85 lines
3.4 KiB
C#
85 lines
3.4 KiB
C#
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using CustomNPCFramework.Framework.Graphics;
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using CustomNPCFramework.Framework.NPCS;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI;
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CustomNPCFramework
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{
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public class Class1 : Mod
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{
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public static IModHelper ModHelper;
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public static IMonitor ModMonitor;
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public static AssetManager assetManager;
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public override void Entry(IModHelper helper)
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{
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ModHelper = this.Helper;
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ModMonitor = this.Monitor;
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assetManager = new AssetManager();
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initializeExamples();
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assetManager.loadAssets();
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StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_LoadChar;
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StardewModdingAPI.Events.LocationEvents.CurrentLocationChanged += LocationEvents_CurrentLocationChanged;
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StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick;
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}
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private void GameEvents_UpdateTick(object sender, EventArgs e)
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{
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if (Game1.player.currentLocation == null) return;
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foreach (var v in Game1.player.currentLocation.characters)
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{
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v.speed = 5;
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v.MovePosition(Game1.currentGameTime, Game1.viewport, Game1.player.currentLocation);
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ModMonitor.Log(v.name);
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}
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}
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private void LocationEvents_CurrentLocationChanged(object sender, StardewModdingAPI.Events.EventArgsCurrentLocationChanged e)
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{
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}
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private void SaveEvents_LoadChar(object sender, EventArgs e)
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{
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string path = Path.Combine(ModHelper.DirectoryPath, "Content", "Graphics", "NPCS", "Characters", "RainMan");
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assetManager.addPathCreateDirectory(new KeyValuePair<string, string>("characters", path));
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Texture2D tex=ModHelper.Content.Load<Texture2D>(Path.Combine(getShortenedDirectory(path).Remove(0,1), "character.png"));
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ExtendedNPC myNpc3 = new ExtendedNPC(new StardewValley.AnimatedSprite(tex, 0, 16, 32), new Vector2(14, 14)*Game1.tileSize, 2, "b2");
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Game1.getLocationFromName("BusStop").addCharacter(myNpc3);
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myNpc3.SetMovingDown(true);
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}
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public void initializeExamples()
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{
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string dirPath = Path.Combine(ModHelper.DirectoryPath, "Content", "Templates");
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assetManager.addPathCreateDirectory(new KeyValuePair<string, string>("templates", dirPath));
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string filePath =Path.Combine(dirPath, "Example.json");
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if (File.Exists(filePath)) return;
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string getRelativePath = getShortenedDirectory(filePath);
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ModMonitor.Log("THIS IS THE PATH::: " + getRelativePath);
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AssetInfo info = new AssetInfo("Example", new Vector2(16, 16), false);
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info.writeToJson(filePath);
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}
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public static string getShortenedDirectory(string path)
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{
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string[] spliter = path.Split(new string[] { ModHelper.DirectoryPath },StringSplitOptions.None);
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return spliter[1];
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}
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public static string getRelativeDirectory(string path)
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{
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string s = getShortenedDirectory(path);
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return s.Remove(0, 1);
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}
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}
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}
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