Stardew_Valley_Mods/GeneralMods/BuyBackCollectables/BuyBackCollectables.cs

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C#
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using System;
using System.IO;
using Omegasis.BuyBackCollectables.Framework;
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using StardewModdingAPI;
using StardewModdingAPI.Events;
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using StardewValley;
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namespace Omegasis.BuyBackCollectables
{
/// <summary>The mod entry point.</summary>
public class BuyBackCollectables : Mod
{
/*********
** Properties
*********/
/// <summary>The key which shows the menu.</summary>
private string KeyBinding = "B";
/// <summary>The multiplier applied to the cost of buying back a collectable.</summary>
private double CostMultiplier = 3.0;
/// <summary>Whether the player loaded a save.</summary>
private bool IsGameLoaded;
/*********
** Public methods
*********/
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void Entry(IModHelper helper)
{
SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
ControlEvents.KeyPressed += this.ControlEvents_KeyPressed;
}
/*********
** Private methods
*********/
/// <summary>The method invoked after the player loads a save.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
public void SaveEvents_AfterLoad(object sender, EventArgs e)
{
this.IsGameLoaded = true;
this.LoadConfig();
this.WriteConfig();
}
/// <summary>The method invoked when the presses a keyboard button.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
public void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e)
{
if (Game1.player == null || Game1.player.currentLocation == null || !this.IsGameLoaded || Game1.activeClickableMenu != null)
return;
if (e.KeyPressed.ToString() == this.KeyBinding)
Game1.activeClickableMenu = new BuyBackMenu(this.CostMultiplier);
}
/// <summary>Load the configuration settings.</summary>
private void LoadConfig()
{
//loads the data to the variables upon loading the game.
string path = Path.Combine(Helper.DirectoryPath, "BuyBack_Config.txt");
if (!File.Exists(path))
{
this.KeyBinding = "B";
this.CostMultiplier = 3.0;
}
else
{
string[] text = File.ReadAllLines(path);
this.KeyBinding = Convert.ToString(text[3]);
this.CostMultiplier = Convert.ToDouble(text[5]);
}
}
/// <summary>Save the configuration settings.</summary>
private void WriteConfig()
{
//write all of my info to a text file.
string path = Path.Combine(Helper.DirectoryPath, "BuyBack_Config.txt");
string[] text = new string[20];
text[0] = "Config: Buy Back Collections. Feel free to mess with these settings.";
text[1] = "====================================================================================";
text[2] = "Key binding";
text[3] = this.KeyBinding;
text[4] = "Collectables Multiplier Cost: Sell Value * value listed below";
text[5] = this.CostMultiplier.ToString();
File.WriteAllLines(path, text);
}
}
}