107 lines
4.3 KiB
C#
107 lines
4.3 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.IO;
|
||
|
using System.Linq;
|
||
|
using System.Text;
|
||
|
using System.Threading.Tasks;
|
||
|
using Revitalize.Framework.Objects.InformationFiles;
|
||
|
using Revitalize.Framework.Utilities;
|
||
|
using StardewValley;
|
||
|
|
||
|
namespace Revitalize.Framework.Configs
|
||
|
{
|
||
|
public class MiningDrillConfig
|
||
|
{
|
||
|
|
||
|
public double bauxiteMineChance;
|
||
|
public double tinMineChance;
|
||
|
public double leadMineChance;
|
||
|
public double silverMineChance;
|
||
|
public double titaniumMineChance;
|
||
|
public double prismaticNuggetMineChance;
|
||
|
public double copperMineChance;
|
||
|
public double ironMineChance;
|
||
|
public double goldMineChance;
|
||
|
public double iridiumMineChance;
|
||
|
public double stoneMineChance;
|
||
|
public double clayMineChance;
|
||
|
public double sandMineChance;
|
||
|
public double geodeMineChance;
|
||
|
public double frozenGeodeMineChance;
|
||
|
public double magmaGeodeMineChance;
|
||
|
public double omniGeodeMineChance;
|
||
|
//If requested put in all gems/minerals here. Otherwise hope that geodes do the trick.
|
||
|
|
||
|
|
||
|
public IntRange amountOfBauxiteToMine;
|
||
|
public IntRange amountOfTinToMine;
|
||
|
public IntRange amountOfLeadToMine;
|
||
|
public IntRange amountOfSilverToMine;
|
||
|
public IntRange amountOfTitaniumToMine;
|
||
|
public IntRange amountOfPrismaticNuggetsToMine;
|
||
|
public IntRange amountOfCopperToMine;
|
||
|
public IntRange amountOfIronToMine;
|
||
|
public IntRange amountOfGoldToMine;
|
||
|
public IntRange amountOfIridiumToMine;
|
||
|
public IntRange amountOfStoneToMine;
|
||
|
public IntRange amountOfClayToMine;
|
||
|
public IntRange amountOfSandToMine;
|
||
|
public IntRange amountOfGeodesToMine;
|
||
|
public IntRange amountOfFrozenGeodesToMine;
|
||
|
public IntRange amountOfMagmaGeodesToMine;
|
||
|
public IntRange amountOfOmniGeodesToMine;
|
||
|
|
||
|
public MiningDrillConfig()
|
||
|
{
|
||
|
this.bauxiteMineChance = 0.25f;
|
||
|
this.tinMineChance = 0.3f;
|
||
|
this.leadMineChance = 0.15f;
|
||
|
this.silverMineChance = 0.10f;
|
||
|
this.titaniumMineChance = 0.05f;
|
||
|
this.prismaticNuggetMineChance = 0.005f;
|
||
|
this.copperMineChance = 0.35f;
|
||
|
this.ironMineChance = 0.20f;
|
||
|
this.goldMineChance = 0.10f;
|
||
|
this.iridiumMineChance = 0.005f;
|
||
|
this.stoneMineChance = 1.0f;
|
||
|
this.clayMineChance = 0.30f;
|
||
|
this.sandMineChance = 0.20f;
|
||
|
this.geodeMineChance = 0.25f;
|
||
|
this.frozenGeodeMineChance = 0.15f;
|
||
|
this.magmaGeodeMineChance = 0.05f;
|
||
|
this.omniGeodeMineChance = 0.01f;
|
||
|
|
||
|
this.amountOfBauxiteToMine = new IntRange(1, 3);
|
||
|
this.amountOfClayToMine = new IntRange(1, 3);
|
||
|
this.amountOfCopperToMine = new IntRange(1, 3);
|
||
|
this.amountOfFrozenGeodesToMine = new IntRange(1, 1);
|
||
|
this.amountOfGeodesToMine = new IntRange(1, 1);
|
||
|
this.amountOfGoldToMine = new IntRange(1, 3);
|
||
|
this.amountOfIronToMine = new IntRange(1, 3);
|
||
|
this.amountOfIridiumToMine = new IntRange(1, 3);
|
||
|
this.amountOfLeadToMine = new IntRange(1, 3);
|
||
|
this.amountOfMagmaGeodesToMine = new IntRange(1, 1);
|
||
|
this.amountOfOmniGeodesToMine = new IntRange(1, 1);
|
||
|
this.amountOfPrismaticNuggetsToMine = new IntRange(1, 1);
|
||
|
this.amountOfSandToMine = new IntRange(1, 2);
|
||
|
this.amountOfSilverToMine = new IntRange(1, 3);
|
||
|
this.amountOfStoneToMine = new IntRange(1, 5);
|
||
|
this.amountOfTinToMine = new IntRange(1, 3);
|
||
|
this.amountOfTitaniumToMine = new IntRange(1, 3);
|
||
|
}
|
||
|
|
||
|
|
||
|
public static MiningDrillConfig InitializeConfig()
|
||
|
{
|
||
|
if (File.Exists(Path.Combine(ModCore.ModHelper.DirectoryPath, "Configs", "MiningDrillMachine.json")))
|
||
|
return ModCore.ModHelper.Data.ReadJsonFile<MiningDrillConfig>(Path.Combine("Configs", "MiningDrillMachine.json"));
|
||
|
else
|
||
|
{
|
||
|
MiningDrillConfig Config = new MiningDrillConfig();
|
||
|
ModCore.ModHelper.Data.WriteJsonFile<MiningDrillConfig>(Path.Combine("Configs", "MiningDrillMachine.json"), Config);
|
||
|
return Config;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|