Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Menus/SimpleItemGrabMenu.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
namespace Revitalize.Framework.Menus
{
public class SimpleItemGrabMenu: StardustCore.UIUtilities.IClickableMenuExtended
{
public List<Item> stroageInventory;
public List<Item> receivingInventory;
public List<StardustCore.UIUtilities.MenuComponents.Button> clickableItems;
public SimpleItemGrabMenu(int xPos,int yPos,int width, int height,bool showCloseButton,List<Item> StorageInventory,List<Item>ReceivingInventory) : base(xPos, yPos, width, height, showCloseButton)
{
this.stroageInventory = StorageInventory;
this.receivingInventory = ReceivingInventory;
this.clickableItems = new List<StardustCore.UIUtilities.MenuComponents.Button>();
}
public override void performHoverAction(int x, int y)
{
}
public override void receiveLeftClick(int x, int y, bool playSound = true)
{
}
public override void receiveRightClick(int x, int y, bool playSound = true)
{
}
public override void update(GameTime time)
{
}
public override void draw(SpriteBatch b)
{
this.drawDialogueBoxBackground();
this.drawMouse(b);
//base.draw(b);
}
}
}