39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Save_Anywhere_V2.Save_Utilities
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{
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class Animal_Utilities
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{
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public static void save_animal_info()
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{
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Save_Anywhere_V2.Mod_Core.animal_path = Path.Combine(Save_Anywhere_V2.Mod_Core.player_path, "Animals");
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if (!Directory.Exists(Save_Anywhere_V2.Mod_Core.animal_path))
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{
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Directory.CreateDirectory(Save_Anywhere_V2.Mod_Core.animal_path);
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}
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Save_Anywhere_V2.Save_Utilities.Animals.Horse_Utility.Save_Horse_Info();
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Save_Anywhere_V2.Save_Utilities.Animals.Pet_Utilities.save_pet_info();
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}
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public static void load_animal_info()
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{
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Save_Anywhere_V2.Mod_Core.animal_path = Path.Combine(Save_Anywhere_V2.Mod_Core.player_path, "Animals");
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if (!Directory.Exists(Save_Anywhere_V2.Mod_Core.animal_path))
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{
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Directory.CreateDirectory(Save_Anywhere_V2.Mod_Core.animal_path);
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}
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Save_Anywhere_V2.Save_Utilities.Animals.Horse_Utility.Load_Horse_Info();
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Save_Anywhere_V2.Save_Utilities.Animals.Pet_Utilities.Load_pet_Info();
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}
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}
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}
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