Good evening everyone. At this point I don't even know how I'm creating mods so quickly, but I think I'll strike while the iron is hot. Here is my third release of the day, the Custom Shops Mod Redux!
***Not to be confused with the custom_shop_mod which was it's predecessor and was based around the SMAPI console.
Basically making a custom shop is as simple as following the formatting in the pre-existsing custom_shops in a new text file. (Or by using the super useful Custom Shop Creation Tool)
I recommend that you use the Custom Shop Creation Tool that I created for everyone to create your custom shops. The link is down below. Took me a little bit of time to put together, but it works.
1. Get as many different types of items available for selling. (finished)
2.Create a nice gui interface in Unity for creating custom shops so that modders don't have to deal with my icky formatting rules. The GUI will take care of that for modders. (finished)
3.Make my code compatible with other mods for modders, so that they can call my shop_command_code and be able to open up a shop from text file with just path information, and file names. (This is next)
10.craftables* =*note that there was some....issues adding in craftable objects. They all act like torches when you interact with them. It's kind of hilarious and I don't think I'll change it anytime soon. You can still have objects like the furnace function like normal, by right clicking it with copper. In order to get the smelted copper bar however, you would have to destroy it, as would go for all machines that behave this way. Sorry. On the plus side your scarecrows can be on fire forever.