Stardew_Valley_Mods/GeneralMods/StardustCore/Objects/MultiTileObject.cs

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C#
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
using StardustCore.UIUtilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardustCore.Objects
{
public class MultiTileObject : CoreObject
{
public List<KeyValuePair<Vector2,MultiTileComponent>> objects;
public Color categoryColor;
public String categoryName;
public MultiTileObject(String Name, String Description,Vector2 tile, Texture2DExtended texture, List<KeyValuePair<Vector2, MultiTileComponent>> Objects, Color CategoryColor, String CategoryName) :base(texture,0,tile,0)
{
this.objects = Objects;
this.TextureSheet = texture;
this.texturePath = texture.path;
this.categoryColor = CategoryColor;
this.categoryName = CategoryName;
this.name = Name;
this.displayName = Name;
this.description = Description;
foreach(var v in this.objects)
{
v.Value.containerObject = this;
}
InitializeBasics(0, tile);
}
public MultiTileObject(String Name, String Description, Vector2 tile, Animations.AnimationManager animationManager, List<KeyValuePair<Vector2, MultiTileComponent>> Objects, Color CategoryColor, String CategoryName)
{
this.animationManager = animationManager;
this.objects = Objects;
this.TextureSheet =animationManager.objectTexture;
this.texturePath = animationManager.objectTexture.path;
this.name = Name;
this.displayName = Name;
this.description = Description;
InitializeBasics(0, tile);
}
public void RemoveAllObjects()
{
if (Game1.player.isInventoryFull() == false){
foreach (var v in this.objects)
{
v.Value.performRemoveAction(v.Value.TileLocation, v.Value.objectPart.thisLocation);
}
Game1.player.addItemToInventory(this);
}
return;
}
public override Type getCustomType()
{
return this.GetType();
}
public override string GetSerializationName()
{
return typeof(MultiTileObject).ToString();
}
public override void InitializeBasics(int InvMaxSize, Vector2 tile)
{
base.InitializeBasics(InvMaxSize, tile);
}
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
{
foreach(var pair in this.objects)
{
pair.Value.placementAction(location, x+(int)(pair.Key.X*Game1.tileSize), y+ (int)(pair.Key.Y * Game1.tileSize), who);
}
return true;
}
public override bool clicked(Farmer who)
{
foreach (var pair in this.objects)
{
pair.Value.clicked(who);
}
return true;
}
public override bool RightClicked(Farmer who)
{
foreach (var pair in this.objects)
{
pair.Value.RightClicked(who);
}
return true;
}
/// <summary>
/// Need to fix this for sure!!!
/// </summary>
/// <returns></returns>
public override Item getOne()
{
List<KeyValuePair<Vector2, MultiTileComponent>> items = new List<KeyValuePair<Vector2, MultiTileComponent>>();
foreach (var pair in this.objects)
{
items.Add(new KeyValuePair<Vector2, MultiTileComponent>(pair.Key, (pair.Value.getOne()) as MultiTileComponent));
}
if (this.animationManager != null)
{
return new MultiTileObject(this.name, this.description, this.TileLocation, this.animationManager, items, this.categoryColor, this.categoryName);
//throw new NotImplementedException();
}
else
{
return new MultiTileObject(this.name, this.description, this.TileLocation, this.TextureSheet, items, this.categoryColor, this.categoryName);
}
return null;
}
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
{
foreach(var v in this.objects)
{
if (v.Value.objectPart.thisLocation != null)
{
v.Value.draw(spriteBatch, (int)v.Value.position.X, (int)v.Value.position.Y, alpha);
}
}
//base.draw(spriteBatch, x, y, alpha);
}
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
{
foreach (var v in this.objects)
{
//v.Value.draw(spriteBatch, (int)v.Value.position.X, (int)v.Value.position.Y, layerDepth, alpha);
}
}
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f)
{
if (animationManager == null)
{
spriteBatch.Draw(this.TextureSheet.getTexture(), objectPosition, new Microsoft.Xna.Framework.Rectangle?(GameLocation.getSourceRectForObject(f.ActiveObject.ParentSheetIndex)), Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
}
else
{
spriteBatch.Draw(animationManager.objectTexture.getTexture(), objectPosition, this.animationManager.currentAnimation.sourceRectangle, Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f));
}
//base.drawWhenHeld(spriteBatch, objectPosition, f);
}
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadows)
{
if (animationManager == null) spriteBatch.Draw(this.TextureSheet.getTexture(), location,this.defaultSourceRect, Color.White * transparency, 0f, new Vector2(0,0), scaleSize, SpriteEffects.None, layerDepth);
else
{
spriteBatch.Draw(animationManager.objectTexture.getTexture(), location, animationManager.currentAnimation.sourceRectangle, Color.White * transparency, 0f, new Vector2(0,0), scaleSize, SpriteEffects.None, layerDepth);
//this.modularCrop.drawInMenu(spriteBatch, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), Color.White, 0f,true);
if (Game1.player.CurrentItem != this) animationManager.tickAnimation();
}
}
public override Color getCategoryColor()
{
return this.categoryColor;
}
public override string getCategoryName()
{
return this.name;
}
}
}