmerPause += 0.04f;
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if (Game1.starCropShimmerPause >= 0.8f)
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{
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Game1.starCropShimmerPause = -0.8f;
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}
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}
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//base.drawWhenHeld(spriteBatch, objectPosition, f);
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}
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
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{
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spriteBatch.Draw(TextureSheet, location + new Vector2((float)(Game1.tileSize), (float)(Game1.tileSize)), new Rectangle?(this.defaultSourceRect), Color.White * transparency, 0f, new Vector2((float)(this.defaultSourceRect.Width / 2), (float)(this.defaultSourceRect.Height)), 1f * this.getScaleSize() * scaleSize * .5f, SpriteEffects.None, layerDepth);
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}
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f)
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{
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if (x == -1)
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{
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spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, this.drawPosition), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
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}
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else
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{
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spriteBatch.Draw(TextureSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), (float)(y * Game1.tileSize - (this.sourceRect.Height * Game1.pixelZoom - this.boundingBox.Height)))), new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.Decoration_type == 12) ? 0f : ((float)(this.boundingBox.Bottom - 8) / 10000f));
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}
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if (this.heldObject != null)
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{
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if (this.heldObject is CoreObject)
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{
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(this.heldObject as CoreObject).drawAtNonTileSpot(spriteBatch, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - (this.heldObject as CoreObject).sourceRect.Height * Game1.pixelZoom - Game1.tileSize / 4))), (float)(this.boundingBox.Bottom - 7) / 10000f, alpha);
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return;
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}
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spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))) + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * 5 / 6)), new Rectangle?(Game1.shadowTexture.Bounds), Color.White * alpha, 0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, (float)this.boundingBox.Bottom / 10000f);
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spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(this.boundingBox.Center.X - Game1.tileSize / 2), (float)(this.boundingBox.Center.Y - Game1.tileSize * 4 / 3))), new Rectangle?(Game1.currentLocation.getSourceRectForObject(this.heldObject.ParentSheetIndex)), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, (float)(this.boundingBox.Bottom + 1) / 10000f);
|
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|
|
|
}
|
|
|
|
|
}
|
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public virtual void drawAtNonTileSpot(SpriteBatch spriteBatch, Vector2 location, float layerDepth, float alpha = 1f)
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|
|
{
|
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|
spriteBatch.Draw(TextureSheet, location, new Rectangle?(this.sourceRect), Color.White * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, layerDepth);
|
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|
|
|
}
|
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public override Item getOne()
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|
|
{
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|
CoreObject CoreObject = new CoreObject(this.parentSheetIndex, this.tileLocation, this.inventoryMaxSize);
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CoreObject.drawPosition = this.drawPosition;
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CoreObject.defaultBoundingBox = this.defaultBoundingBox;
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CoreObject.boundingBox = this.boundingBox;
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|
CoreObject.currentRotation = this.currentRotation - 1;
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|
CoreObject.rotations = this.rotations;
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|
|
//rotate();
|
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|
|
return CoreObject;
|
|
|
|
|
}
|
|
|
|
|
|
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|
|
public virtual bool isInventoryFull()
|
|
|
|
|
{
|
|
|
|
|
// Log.AsyncC("Count" + inventory.Count);
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|
|
|
// Log.AsyncC("size" + inventoryMaxSize);
|
|
|
|
|
if (inventory.Count >= inventoryMaxSize)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual bool addItemToInventory(Item I)
|
|
|
|
|
{
|
|
|
|
|
if (isInventoryFull() == false)
|
|
|
|
|
{
|
|
|
|
|
inventory.Add(I.getOne());
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual void spillInventoryEverywhere()
|
|
|
|
|
{
|
|
|
|
|
Game1.activeClickableMenu = new StorageContainer(this.inventory, 3, 3);
|
|
|
|
|
this.itemReadyForHarvest = false;
|
|
|
|
|
/*
|
|
|
|
|
Log.AsyncC("DROPPING INVENTORY!");
|
|
|
|
|
|
|
|
|
|
Random random = new Random(inventory.Count);
|
|
|
|
|
int i = random.Next();
|
|
|
|
|
i = i % 4;
|
|
|
|
|
Vector2 v2 = new Vector2(this.tileLocation.X * Game1.tileSize, this.tileLocation.Y * Game1.tileSize);
|
|
|
|
|
foreach (var I in inventory)
|
|
|
|
|
{
|
|
|
|
|
Log.AsyncY(I.Name);
|
|
|
|
|
Log.AsyncO(I.getStack());
|
|
|
|
|
Log.AsyncM(I.Stack);
|
|
|
|
|
Log.AsyncC("Dropping an item!");
|
|
|
|
|
Game1.createItemDebris(I, v2, i);
|
|
|
|
|
}
|
|
|
|
|
inventory.Clear();
|
|
|
|
|
*/
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual bool addItemToInventoryElseDrop(Item I)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if (isInventoryFull() == false)
|
|
|
|
|
{
|
|
|
|
|
foreach (Item C in inventory)
|
|
|
|
|
{
|
|
|
|
|
if (C == null) continue;
|
|
|
|
|
if (I.canStackWith(C) == true)
|
|
|
|
|
{
|
|
|
|
|
C.addToStack(I.Stack);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
inventory.Add(I.getOne());
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
inventory.Add(I.getOne());
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Random random = new Random(inventory.Count);
|
|
|
|
|
int i = random.Next();
|
|
|
|
|
i = i % 4;
|
|
|
|
|
Vector2 v2 = new Vector2(this.tileLocation.X * Game1.tileSize, this.tileLocation.Y * Game1.tileSize);
|
|
|
|
|
Game1.createItemDebris(I.getOne(), v2, i);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual void toggleLights()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if (lightsOn == false)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
// Log.AsyncG("ADD LIGHTS");
|
|
|
|
|
this.Decoration_type = 7;
|
|
|
|
|
this.type = "Lamp";
|
|
|
|
|
|
|
|
|
|
// this.lightSource.lightTexture = Game1.content.Load<Texture2D>("LooseSprites\\Lighting\\Lantern");
|
|
|
|
|
// this.lightSource.position = tileLocation;
|
|
|
|
|
|
|
|
|
|
// this.addLights(thisLocation, lightColor);
|
|
|
|
|
this.addLights(thisLocation, lightColor);
|
|
|
|
|
lightsOn = true;
|
|
|
|
|
}
|
|
|
|
|
if (lightsOn == true)
|
|
|
|
|
{
|
|
|
|
|
this.removeLights(Game1.player.currentLocation);
|
|
|
|
|
lightsOn = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual void resetTexture()
|
|
|
|
|
{
|
|
|
|
|
TextureSheet = Game1.content.Load<Texture2D>(this.texturePath);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override string getCategoryName()
|
|
|
|
|
{
|
|
|
|
|
return "Core Mod Object";
|
|
|
|
|
// return base.getCategoryName();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override Color getCategoryColor()
|
|
|
|
|
{
|
|
|
|
|
return Color.Black;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2017-09-05 19:13:42 +08:00
|
|
|
|
public static void Serialize(Item I)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static Item ParseIntoInventory()
|
|
|
|
|
{
|
|
|
|
|
Item I = new CoreObject(0, Vector2.Zero, 0);
|
|
|
|
|
return I;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void ParseIntoWorld()
|
|
|
|
|
{
|
|
|
|
|
//Item I = new CoreObject(0, Vector2.Zero, 0);
|
|
|
|
|
//return I;
|
|
|
|
|
}
|
|
|
|
|
|
2017-08-23 08:45:30 +08:00
|
|
|
|
}
|
|
|
|
|
}
|