Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Illuminate/FakeLightSource.cs

66 lines
1.9 KiB
C#
Raw Normal View History

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
namespace Revitalize.Framework.Illuminate
{
/// <summary>
/// Deals with recreating light sources in SDV.
/// </summary>
public class FakeLightSource
{
/// <summary>
/// The id for the light. Refers to the type of texture used.
/// </summary>
public int id;
/// <summary>
/// The position offset from the source object this is attached to.
/// </summary>
public Vector2 positionOffset;
/// <summary>
/// The color for the light.
/// </summary>
public Color color;
/// <summary>
/// The radius for the light.
/// </summary>
public float radius;
/// <summary>
/// Empty constructor.
/// </summary>
public FakeLightSource()
{
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="ID">The id for the light source.</param>
/// <param name="Position">The position for the light source.</param>
/// <param name="Color">The color for the light.</param>
/// <param name="Raidus">The radius for the light.</param>
public FakeLightSource(int ID, Vector2 Position, Color Color, float Raidus)
{
this.id = ID;
this.positionOffset = Position;
this.color = Color;
this.radius = Raidus;
}
/// <summary>
/// Gets a copy of the fake light source.
/// </summary>
/// <returns></returns>
public FakeLightSource Copy()
{
return new FakeLightSource(this.id, new Vector2(this.positionOffset.X, this.positionOffset.Y), new Color(this.color.R, this.color.G, this.color.B, this.color.A), this.radius);
}
}
}