2018-02-24 17:04:35 +08:00
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using CustomNPCFramework.Framework.NPCS;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CustomNPCFramework.Framework.ModularNPCS
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{
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public class Sprite
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{
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public AnimatedSprite sprite;
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public string relativePath;
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/// <summary>
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2018-03-04 20:36:46 +08:00
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/// A class for handling character sprites.
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2018-02-24 17:04:35 +08:00
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/// </summary>
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/// <param name="path">The full path to the file.</param>
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public Sprite(string path)
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{
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2018-03-17 19:04:04 +08:00
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try
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{
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this.relativePath = Class1.getShortenedDirectory(path);
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}
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catch(Exception err)
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{
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this.relativePath = path;
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}
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try
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{
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this.sprite = new AnimatedSprite(Class1.ModHelper.Content.Load<Texture2D>(this.relativePath));
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}
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catch(Exception err)
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{
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this.sprite = new AnimatedSprite(Class1.ModHelper.Content.Load<Texture2D>(this.relativePath+".png"));
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}
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2018-02-24 17:36:41 +08:00
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this.sprite.spriteWidth = this.sprite.Texture.Width;
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this.sprite.spriteHeight = this.sprite.Texture.Height;
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2018-02-24 17:04:35 +08:00
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}
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2018-03-04 20:36:46 +08:00
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="path">Used to hold the path to the asset.</param>
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/// <param name="texture">Used to assign the texture to the sprite from a pre-loaded asset.</param>
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public Sprite(string path, Texture2D texture)
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{
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this.relativePath = path;
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this.sprite = new AnimatedSprite(texture);
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this.sprite.spriteWidth = this.sprite.Texture.Width;
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this.sprite.spriteHeight = this.sprite.Texture.Height;
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}
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2018-02-24 17:04:35 +08:00
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/// <summary>
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/// Sets the npc's portrait to be this portrait texture.
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/// </summary>
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/// <param name="npc"></param>
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public void setCharacterSpriteFromThis(ExtendedNPC npc)
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{
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npc.Sprite = this.sprite;
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}
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/// <summary>
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/// Reloads the texture for the NPC portrait.
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/// </summary>
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public void reload()
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{
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this.sprite.Texture = Class1.ModHelper.Content.Load<Texture2D>(this.relativePath);
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}
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}
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}
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