Stardew_Valley_Mods/GeneralMods/Revitalize/Framework/Objects/ResourceManager.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Revitalize.Framework.Objects.Resources.OreVeins;
using Revitalize.Framework.Utilities;
using StardewValley;
using StardustCore.Animations;
using StardustCore.UIUtilities;
namespace Revitalize.Framework.Objects
{
public class ResourceManager
{
/// <summary>
/// A static reference to the resource manager for quicker access.
/// </summary>
public static ResourceManager self;
/// <summary>
/// A list of all of the ores held by the resource manager.
/// </summary>
public Dictionary<string, OreVeinObj> ores;
/// <summary>
/// Constructor.
/// </summary>
public ResourceManager()
{
self = this;
this.ores = new Dictionary<string, OreVeinObj>();
this.loadOreVeins();
}
/// <summary>
/// Loads in all of the ore veins for the game.
/// </summary>
private void loadOreVeins()
{
//The pancake ore.
OreVeinObj testOre = new OreVeinObj(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Test", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Test Ore Vein", "Omegasis.Revitalize.Resources.Ore.Test", "A ore vein that is used for testing purposes.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Test"), new Animation(0, 0, 16, 16)), Color.White, false, null, null));
testOre.addComponent(new Vector2(0, 0), new OreVeinTile(PyTKHelper.CreateOBJData("Omegasis.Revitalize.Resources.Ore.Test", TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), typeof(OreVeinTile), Color.White), new BasicItemInformation("Test Ore Vein", "Omegasis.Revitalize.Resources.Ore.Test", "A ore vein that is used for testing purposes.", "Revitalize.Ore", Color.Black, -300, 0, false, 350, Vector2.Zero, true, true, TextureManager.GetTexture(ModCore.Manifest, "Resources.Ore", "Test"), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Resources.Ore", "Test"), new Animation(0, 0, 16, 16)), Color.White, false, null, null), new InformationFiles.ResourceInformaton(new StardewValley.Object(211, 1), 1, 10)));
this.ores.Add("Test",testOre);
}
/// <summary>
/// Spawns an ore vein at the given location if possible.
/// </summary>
/// <param name="name"></param>
public bool spawnOreVein(string name,GameLocation Location, Vector2 TilePosition)
{
if (this.ores.ContainsKey(name))
{
OreVeinObj spawn;
this.ores.TryGetValue(name, out spawn);
if (spawn != null)
{
spawn = (OreVeinObj)spawn.getOne();
bool spawnable = this.canResourceBeSpawnedHere(spawn, Location, TilePosition);
if (spawnable)
{
//ModCore.log("Location is: " + Location.Name);
spawn.placementAction(Location, (int)TilePosition.X*Game1.tileSize, (int)TilePosition.Y*Game1.tileSize,Game1.player);
ModCore.log("This works!");
}
else
{
ModCore.log("Can't spawn ore: " + name + "at tile location: " + TilePosition);
}
return spawnable;
}
ModCore.log("Key doesn't exist. Weird.");
return false;
}
else
{
throw new Exception("The ore dictionary doesn't contain they key for resource: " + name);
}
}
/// <summary>
/// Spawns an orevein at the tile position at the same location as the player.
/// </summary>
/// <param name="name"></param>
/// <param name="TilePosition"></param>
/// <returns></returns>
public bool spawnOreVein(string name, Vector2 TilePosition)
{
return this.spawnOreVein(name, Game1.player.currentLocation, TilePosition);
}
/// <summary>
/// Checks to see if a resource can be spawned here.
/// </summary>
/// <param name="OBJ"></param>
/// <param name="Location"></param>
/// <param name="TilePosition"></param>
/// <returns></returns>
public bool canResourceBeSpawnedHere(MultiTiledObject OBJ,GameLocation Location, Vector2 TilePosition)
{
return OBJ.canBePlacedHere(Location, TilePosition);
}
}
}