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using Microsoft.Xna.Framework ;
using Newtonsoft.Json ;
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using Newtonsoft.Json.Linq ;
using StardewModdingAPI ;
using StardewValley ;
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using StardewValley.Buildings ;
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using StardewValley.Objects ;
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using StardustCore.Interfaces ;
using StardustCore.Objects.Tools ;
using StardustCore.Objects.Tools.SerializationInformation ;
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using System ;
using System.Collections.Generic ;
using System.IO ;
using System.Linq ;
using System.Text ;
using System.Threading.Tasks ;
using System.Xml ;
namespace StardustCore.Serialization
{
/// <summary>
/// TODO: Find a way to serialize objects and tools.
/// </summary>
public class SerializationManager
{
public string objectsInWorldPath ;
public string playerInventoryPath ;
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public string serializerTrashPath ;
public string storageContainerPath ;
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public Dictionary < string , SerializerDataNode > acceptedTypes = new Dictionary < string , SerializerDataNode > ( ) ;
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public List < IItemSerializeable > trackedObjectList = new List < IItemSerializeable > ( ) ;
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public SerializationManager ( string PlayerInventoryPath , string SerializerTrashPath , string ObjectsInWorldPath , string StorageContainerPath )
{
objectsInWorldPath = ObjectsInWorldPath ;
playerInventoryPath = PlayerInventoryPath ;
serializerTrashPath = SerializerTrashPath ;
storageContainerPath = StorageContainerPath ;
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verifyAllDirectoriesExist ( ) ;
}
private void verifyAllDirectoriesExist ( )
{
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if ( ! Directory . Exists ( playerInventoryPath ) ) Directory . CreateDirectory ( playerInventoryPath ) ;
if ( ! Directory . Exists ( serializerTrashPath ) ) Directory . CreateDirectory ( serializerTrashPath ) ;
if ( ! Directory . Exists ( objectsInWorldPath ) ) Directory . CreateDirectory ( objectsInWorldPath ) ;
if ( ! Directory . Exists ( storageContainerPath ) ) Directory . CreateDirectory ( storageContainerPath ) ;
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}
public void cleanUpInventory ( )
{
ProcessDirectoryForDeletion ( playerInventoryPath ) ;
//ProcessDirectoryForDeletion(SerializerTrashPath);
List < Item > removalList = new List < Item > ( ) ;
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foreach ( Item d in Game1 . player . Items )
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{
try
{
if ( d = = null )
{
//Log.AsyncG("WTF");
continue ;
}
// Log.AsyncC(d.GetType());
}
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catch ( Exception err )
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{
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ModCore . ModMonitor . Log ( err . ToString ( ) ) ;
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}
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string s = Convert . ToString ( ( d . GetType ( ) ) ) ;
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if ( acceptedTypes . ContainsKey ( s ) )
{
SerializerDataNode t ;
bool works = acceptedTypes . TryGetValue ( s , out t ) ;
if ( works = = true )
{
t . serialize . Invoke ( d ) ;
removalList . Add ( d ) ;
}
}
}
foreach ( var i in removalList )
{
Game1 . player . removeItemFromInventory ( i ) ;
}
removalList . Clear ( ) ;
}
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/// <summary>
/// Removes custom objects from the world and saves them to a file.
/// </summary>
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public void cleanUpWorld ( )
{
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try
{
ProcessDirectoryForDeletion ( objectsInWorldPath ) ;
}
catch ( Exception e )
{
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ModCore . ModMonitor . Log ( e . ToString ( ) ) ;
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}
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List < IItemSerializeable > removalList = new List < IItemSerializeable > ( ) ;
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int countProcessed = 0 ;
List < Item > idk = new List < Item > ( ) ;
foreach ( CoreObject d in trackedObjectList )
{
try
{
if ( d = = null )
{
//Log.AsyncG("WTF");
continue ;
}
// Log.AsyncC(d.GetType());
}
catch ( Exception e )
{
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//ModCore.ModMonitor.Log(e.ToString());
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}
string s = Convert . ToString ( ( d . GetType ( ) ) ) ;
if ( acceptedTypes . ContainsKey ( s ) )
{
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// Log.AsyncM("Object is of accepted type: " + s);
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SerializerDataNode t ;
bool works = acceptedTypes . TryGetValue ( s , out t ) ;
if ( works = = true )
{
countProcessed + + ;
if ( d . useXML = = false )
{
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// Log.AsyncY("Saving the object");
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//Removes the object from the world and saves it to a file.
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t . worldObj . Invoke ( d ) ;
}
else
{
idk . Add ( d ) ;
}
// Log.AsyncC("Progress on saving objects: " + countProcessed + "/" + Lists.trackedObjectList.Count);
removalList . Add ( d ) ;
}
}
}
foreach ( var i in removalList )
{
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if ( i . getCutsomType ( ) = = typeof ( CoreObject ) )
{
( i as CoreObject ) . thisLocation . removeObject ( ( i as CoreObject ) . TileLocation , false ) ;
}
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}
foreach ( var v in idk )
{
string s = Convert . ToString ( ( v . GetType ( ) ) ) ;
if ( acceptedTypes . ContainsKey ( s ) )
{
SerializerDataNode t ;
bool works = acceptedTypes . TryGetValue ( s , out t ) ;
if ( works = = true )
{
countProcessed + + ;
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//If the item is a core object I can validate that it is in the world and not in an inventory.
if ( ( v is CoreObject ) )
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{
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if ( ( v as CoreObject ) . useXML = = true )
{
t . worldObj . Invoke ( v as CoreObject ) ;
}
//Log.AsyncG("Progress on saving objects: " + countProcessed + "/" + Lists.trackedObjectList.Count);
removalList . Add ( v as CoreObject ) ;
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}
}
}
}
removalList . Clear ( ) ;
// Log.AsyncM("Revitalize: Done cleaning world for saving.");
}
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/// <summary>
/// Clean all of the storage containers in the game from custom objects.
/// </summary>
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public void cleanUpStorageContainers ( )
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{
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ProcessDirectoryForDeletion ( storageContainerPath ) ;
List < Item > removalList = new List < Item > ( ) ;
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foreach ( GameLocation loc in Game1 . locations )
{
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int i = loc . objects . Pairs . Count ( ) ;
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int j = 0 ;
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foreach ( KeyValuePair < Vector2 , StardewValley . Object > obj in loc . objects . Pairs )
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{
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j + + ;
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//ModCore.ModMonitor.Log("Parsing location " + loc.Name + " : object number" + j + "/" + i + " : object name: " + obj.Value.name);
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//If the object is a chest get the items from it.
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if ( obj . Value is StardewValley . Objects . Chest ) {
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int k = ( obj . Value as StardewValley . Objects . Chest ) . items . Count ;
int l = 0 ;
foreach ( var item in ( obj . Value as StardewValley . Objects . Chest ) . items )
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{
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l + + ;
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//ModCore.ModMonitor.Log("Parsing Chest at : " + loc.Name + " X: " + obj.Key.X + " Y: " + obj.Key.Y + " : object number: " + l + "/" + k + "object name: " + item.Name);
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if ( item is IItemSerializeable ) removalList . Add ( item ) ;
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}
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foreach ( var v in removalList )
{
( obj . Value as StardewValley . Objects . Chest ) . items . Remove ( v ) ;
SerializerDataNode t ;
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if ( acceptedTypes . ContainsKey ( ( v as IItemSerializeable ) . GetSerializationName ( ) ) )
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{
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acceptedTypes . TryGetValue ( ( v as IItemSerializeable ) . GetSerializationName ( ) , out t ) ;
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string s = Path . Combine ( loc . Name , "Chest," + Convert . ToString ( ( int ) obj . Key . X ) + "," + Convert . ToString ( ( int ) obj . Key . Y ) ) ;
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string s2 = Path . Combine ( ModCore . SerializationManager . storageContainerPath , s ) ;
if ( ! Directory . Exists ( s ) ) Directory . CreateDirectory ( s2 ) ;
t . serializeToContainer . Invoke ( v , s2 ) ;
}
}
removalList . Clear ( ) ;
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}
}
}
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//Look through all farm buildings for custom items.
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foreach ( Building building in Game1 . getFarm ( ) . buildings )
{
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GameLocation loc = Game1 . getLocationFromName ( building . nameOfIndoors , true ) ;
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//ModCore.ModMonitor.Log("Cleaning up farm building: "+loc.uniqueName.Value);
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int i = loc . objects . Pairs . Count ( ) ;
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int j = 0 ;
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foreach ( KeyValuePair < Vector2 , StardewValley . Object > obj in loc . objects . Pairs )
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{
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j + + ;
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//ModCore.ModMonitor.Log("Parsing location " + loc.Name + " : object number" + j + "/" + i + " : object name: " + obj.Value.name);
//Look through all chests in all farm buildings.
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if ( obj . Value is StardewValley . Objects . Chest )
{
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int k = ( obj . Value as StardewValley . Objects . Chest ) . items . Count ;
int l = 0 ;
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foreach ( var item in ( obj . Value as StardewValley . Objects . Chest ) . items )
{
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l + + ;
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//ModCore.ModMonitor.Log("Parsing Chest at : " + loc.Name + " X: " + obj.Key.X + " Y: " + obj.Key.Y + " : object number: " + l + "/" + k + "object name: " + item.Name);
if ( item is IItemSerializeable ) removalList . Add ( item ) ;
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}
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foreach ( var v in removalList )
{
( obj . Value as StardewValley . Objects . Chest ) . items . Remove ( v ) ;
SerializerDataNode t ;
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if ( acceptedTypes . ContainsKey ( ( v as IItemSerializeable ) . GetSerializationName ( ) ) ) {
acceptedTypes . TryGetValue ( ( v as IItemSerializeable ) . GetSerializationName ( ) , out t ) ;
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string s = Path . Combine ( building . nameOfIndoors , "Chest," + Convert . ToString ( ( int ) obj . Key . X ) + "," + Convert . ToString ( ( int ) obj . Key . Y ) ) ;
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string s2 = Path . Combine ( ModCore . SerializationManager . storageContainerPath , s ) ;
if ( ! Directory . Exists ( s ) ) Directory . CreateDirectory ( s2 ) ;
t . serializeToContainer . Invoke ( v , s2 ) ;
}
}
removalList . Clear ( ) ;
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}
}
}
}
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/// <summary>
/// Reloads all modded objects added by this mod back to the game in proper locations.
/// </summary>
/// <param name="thingsToAddBackIn"></param>
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public void restoreAllModObjects ( List < IItemSerializeable > thingsToAddBackIn )
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{
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processDirectoryForDeserialization ( playerInventoryPath , thingsToAddBackIn ) ;
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// Log.AsyncG("Done deserializing player inventory.");
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try
{
trackedObjectList . Clear ( ) ; //clear whatever mod objects I'm tracking
processDirectoryForDeserialization ( objectsInWorldPath , thingsToAddBackIn ) ; //restore whatever I'm tracking here when I replace the object back into the world. This also works when loading up the game, not just when saving/loading
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processDirectoryForDeserializationIntoContainer ( storageContainerPath , thingsToAddBackIn ) ;
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}
catch ( Exception e )
{
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ModCore . ModMonitor . Log ( e . ToString ( ) ) ;
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}
}
public void ProcessDirectoryForDeletion ( string targetDirectory )
{
// Process the list of files found in the directory.
string [ ] fileEntries = Directory . GetFiles ( targetDirectory ) ;
foreach ( string fileName in fileEntries )
{
File . Delete ( fileName ) ;
// File.Delete(fileName);
}
// Recurse into subdirectories of this directory.
string [ ] subdirectoryEntries = Directory . GetDirectories ( targetDirectory ) ;
foreach ( string subdirectory in subdirectoryEntries )
ProcessDirectoryForDeletion ( subdirectory ) ;
}
public void serializeXML < T > ( Item I )
{
System . Xml . Serialization . XmlSerializer xmlSerializer = new System . Xml . Serialization . XmlSerializer ( typeof ( T ) ) ;
var newWriter = new StringWriter ( ) ;
using ( var writer = XmlWriter . Create ( newWriter ) )
{
xmlSerializer . Serialize ( writer , I ) ;
}
}
/// <summary>
///
/// </summary>
/// <param name="pathToFile"></param>
/// <param name="thingsToAddBackIn">Typically this would be the trackedObjectList.</param>
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public void processDirectoryForDeserialization ( string pathToFile , List < IItemSerializeable > thingsToAddBackIn )
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{
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//StardustCore.ModCore.ModMonitor.Log("Look through dir: " + pathToFile);
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string [ ] fileEntries = Directory . GetFiles ( pathToFile ) ;
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// Log.AsyncC(pathToFile);
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foreach ( var fileName in fileEntries )
{
ProcessFileForCleanUp ( fileName , thingsToAddBackIn ) ;
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// Log.AsyncG(fileName);
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}
string [ ] subDirectories = Directory . GetDirectories ( pathToFile ) ;
foreach ( var folder in subDirectories )
{
processDirectoryForDeserialization ( folder , thingsToAddBackIn ) ;
}
}
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public void processDirectoryForDeserializationIntoContainer ( string pathToFile , List < IItemSerializeable > thingsToAddBackIn )
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{
string [ ] fileEntries = Directory . GetFiles ( pathToFile ) ;
// Log.AsyncC(pathToFile);
foreach ( var fileName in fileEntries )
{
ProcessFileForCleanUpIntoContainer ( fileName , thingsToAddBackIn ) ;
// Log.AsyncG(fileName);
}
string [ ] subDirectories = Directory . GetDirectories ( pathToFile ) ;
foreach ( var folder in subDirectories )
{
processDirectoryForDeserializationIntoContainer ( folder , thingsToAddBackIn ) ;
}
}
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public void ProcessFileForCleanUp ( string path , List < IItemSerializeable > thingsToAddBackIn )
{
try
{
string type = "" ;
int count = 0 ;
while ( type = = "" | | type = = null )
{
if ( count = = 0 )
{
//THE ERROR LIES HERE AS IT THINKS IT CAN TRY TO BE A CORE OBJECT WHEN IT IS NOT!!!!
CoreObject core_obj = StardustCore . ModCore . ModHelper . ReadJsonFile < CoreObject > ( path ) ; //FIND A WAY TO FIX THIS!!!!
type = ( core_obj as CoreObject ) . thisType ;
//ModCore.ModMonitor.Log("UMM THIS CAN't BE RIGHT 1" + type);
}
if ( count = = 1 )
{
//THIS NEEDS TO BE SOMETHING GENERIC!!!
SerializedObjectBase core_obj = StardustCore . ModCore . ModHelper . ReadJsonFile < SerializedObjectBase > ( path ) ;
type = ( core_obj as SerializedObjectBase ) . SerializationName ;
//ModCore.ModMonitor.Log("UMM THIS CAN't BE RIGHT 2" + type);
}
if ( count = = 2 )
{
ModCore . ModMonitor . Log ( "A valid type could not be found for the file: " + path ) ;
return ;
}
count + + ;
}
foreach ( KeyValuePair < string , SerializerDataNode > pair in acceptedTypes )
{
// Log.AsyncY(pair.Key);
if ( pair . Key = = type )
{
try
{
//parse from Json Style
// Log.AsyncR("1");
var cObj = pair . Value . parse . Invoke ( path ) ;
if ( cObj is CoreObject )
{
( cObj as CoreObject ) . thisLocation = Game1 . getLocationFromName ( ( cObj as CoreObject ) . locationsName ) ;
if ( ( cObj as CoreObject ) . thisLocation = = null )
{
Game1 . player . addItemToInventory ( cObj ) ;
// Log.AsyncY("ADDED ITEM TO INVENTORY");
return ;
}
else
{
( cObj as CoreObject ) . thisLocation . objects . Add ( ( cObj as CoreObject ) . TileLocation , ( StardewValley . Object ) cObj ) ;
thingsToAddBackIn . Add ( cObj as CoreObject ) ;
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
}
}
else
{
Game1 . player . addItemToInventory ( cObj ) ;
}
}
catch ( Exception e )
{
ModCore . ModMonitor . Log ( e . ToString ( ) ) ;
// Log.AsyncO(e);
}
}
}
}
catch ( Exception err )
{
ModCore . ModMonitor . Log ( err . ToString ( ) ) ;
//Tool t = StardustCore.ModCore.ModHelper.ReadJsonFile<Tool>(path);
}
}
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/ *
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/// <summary>
/// Process an item from a file back into it's original storage container.
/// </summary>
/// <param name="path"></param>
/// <param name="thingsToAddBackIn"></param>
public void ProcessFileForCleanUpIntoContainer ( string path , List < IItemSerializeable > thingsToAddBackIn )
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{
//Log.AsyncC(path);
string newLine = Environment . NewLine ;
string [ ] chestArray = path . Split ( new string [ ] { "/" } , StringSplitOptions . None ) ;
string [ ] chestArray2 = path . Split ( new string [ ] { "\\" } , StringSplitOptions . None ) ;
/ *
foreach ( var v in chestArray )
{
Log . AsyncC ( "PART OF PATH " + v ) ;
}
foreach ( var v in chestArray2 )
{
Log . AsyncC ( "PART OF PATH2 " + v ) ;
}
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if ( chestArray2 . Length > chestArray . Length ) chestArray = chestArray2 ;
GameLocation loc = Game1 . getLocationFromName ( chestArray [ chestArray . Length - 3 ] ) ;
string [ ] chest = chestArray [ chestArray . Length - 2 ] . Split ( ',' ) ;
StardewValley . Object chestObject ;
bool f = loc . objects . TryGetValue ( new Microsoft . Xna . Framework . Vector2 ( Convert . ToInt32 ( chest [ 1 ] ) , Convert . ToInt32 ( chest [ 2 ] ) ) , out chestObject ) ;
if ( f = = true )
{
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ModCore . ModMonitor . Log ( "YAY" ) ;
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}
else
{
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ModCore . ModMonitor . Log ( "BOO" ) ;
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}
string [ ] ehh = File . ReadAllLines ( path ) ;
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Item cObj ;
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string a ;
string [ ] b ;
string s = "" ;
// Log.AsyncC(path);
// Log.AsyncC(data);
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SerializedObjectBase obj = StardustCore . ModCore . ModHelper . ReadJsonFile < SerializedObjectBase > ( path ) ;
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try
{
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// Log.AsyncC(obj.thisType);
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a = obj . SerializationName ;
ModCore . ModMonitor . Log ( ":THIS IS MY TYPE!!!:" + a ) ;
b = a . Split ( ',' ) ;
s = b . ElementAt ( 0 ) ;
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// Log.AsyncC(s);
}
catch ( Exception e )
{
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ModCore . ModMonitor . Log ( e . ToString ( ) ) ;
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//USE XML STYLE DESERIALIZING
foreach ( KeyValuePair < string , SerializerDataNode > pair in acceptedTypes )
{
var word = ParseXMLType ( path ) ;
if ( pair . Key = = word . ToString ( ) )
{
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cObj = pair . Value . parse . Invoke ( path ) ;
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if ( cObj is CoreObject )
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{
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( cObj as CoreObject ) . thisLocation = Game1 . getLocationFromName ( ( cObj as CoreObject ) . locationsName ) ;
( cObj as CoreObject ) . resetTexture ( ) ;
if ( ( cObj as CoreObject ) . thisLocation = = null )
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{
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// Game1.player.addItemToInventory(cObj);
try
{
Utilities . addItemToOtherInventory ( ( chestObject as StardewValley . Objects . Chest ) . items , ( cObj as CoreObject ) ) ;
}
catch ( Exception err )
{
ModCore . ModMonitor . Log ( err . ToString ( ) , LogLevel . Error ) ;
}
// Log.AsyncY("ADDED ITEM TO INVENTORY");
return ;
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}
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else
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{
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( cObj as CoreObject ) . thisLocation . objects . Add ( ( cObj as CoreObject ) . TileLocation , ( StardewValley . Object ) cObj ) ;
thingsToAddBackIn . Add ( ( cObj as CoreObject ) ) ;
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
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}
}
else
{
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try
{
Utilities . addItemToOtherInventory ( ( chestObject as StardewValley . Objects . Chest ) . items , cObj ) ;
}
catch ( Exception err )
{
ModCore . ModMonitor . Log ( err . ToString ( ) , LogLevel . Error ) ;
}
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}
}
}
// Log.AsyncG("attempting to parse from path and value of s is " + s);
}
// var cObj = parseBagOfHolding(path); //pair.Value.parse.Invoke(path);
// cObj.TextureSheet = Game1.content.Load<Texture2D>(Path.Combine("Revitalize", "CropsNSeeds", "Graphics", "seeds"));
/ *
cObj . thisLocation = Game1 . getLocationFromName ( cObj . locationsName ) ;
if ( cObj . thisLocation = = null )
{
Game1 . player . addItemToInventory ( cObj ) ;
return ;
}
else
{
cObj . thisLocation . objects . Add ( cObj . tileLocation , cObj ) ;
Lists . trackedObjectList . Add ( cObj ) ;
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
}
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//USE JSON STYLE DESERIALIZNG
if ( acceptedTypes . ContainsKey ( s ) )
{
foreach ( KeyValuePair < string , SerializerDataNode > pair in acceptedTypes )
{
// Log.AsyncY(pair.Key);
if ( pair . Key = = s )
{
try
{
//parse from Json Style
// Log.AsyncR("1");
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cObj = pair . Value . parse . Invoke ( path ) ;
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if ( cObj is CoreObject )
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{
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( cObj as CoreObject ) . thisLocation = Game1 . getLocationFromName ( ( cObj as CoreObject ) . locationsName ) ;
if ( ( cObj as CoreObject ) . thisLocation = = null )
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{
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try
{
Utilities . addItemToOtherInventory ( ( chestObject as StardewValley . Objects . Chest ) . items , ( cObj as CoreObject ) ) ;
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foreach ( var v in ( chestObject as StardewValley . Objects . Chest ) . items )
{
ModCore . ModMonitor . Log ( v . Name ) ;
}
}
catch ( Exception err )
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{
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ModCore . ModMonitor . Log ( err . ToString ( ) , LogLevel . Error ) ;
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}
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// Log.AsyncY("ADDED ITEM TO INVENTORY");
return ;
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}
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else
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{
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( cObj as CoreObject ) . thisLocation . objects . Add ( ( cObj as CoreObject ) . TileLocation , ( StardewValley . Object ) cObj ) ;
thingsToAddBackIn . Add ( ( cObj as CoreObject ) ) ;
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
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}
}
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else
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{
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try
{
Utilities . addItemToOtherInventory ( ( chestObject as StardewValley . Objects . Chest ) . items , cObj ) ;
}
catch ( Exception err )
{
ModCore . ModMonitor . Log ( err . ToString ( ) , LogLevel . Error ) ;
}
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}
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}
catch ( Exception e )
{
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ModCore . ModMonitor . Log ( e . ToString ( ) ) ;
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// Log.AsyncO(e);
}
}
}
}
else
{
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ModCore . ModMonitor . Log ( "Error parsing unknown object type: " + s , LogLevel . Error ) ;
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}
}
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* /
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public void ProcessFileForCleanUpIntoContainer ( string path , List < IItemSerializeable > thingsToAddBackIn )
{
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//Log.AsyncC(path);
string newLine = Environment . NewLine ;
string [ ] chestArray = path . Split ( new string [ ] { "/" } , StringSplitOptions . None ) ;
string [ ] chestArray2 = path . Split ( new string [ ] { "\\" } , StringSplitOptions . None ) ;
/ *
foreach ( var v in chestArray )
{
Log . AsyncC ( "PART OF PATH " + v ) ;
}
foreach ( var v in chestArray2 )
{
Log . AsyncC ( "PART OF PATH2 " + v ) ;
}
* /
if ( chestArray2 . Length > chestArray . Length ) chestArray = chestArray2 ;
GameLocation loc = Game1 . getLocationFromName ( chestArray [ chestArray . Length - 3 ] ) ;
string [ ] chest = chestArray [ chestArray . Length - 2 ] . Split ( ',' ) ;
StardewValley . Object chestObject ;
bool f = loc . objects . TryGetValue ( new Microsoft . Xna . Framework . Vector2 ( Convert . ToInt32 ( chest [ 1 ] ) , Convert . ToInt32 ( chest [ 2 ] ) ) , out chestObject ) ;
if ( f = = true )
{
ModCore . ModMonitor . Log ( "YAY" ) ;
}
else
{
ModCore . ModMonitor . Log ( "BOO" ) ;
}
try
{
string type = "" ;
int count = 0 ;
while ( type = = "" | | type = = null )
{
if ( count = = 0 )
{
//THE ERROR LIES HERE AS IT THINKS IT CAN TRY TO BE A CORE OBJECT WHEN IT IS NOT!!!!
CoreObject core_obj = StardustCore . ModCore . ModHelper . ReadJsonFile < CoreObject > ( path ) ; //FIND A WAY TO FIX THIS!!!!
type = ( core_obj as CoreObject ) . thisType ;
//ModCore.ModMonitor.Log("UMM THIS CAN't BE RIGHT 1" + type);
}
if ( count = = 1 )
{
//THIS NEEDS TO BE SOMETHING GENERIC!!!
SerializedObjectBase core_obj = StardustCore . ModCore . ModHelper . ReadJsonFile < SerializedObjectBase > ( path ) ;
type = ( core_obj as SerializedObjectBase ) . SerializationName ;
//ModCore.ModMonitor.Log("UMM THIS CAN't BE RIGHT 2" + type);
}
if ( count = = 2 )
{
ModCore . ModMonitor . Log ( "A valid type could not be found for the file: " + path ) ;
return ;
}
count + + ;
}
foreach ( KeyValuePair < string , SerializerDataNode > pair in acceptedTypes )
{
// Log.AsyncY(pair.Key);
if ( pair . Key = = type )
{
try
{
//parse from Json Style
// Log.AsyncR("1");
var cObj = pair . Value . parse . Invoke ( path ) ;
if ( cObj is CoreObject )
{
( cObj as CoreObject ) . thisLocation = Game1 . getLocationFromName ( ( cObj as CoreObject ) . locationsName ) ;
if ( ( cObj as CoreObject ) . thisLocation = = null )
{
Utilities . addItemToOtherInventory ( ( chestObject as Chest ) . items , cObj ) ;
// Log.AsyncY("ADDED ITEM TO INVENTORY");
return ;
}
else
{
( cObj as CoreObject ) . thisLocation . objects . Add ( ( cObj as CoreObject ) . TileLocation , ( StardewValley . Object ) cObj ) ;
thingsToAddBackIn . Add ( cObj as CoreObject ) ;
//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
}
}
else
{
Utilities . addItemToOtherInventory ( ( chestObject as Chest ) . items , cObj ) ;
}
}
catch ( Exception e )
{
ModCore . ModMonitor . Log ( e . ToString ( ) ) ;
// Log.AsyncO(e);
}
}
}
}
catch ( Exception err )
{
ModCore . ModMonitor . Log ( err . ToString ( ) ) ;
//Tool t = StardustCore.ModCore.ModHelper.ReadJsonFile<Tool>(path);
}
}
/// <summary>
/// ???
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public string ParseXMLType ( string path )
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{
string [ ] s = File . ReadAllLines ( path ) ;
string returnString = "" ;
foreach ( string v in s )
{
// Log.AsyncC(v);
if ( v . Contains ( "serializationName" ) )
{
returnString = v . Remove ( 0 , 12 ) ;
returnString = returnString . Remove ( returnString . Length - 11 , 11 ) ;
}
}
return returnString ;
}
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/// <summary>
/// Parse rectangles.
/// </summary>
/// <param name="s"></param>
/// <returns></returns>
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public static Microsoft . Xna . Framework . Rectangle parseRectFromJson ( string s )
{
s = s . Replace ( '{' , ' ' ) ;
s = s . Replace ( '}' , ' ' ) ;
s = s . Replace ( '^' , ' ' ) ;
s = s . Replace ( ':' , ' ' ) ;
string [ ] parsed = s . Split ( ' ' ) ;
foreach ( var v in parsed )
{
//Log.AsyncY(v);
}
return new Microsoft . Xna . Framework . Rectangle ( Convert . ToInt32 ( parsed [ 2 ] ) , Convert . ToInt32 ( parsed [ 4 ] ) , Convert . ToInt32 ( parsed [ 6 ] ) , Convert . ToInt32 ( parsed [ 8 ] ) ) ;
}
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/// <summary>
/// Remove all objects that there are a copy of this thing?
/// </summary>
/// <param name="c"></param>
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public void removeObjectWithCopy ( CoreObject c )
{
foreach ( var v in StardustCore . ModCore . SerializationManager . trackedObjectList )
{
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if ( v . getCutsomType ( ) = = typeof ( CoreObject ) )
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{
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if ( c . TileLocation = = ( v as CoreObject ) . TileLocation & & c . thisLocation = = ( v as CoreObject ) . thisLocation )
{
StardustCore . ModCore . SerializationManager . trackedObjectList . Remove ( v ) ;
}
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}
}
}
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/// <summary>
/// Initializes a list of default supported types added by Stardust Core.
/// </summary>
public void initializeDefaultSuportedTypes ( )
{
initializeSupportedToolTypes ( ) ;
}
/// <summary>
/// Initializes supported tools made by Stardust Core.
/// </summary>
private void initializeSupportedToolTypes ( )
{
this . acceptedTypes . Add ( typeof ( ExtendedAxe ) . ToString ( ) , new SerializerDataNode ( ExtendedAxe . Serialize , ExtendedAxe . Deserialize , null , new SerializerDataNode . SerializingToContainerFunction ( ExtendedAxe . SerializeToContainer ) ) ) ;
}
public static string getValidSavePathIfDuplicatesExist ( Item I , string path , int number )
{
String savePath = path ;
String fileName = I . Name + number + ".json" ;
String resultPath = Path . Combine ( savePath , fileName ) ;
return resultPath ;
}
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}
}