Stardew_Valley_Mods/GeneralMods/MapEvents/Framework/FunctionEvents/functionEvent.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
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using static EventSystem.Framework.Delegates;
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namespace EventSystem.Framework
{
/// <summary>
/// Used to pair a function and a parameter list using the super object class to run virtually any function for map events.
/// </summary>
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public class functionEvent
{
public paramFunction function;
public List<object> parameters;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="Function">The function to be called when running an event.</param>
/// <param name="Parameters">The list of system.objects to be used in the function. Can include objects,strings, ints, etc. Anything can be passed in as a parameter or can be passed in as empty. Passing in null will just create an empty list.</param>
public functionEvent(paramFunction Function, List<object> Parameters)
{
if (this.parameters == null) this.parameters = new List<object>();
this.function = Function;
this.parameters = Parameters;
}
/// <summary>
/// Runs the function with the passed in parameters.
/// </summary>
public void run()
{
this.function.Invoke(this.parameters);
}
/// <summary>
/// Simply swaps out the old parameters list for a new one.
/// </summary>
/// <param name="newParameters"></param>
public void updateParameters(List<object> newParameters)
{
this.parameters = newParameters;
}
}
}