Stardew_Valley_Mods/GeneralMods/AutoSpeed/AutoSpeed.cs

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using System;
using System.IO;
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using StardewModdingAPI;
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namespace Omegasis.AutoSpeed
{
public class AutoSpeed : Mod
{
int speed_int = 5;
public override void Entry(IModHelper helper)
{
//StardewModdingAPI.Events.GameEvents.UpdateTick += Events_UpdateTick;
StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick;
var configLocation = Path.Combine(helper.DirectoryPath, "AutoSpeed_Data.txt");
if (!File.Exists(configLocation))
{
speed_int = 1;
}
DataLoader();
// MyWritter();
Monitor.Log("AutoSpeed Initialization Completed",LogLevel.Info);
}
private void GameEvents_UpdateTick(object sender, EventArgs e)
{
StardewValley.Game1.player.addedSpeed = speed_int;
}
void DataLoader()
{
//loads the data to the variables upon loading the game.
var mylocation = Path.Combine(Helper.DirectoryPath, "AutoSpeed_data.txt");
if (!File.Exists(mylocation)) //if not data.json exists, initialize the data variables to the ModConfig data. I.E. starting out.
{
Monitor.Log("The config file for AutoSpeed was not found, guess I'll create it...",LogLevel.Warn);
MyWritter();
}
else
{
string[] readtext = File.ReadAllLines(mylocation);
speed_int = Convert.ToInt32(readtext[3]);
}
}
void MyWritter()
{
//saves the BuildEndurance_data at the end of a new day;
var mylocation = Path.Combine(Helper.DirectoryPath, "AutoSpeed_data.txt");
string[] mystring3 = new string[20];
if (!File.Exists(mylocation))
{
Monitor.Log("The data file for AutoSpeed was not found, guess I'll create it when you sleep.",LogLevel.Info);
mystring3[0] = "Player: AutoSpeed Config:";
mystring3[1] = "====================================================================================";
mystring3[2] = "Player Added Speed:";
mystring3[3] = speed_int.ToString();
File.WriteAllLines(mylocation, mystring3);
}
else
{
mystring3[0] = "Player: AutoSpeed Config:";
mystring3[1] = "====================================================================================";
mystring3[2] = "Player Added Speed:";
mystring3[3] = speed_int.ToString();
File.WriteAllLines(mylocation, mystring3);
}
}
} //end my function
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}