Stardew_Valley_Mods/GeneralMods/StardustCore/Utilities.cs

957 lines
45 KiB
C#
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using Microsoft.Xna.Framework;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Characters;
using StardewValley.Locations;
using StardewValley.Objects;
using StardewValley.TerrainFeatures;
using StardewValley.Tools;
using StardustCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using xTile.Dimensions;
namespace StardustCore
{
public class Utilities
{
public static List<CoreObject> masterRemovalList = new List<CoreObject>();
public static string getShortenedDirectory(string modName,string path)
{
string lol = (string)path.Clone();
string[] spliter = lol.Split(new string[] { modName }, StringSplitOptions.None);
return spliter[1];
}
public static string getRelativeDirectory(string modName,string path)
{
string s = getShortenedDirectory(modName,path);
return s.Remove(0, 1);
}
public static string getRelativeDiretory(IModHelper modHelper, string path)
{
string s = getShortenedDirectory(modHelper, path);
return s.Remove(0, 1);
}
public static string getShortenedDirectory(IModHelper modHelper, string path)
{
string lol = (string)path.Clone();
string[] spliter = lol.Split(new string[] { modHelper.DirectoryPath }, StringSplitOptions.None);
return spliter[1];
}
public static int sellToStorePrice(CoreObject c)
{
return (int)((double)c.price * (1.0 + (double)c.quality * 0.25));
}
/// <summary>
/// Returns an absolute path past the mod's directory.
/// </summary>
/// <param name="absolutePath"></param>
/// <returns></returns>
public static string getRelativePath(string absolutePath)
{
var ok= absolutePath.Split(new string[] { "StardustCore" }, StringSplitOptions.None);
return ok.ElementAt(1);
}
public static void createObjectDebris(Item I, int xTileOrigin, int yTileOrigin, int xTileTarget, int yTileTarget, int groundLevel = -1, int itemQuality = 0, float velocityMultiplyer = 1f, GameLocation location = null)
{
Debris debris = new Debris(I, new Vector2(xTileOrigin, yTileOrigin), new Vector2(xTileTarget, yTileTarget))
{
itemQuality = itemQuality,
};
/*
Debris debris = new Debris(objectIndex, new Vector2((float)(xTile * Game1.tileSize + Game1.tileSize / 2), (float)(yTile * Game1.tileSize + Game1.tileSize / 2)), new Vector2((float)Game1.player.getStandingX(), (float)Game1.player.getStandingY()))
{
itemQuality = itemQuality
};
*/
foreach (Chunk chunk in debris.Chunks)
{
double num1 = (double)chunk.xVelocity * (double)velocityMultiplyer;
chunk.xVelocity = (float)num1;
double num2 = (double)chunk.yVelocity * (double)velocityMultiplyer;
chunk.yVelocity = (float)num2;
}
if (groundLevel != -1)
debris.chunkFinalYLevel = groundLevel;
(location == null ? Game1.currentLocation : location).debris.Add(debris);
}
public static bool placementAction(CoreObject cObj, GameLocation location, int x, int y,Serialization.SerializationManager s, StardewValley.Farmer who = null, bool playSound = true)
{
Vector2 vector = new Vector2((float)(x / Game1.tileSize), (float)(y / Game1.tileSize));
// cObj.health = 10;
if (who != null)
{
cObj.owner = who.uniqueMultiplayerID;
}
else
{
cObj.owner = Game1.player.uniqueMultiplayerID;
}
if (!cObj.bigCraftable && !(cObj is Furniture))
{
int num = cObj.ParentSheetIndex;
if (num <= 298)
{
if (num > 94)
{
bool result;
switch (num)
{
case 286:
{
using (List<TemporaryAnimatedSprite>.Enumerator enumerator = Game1.currentLocation.temporarySprites.GetEnumerator())
{
while (enumerator.MoveNext())
{
if (enumerator.Current.position.Equals(vector * (float)Game1.tileSize))
{
result = false;
return result;
}
}
}
int num2 = Game1.random.Next();
Game1.playSound("thudStep");
Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(cObj.parentSheetIndex, 100f, 1, 24, vector * (float)Game1.tileSize, true, false, Game1.currentLocation, who)
{
shakeIntensity = 0.5f,
shakeIntensityChange = 0.002f,
extraInfoForEndBehavior = num2,
endFunction = new TemporaryAnimatedSprite.endBehavior(Game1.currentLocation.removeTemporarySpritesWithID)
});
Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 3f) * (float)Game1.pixelZoom, true, false, (float)(y + 7) / 10000f, 0f, Color.Yellow, (float)Game1.pixelZoom, 0f, 0f, 0f, false)
{
id = (float)num2
});
Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 3f) * (float)Game1.pixelZoom, true, true, (float)(y + 7) / 10000f, 0f, Color.Orange, (float)Game1.pixelZoom, 0f, 0f, 0f, false)
{
delayBeforeAnimationStart = 100,
id = (float)num2
});
Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 3f) * (float)Game1.pixelZoom, true, false, (float)(y + 7) / 10000f, 0f, Color.White, (float)Game1.pixelZoom * 0.75f, 0f, 0f, 0f, false)
{
delayBeforeAnimationStart = 200,
id = (float)num2
});
if (Game1.fuseSound != null && !Game1.fuseSound.IsPlaying)
{
Game1.fuseSound = Game1.soundBank.GetCue("fuse");
Game1.fuseSound.Play();
}
return true;
}
case 287:
{
using (List<TemporaryAnimatedSprite>.Enumerator enumerator = Game1.currentLocation.temporarySprites.GetEnumerator())
{
while (enumerator.MoveNext())
{
if (enumerator.Current.position.Equals(vector * (float)Game1.tileSize))
{
result = false;
return result;
}
}
}
int num2 = Game1.random.Next();
Game1.playSound("thudStep");
Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(cObj.parentSheetIndex, 100f, 1, 24, vector * (float)Game1.tileSize, true, false, Game1.currentLocation, who)
{
shakeIntensity = 0.5f,
shakeIntensityChange = 0.002f,
extraInfoForEndBehavior = num2,
endFunction = new TemporaryAnimatedSprite.endBehavior(Game1.currentLocation.removeTemporarySpritesWithID)
});
Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize, true, false, (float)(y + 7) / 10000f, 0f, Color.Yellow, (float)Game1.pixelZoom, 0f, 0f, 0f, false)
{
id = (float)num2
});
Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize, true, false, (float)(y + 7) / 10000f, 0f, Color.Orange, (float)Game1.pixelZoom, 0f, 0f, 0f, false)
{
delayBeforeAnimationStart = 100,
id = (float)num2
});
Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize, true, false, (float)(y + 7) / 10000f, 0f, Color.White, (float)Game1.pixelZoom * 0.75f, 0f, 0f, 0f, false)
{
delayBeforeAnimationStart = 200,
id = (float)num2
});
if (Game1.fuseSound != null && !Game1.fuseSound.IsPlaying)
{
Game1.fuseSound = Game1.soundBank.GetCue("fuse");
Game1.fuseSound.Play();
}
return true;
}
case 288:
{
using (List<TemporaryAnimatedSprite>.Enumerator enumerator = Game1.currentLocation.temporarySprites.GetEnumerator())
{
while (enumerator.MoveNext())
{
if (enumerator.Current.position.Equals(vector * (float)Game1.tileSize))
{
result = false;
return result;
}
}
}
int num2 = Game1.random.Next();
Game1.playSound("thudStep");
Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(cObj.parentSheetIndex, 100f, 1, 24, vector * (float)Game1.tileSize, true, false, Game1.currentLocation, who)
{
shakeIntensity = 0.5f,
shakeIntensityChange = 0.002f,
extraInfoForEndBehavior = num2,
endFunction = new TemporaryAnimatedSprite.endBehavior(Game1.currentLocation.removeTemporarySpritesWithID)
});
Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 0f) * (float)Game1.pixelZoom, true, false, (float)(y + 7) / 10000f, 0f, Color.Yellow, (float)Game1.pixelZoom, 0f, 0f, 0f, false)
{
id = (float)num2
});
Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 0f) * (float)Game1.pixelZoom, true, true, (float)(y + 7) / 10000f, 0f, Color.Orange, (float)Game1.pixelZoom, 0f, 0f, 0f, false)
{
delayBeforeAnimationStart = 100,
id = (float)num2
});
Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 0f) * (float)Game1.pixelZoom, true, false, (float)(y + 7) / 10000f, 0f, Color.White, (float)Game1.pixelZoom * 0.75f, 0f, 0f, 0f, false)
{
delayBeforeAnimationStart = 200,
id = (float)num2
});
if (Game1.fuseSound != null && !Game1.fuseSound.IsPlaying)
{
Game1.fuseSound = Game1.soundBank.GetCue("fuse");
Game1.fuseSound.Play();
}
return true;
}
default:
if (num != 297)
{
if (num != 298)
{
goto IL_FD7;
}
if (location.objects.ContainsKey(vector))
{
return false;
}
location.objects.Add(vector, new Fence(vector, 5, false));
Game1.playSound("axe");
return true;
}
else
{
if (location.objects.ContainsKey(vector) || location.terrainFeatures.ContainsKey(vector))
{
return false;
}
location.terrainFeatures.Add(vector, new Grass(1, 4));
Game1.playSound("dirtyHit");
return true;
}
break;
}
return result;
}
if (num != 93)
{
if (num == 94)
{
if (location.objects.ContainsKey(vector))
{
return false;
}
new Torch(vector, 1, 94).placementAction(location, x, y, who);
return true;
}
}
else
{
if (location.objects.ContainsKey(vector))
{
return false;
}
Utility.removeLightSource((int)(cObj.tileLocation.X * 2000f + cObj.tileLocation.Y));
Utility.removeLightSource((int)Game1.player.uniqueMultiplayerID);
new Torch(vector, 1).placementAction(location, x, y, (who == null) ? Game1.player : who);
return true;
}
}
else if (num <= 401)
{
switch (num)
{
case 309:
case 310:
case 311:
{
bool flag = location.terrainFeatures.ContainsKey(vector) && location.terrainFeatures[vector] is HoeDirt && (location.terrainFeatures[vector] as HoeDirt).crop == null;
if (!flag && (location.objects.ContainsKey(vector) || location.terrainFeatures.ContainsKey(vector) || (!(location is Farm) && !location.name.Contains("Greenhouse"))))
{
Game1.showRedMessage("Invalid Position");
return false;
}
string text = location.doesTileHaveProperty(x, y, "NoSpawn", "Back");
if ((text == null || (!text.Equals("Tree") && !text.Equals("All"))) && (flag || (location.isTileLocationOpen(new Location(x * Game1.tileSize, y * Game1.tileSize)) && !location.isTileOccupied(new Vector2((float)x, (float)y), "") && location.doesTileHaveProperty(x, y, "Water", "Back") == null)))
{
int which = 1;
num = cObj.parentSheetIndex;
if (num != 310)
{
if (num == 311)
{
which = 3;
}
}
else
{
which = 2;
}
location.terrainFeatures.Remove(vector);
location.terrainFeatures.Add(vector, new Tree(which, 0));
Game1.playSound("dirtyHit");
return true;
}
break;
}
default:
switch (num)
{
case 322:
if (location.objects.ContainsKey(vector))
{
return false;
}
location.objects.Add(vector, new Fence(vector, 1, false));
Game1.playSound("axe");
return true;
case 323:
if (location.objects.ContainsKey(vector))
{
return false;
}
location.objects.Add(vector, new Fence(vector, 2, false));
Game1.playSound("stoneStep");
return true;
case 324:
if (location.objects.ContainsKey(vector))
{
return false;
}
location.objects.Add(vector, new Fence(vector, 3, false));
Game1.playSound("hammer");
return true;
case 325:
if (location.objects.ContainsKey(vector))
{
return false;
}
location.objects.Add(vector, new Fence(vector, 4, true));
Game1.playSound("axe");
return true;
case 326:
case 327:
case 330:
case 332:
break;
case 328:
if (location.terrainFeatures.ContainsKey(vector))
{
return false;
}
location.terrainFeatures.Add(vector, new Flooring(0));
Game1.playSound("axchop");
return true;
case 329:
if (location.terrainFeatures.ContainsKey(vector))
{
return false;
}
location.terrainFeatures.Add(vector, new Flooring(1));
Game1.playSound("thudStep");
return true;
case 331:
if (location.terrainFeatures.ContainsKey(vector))
{
return false;
}
location.terrainFeatures.Add(vector, new Flooring(2));
Game1.playSound("axchop");
return true;
case 333:
if (location.terrainFeatures.ContainsKey(vector))
{
return false;
}
location.terrainFeatures.Add(vector, new Flooring(3));
Game1.playSound("thudStep");
return true;
default:
if (num == 401)
{
if (location.terrainFeatures.ContainsKey(vector))
{
return false;
}
location.terrainFeatures.Add(vector, new Flooring(4));
Game1.playSound("thudStep");
return true;
}
break;
}
break;
}
}
else
{
switch (num)
{
case 405:
if (location.terrainFeatures.ContainsKey(vector))
{
return false;
}
location.terrainFeatures.Add(vector, new Flooring(6));
Game1.playSound("woodyStep");
return true;
case 406:
case 408:
case 410:
break;
case 407:
if (location.terrainFeatures.ContainsKey(vector))
{
return false;
}
location.terrainFeatures.Add(vector, new Flooring(5));
Game1.playSound("dirtyHit");
return true;
case 409:
if (location.terrainFeatures.ContainsKey(vector))
{
return false;
}
location.terrainFeatures.Add(vector, new Flooring(7));
Game1.playSound("stoneStep");
return true;
case 411:
if (location.terrainFeatures.ContainsKey(vector))
{
return false;
}
location.terrainFeatures.Add(vector, new Flooring(8));
Game1.playSound("stoneStep");
return true;
default:
if (num != 415)
{
if (num == 710)
{
if (location.objects.ContainsKey(vector) || location.doesTileHaveProperty((int)vector.X, (int)vector.Y, "Water", "Back") == null)
{
return false;
}
new CrabPot(vector, 1).placementAction(location, x, y, who);
return true;
}
}
else
{
if (location.terrainFeatures.ContainsKey(vector))
{
return false;
}
location.terrainFeatures.Add(vector, new Flooring(9));
Game1.playSound("stoneStep");
return true;
}
break;
}
}
}
else
{
int num = cObj.ParentSheetIndex;
if (num <= 130)
{
if (num == 71)
{
if (location is MineShaft)
{
if ((location as MineShaft).mineLevel != 120 && (location as MineShaft).recursiveTryToCreateLadderDown(vector, "hoeHit", 16))
{
return true;
}
Game1.showRedMessage("Unsuitable Location");
}
return false;
}
if (num == 130)
{
if (location.objects.ContainsKey(vector) || Game1.currentLocation is MineShaft)
{
Game1.showRedMessage("Unsuitable Location");
return false;
}
location.objects.Add(vector, new Chest(true)
{
shakeTimer = 50
});
Game1.playSound("axe");
return true;
}
}
else
{
switch (num)
{
case 143:
case 144:
case 145:
case 146:
case 147:
case 148:
case 149:
case 150:
case 151:
if (location.objects.ContainsKey(vector))
{
return false;
}
new Torch(vector, cObj.parentSheetIndex, true)
{
shakeTimer = 25
}.placementAction(location, x, y, who);
return true;
default:
if (num == 163)
{
location.objects.Add(vector, new Cask(vector));
Game1.playSound("hammer");
}
break;
}
}
}
IL_FD7:
if (cObj.name.Equals("Tapper"))
{
if (location.terrainFeatures.ContainsKey(vector) && location.terrainFeatures[vector] is Tree && (location.terrainFeatures[vector] as Tree).growthStage >= 5 && !(location.terrainFeatures[vector] as Tree).stump && !location.objects.ContainsKey(vector))
{
cObj.tileLocation = vector;
location.objects.Add(vector, cObj);
int treeType = (location.terrainFeatures[vector] as Tree).treeType;
(location.terrainFeatures[vector] as Tree).tapped = true;
switch (treeType)
{
case 1:
cObj.heldObject = new StardewValley.Object(725, 1, false, -1, 0);
cObj.minutesUntilReady = 13000 - Game1.timeOfDay;
break;
case 2:
cObj.heldObject = new StardewValley.Object(724, 1, false, -1, 0);
cObj.minutesUntilReady = 16000 - Game1.timeOfDay;
break;
case 3:
cObj.heldObject = new StardewValley.Object(726, 1, false, -1, 0);
cObj.minutesUntilReady = 10000 - Game1.timeOfDay;
break;
case 7:
cObj.heldObject = new StardewValley.Object(420, 1, false, -1, 0);
cObj.minutesUntilReady = 3000 - Game1.timeOfDay;
if (!Game1.currentSeason.Equals("fall"))
{
cObj.heldObject = new StardewValley.Object(404, 1, false, -1, 0);
cObj.minutesUntilReady = 6000 - Game1.timeOfDay;
}
break;
}
Game1.playSound("axe");
return true;
}
return false;
}
else if (cObj.name.Contains("Sapling"))
{
Vector2 key = default(Vector2);
for (int i = x / Game1.tileSize - 2; i <= x / Game1.tileSize + 2; i++)
{
for (int j = y / Game1.tileSize - 2; j <= y / Game1.tileSize + 2; j++)
{
key.X = (float)i;
key.Y = (float)j;
if (location.terrainFeatures.ContainsKey(key) && (location.terrainFeatures[key] is Tree || location.terrainFeatures[key] is FruitTree))
{
Game1.showRedMessage("Too close to another tree");
return false;
}
}
}
if (location.terrainFeatures.ContainsKey(vector))
{
if (!(location.terrainFeatures[vector] is HoeDirt) || (location.terrainFeatures[vector] as HoeDirt).crop != null)
{
return false;
}
location.terrainFeatures.Remove(vector);
}
if (location is Farm && (location.doesTileHaveProperty((int)vector.X, (int)vector.Y, "Diggable", "Back") != null || location.doesTileHavePropertyNoNull((int)vector.X, (int)vector.Y, "Type", "Back").Equals("Grass")))
{
Game1.playSound("dirtyHit");
DelayedAction.playSoundAfterDelay("coin", 100);
location.terrainFeatures.Add(vector, new FruitTree(cObj.parentSheetIndex));
return true;
}
Game1.showRedMessage("Can't be planted here.");
return false;
}
else
{
//Game1.showRedMessage("STEP 1");
if (cObj.category == -74)
{
return true;
}
if (!cObj.performDropDownAction(who))
{
CoreObject @object = (CoreObject)cObj.getOne();
@object.shakeTimer = 50;
@object.tileLocation = vector;
@object.performDropDownAction(who);
if (location.objects.ContainsKey(vector))
{
if (location.objects[vector].ParentSheetIndex != cObj.parentSheetIndex)
{
Game1.createItemDebris(location.objects[vector], vector * (float)Game1.tileSize, Game1.random.Next(4));
location.objects[vector] = @object;
}
}
else
{
// Game1.showRedMessage("STEP 2");
//ModCore.ModMonitor.Log(vector.ToString());
Vector2 newVec = new Vector2(vector.X, vector.Y);
// cObj.boundingBox.Inflate(32, 32);
location.objects.Add(newVec, cObj);
}
@object.initializeLightSource(vector);
}
if (playSound == true) Game1.playSound("woodyStep");
else
{
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ModCore.ModMonitor.Log("restoring item from file");
}
//Log.AsyncM("Placed and object");
cObj.locationsName = location.name;
s.trackedObjectList.Add(cObj);
return true;
}
}
public static bool addItemToInventoryAndCleanTrackedList(CoreObject I,Serialization.SerializationManager s)
{
if (Game1.player.isInventoryFull() == false)
{
Game1.player.addItemToInventoryBool(I, false);
s.trackedObjectList.Remove(I);
return true;
}
else
{
Random random = new Random(129);
int i = random.Next();
i = i % 4;
Vector2 v2 = new Vector2(Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize);
Game1.createItemDebris(I, v2, i);
return false;
}
}
public static Microsoft.Xna.Framework.Rectangle parseRectFromJson(string s)
{
s = s.Replace('{', ' ');
s = s.Replace('}', ' ');
s = s.Replace('^', ' ');
s = s.Replace(':', ' ');
string[] parsed = s.Split(' ');
foreach (var v in parsed)
{
//Log.AsyncY(v);
}
return new Microsoft.Xna.Framework.Rectangle(Convert.ToInt32(parsed[2]), Convert.ToInt32(parsed[4]), Convert.ToInt32(parsed[6]), Convert.ToInt32(parsed[8]));
}
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public static bool addItemToOtherInventory(List<Item> inventory, Item I)
{
if (I == null) return false;
if (isInventoryFull(inventory) == false)
{
if (inventory == null)
{
return false;
}
if (inventory.Count == 0)
{
inventory.Add(I);
return true;
}
for (int i = 0; i < inventory.Capacity; i++)
{
// Log.AsyncC("OK????");
foreach (var v in inventory)
{
if (inventory.Count == 0)
{
addItemToOtherInventory(inventory, I);
return true;
}
if (v == null) continue;
if (v.canStackWith(I))
{
v.addToStack(I.getStack());
return true;
}
}
}
inventory.Add(I);
return true;
}
else
{
return false;
}
}
public static bool isInventoryFull(List<Item> inventory, bool logInfo = false)
{
if (logInfo)
{
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ModCore.ModMonitor.Log("size " + inventory.Count);
ModCore.ModMonitor.Log("max " + inventory.Capacity);
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}
if (inventory.Count == inventory.Capacity) return true;
else return false;
}
public static bool isWithinRange(int tileLength,Vector2 positionToCheck)
{
Vector2 v = Game1.player.getTileLocation();
if (v.X < positionToCheck.X - tileLength || v.X > positionToCheck.X + tileLength) return false;
if (v.Y < positionToCheck.Y - tileLength || v.Y > positionToCheck.Y + tileLength) return false;
return true;
}
public static bool isWithinDirectionRange(int direction,int range, Vector2 positionToCheck)
{
Vector2 v = Game1.player.getTileLocation();
if (direction==3 && (v.X >= positionToCheck.X - range)) return true; //face left
if (direction==1 && (v.X <= positionToCheck.X + range)) return true; //face right
if (direction==0 && (v.Y <= positionToCheck.Y + range)) return true; //face up
if (direction==2 && (v.Y >= positionToCheck.Y - range)) return true; //face down
return true;
}
public static void drawGreenPlus()
{
try
{
Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2(Game1.getMouseX() + 34, Game1.getMouseY() + 34), new Microsoft.Xna.Framework.Rectangle(0, 410, 17, 17), Color.White, 0, new Vector2(0, 0), 2f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0);
}
catch(Exception e)
{
}
}
public static StardewValley.Object checkRadiusForObject(int radius, string name)
{
for (int x = -radius; x <= radius; x++)
{
for (int y = -radius; y <= radius; y++)
{
bool f = Game1.player.currentLocation.isObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
if (f == false) continue;
StardewValley.Object obj = Game1.player.currentLocation.getObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
if (obj == null) continue;
if (obj.name == name)
{
return obj;
}
}
}
return null;
}
public static StardewValley.Object checkCardinalForObject(string name)
{
for (int x = -1; x <= 1; x++)
{
for (int y = -1; y <= 1; y++)
{
if (x == -1 && y == -1) continue; //upper left
if (x == -1 && y == 1) continue; //bottom left
if (x == 1 && y == -1) continue; //upper right
if (x == 1 && y == 1) continue; //bottom right
bool f = Game1.player.currentLocation.isObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
if (f == false) continue;
StardewValley.Object obj = Game1.player.currentLocation.getObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
if (obj == null) continue;
if (obj.name == name)
{
return obj;
}
}
}
return null;
}
public static void faceDirectionTowardsSomething(Vector2 tileLocation)
{
if (tileLocation.X < Game1.player.getTileX())
{
Game1.player.faceDirection(3);
}
else if (tileLocation.X > Game1.player.getTileX())
{
Game1.player.faceDirection(1);
}
else if (tileLocation.Y < Game1.player.getTileY())
{
Game1.player.faceDirection(0);
}
else if (tileLocation.Y > Game1.player.getTileY())
{
Game1.player.faceDirection(2);
}
}
public static bool doesLocationContainObject(GameLocation location, string name)
{
foreach (var v in location.objects)
{
if (name == v.Value.name) return true;
}
return false;
}
public static KeyValuePair<Vector2,TerrainFeature> checkRadiusForTerrainFeature(int radius, Type terrainType)
{
for (int x = -radius; x <= radius; x++)
{
for (int y = -radius; y <= radius; y++)
{
Vector2 pos = new Vector2((Game1.player.getTileX() + x), (Game1.player.getTileY() + y));
bool f = Game1.player.currentLocation.isTerrainFeatureAt((int)pos.X,(int)pos.Y);
if (f == false) continue;
TerrainFeature t = Game1.player.currentLocation.terrainFeatures[pos]; //((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
if (t == null) continue;
if (t.GetType() == terrainType)
{
return new KeyValuePair<Vector2, TerrainFeature> (pos,t);
}
}
}
return new KeyValuePair<Vector2, TerrainFeature>(new Vector2(),null);
}
public static KeyValuePair<Vector2, TerrainFeature> checkCardinalForTerrainFeature(Type terrainType)
{
for (int x = -1; x <= 1; x++)
{
for (int y = -1; y <= 1; y++)
{
if (x == -1 && y == -1) continue; //upper left
if (x == -1 && y == 1) continue; //bottom left
if (x == 1 && y == -1) continue; //upper right
if (x == 1 && y == 1) continue; //bottom right
Vector2 pos = new Vector2((Game1.player.getTileX() + x), (Game1.player.getTileY() + y));
bool f = Game1.player.currentLocation.isTerrainFeatureAt((int)pos.X, (int)pos.Y);
if (f == false) continue;
TerrainFeature t = Game1.player.currentLocation.terrainFeatures[pos]; //((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize);
if (t == null) continue;
if (t.GetType() == terrainType)
{
return new KeyValuePair<Vector2, TerrainFeature>(pos, t);
}
}
}
return new KeyValuePair<Vector2, TerrainFeature>(new Vector2(), null);
}
public static bool doesLocationContainTerrainFeature(GameLocation location, Type terrain)
{
foreach (var v in location.terrainFeatures)
{
if (terrain == v.Value.GetType()) return true;
}
return false;
}
public static Item getItemFromInventory(int index)
{
foreach(var v in Game1.player.items)
{
if (v.parentSheetIndex == index) return v;
}
return null;
}
public static Item getItemFromInventory(string name)
{
foreach (var v in Game1.player.items)
{
if (v.Name == name) return v;
}
return null;
}
}
}