Stardew_Valley_Mods/GeneralMods/Revitalize/ModCore.cs

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using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using PyTK.Extensions;
using PyTK.Types;
using Revitalize.Framework;
using Revitalize.Framework.Crafting;
using Revitalize.Framework.Environment;
using Revitalize.Framework.Factories.Objects;
using Revitalize.Framework.Illuminate;
using Revitalize.Framework.Objects;
using Revitalize.Framework.Objects.Furniture;
using Revitalize.Framework.Player;
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using Revitalize.Framework.Utilities;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Objects;
using StardustCore.UIUtilities;
using StardustCore.Animations;
using StardewValley.Menus;
using Revitalize.Framework.Objects.Extras;
using Revitalize.Framework.Minigame.SeasideScrambleMinigame;
namespace Revitalize
{
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//Bugs:
// -Chair tops cut off objects
// -load content MUST be enabled for the table to be placed?????? WTF
// TODO:
/*
*
*
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// -Add in object pool class to handle the multitudes of objects I'll be making. (WIP)
// -Make this mod able to load content packs for easier future modding
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//
// -Multiple Lights On Object
// -Illumination Colors
// Furniture:
// -rugs (done, needs factory info/sprite)
// -tables (done)
// -lamps (done)
// -chairs (done)
// -benches (done but needs factory info/sprite)
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// -dressers/other storage containers (Done!)
// -fun interactables
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// -Arcade machines
// -More crafting tables
// -Machines
// !=Energy
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// Generators:
-solar
-burnable
-watermill
-windmill
-crank
Storage:
-Batery Pack
-
// -Furnace
// -Seed Maker
// -Stone Quarry
// -Mayo Maker
// -Cheese Maker
// -Auto fisher
// -Auto Preserves
// -Auto Keg
// -Auto Cask
// -Calcinator (oil+stone)
// -Materials
// -Tin/Bronze/Alluminum/Silver?Platinum/Etc
-titanium
-Alloys!
-Brass
-Electrum
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-Mythrill
-Steel
-Star Metal
-Star Steel
-Cobalt
-Liquids
-oil
-water
-coal
-juice???
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-lava?
Menus:
// -Crafting Menu
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// -Item Grab Menu (Extendable) (Done!)
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// -Yes/No Dialogue Box
// -Multi Choice dialogue box
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// -Gift Boxes
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// Magic!
// -Alchemy Bags
// -Transmutation
// -Effect Crystals
// -Spell books
// -Potions!
// -Magic Meter
// -Connected chests much like Project EE2 from MC
//
//
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// -Food
-multi flavored sodas
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// -Bigger chests
//
// Festivals
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// -Firework festival
// -Horse Racing Festival
-Valentines day (Maybe make this just one holiday)
-Spring. Male to female gifts.
-Winter. Female to male gifts.
// Stargazing???
// -Moon Phases+DarkerNight
// Bigger/Better Museum?
//
// Equippables!
// -accessories that provide buffs/regen/friendship
// -braclets/rings/broaches....more crafting for these???
//
// Music???
// -IDK maybe add in instruments???
//
// More buildings????
//
// More Animals???
//
// Readable Books?
//
// Custom NPCs for shops???
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//
// Minigames:
// Frisbee Minigame?
// HorseRace Minigame/Betting?
//
// Locations:
// -Small Island Home?
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// -New town inspired by FOMT;Mineral Town/The Valley HM DS
//
// More crops
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// -RF Crops
// -HM Crops
//
// More monsters
// -boss fights
//
// More dungeons??
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// More NPCS?
Accessories
(recover hp/stamina,max hp,more friendship ,run faster, take less damage, etc)
-NEckalces
-Broaches
-Earings
-Pendants
*/
public class ModCore : Mod
{
public static IModHelper ModHelper;
public static IMonitor ModMonitor;
public static IManifest Manifest;
public static Dictionary<string, CustomObject> customObjects;
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public static Dictionary<string, MultiTiledObject> ObjectGroups;
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public static PlayerInfo playerInfo;
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public static Serializer Serializer;
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public static Dictionary<GameLocation, MultiTiledObject> ObjectsToDraw;
public override void Entry(IModHelper helper)
{
ModHelper = helper;
ModMonitor = this.Monitor;
Manifest = this.ModManifest;
this.createDirectories();
this.initailizeComponents();
ModHelper.Events.GameLoop.SaveLoaded += this.GameLoop_SaveLoaded;
ModHelper.Events.GameLoop.TimeChanged += this.GameLoop_TimeChanged;
ModHelper.Events.GameLoop.UpdateTicked += this.GameLoop_UpdateTicked;
ModHelper.Events.GameLoop.ReturnedToTitle += this.GameLoop_ReturnedToTitle;
ModHelper.Events.Input.ButtonPressed += this.Input_ButtonPressed;
playerInfo = new PlayerInfo();
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TextureManager.AddTextureManager(Manifest, "Furniture");
TextureManager.GetTextureManager(Manifest, "Furniture").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture"));
TextureManager.AddTextureManager(Manifest, "InventoryMenu");
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TextureManager.GetTextureManager(Manifest, "InventoryMenu").searchForTextures(ModHelper, this.ModManifest, Path.Combine("Content", "Graphics", "Menus", "InventoryMenu"));
//TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png")));
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//Framework.Graphics.TextureManager.TextureManagers.Add("Furniture", new TextureManager(this.Helper.DirectoryPath, Path.Combine("Content", "Graphics", "Furniture")));
//Rename graphic files tohave spaces and comment out below lines
//TextureManager.addTexture("Furniture","Oak Chair", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content","Graphics","Furniture", "Chairs", "Oak Chair.png")));
//
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//TextureManager.addTexture("Furniture", "Oak Table", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture", "Tables", "Oak Table.png")));
//TextureManager.addTexture("Furniture", "Oak Lamp", new Texture2DExtended(this.Helper, this.ModManifest, Path.Combine("Content", "Graphics", "Furniture", "Lamps", "Oak Lamp.png")));
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customObjects = new Dictionary<string, CustomObject>();
ObjectGroups = new Dictionary<string, MultiTiledObject>();
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Serializer = new Serializer();
ObjectsToDraw = new Dictionary<GameLocation, MultiTiledObject>();
}
private void Input_ButtonPressed(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
{
/*
if(e.Button== SButton.U)
{
Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble();
}
*/
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if (e.Button == SButton.Y)
{
//Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),);
List<Item> newItems = new List<Item>()
{
new StardewValley.Object(184,10)
};
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Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, newItems, 36);
}
}
private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
{
Serializer.returnToTitle();
}
/// <summary>
/// Must be enabled for the tabled to be placed????
/// </summary>
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private void loadContent()
{
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MultiTiledComponent obj = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest", "Omegasis.TEST1", "YAY FUN!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, false, null, null));
MultiTiledComponent obj2 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest2", "Omegasis.TEST2", "Some fun!", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 300, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 16, 16, 16))), Color.White, false, null, null));
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MultiTiledComponent obj3 = new MultiTiledComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledComponent), Color.White), new BasicItemInformation("CoreObjectTest3", "Omegasis.TEST3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent.Test", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red, false, null, null));
obj3.info.lightManager.addLight(new Vector2(Game1.tileSize), new LightSource(4, new Vector2(0, 0), 2.5f, Color.Orange.Invert()), obj3);
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MultiTiledObject bigObject = new MultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.MultiTiledComponent.Test", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(MultiTiledObject), Color.White), new BasicItemInformation("MultiTest", "Omegasis.BigTiledTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 500, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(), Color.White, false, null, null));
bigObject.addComponent(new Vector2(0, 0), obj);
bigObject.addComponent(new Vector2(1, 0), obj2);
bigObject.addComponent(new Vector2(2, 0), obj3);
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Recipe pie = new Recipe(new Dictionary<Item, int>()
{
[bigObject] = 1
}, new KeyValuePair<Item, int>(new Furniture(3, Vector2.Zero), 1), new StatCost(100, 50, 0, 0));
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customObjects.Add("Omegasis.BigTiledTest", bigObject);
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Framework.Objects.Furniture.RugTileComponent rug1 = new RugTileComponent(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugTileComponent), Color.White), new BasicItemInformation("Rug Tile", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A rug tile", "Rug", Color.Brown, -300, 0, false, 100, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "Oak Chair"), new Animation(new Rectangle(0, 0, 16, 16))), Color.White, true, null, null));
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Framework.Objects.Furniture.RugMultiTiledObject rug = new RugMultiTiledObject(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), typeof(RugMultiTiledObject), Color.White, false), new BasicItemInformation("Simple Rug Test", "Omegasis.Revitalize.Furniture.Basic.Rugs.TestRug", "A simple rug for testing", "Rugs", Color.Brown, -300, 0, false, 500, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "Oak Chair"), new AnimationManager(), Color.White, true, null, null));
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rug.addComponent(new Vector2(0, 0), rug1);
customObjects.Add("Omegasis.Revitalize.Furniture.Rugs.RugTest", rug);
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FurnitureFactory.LoadFurnitureFiles();
SeasideScramble sscGame = new SeasideScramble();
ArcadeCabinetTile ssc1 = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 0, 16, 16)), new Dictionary<string, List<Animation>>()
{
{"Animated",new List<Animation>()
{
new Animation(0,0,16,16,60),
new Animation(16,0,16,16,60)
}
}
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}, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false));
ArcadeCabinetTile ssc2 = new ArcadeCabinetTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetTile), Color.White), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 100, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new Animation(new Rectangle(0, 16, 16, 16)), new Dictionary<string, List<Animation>>()
{
{"Animated",new List<Animation>()
{
new Animation(0,16,16,16,60),
new Animation(16,16,16,16,60)
}
}
}, "Animated"), Color.White, false, null, null), new Framework.Objects.InformationFiles.Furniture.ArcadeCabinetInformation(sscGame, false));
ArcadeCabinetOBJ sscCabinet = new ArcadeCabinetOBJ(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), typeof(ArcadeCabinetOBJ), Color.White, true), new BasicItemInformation("Seaside Scramble Arcade Game", "Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", "A arcade to play Seaside Scramble!", "Arcades", Color.LimeGreen, -300, 0, false, 500, Vector2.Zero, true, true, TextureManager.GetTexture(Manifest, "Furniture", "SeasideScrambleArcade"), new AnimationManager(), Color.White, true, null, null));
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sscCabinet.addComponent(new Vector2(0, 0), ssc1);
sscCabinet.addComponent(new Vector2(0, 1), ssc2);
customObjects.Add("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble", sscCabinet);
ModCore.log("Added in SSC!");
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}
private void createDirectories()
{
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Configs"));
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics"));
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//Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics","Furniture"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Chairs"));
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Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Lamps"));
Directory.CreateDirectory(Path.Combine(this.Helper.DirectoryPath, "Content", "Graphics", "Furniture", "Tables"));
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}
/// <summary>
/// Initialize all modular components for this mod.
/// </summary>
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private void initailizeComponents()
{
DarkerNight.InitializeConfig();
}
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private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e)
{
DarkerNight.SetDarkerColor();
playerInfo.update();
}
private void GameLoop_TimeChanged(object sender, StardewModdingAPI.Events.TimeChangedEventArgs e)
{
DarkerNight.CalculateDarkerNightColor();
}
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
{
this.loadContent();
Serializer.afterLoad();
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if (Game1.IsServer || Game1.IsMultiplayer || Game1.IsClient)
{
throw new Exception("Can't run Revitalize in multiplayer due to lack of current support!");
}
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// Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.BigTiledTest"));
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Chairs.OakChair"));
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Rugs.RugTest"));
//Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Tables.OakTable"));
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Lamps.OakLamp"));
Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Arcade.SeasideScramble"));
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Game1.player.addItemToInventory(GetObjectFromPool("Omegasis.Revitalize.Furniture.Storage.OakCabinet"));
/*
StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"), axe);
axe =(StardewValley.Tools.Axe)Serializer.Deserialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"),typeof(StardewValley.Tools.Axe));
//Game1.player.addItemToInventory(axe);
*/
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}
public static Item GetObjectFromPool(string objName)
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{
if (customObjects.ContainsKey(objName))
{
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CustomObject i = (CustomObject)customObjects[objName].getOne();
return i;
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}
else
{
throw new Exception("Object Key name not found: " + objName);
}
}
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public static void log(object message)
{
ModMonitor.Log(message.ToString());
}
public static string generatePlaceholderString()
{
return "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048";
}
}
}