Stardew_Valley_Mods/GeneralMods/TimeFreeze/TimeFreeze.cs

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using System;
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using System.IO;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Locations;
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namespace Omegasis.TimeFreeze
{
/// <summary>The mod entry point.</summary>
public class TimeFreeze : Mod
{
/*********
** Properties
*********/
/// <summary>Whether time should be unfrozen while the player is swimming.</summary>
private bool PassTimeWhileSwimming = true;
/// <summary>Whether time should be unfrozen while the player is swimming in the vanilla bathhouse.</summary>
private bool PassTimeWhileSwimmingInBathhouse = true;
/*********
** Public methods
*********/
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void Entry(IModHelper helper)
{
GameEvents.UpdateTick += this.GameEvents_UpdateTick;
this.LoadConfig();
}
/*********
** Private methods
*********/
/// <summary>The method invoked when the game updates (roughly 60 times per second).</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
private void GameEvents_UpdateTick(object sender, EventArgs e)
{
if (!Context.IsWorldReady)
return;
if (this.ShouldFreezeTime(Game1.player, Game1.player.currentLocation))
Game1.gameTimeInterval = 0;
}
/// <summary>Get whether time should be frozen for the player at the given location.</summary>
/// <param name="player">The player to check.</param>
/// <param name="location">The location to check.</param>
private bool ShouldFreezeTime(StardewValley.Farmer player, GameLocation location)
{
if (location.name == "Mine" || location.name == "SkullCave" || location.name == "UndergroundMine" || location.isOutdoors)
return false;
if (player.swimming)
{
if (this.PassTimeWhileSwimmingInBathhouse && location is BathHousePool)
return false;
if (this.PassTimeWhileSwimming)
return false;
}
return true;
}
/// <summary>Save the configuration settings.</summary>
private void WriteConfig()
{
string path = Path.Combine(Helper.DirectoryPath, "ModConfig.txt");
string[] text = new string[6];
text[0] = "Player: TimeFreeze Config";
text[1] = "====================================================================================";
text[2] = "Whether to unfreeze time while swimming in the vanilla bathhouse.";
text[3] = this.PassTimeWhileSwimmingInBathhouse.ToString();
text[4] = "Whether to unfreeze time while swimming anywhere.";
text[5] = this.PassTimeWhileSwimming.ToString();
File.WriteAllLines(path, text);
}
/// <summary>Load the configuration settings.</summary>
private void LoadConfig()
{
string path = Path.Combine(Helper.DirectoryPath, "ModConfig.txt");
if (!File.Exists(path))
{
this.PassTimeWhileSwimming = true;
this.PassTimeWhileSwimmingInBathhouse = true;
this.WriteConfig();
}
else
{
string[] text = File.ReadAllLines(path);
this.PassTimeWhileSwimming = Convert.ToBoolean(text[3]);
this.PassTimeWhileSwimmingInBathhouse = Convert.ToBoolean(text[5]);
}
}
}
}