Stardew_Valley_Mods/GeneralMods/StardewSymphony/Framework/MusicHexProcessor.cs

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6.7 KiB
C#
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2017-07-28 08:28:39 +08:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
2017-07-28 08:28:39 +08:00
using StardewValley;
namespace Omegasis.StardewSymphony.Framework
{
internal class MusicHexProcessor
{
/*********
** Properties
*********/
/// <summary>All of the music/soundbanks and their locations.</summary>
private readonly IList<MusicManager> MasterList;
/// <summary>The registered soundbanks.</summary>
private readonly List<string> SoundBanks = new List<string>();
/// <summary>The callback to reset the game audio.</summary>
private readonly Action Reset;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="masterList">All of the music/soundbanks and their locations.</param>
/// <param name="reset">The callback to reset the game audio.</param>
public MusicHexProcessor(IList<MusicManager> masterList, Action reset)
{
this.MasterList = masterList;
this.Reset = reset;
}
/// <summary>Add a file path to the list of soundbanks.</summary>
/// <param name="path">The soundbank file path.</param>
public void AddSoundBank(string path)
{
this.SoundBanks.Add(path);
}
public void ProcessHex()
{
int counter = 0;
foreach (string entry in this.SoundBanks)
{
List<string> cleanCueNames = new List<string>();
byte[] array = File.ReadAllBytes(entry);
string rawName = entry.Substring(0, entry.Length - 4);
string cueName = rawName + "CueList.txt";
if (File.Exists(cueName)) continue;
string hexDumpContents = this.HexDump(array);
string rawHexName = rawName + "HexDump.txt";
File.WriteAllText(rawHexName, hexDumpContents);
string[] readText = File.ReadAllLines(rawHexName);
string largeString = "";
foreach (var line in readText)
{
try
{
string newString = "";
for (int i = 62; i <= 77; i++)
newString += line[i];
largeString += newString;
}
catch { }
}
string[] splits = largeString.Split('ÿ');
string fix = "";
foreach (string s in splits)
{
if (s == "") continue;
fix += s;
}
splits = fix.Split('.');
foreach (var split in splits)
{
if (split == "") continue;
try
{
Game1.waveBank = this.MasterList[counter].Wavebank;
Game1.soundBank = this.MasterList[counter].Soundbank;
if (Game1.soundBank.GetCue(split) != null)
cleanCueNames.Add(split);
this.Reset();
}
catch { }
}
cueName = rawName + "CueList.txt";
cleanCueNames.Sort();
File.WriteAllLines(cueName, cleanCueNames);
counter++;
}
}
/*********
** Private methods
*********/
private string HexDump(byte[] bytes, int bytesPerLine = 16)
{
if (bytes == null)
return "<null>";
int bytesLength = bytes.Length;
char[] hexChars = "0123456789ABCDEF".ToCharArray();
int firstHexColumn =
8 // 8 characters for the address
+ 3; // 3 spaces
int firstCharColumn = firstHexColumn
+ bytesPerLine * 3 // - 2 digit for the hexadecimal value and 1 space
+ (bytesPerLine - 1) / 8 // - 1 extra space every 8 characters from the 9th
+ 2; // 2 spaces
int lineLength = firstCharColumn
+ bytesPerLine // - characters to show the ascii value
+ Environment.NewLine.Length; // Carriage return and line feed (should normally be 2)
char[] line = (new String(' ', lineLength - 2) + Environment.NewLine).ToCharArray();
int expectedLines = (bytesLength + bytesPerLine - 1) / bytesPerLine;
StringBuilder result = new StringBuilder(expectedLines * lineLength);
for (int i = 0; i < bytesLength; i += bytesPerLine)
{
line[0] = hexChars[(i >> 28) & 0xF];
line[1] = hexChars[(i >> 24) & 0xF];
line[2] = hexChars[(i >> 20) & 0xF];
line[3] = hexChars[(i >> 16) & 0xF];
line[4] = hexChars[(i >> 12) & 0xF];
line[5] = hexChars[(i >> 8) & 0xF];
line[6] = hexChars[(i >> 4) & 0xF];
line[7] = hexChars[(i >> 0) & 0xF];
int hexColumn = firstHexColumn;
int charColumn = firstCharColumn;
for (int j = 0; j < bytesPerLine; j++)
{
if (j > 0 && (j & 7) == 0) hexColumn++;
if (i + j >= bytesLength)
{
line[hexColumn] = ' ';
line[hexColumn + 1] = ' ';
line[charColumn] = ' ';
}
else
{
byte b = bytes[i + j];
line[hexColumn] = hexChars[(b >> 4) & 0xF];
line[hexColumn + 1] = hexChars[b & 0xF];
line[charColumn] = this.GetAsciiSymbol(b);
}
hexColumn += 3;
charColumn++;
}
result.Append(line);
}
return result.ToString();
}
private char GetAsciiSymbol(byte ch)
{
if (ch < 32) return '.'; // Non-printable ASCII
if (ch < 127) return (char)ch; // Normal ASCII
// Handle the hole in Latin-1
if (ch == 127) return '.';
if (ch < 0x90) return "€.‚ƒ„…†‡ˆ‰Š‹Œ.Ž."[ch & 0xF];
if (ch < 0xA0) return ".‘’“”•–—˜™š›œ.žŸ"[ch & 0xF];
if (ch == 0xAD) return '.'; // Soft hyphen: this symbol is zero-width even in monospace fonts
return (char)ch; // Normal Latin-1
}
}
}