2018-03-04 23:53:55 +08:00
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using CustomNPCFramework.Framework.Enums;
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CustomNPCFramework.Framework
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{
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2018-03-20 14:01:43 +08:00
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/// <summary>
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/// Used as a class to hold all of the possible npc names.
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/// </summary>
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2018-03-04 23:53:55 +08:00
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public class NPCNames
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{
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2018-03-17 19:04:04 +08:00
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/// <summary>
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/// Holds all of the npc male names.
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/// </summary>
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2018-03-04 23:53:55 +08:00
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public static List<string> maleNames = new List<string>()
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{
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"Freddy",
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"Josh",
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"Ash"
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};
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2018-03-17 19:04:04 +08:00
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/// <summary>
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/// Holds all of the npc female names.
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/// </summary>
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2018-03-04 23:53:55 +08:00
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public static List<string> femaleNames = new List<string>()
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{
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"Rebecca",
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"Sierra",
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"Lisa"
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};
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2018-03-17 19:04:04 +08:00
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/// <summary>
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/// Holds all of the npc gender non-binary names.
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/// </summary>
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2018-03-04 23:53:55 +08:00
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public static List<string> otherGenderNames = new List<string>()
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{
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"Jayden",
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"Ryanne",
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"Skylar"
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};
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2018-03-17 19:04:04 +08:00
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/// <summary>
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/// Get a gender appropriate name from the pool of npc names.
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/// </summary>
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/// <param name="gender"></param>
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/// <returns></returns>
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2018-03-04 23:53:55 +08:00
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public static string getRandomNPCName(Genders gender)
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{
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if (gender == Genders.female) {
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int rand = Game1.random.Next(0, femaleNames.Count - 1);
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return femaleNames.ElementAt(rand);
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}
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if (gender == Genders.male)
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{
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int rand = Game1.random.Next(0, maleNames.Count - 1);
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return maleNames.ElementAt(rand);
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}
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if (gender == Genders.other)
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{
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int rand = Game1.random.Next(0, otherGenderNames.Count - 1);
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return otherGenderNames.ElementAt(rand);
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}
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return "";
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}
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}
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}
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