52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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namespace Revitalize.Framework.Menus
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{
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public class SimpleItemGrabMenu: StardustCore.UIUtilities.IClickableMenuExtended
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{
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public List<Item> stroageInventory;
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public List<Item> receivingInventory;
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public List<StardustCore.UIUtilities.MenuComponents.Button> clickableItems;
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public SimpleItemGrabMenu(int xPos,int yPos,int width, int height,bool showCloseButton,List<Item> StorageInventory,List<Item>ReceivingInventory) : base(xPos, yPos, width, height, showCloseButton)
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{
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this.stroageInventory = StorageInventory;
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this.receivingInventory = ReceivingInventory;
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this.clickableItems = new List<StardustCore.UIUtilities.MenuComponents.Button>();
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}
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public override void performHoverAction(int x, int y)
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{
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}
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public override void receiveLeftClick(int x, int y, bool playSound = true)
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{
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}
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public override void receiveRightClick(int x, int y, bool playSound = true)
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{
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}
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public override void update(GameTime time)
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{
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}
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public override void draw(SpriteBatch b)
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{
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this.drawDialogueBoxBackground();
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this.drawMouse(b);
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//base.draw(b);
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}
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}
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}
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