Stardew_Valley_Mods/GeneralMods/SimpleSoundManager/Framework/SoundManager.cs

203 lines
7.0 KiB
C#
Raw Normal View History

using System.Collections.Generic;
using Microsoft.Xna.Framework.Audio;
using StardewModdingAPI;
using StardewValley;
namespace SimpleSoundManager.Framework
{
public class SoundManager
{
public Dictionary<string, Sound> sounds;
public Dictionary<string, XACTMusicPair> musicBanks;
public float volume;
public List<Sound> currentlyPlayingSounds = new List<Sound>();
/// <summary>Constructor for this class.</summary>
public SoundManager()
{
this.sounds = new Dictionary<string, Sound>();
this.musicBanks = new Dictionary<string, XACTMusicPair>();
this.currentlyPlayingSounds = new List<Sound>();
this.volume = 1.0f;
}
/// <summary>Constructor for wav files.</summary>
public void loadWavFile(string soundName, string pathToWav)
{
WavSound wav = new WavSound(soundName, pathToWav);
SimpleSoundManagerMod.ModMonitor.Log("Getting sound file:" + soundName);
try
{
this.sounds.Add(soundName, wav);
}
catch { }
}
/// <summary>Constructor for wav files.</summary>
public void loadWavFile(IModHelper helper, string soundName, string relativePath)
{
WavSound wav = new WavSound(helper, soundName, relativePath);
SimpleSoundManagerMod.ModMonitor.Log("Getting sound file:" + soundName);
try
{
this.sounds.Add(soundName, wav);
}
catch
{
//Sound already added so no need to worry?
}
}
/// <summary>Constructor for wav files.</summary>
public void loadWavFile(IModHelper helper, string songName, List<string> pathToWav)
{
WavSound wav = new WavSound(helper, songName, pathToWav);
SimpleSoundManagerMod.ModMonitor.Log("Getting sound file:" + songName);
try
{
this.sounds.Add(songName, wav);
}
catch { }
}
/// <summary>Constructor for XACT files.</summary>
public void loadXACTFile(WaveBank waveBank, ISoundBank soundBank, string songName)
{
XACTSound xactSound = new XACTSound(waveBank, soundBank, songName);
this.sounds.Add(songName, xactSound);
}
/// <summary>Constructor for XACT files based on already added music packs.</summary>
public void loadXACTFile(string pairName, string songName)
{
XACTMusicPair musicPair = this.getMusicPack(pairName);
if (pairName == null)
return;
this.loadXACTFile(musicPair.waveBank, musicPair.soundBank, songName);
}
/// <summary>Creates a music pack pair that holds .xwb and .xsb music files.</summary>
/// <param name="helper">The mod's helper that will handle the path of the files.</param>
/// <param name="pairName">The name of this music pack pair.</param>
/// <param name="wavName">The relative path to the .xwb file</param>
/// <param name="soundName">The relative path to the .xsb file</param>
public void loadXACTMusicBank(IModHelper helper, string pairName, string wavName, string soundName)
{
this.musicBanks.Add(pairName, new XACTMusicPair(helper, wavName, soundName));
}
/// <summary>Gets the music pack pair from the sound pool.</summary>
public XACTMusicPair getMusicPack(string name)
{
foreach (var pack in this.musicBanks)
{
if (name == pack.Key)
return pack.Value;
}
return null;
}
/// <summary>Gets a clone of the loaded sound.</summary>
public Sound getSoundClone(string name)
{
foreach (var sound in this.sounds)
{
if (sound.Key == name)
return sound.Value.clone();
}
return null;
}
/// <summary>Play the sound with the given name.</summary>
public void playSound(string soundName)
{
SimpleSoundManagerMod.ModMonitor.Log("Trying to play sound: " + soundName);
foreach (var sound in this.sounds)
{
if (sound.Key == soundName)
{
SimpleSoundManagerMod.ModMonitor.Log("Time to play sound: " + soundName);
var s = this.getSoundClone(soundName);
s.play(this.volume);
this.currentlyPlayingSounds.Add(s);
break;
}
}
}
/// <summary>Play the sound with the given name and volume.</summary>
public void playSound(string soundName, float volume = 1.0f)
{
SimpleSoundManagerMod.ModMonitor.Log("Trying to play sound: " + soundName);
foreach (var sound in this.sounds)
{
if (sound.Key == soundName)
{
SimpleSoundManagerMod.ModMonitor.Log("Time to play sound: " + soundName);
var s = this.getSoundClone(soundName);
s.play(volume);
this.currentlyPlayingSounds.Add(s);
break;
}
}
}
/// <summary>Stop the sound that is playing.</summary>
public void stopSound(string soundName)
{
List<Sound> removalList = new List<Sound>();
foreach (var sound in this.currentlyPlayingSounds)
{
if (sound.getSoundName() == soundName)
{
sound.stop();
removalList.Add(sound);
}
}
foreach (var v in removalList)
this.currentlyPlayingSounds.Remove(v);
}
/// <summary>Pause the sound with this name?</summary>
public void pauseSound(string soundName)
{
List<Sound> removalList = new List<Sound>();
foreach (var sound in this.currentlyPlayingSounds)
{
if (sound.getSoundName() == soundName)
{
sound.pause();
removalList.Add(sound);
}
}
foreach (var v in removalList)
this.currentlyPlayingSounds.Remove(v);
}
public void swapSounds(string newSong)
{
this.playSound(newSong);
}
public void update()
{
List<Sound> removalList = new List<Sound>();
foreach (Sound song in this.currentlyPlayingSounds)
{
if (song.isStopped())
removalList.Add(song);
}
foreach (var v in removalList)
this.currentlyPlayingSounds.Remove(v);
}
public void stopAllSounds()
{
foreach (var v in this.currentlyPlayingSounds)
v.stop();
}
}
}