Stardew_Valley_Mods/GeneralMods/StardustCore/UIUtilities/IClickableMenuExtended.cs

542 lines
44 KiB
C#
Raw Normal View History

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardustCore.UIUtilities
{
public class IClickableMenuExtended : StardewValley.Menus.IClickableMenu
{
public List<StardustCore.UIUtilities.SpriteFonts.Components.TexturedString> texturedStrings;
public List<StardustCore.UIUtilities.MenuComponents.Button> buttons;
public Color dialogueBoxBackgroundColor;
public List<Texture2DExtended> menuTextures;
public bool showRightCloseButton;
public IClickableMenuExtended(): base()
{
}
public IClickableMenuExtended(int x, int y, int width, int height, bool showCloseButton): base(x, y, width, height, showCloseButton)
{
this.showRightCloseButton = showCloseButton;
}
public override void receiveRightClick(int x, int y, bool playSound = true)
{
}
public virtual IClickableMenuExtended clone()
{
return new IClickableMenuExtended(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, this.showRightCloseButton);
}
/// <summary>
/// Draws a dialogue box background with the menu's position and dimentions as the paramaters for size and position.
/// </summary>
public virtual void drawDialogueBoxBackground()
{
if (this.dialogueBoxBackgroundColor == null) this.dialogueBoxBackgroundColor = Color.White;
this.drawDialogueBoxBackground(this.dialogueBoxBackgroundColor);
}
/// <summary>
/// Draws a dialogue box background.
/// </summary>
/// <param name="color"></param>
public virtual void drawDialogueBoxBackground(Color color)
{
this.drawDialogueBoxBackground(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, color);
}
/// <summary>
/// Draws a dialogue box background.
/// </summary>
/// <param name="xPosition"></param>
/// <param name="yPosition"></param>
/// <param name="width"></param>
/// <param name="height"></param>
public virtual void drawDialogueBoxBackground(int xPosition, int yPosition, int width, int height)
{
if (this.dialogueBoxBackgroundColor == null) this.dialogueBoxBackgroundColor = Color.White;
this.drawDialogueBoxBackground(xPosition, yPosition, width, height, false, true, this.dialogueBoxBackgroundColor);
}
/// <summary>
/// Draws a dialogue box backround.
/// </summary>
/// <param name="xPosition"></param>
/// <param name="yPosition"></param>
/// <param name="width"></param>
/// <param name="height"></param>
/// <param name="color"></param>
public virtual void drawDialogueBoxBackground(int xPosition, int yPosition, int width, int height, Color color)
{
this.drawDialogueBoxBackground(xPosition, yPosition, width, height, false, true, color);
}
public virtual void drawOnlyDialogueBoxBackground(int x, int y, int width, int height, Color color, float depth)
{
int height1 = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Height;
int width1 = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Width;
int dialogueX = 0;
int num1 = y > Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Y ? 0 : Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Y;
int num2 = 0;
width = Math.Min(Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Width, width);
Microsoft.Xna.Framework.Rectangle rectangle1 = new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.tileSize, Game1.tileSize);
int addedTileHeightForQuestions = -1;
if (Game1.questionChoices.Count >= 3)
addedTileHeightForQuestions = Game1.questionChoices.Count - 3;
rectangle1.Width = Game1.tileSize;
rectangle1.Height = Game1.tileSize;
rectangle1.X = Game1.tileSize;
rectangle1.Y = Game1.tileSize * 2;
depth += 0.001f;
Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(x+Game1.tileSize/2,y+Game1.tileSize/2,width, height), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color,0f,Vector2.Zero,SpriteEffects.None,depth);
rectangle1.Y = 0;
rectangle1.X = 0;
depth += 0.001f;
//Draw the corners
Game1.spriteBatch.Draw(Game1.menuTexture, new Rectangle((x), (y),rectangle1.Width,rectangle1.Height), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color, 0f, Vector2.Zero, SpriteEffects.None, depth);
rectangle1.X = Game1.tileSize * 3;
depth += 0.001f;
Game1.spriteBatch.Draw(Game1.menuTexture, new Rectangle((x + width), (y),rectangle1.Width,rectangle1.Height), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color, 0f, Vector2.Zero, SpriteEffects.None, depth);
rectangle1.Y = Game1.tileSize * 3;
depth += 0.001f;
Game1.spriteBatch.Draw(Game1.menuTexture, new Rectangle((x + width), (y + height),rectangle1.Width,rectangle1.Height), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color, 0f, Vector2.Zero, SpriteEffects.None, depth);
rectangle1.X = 0;
depth += 0.001f;
Game1.spriteBatch.Draw(Game1.menuTexture, new Rectangle((x), (y + height),rectangle1.Width,rectangle1.Height), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color, 0f, Vector2.Zero, SpriteEffects.None, depth);
rectangle1.X = Game1.tileSize * 2;
rectangle1.Y = 0;
depth += 0.001f;
//top
Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(x+Game1.tileSize, y, width-Game1.tileSize, Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color, 0f, Vector2.Zero, SpriteEffects.None, depth);
rectangle1.Y = 3 * Game1.tileSize;
depth += 0.001f;
//bottom??
Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(Game1.tileSize + x, y + height,width-Game1.tileSize, Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color, 0f, Vector2.Zero, SpriteEffects.None, depth);
rectangle1.Y = Game1.tileSize * 2;
rectangle1.X = 0;
depth += 0.001f;
//left
Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(x, y+Game1.tileSize, Game1.tileSize,height-Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color, 0f, Vector2.Zero, SpriteEffects.None, depth);
rectangle1.X = 3 * Game1.tileSize;
depth += 0.001f;
//right
Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(x + width, y+Game1.tileSize ,Game1.tileSize, height-Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color, 0f, Vector2.Zero, SpriteEffects.None, depth);
}
/// <summary>
/// Draws the dialogue box background. Takes in a color.
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
/// <param name="speaker"></param>
/// <param name="drawOnlyBox"></param>
/// <param name="color"></param>
/// <param name="message"></param>
/// <param name="objectDialogueWithPortrait"></param>
public virtual void drawDialogueBoxBackground(int x, int y, int width, int height, bool speaker, bool drawOnlyBox, Color color, string message = null, bool objectDialogueWithPortrait = false)
{
if (!drawOnlyBox)
return;
int height1 = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Height;
int width1 = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Width;
int dialogueX = 0;
int num1 = y > Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Y ? 0 : Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Y;
int num2 = 0;
width = Math.Min(Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Width, width);
if (!Game1.isQuestion && Game1.currentSpeaker == null && (Game1.currentObjectDialogue.Count > 0 && !drawOnlyBox))
{
width = (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).X + Game1.tileSize * 2;
height = (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y + Game1.tileSize;
x = width1 / 2 - width / 2;
num2 = height > Game1.tileSize * 4 ? -(height - Game1.tileSize * 4) : 0;
}
Microsoft.Xna.Framework.Rectangle rectangle1 = new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.tileSize, Game1.tileSize);
int addedTileHeightForQuestions = -1;
if (Game1.questionChoices.Count >= 3)
addedTileHeightForQuestions = Game1.questionChoices.Count - 3;
if (!drawOnlyBox && Game1.currentObjectDialogue.Count > 0)
{
if ((double)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y >= (double)(height - Game1.tileSize * 2))
{
addedTileHeightForQuestions -= (int)(((double)(height - Game1.tileSize * 2) - (double)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y) / (double)Game1.tileSize) - 1;
}
else
{
height += (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y / 2;
num2 -= (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y / 2;
if ((int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y / 2 > Game1.tileSize)
addedTileHeightForQuestions = 0;
}
}
if (Game1.currentSpeaker != null && Game1.isQuestion && Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue().Substring(0, Game1.currentDialogueCharacterIndex).Contains(Environment.NewLine))
++addedTileHeightForQuestions;
rectangle1.Width = Game1.tileSize;
rectangle1.Height = Game1.tileSize;
rectangle1.X = Game1.tileSize;
rectangle1.Y = Game1.tileSize * 2;
Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(28 + x + dialogueX, 28 + y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2, width - Game1.tileSize, height - Game1.tileSize + addedTileHeightForQuestions * Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.Y = 0;
rectangle1.X = 0;
Game1.spriteBatch.Draw(Game1.menuTexture, new Vector2((float)(x + dialogueX), (float)(y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.X = Game1.tileSize * 3;
Game1.spriteBatch.Draw(Game1.menuTexture, new Vector2((float)(x + width + dialogueX - Game1.tileSize), (float)(y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.Y = Game1.tileSize * 3;
Game1.spriteBatch.Draw(Game1.menuTexture, new Vector2((float)(x + width + dialogueX - Game1.tileSize), (float)(y + height + num1 - Game1.tileSize + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.X = 0;
Game1.spriteBatch.Draw(Game1.menuTexture, new Vector2((float)(x + dialogueX), (float)(y + height + num1 - Game1.tileSize + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.X = Game1.tileSize * 2;
rectangle1.Y = 0;
Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(Game1.tileSize + x + dialogueX, y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2, width - Game1.tileSize * 2, Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.Y = 3 * Game1.tileSize;
Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(Game1.tileSize + x + dialogueX, y + height + num1 - Game1.tileSize + num2, width - Game1.tileSize * 2, Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1),color);
rectangle1.Y = Game1.tileSize * 2;
rectangle1.X = 0;
Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(x + dialogueX, y - Game1.tileSize * addedTileHeightForQuestions + num1 + Game1.tileSize + num2, Game1.tileSize, height - Game1.tileSize * 2 + addedTileHeightForQuestions * Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.X = 3 * Game1.tileSize;
Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(x + width + dialogueX - Game1.tileSize, y - Game1.tileSize * addedTileHeightForQuestions + num1 + Game1.tileSize + num2, Game1.tileSize, height - Game1.tileSize * 2 + addedTileHeightForQuestions * Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
if (objectDialogueWithPortrait && Game1.objectDialoguePortraitPerson != null || speaker && Game1.currentSpeaker != null && (Game1.currentSpeaker.CurrentDialogue.Count > 0 && Game1.currentSpeaker.CurrentDialogue.Peek().showPortrait))
{
Microsoft.Xna.Framework.Rectangle rectangle2 = new Microsoft.Xna.Framework.Rectangle(0, 0, 64, 64);
NPC npc = objectDialogueWithPortrait ? Game1.objectDialoguePortraitPerson : Game1.currentSpeaker;
string s = objectDialogueWithPortrait ? (Game1.objectDialoguePortraitPerson.Name.Equals(Game1.player.spouse) ? "$l" : "$neutral") : npc.CurrentDialogue.Peek().CurrentEmotion;
switch (s)
{
case "$a":
rectangle2 = new Microsoft.Xna.Framework.Rectangle(64, 128, 64, 64);
break;
case "$u":
rectangle2 = new Microsoft.Xna.Framework.Rectangle(64, 64, 64, 64);
break;
case "$s":
rectangle2 = new Microsoft.Xna.Framework.Rectangle(0, 64, 64, 64);
break;
case "$h":
rectangle2 = new Microsoft.Xna.Framework.Rectangle(64, 0, 64, 64);
break;
case "$l":
rectangle2 = new Microsoft.Xna.Framework.Rectangle(0, 128, 64, 64);
break;
default:
rectangle2 = (s == "$k" || s == "$neutral" ? new Microsoft.Xna.Framework.Rectangle(0, 0, 64, 64) : Game1.getSourceRectForStandardTileSheet(npc.Portrait, Convert.ToInt32(npc.CurrentDialogue.Peek().CurrentEmotion.Substring(1)), -1, -1));
break;
}
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
if (npc.Portrait != null)
{
Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(dialogueX + x + Game1.tileSize * 12), (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions - 256 + num1 + Game1.tileSize / 4 - 60 + num2)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(333, 305, 80, 87)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.98f);
Game1.spriteBatch.Draw(npc.Portrait, new Vector2((float)(dialogueX + x + Game1.tileSize * 12 + 32), (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions - 256 + num1 + Game1.tileSize / 4 - 60 + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle2), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.99f);
}
Game1.spriteBatch.End();
Game1.spriteBatch.Begin();
if (Game1.isQuestion)
Game1.spriteBatch.DrawString(Game1.dialogueFont, npc.displayName, new Vector2((float)(Game1.tileSize * 14 + Game1.tileSize / 2) - Game1.dialogueFont.MeasureString(npc.displayName).X / 2f + (float)dialogueX + (float)x, (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions) - Game1.dialogueFont.MeasureString(npc.displayName).Y + (float)num1 + (float)(Game1.tileSize / 3) + (float)num2) + new Vector2(2f, 2f), new Color(150, 150, 150));
Game1.spriteBatch.DrawString(Game1.dialogueFont, npc.Name.Equals("DwarfKing") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3754") : (npc.Name.Equals("Lewis") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3756") : npc.displayName), new Vector2((float)(dialogueX + x + Game1.tileSize * 14 + Game1.tileSize / 2) - Game1.dialogueFont.MeasureString(npc.Name.Equals("Lewis") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3756") : npc.displayName).X / 2f, (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions) - Game1.dialogueFont.MeasureString(npc.Name.Equals("Lewis") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3756") : npc.displayName).Y + (float)num1 + (float)(Game1.tileSize / 3) + (float)(Game1.tileSize / 8) + (float)num2), Game1.textColor);
}
if (drawOnlyBox || Game1.nameSelectUp && (!Game1.messagePause || Game1.currentObjectDialogue == null))
return;
string text = "";
if (Game1.currentSpeaker != null && Game1.currentSpeaker.CurrentDialogue.Count > 0)
{
if (Game1.currentSpeaker.CurrentDialogue.Peek() == null || Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue().Length < Game1.currentDialogueCharacterIndex - 1)
{
Game1.dialogueUp = false;
Game1.currentDialogueCharacterIndex = 0;
Game1.playSound("dialogueCharacterClose");
Game1.player.forceCanMove();
return;
}
text = Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue().Substring(0, Game1.currentDialogueCharacterIndex);
}
else if (message != null)
text = message;
else if (Game1.currentObjectDialogue.Count > 0)
text = Game1.currentObjectDialogue.Peek().Length <= 1 ? "" : Game1.currentObjectDialogue.Peek().Substring(0, Game1.currentDialogueCharacterIndex);
Vector2 position = (double)Game1.dialogueFont.MeasureString(text).X <= (double)(width1 - Game1.tileSize * 4 - dialogueX) ? (Game1.currentSpeaker == null || Game1.currentSpeaker.CurrentDialogue.Count <= 0 ? (message == null ? (!Game1.isQuestion ? new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Count == 0 ? "" : Game1.currentObjectDialogue.Peek()).X / 2f + (float)dialogueX, (float)(y + Game1.pixelZoom + num2)) : new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Count == 0 ? "" : Game1.currentObjectDialogue.Peek()).X / 2f + (float)dialogueX, (float)(height1 - Game1.tileSize * addedTileHeightForQuestions - 4 * Game1.tileSize - (Game1.tileSize / 4 + (Game1.questionChoices.Count - 2) * Game1.tileSize) + num1 + num2))) : new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(text).X / 2f + (float)dialogueX, (float)(y + Game1.tileSize * 3 / 2 + Game1.pixelZoom))) : new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue()).X / 2f + (float)dialogueX, (float)(height1 - Game1.tileSize * addedTileHeightForQuestions - 4 * Game1.tileSize - Game1.tileSize / 4 + num1 + num2))) : new Vector2((float)(Game1.tileSize * 2 + dialogueX), (float)(height1 - Game1.tileSize * addedTileHeightForQuestions - 4 * Game1.tileSize - Game1.tileSize / 4 + num1 + num2));
if (!drawOnlyBox)
{
Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position + new Vector2(3f, 0.0f), Game1.textShadowColor);
Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position + new Vector2(3f, 3f), Game1.textShadowColor);
Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position + new Vector2(0.0f, 3f), Game1.textShadowColor);
Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position, Game1.textColor);
}
if ((double)Game1.dialogueFont.MeasureString(text).Y <= (double)Game1.tileSize)
num1 += Game1.tileSize;
if (Game1.isQuestion && !Game1.dialogueTyping)
{
for (int index = 0; index < Game1.questionChoices.Count; ++index)
{
if (Game1.currentQuestionChoice == index)
{
position.X = (float)(Game1.tileSize * 5 / 4 + dialogueX + x);
position.Y = (float)(height1 - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + (text.Trim().Length > 0 ? Game1.dialogueFont.MeasureString(text).Y : 0.0f) + (float)(Game1.tileSize * 2) + (float)((Game1.tileSize / 2 + Game1.tileSize / 4) * index) - (float)(Game1.tileSize / 4 + (Game1.questionChoices.Count - 2) * Game1.tileSize) + (float)num1 + (float)num2;
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
Game1.spriteBatch.Draw(Game1.objectSpriteSheet, position + new Vector2((float)Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) * 3f, 0.0f), new Microsoft.Xna.Framework.Rectangle?(GameLocation.getSourceRectForObject(26)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
Game1.spriteBatch.End();
Game1.spriteBatch.Begin();
position.X = (float)(Game1.tileSize * 5 / 2 + dialogueX + x);
position.Y = (float)(height1 - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + (text.Trim().Length > 1 ? Game1.dialogueFont.MeasureString(text).Y : 0.0f) + (float)(Game1.tileSize * 3 / 2 + Game1.tileSize / 2) - (float)((Game1.questionChoices.Count - 2) * Game1.tileSize) + (float)((Game1.tileSize / 2 + Game1.tileSize / 4) * index) + (float)num1 + (float)num2;
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.questionChoices[index].responseText, position, Game1.textColor);
}
else
{
position.X = (float)(Game1.tileSize * 2 + dialogueX + x);
position.Y = (float)(height1 - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + (text.Trim().Length > 1 ? Game1.dialogueFont.MeasureString(text).Y : 0.0f) + (float)(Game1.tileSize * 3 / 2 + Game1.tileSize / 2) - (float)((Game1.questionChoices.Count - 2) * Game1.tileSize) + (float)((Game1.tileSize / 2 + Game1.tileSize / 4) * index) + (float)num1 + (float)num2;
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.questionChoices[index].responseText, position, Game1.unselectedOptionColor);
}
}
}
else if (Game1.numberOfSelectedItems != -1 && !Game1.dialogueTyping)
this.drawItemSelectDialogue(x, y, dialogueX, num1 + num2, height1, addedTileHeightForQuestions, text);
if (drawOnlyBox || Game1.dialogueTyping || message != null)
return;
Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x + dialogueX + width - Game1.tileSize * 3 / 2), (float)(y + height + num1 + num2 - Game1.tileSize * 3 / 2) - Game1.dialogueButtonScale), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, Game1.dialogueButtonShrinking || (double)Game1.dialogueButtonScale >= (double)(Game1.tileSize / 8) ? 2 : 3, -1, -1)), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
}
/// <summary>
/// Draws the dialogue box background. Takes in a color.
/// </summary>
/// <param name="texture">A custom menu texture to use.</param>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
/// <param name="speaker"></param>
/// <param name="drawOnlyBox"></param>
/// <param name="color"></param>
/// <param name="message"></param>
/// <param name="objectDialogueWithPortrait"></param>
public virtual void drawDialogueBoxBackground(Texture2DExtended texture,int x, int y, int width, int height, bool speaker, bool drawOnlyBox, Color color, string message = null, bool objectDialogueWithPortrait = false)
{
if (!drawOnlyBox)
return;
int height1 = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Height;
int width1 = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Width;
int dialogueX = 0;
int num1 = y > Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Y ? 0 : Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Y;
int num2 = 0;
width = Math.Min(Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Width, width);
if (!Game1.isQuestion && Game1.currentSpeaker == null && (Game1.currentObjectDialogue.Count > 0 && !drawOnlyBox))
{
width = (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).X + Game1.tileSize * 2;
height = (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y + Game1.tileSize;
x = width1 / 2 - width / 2;
num2 = height > Game1.tileSize * 4 ? -(height - Game1.tileSize * 4) : 0;
}
Microsoft.Xna.Framework.Rectangle rectangle1 = new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.tileSize, Game1.tileSize);
int addedTileHeightForQuestions = -1;
if (Game1.questionChoices.Count >= 3)
addedTileHeightForQuestions = Game1.questionChoices.Count - 3;
if (!drawOnlyBox && Game1.currentObjectDialogue.Count > 0)
{
if ((double)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y >= (double)(height - Game1.tileSize * 2))
{
addedTileHeightForQuestions -= (int)(((double)(height - Game1.tileSize * 2) - (double)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y) / (double)Game1.tileSize) - 1;
}
else
{
height += (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y / 2;
num2 -= (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y / 2;
if ((int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y / 2 > Game1.tileSize)
addedTileHeightForQuestions = 0;
}
}
if (Game1.currentSpeaker != null && Game1.isQuestion && Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue().Substring(0, Game1.currentDialogueCharacterIndex).Contains(Environment.NewLine))
++addedTileHeightForQuestions;
rectangle1.Width = Game1.tileSize;
rectangle1.Height = Game1.tileSize;
rectangle1.X = Game1.tileSize;
rectangle1.Y = Game1.tileSize * 2;
Game1.spriteBatch.Draw(texture.getTexture(), new Microsoft.Xna.Framework.Rectangle(28 + x + dialogueX, 28 + y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2, width - Game1.tileSize, height - Game1.tileSize + addedTileHeightForQuestions * Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.Y = 0;
rectangle1.X = 0;
Game1.spriteBatch.Draw(texture.getTexture(), new Vector2((float)(x + dialogueX), (float)(y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.X = Game1.tileSize * 3;
Game1.spriteBatch.Draw(texture.getTexture(), new Vector2((float)(x + width + dialogueX - Game1.tileSize), (float)(y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.Y = Game1.tileSize * 3;
Game1.spriteBatch.Draw(texture.getTexture(), new Vector2((float)(x + width + dialogueX - Game1.tileSize), (float)(y + height + num1 - Game1.tileSize + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.X = 0;
Game1.spriteBatch.Draw(texture.getTexture(), new Vector2((float)(x + dialogueX), (float)(y + height + num1 - Game1.tileSize + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.X = Game1.tileSize * 2;
rectangle1.Y = 0;
Game1.spriteBatch.Draw(texture.getTexture(), new Microsoft.Xna.Framework.Rectangle(Game1.tileSize + x + dialogueX, y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2, width - Game1.tileSize * 2, Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.Y = 3 * Game1.tileSize;
Game1.spriteBatch.Draw(texture.getTexture(), new Microsoft.Xna.Framework.Rectangle(Game1.tileSize + x + dialogueX, y + height + num1 - Game1.tileSize + num2, width - Game1.tileSize * 2, Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.Y = Game1.tileSize * 2;
rectangle1.X = 0;
Game1.spriteBatch.Draw(texture.getTexture(), new Microsoft.Xna.Framework.Rectangle(x + dialogueX, y - Game1.tileSize * addedTileHeightForQuestions + num1 + Game1.tileSize + num2, Game1.tileSize, height - Game1.tileSize * 2 + addedTileHeightForQuestions * Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
rectangle1.X = 3 * Game1.tileSize;
Game1.spriteBatch.Draw(texture.getTexture(), new Microsoft.Xna.Framework.Rectangle(x + width + dialogueX - Game1.tileSize, y - Game1.tileSize * addedTileHeightForQuestions + num1 + Game1.tileSize + num2, Game1.tileSize, height - Game1.tileSize * 2 + addedTileHeightForQuestions * Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color);
if (objectDialogueWithPortrait && Game1.objectDialoguePortraitPerson != null || speaker && Game1.currentSpeaker != null && (Game1.currentSpeaker.CurrentDialogue.Count > 0 && Game1.currentSpeaker.CurrentDialogue.Peek().showPortrait))
{
Microsoft.Xna.Framework.Rectangle rectangle2 = new Microsoft.Xna.Framework.Rectangle(0, 0, 64, 64);
NPC npc = objectDialogueWithPortrait ? Game1.objectDialoguePortraitPerson : Game1.currentSpeaker;
string s = objectDialogueWithPortrait ? (Game1.objectDialoguePortraitPerson.Name.Equals(Game1.player.spouse) ? "$l" : "$neutral") : npc.CurrentDialogue.Peek().CurrentEmotion;
switch (s)
{
case "$a":
rectangle2 = new Microsoft.Xna.Framework.Rectangle(64, 128, 64, 64);
break;
case "$u":
rectangle2 = new Microsoft.Xna.Framework.Rectangle(64, 64, 64, 64);
break;
case "$s":
rectangle2 = new Microsoft.Xna.Framework.Rectangle(0, 64, 64, 64);
break;
case "$h":
rectangle2 = new Microsoft.Xna.Framework.Rectangle(64, 0, 64, 64);
break;
case "$l":
rectangle2 = new Microsoft.Xna.Framework.Rectangle(0, 128, 64, 64);
break;
default:
rectangle2 = (s == "$k" || s == "$neutral" ? new Microsoft.Xna.Framework.Rectangle(0, 0, 64, 64) : Game1.getSourceRectForStandardTileSheet(npc.Portrait, Convert.ToInt32(npc.CurrentDialogue.Peek().CurrentEmotion.Substring(1)), -1, -1));
break;
}
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
if (npc.Portrait != null)
{
Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(dialogueX + x + Game1.tileSize * 12), (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions - 256 + num1 + Game1.tileSize / 4 - 60 + num2)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(333, 305, 80, 87)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.98f);
Game1.spriteBatch.Draw(npc.Portrait, new Vector2((float)(dialogueX + x + Game1.tileSize * 12 + 32), (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions - 256 + num1 + Game1.tileSize / 4 - 60 + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle2), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.99f);
}
Game1.spriteBatch.End();
Game1.spriteBatch.Begin();
if (Game1.isQuestion)
Game1.spriteBatch.DrawString(Game1.dialogueFont, npc.displayName, new Vector2((float)(Game1.tileSize * 14 + Game1.tileSize / 2) - Game1.dialogueFont.MeasureString(npc.displayName).X / 2f + (float)dialogueX + (float)x, (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions) - Game1.dialogueFont.MeasureString(npc.displayName).Y + (float)num1 + (float)(Game1.tileSize / 3) + (float)num2) + new Vector2(2f, 2f), new Color(150, 150, 150));
Game1.spriteBatch.DrawString(Game1.dialogueFont, npc.Name.Equals("DwarfKing") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3754") : (npc.Name.Equals("Lewis") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3756") : npc.displayName), new Vector2((float)(dialogueX + x + Game1.tileSize * 14 + Game1.tileSize / 2) - Game1.dialogueFont.MeasureString(npc.Name.Equals("Lewis") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3756") : npc.displayName).X / 2f, (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions) - Game1.dialogueFont.MeasureString(npc.Name.Equals("Lewis") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3756") : npc.displayName).Y + (float)num1 + (float)(Game1.tileSize / 3) + (float)(Game1.tileSize / 8) + (float)num2), Game1.textColor);
}
if (drawOnlyBox || Game1.nameSelectUp && (!Game1.messagePause || Game1.currentObjectDialogue == null))
return;
string text = "";
if (Game1.currentSpeaker != null && Game1.currentSpeaker.CurrentDialogue.Count > 0)
{
if (Game1.currentSpeaker.CurrentDialogue.Peek() == null || Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue().Length < Game1.currentDialogueCharacterIndex - 1)
{
Game1.dialogueUp = false;
Game1.currentDialogueCharacterIndex = 0;
Game1.playSound("dialogueCharacterClose");
Game1.player.forceCanMove();
return;
}
text = Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue().Substring(0, Game1.currentDialogueCharacterIndex);
}
else if (message != null)
text = message;
else if (Game1.currentObjectDialogue.Count > 0)
text = Game1.currentObjectDialogue.Peek().Length <= 1 ? "" : Game1.currentObjectDialogue.Peek().Substring(0, Game1.currentDialogueCharacterIndex);
Vector2 position = (double)Game1.dialogueFont.MeasureString(text).X <= (double)(width1 - Game1.tileSize * 4 - dialogueX) ? (Game1.currentSpeaker == null || Game1.currentSpeaker.CurrentDialogue.Count <= 0 ? (message == null ? (!Game1.isQuestion ? new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Count == 0 ? "" : Game1.currentObjectDialogue.Peek()).X / 2f + (float)dialogueX, (float)(y + Game1.pixelZoom + num2)) : new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Count == 0 ? "" : Game1.currentObjectDialogue.Peek()).X / 2f + (float)dialogueX, (float)(height1 - Game1.tileSize * addedTileHeightForQuestions - 4 * Game1.tileSize - (Game1.tileSize / 4 + (Game1.questionChoices.Count - 2) * Game1.tileSize) + num1 + num2))) : new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(text).X / 2f + (float)dialogueX, (float)(y + Game1.tileSize * 3 / 2 + Game1.pixelZoom))) : new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue()).X / 2f + (float)dialogueX, (float)(height1 - Game1.tileSize * addedTileHeightForQuestions - 4 * Game1.tileSize - Game1.tileSize / 4 + num1 + num2))) : new Vector2((float)(Game1.tileSize * 2 + dialogueX), (float)(height1 - Game1.tileSize * addedTileHeightForQuestions - 4 * Game1.tileSize - Game1.tileSize / 4 + num1 + num2));
if (!drawOnlyBox)
{
Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position + new Vector2(3f, 0.0f), Game1.textShadowColor);
Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position + new Vector2(3f, 3f), Game1.textShadowColor);
Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position + new Vector2(0.0f, 3f), Game1.textShadowColor);
Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position, Game1.textColor);
}
if ((double)Game1.dialogueFont.MeasureString(text).Y <= (double)Game1.tileSize)
num1 += Game1.tileSize;
if (Game1.isQuestion && !Game1.dialogueTyping)
{
for (int index = 0; index < Game1.questionChoices.Count; ++index)
{
if (Game1.currentQuestionChoice == index)
{
position.X = (float)(Game1.tileSize * 5 / 4 + dialogueX + x);
position.Y = (float)(height1 - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + (text.Trim().Length > 0 ? Game1.dialogueFont.MeasureString(text).Y : 0.0f) + (float)(Game1.tileSize * 2) + (float)((Game1.tileSize / 2 + Game1.tileSize / 4) * index) - (float)(Game1.tileSize / 4 + (Game1.questionChoices.Count - 2) * Game1.tileSize) + (float)num1 + (float)num2;
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
Game1.spriteBatch.Draw(Game1.objectSpriteSheet, position + new Vector2((float)Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) * 3f, 0.0f), new Microsoft.Xna.Framework.Rectangle?(GameLocation.getSourceRectForObject(26)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
Game1.spriteBatch.End();
Game1.spriteBatch.Begin();
position.X = (float)(Game1.tileSize * 5 / 2 + dialogueX + x);
position.Y = (float)(height1 - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + (text.Trim().Length > 1 ? Game1.dialogueFont.MeasureString(text).Y : 0.0f) + (float)(Game1.tileSize * 3 / 2 + Game1.tileSize / 2) - (float)((Game1.questionChoices.Count - 2) * Game1.tileSize) + (float)((Game1.tileSize / 2 + Game1.tileSize / 4) * index) + (float)num1 + (float)num2;
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.questionChoices[index].responseText, position, Game1.textColor);
}
else
{
position.X = (float)(Game1.tileSize * 2 + dialogueX + x);
position.Y = (float)(height1 - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + (text.Trim().Length > 1 ? Game1.dialogueFont.MeasureString(text).Y : 0.0f) + (float)(Game1.tileSize * 3 / 2 + Game1.tileSize / 2) - (float)((Game1.questionChoices.Count - 2) * Game1.tileSize) + (float)((Game1.tileSize / 2 + Game1.tileSize / 4) * index) + (float)num1 + (float)num2;
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.questionChoices[index].responseText, position, Game1.unselectedOptionColor);
}
}
}
else if (Game1.numberOfSelectedItems != -1 && !Game1.dialogueTyping)
this.drawItemSelectDialogue(x, y, dialogueX, num1 + num2, height1, addedTileHeightForQuestions, text);
if (drawOnlyBox || Game1.dialogueTyping || message != null)
return;
Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x + dialogueX + width - Game1.tileSize * 3 / 2), (float)(y + height + num1 + num2 - Game1.tileSize * 3 / 2) - Game1.dialogueButtonScale), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, Game1.dialogueButtonShrinking || (double)Game1.dialogueButtonScale >= (double)(Game1.tileSize / 8) ? 2 : 3, -1, -1)), color, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
}
/// <summary>
/// Work around drawing function instead of using Game1.drawItemSelectDialogue.
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="dialogueX"></param>
/// <param name="dialogueY"></param>
/// <param name="screenHeight"></param>
/// <param name="addedTileHeightForQuestions"></param>
/// <param name="text"></param>
public virtual void drawItemSelectDialogue(int x, int y, int dialogueX, int dialogueY, int screenHeight, int addedTileHeightForQuestions, string text)
{
string selectedItemsType = Game1.selectedItemsType;
string text1;
if (!(selectedItemsType == "flutePitch") && !(selectedItemsType == "drumTome"))
{
if (selectedItemsType == "jukebox")
text1 = "@ " + Game1.player.songsHeard.ElementAt<string>(Game1.numberOfSelectedItems) + " > ";
else
text1 = "@ " + (object)Game1.numberOfSelectedItems + " > " + (object)(Game1.priceOfSelectedItem * Game1.numberOfSelectedItems) + "g";
}
else
text1 = "@ " + (object)Game1.numberOfSelectedItems + " > ";
if (Game1.currentLocation.Name.Equals("Club"))
text1 = "@ " + (object)Game1.numberOfSelectedItems + " > ";
Game1.spriteBatch.DrawString(Game1.dialogueFont, text1, new Vector2((float)(dialogueX + x + Game1.tileSize), (float)(screenHeight - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + Game1.dialogueFont.MeasureString(text).Y + (float)(Game1.tileSize * 3 / 2 + Game1.tileSize / 8) + (float)dialogueY), Game1.textColor);
}
public override void update(GameTime time)
{
}
}
}