Stardew_Valley_Mods/GeneralMods/StardewSymphony/Framework/SongsProcessor/MusicPack.cs

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2.4 KiB
C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Omegasis.StardewSymphony.Framework.SongsProcessor
{
public class MusicPack
{
public MusicPackMetaData musicPackInformation;
public List<Song> listOfAllSongs;
public MusicPack(string Name,string pathToFiles)
{
string extentionInformation = Path.GetExtension(pathToFiles);
if (extentionInformation==".xwb") {
this.musicPackInformation = new MusicPackMetaData(Name,pathToFiles);
}
else
{
this.musicPackInformation = new MusicPackMetaData(Name);
this.getAllWavFileFromDirectory();
}
}
public void getAllWavFileFromDirectory()
{
string[] files = System.IO.Directory.GetFiles(musicPackInformation.fileLocation, "*.wav");
foreach(var s in files)
{
Song song = new Song(Path.GetFileName(musicPackInformation.fileLocation), s, false);
this.listOfAllSongs.Add(song);
}
}
public void playSong(string name)
{
Song song = returnSong(name);
if (song != null)
{
song.play();
}
}
public void stopSong(string name)
{
Song song = returnSong(name);
if (song != null)
{
song.stop();
}
}
public void resumeSong(string name)
{
Song song = returnSong(name);
if (song != null)
{
song.resume();
}
}
public void pauseSong(string name)
{
Song song = returnSong(name);
if (song != null)
{
song.pause();
}
}
public void changeVolume(string name,float amount)
{
Song song = returnSong(name);
if (song != null)
{
song.changeVolume(amount);
}
}
/// <summary>
/// Get's the song from the list.
/// </summary>
/// <param name="Name"></param>
/// <returns></returns>
public Song returnSong(string Name)
{
return listOfAllSongs.Find(item => item.name == Name);
}
}
}