Stardew_Valley_Mods/GeneralMods/StardustCore/Serialization/SerializerDataNode.cs

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using StardewValley;
using StardustCore.Objects.Tools.SerializationInformation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardustCore.Serialization
{
/// <summary>
/// A class that handles saving/loading custom objects to and from the world.
/// </summary>
public class SerializerDataNode
{
/// <summary>
/// A function that handles loading an object back into it's Item form.
/// </summary>
/// <param name="path">The path to the file.</param>
/// <returns></returns>
public delegate Item ParsingFunction(string path);
/// <summary>
/// A function that handles saving an item.
/// </summary>
/// <param name="item"></param>
public delegate void SerializingFunction(Item item);
/// <summary>
/// A function that handles saving an item from/to a container.
/// </summary>
/// <param name="item"></param>
/// <param name="s"></param>
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public delegate void SerializingToContainerFunction(Item item, string s);
/// <summary>
/// A function that handles saving.loading items into the world.
/// </summary>
/// <param name="obj"></param>
public delegate void WorldParsingFunction(Item obj);
/// <summary>
/// Saves an object to an inventory.
/// </summary>
public SerializingFunction serialize;
/// <summary>
/// Saves an object to a container
/// </summary>
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public SerializingToContainerFunction serializeToContainer;
/// <summary>
/// Loads in an object.
/// </summary>
public ParsingFunction parse;
/// <summary>
/// Loads in an object to the game world.
/// </summary>
public WorldParsingFunction worldObj;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="serializeFunction">A function to be ran to save this object.</param>
/// <param name="parsingFunction">A function to be ran to load this object.</param>
/// <param name="worldObjectParsingFunction">A function to be ran to load this object to the world.</param>
/// <param name="containerSerializationFunction">A function to be ran to save/load objects to storage containers such as chests.</param>
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public SerializerDataNode(SerializingFunction serializeFunction, ParsingFunction parsingFunction, WorldParsingFunction worldObjectParsingFunction, SerializingToContainerFunction containerSerializationFunction)
{
serialize = serializeFunction;
parse = parsingFunction;
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worldObj = worldObjectParsingFunction;
serializeToContainer = containerSerializationFunction;
}
}
}