Stardew_Valley_Mods/GeneralMods/ModdedUtilitiesNetworking/Framework/CustomMultiplayer.cs

527 lines
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C#
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using ModdedUtilitiesNetworking.Framework.Clients;
using ModdedUtilitiesNetworking.Framework.Messages;
using ModdedUtilitiesNetworking.Framework.Servers;
using Netcode;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Network;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading.Tasks;
using static ModdedUtilitiesNetworking.Framework.Delegates.DelegateInfo;
namespace ModdedUtilitiesNetworking.Framework
{
public class CustomMultiplayer : StardewValley.Multiplayer
{
public List<long> hasConnectedOnce = new List<long>();
public CustomMultiplayer()
{
this.hasConnectedOnce = new List<long>();
}
/*
public override void writeObjectFull<T>(BinaryWriter writer, NetRoot<T> root, long? peer)
{
try
{
root.CreateConnectionPacket(writer, peer);
}
catch(Exception err)
{
}
}
*/
/*
public override void readObjectDelta<T>(BinaryReader reader, NetRoot<T> root)
{
try
{
root.Read(reader);
}
catch(Exception err)
{
}
}
*/
public override void receiveWorldState(BinaryReader msg)
{
this.readObjectDelta<IWorldState>(msg, Game1.netWorldState);
if (Game1.IsServer)
return;
int num1 = Game1.timeOfDay;
Game1.netWorldState.Value.WriteToGame1();
int num2 = Game1.timeOfDay;
if (num1 == num2 || Game1.currentLocation == null || Game1.newDaySync != null)
return;
Game1.performTenMinuteClockUpdate();
}
public override bool isClientBroadcastType(byte messageType)
{
return true;
}
public override void processIncomingMessage(IncomingMessage msg)
{
if (msg.MessageType <= 19)
{
switch (msg.MessageType)
{
case 0:
NetFarmerRoot netFarmerRoot = this.farmerRoot(msg.Reader.ReadInt64());
this.readObjectDelta<Farmer>(msg.Reader, (NetRoot<Farmer>)netFarmerRoot);
break;
case 2:
this.receivePlayerIntroduction(msg.Reader);
break;
case 3:
this.readActiveLocation(msg, false);
break;
case 4:
int eventId = msg.Reader.ReadInt32();
int tileX = msg.Reader.ReadInt32();
int tileY = msg.Reader.ReadInt32();
if (Game1.CurrentEvent != null)
break;
this.readWarp(msg.Reader, tileX, tileY, (Action)(() =>
{
Farmer farmerActor = (msg.SourceFarmer.NetFields.Root as NetRoot<Farmer>).Clone().Value;
farmerActor.currentLocation = Game1.currentLocation;
farmerActor.completelyStopAnimatingOrDoingAction();
farmerActor.hidden.Value = false;
Event eventById = Game1.currentLocation.findEventById(eventId, farmerActor);
Game1.currentLocation.startEvent(eventById);
farmerActor.Position = Game1.player.Position;
}));
break;
case 6:
GameLocation gameLocation = this.readLocation(msg.Reader);
if (gameLocation == null)
break;
this.readObjectDelta<GameLocation>(msg.Reader, gameLocation.Root);
break;
case 7:
GameLocation location = this.readLocation(msg.Reader);
if (location == null)
break;
location.temporarySprites.AddRange((IEnumerable<TemporaryAnimatedSprite>)this.readSprites(msg.Reader, location));
break;
case 8:
NPC character = this.readNPC(msg.Reader);
GameLocation targetLocation = this.readLocation(msg.Reader);
if (character == null || targetLocation == null)
break;
Game1.warpCharacter(character, targetLocation, BinaryReaderWriterExtensions.ReadVector2(msg.Reader));
break;
case 10:
this.receiveChatMessage(msg.SourceFarmer, BinaryReaderWriterExtensions.ReadEnum<LocalizedContentManager.LanguageCode>(msg.Reader), msg.Reader.ReadString());
break;
case 12:
try
{
this.receiveWorldState(msg.Reader);
}
catch(Exception err)
{
}
break;
case 13:
this.receiveTeamDelta(msg.Reader);
break;
case 14:
this.receiveNewDaySync(msg);
break;
case 15:
string messageKey = msg.Reader.ReadString();
string[] args = new string[(int)msg.Reader.ReadByte()];
for (int index = 0; index < args.Length; ++index)
args[index] = msg.Reader.ReadString();
this.receiveChatInfoMessage(msg.SourceFarmer, messageKey, args);
break;
case 17:
this.receiveFarmerGainExperience(msg);
break;
case 18:
this.parseServerToClientsMessage(msg.Reader.ReadString());
break;
case 19:
this.playerDisconnected(msg.SourceFarmer.UniqueMultiplayerID);
break;
}
}
if (msg.MessageType == 20)
{
ModCore.monitor.Log("CUSTOM FUNCTION???");
}
}
/// <summary>
/// Sends an outgoing message to appropriate players.
/// </summary>
/// <param name="message"></param>
private void sendMessage(OutgoingMessage message)
{
if (Game1.server != null)
{
foreach (long peerId in (IEnumerable<long>)Game1.otherFarmers.Keys)
{
Game1.server.sendMessage(peerId, message);
}
}
if (Game1.client != null)
{
if (Game1.client is CustomLidgrenClient)
{
(Game1.client as CustomLidgrenClient).sendMessage(message);
return;
}
if (Game1.client is CustomGalaxyClient)
{
(Game1.client as CustomGalaxyClient).sendMessage(message);
return;
}
ModCore.monitor.Log("Error sending server message!!!");
}
}
/// <summary>
/// Updates the server.
/// </summary>
public override void UpdateEarly()
{
if (Game1.CurrentEvent == null)
this.removeDisconnectedFarmers();
this.updatePendingConnections();
if (Game1.server != null)
(Game1.server as CustomGameServer).receiveMessages();
else if (Game1.client != null)
Game1.client.receiveMessages();
this.tickFarmerRoots();
this.tickLocationRoots();
}
public void baseProcessMessage(IncomingMessage message)
{
base.processIncomingMessage(message);
}
/// <summary>
/// Creates a net outgoing message that is written specifically to call a void function when sent. USed to specifiy types and specific ways to handle them.
/// </summary>
/// <param name="functionName"></param>
/// <param name="objectParametersType"></param>
/// <param name="data"></param>
/// <param name="source"></param>
/// <returns></returns>
public OutgoingMessage sendOutGoingMessageReturnVoid(string functionName, string objectParametersType, object data, Farmer source,Enums.MessageTypes.messageTypes sendingInfo)
{
byte bite = new byte();
if (sendingInfo == Enums.MessageTypes.messageTypes.SendOneWay) bite = Enums.MessageTypes.SendOneWay;
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToAll) bite = Enums.MessageTypes.SendToAll;
OutgoingMessage message = new OutgoingMessage(bite, source, makeDataArray(functionName, objectParametersType, data));
return message;
}
public OutgoingMessage sendOutGoingMessageReturnVoid(string functionName, Type objectParametersType, object data, Farmer source, Enums.MessageTypes.messageTypes sendingInfo)
{
byte bite=new byte();
if (sendingInfo == Enums.MessageTypes.messageTypes.SendOneWay) bite = Enums.MessageTypes.SendOneWay;
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToAll) bite = Enums.MessageTypes.SendToAll;
OutgoingMessage message = new OutgoingMessage(bite, source, makeDataArray(functionName, objectParametersType.ToString(), data));
return message;
}
public OutgoingMessage sendOutGoingMessageReturnVoid(string functionName, string objectParametersType, object data, Farmer source, Enums.MessageTypes.messageTypes sendingInfo, Farmer recipient)
{
byte bite = new byte();
if (sendingInfo == Enums.MessageTypes.messageTypes.SendOneWay) bite = Enums.MessageTypes.SendOneWay;
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToAll) bite = Enums.MessageTypes.SendToAll;
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToSpecific) bite = Enums.MessageTypes.SendToSpecific;
OutgoingMessage message = new OutgoingMessage(bite, source, makeDataArray(functionName, objectParametersType, data,recipient));
return message;
}
public OutgoingMessage sendOutGoingMessageReturnVoid(string functionName, Type objectParametersType, object data, Farmer source, Enums.MessageTypes.messageTypes sendingInfo, Farmer recipient)
{
byte bite = new byte();
if (sendingInfo == Enums.MessageTypes.messageTypes.SendOneWay) bite = Enums.MessageTypes.SendOneWay;
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToAll) bite = Enums.MessageTypes.SendToAll;
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToSpecific) bite = Enums.MessageTypes.SendToSpecific;
OutgoingMessage message = new OutgoingMessage(bite, source, makeDataArray(functionName, objectParametersType.ToString(), data, recipient));
return message;
}
public object[] makeDataArray(string functionName, string objectParametersType, object data)
{
DataInfo datainfo = new DataInfo(objectParametersType, data);
object[] obj = new object[3]
{
functionName,
typeof(DataInfo).ToString(),
datainfo,
};
return obj;
}
public object[] makeDataArray(string functionName, string objectParametersType, object data, Farmer recipient)
{
DataInfo datainfo = new DataInfo(objectParametersType, data,recipient);
object[] obj = new object[3]
{
functionName,
typeof(DataInfo).ToString(),
datainfo,
};
return obj;
}
public object[] makeDataArray(string functionName, string objectParametersType, object data, long recipient)
{
DataInfo datainfo = new DataInfo(objectParametersType, data, recipient.ToString());
object[] obj = new object[3]
{
functionName,
typeof(DataInfo).ToString(),
datainfo,
};
return obj;
}
/// <summary>
/// Creates all of the necessary parameters for the outgoing message to be sent to the server/client on what to do and how to handle the data sent.
/// This message written will attempt to access a function that doesn't return anything. Essentially null.
/// </summary>
/// <param name="uniqueID"></param>
/// <param name="classType"></param>
/// <param name="data"></param>
public void sendMessage(string uniqueID, Type classType, object data, Enums.MessageTypes.messageTypes sendingInfo, Farmer recipient = null)
{
Farmer f = Game1.player;
if ((sendingInfo == Enums.MessageTypes.messageTypes.SendOneWay || sendingInfo == Enums.MessageTypes.messageTypes.SendToAll))
{
OutgoingMessage message = ModCore.multiplayer.sendOutGoingMessageReturnVoid(uniqueID, classType, data, f, sendingInfo);
ModCore.multiplayer.sendMessage(message);
return;
}
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToSpecific && recipient != null)
{
OutgoingMessage message = ModCore.multiplayer.sendOutGoingMessageReturnVoid(uniqueID, classType, data, f, sendingInfo, recipient);
ModCore.multiplayer.sendMessage(message);
return;
}
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToSpecific && recipient == null)
{
ModCore.monitor.Log("ERROR: Attempted to send a target specific message to a NULL recipient");
return;
}
}
/// <summary>
/// A way to send mod info across the net.
/// </summary>
/// <param name="uniqueID"></param>
/// <param name="classType"></param>
/// <param name="data"></param>
/// <param name="sendingInfo"></param>
/// <param name="recipient"></param>
public void sendMessage(string uniqueID, string classType, object data, Enums.MessageTypes.messageTypes sendingInfo, Farmer recipient=null)
{
Farmer f = Game1.player;
if ((sendingInfo == Enums.MessageTypes.messageTypes.SendOneWay || sendingInfo == Enums.MessageTypes.messageTypes.SendToAll))
{
OutgoingMessage message = ModCore.multiplayer.sendOutGoingMessageReturnVoid(uniqueID, classType, data, f, sendingInfo);
ModCore.multiplayer.sendMessage(message);
return;
}
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToSpecific && recipient!=null)
{
OutgoingMessage message = ModCore.multiplayer.sendOutGoingMessageReturnVoid(uniqueID, classType, data, f, sendingInfo,recipient);
ModCore.multiplayer.sendMessage(message);
return;
}
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToSpecific && recipient == null)
{
ModCore.monitor.Log("ERROR: Attempted to send a target specific message to a NULL recipient");
return;
}
}
/// <summary>
/// Get's the server host farmer.
/// </summary>
/// <returns></returns>
public static Farmer getServerHost()
{
return Game1.serverHost.Value;
}
/// <summary>
/// Get's the farmer in the player one slot also known as player 1.
/// </summary>
/// <returns></returns>
public static Farmer getPlayerOne()
{
try
{
return Game1.getAllFarmers().ElementAt(0);
}
catch(Exception err)
{
return null;
}
}
public override void addPlayer(NetFarmerRoot f)
{
long uniqueMultiplayerId = f.Value.UniqueMultiplayerID;
//Surpresses the first connected chat info message on non modded clients.
if (this.hasConnectedOnce.Contains(uniqueMultiplayerId))
{
base.addPlayer(f);
}
else
{
this.hasConnectedOnce.Add(uniqueMultiplayerId);
}
}
/// <summary>
/// Get's the farmer in the player two slot for the server.
/// </summary>
/// <returns></returns>
public static Farmer getPlayerTwo()
{
try
{
return Game1.getAllFarmers().ElementAt(1);
}
catch(Exception err)
{
return null;
}
}
/// <summary>
/// Get's the farmer in the player three slot for the server.
/// </summary>
/// <returns></returns>
public static Farmer getPlayerThree()
{
try
{
return Game1.getAllFarmers().ElementAt(2);
}
catch (Exception err)
{
return null;
}
}
/// <summary>
/// Get's the farmer in the player four slot for the server.
/// </summary>
/// <returns></returns>
public static Farmer getPlayerFour()
{
try
{
return Game1.getAllFarmers().ElementAt(3);
}
catch (Exception err)
{
return null;
}
}
/// <summary>
/// Gets all farmers that are not the current player.
/// </summary>
/// <returns></returns>
public static List<Farmer> getAllFarmersExceptThisOne()
{
Farmer player = Game1.player;
Farmer player1 = getPlayerOne();
Farmer player2 = getPlayerTwo();
Farmer player3 = getPlayerThree();
Farmer player4 = getPlayerFour();
List<Farmer> otherFarmers=new List<Farmer>();
if (player1 != null)
{
if (player != player1) otherFarmers.Add(player1);
}
if (player2 != null)
{
if (player != player2) otherFarmers.Add(player2);
}
if (player3 != null)
{
if (player != player3) otherFarmers.Add(player3);
}
if (player4 != null)
{
if (player != player4) otherFarmers.Add(player4);
}
return otherFarmers;
}
/// <summary>
/// Gets a farmer from a player index number. Player 1 is 0, player two is one, etc.
/// </summary>
/// <param name="number"></param>
public Farmer getFarmerFromIndex(int number)
{
if (number == 0) return getPlayerOne();
if (number == 1) return getPlayerTwo();
if (number == 2) return getPlayerThree();
if (number == 3) return getPlayerFour();
try
{
Game1.getAllFarmers().ElementAt(number);
}
catch(Exception err)
{
return null;
}
return null;
}
}
}