Stardew_Valley_Mods/GeneralMods/ModdedUtilitiesNetworking/Framework/CustomMultiplayer.cs

260 lines
11 KiB
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using ModdedUtilitiesNetworking.Framework.Clients;
using ModdedUtilitiesNetworking.Framework.Messages;
using ModdedUtilitiesNetworking.Framework.Servers;
using StardewValley;
using StardewValley.Network;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading.Tasks;
using static ModdedUtilitiesNetworking.Framework.Delegates.DelegateInfo;
namespace ModdedUtilitiesNetworking.Framework
{
public class CustomMultiplayer : StardewValley.Multiplayer
{
public override bool isClientBroadcastType(byte messageType)
{
return true;
}
public override void processIncomingMessage(IncomingMessage msg)
{
base.processIncomingMessage(msg);
if (msg.MessageType == 20)
{
ModCore.monitor.Log("CUSTOM FUNCTION???");
}
}
/// <summary>
/// Sends an outgoing message to appropriate players.
/// </summary>
/// <param name="message"></param>
private void sendMessage(OutgoingMessage message)
{
if (Game1.server != null)
{
foreach (long peerId in (IEnumerable<long>)Game1.otherFarmers.Keys)
{
Game1.server.sendMessage(peerId, message);
}
}
if (Game1.client != null)
{
if (Game1.client is CustomLidgrenClient)
{
(Game1.client as CustomLidgrenClient).sendMessage(message);
return;
}
if (Game1.client is CustomGalaxyClient)
{
(Game1.client as CustomGalaxyClient).sendMessage(message);
return;
}
ModCore.monitor.Log("Error sending server message!!!");
}
}
/// <summary>
/// Updates the server.
/// </summary>
public override void UpdateEarly()
{
if (Game1.CurrentEvent == null)
this.removeDisconnectedFarmers();
this.updatePendingConnections();
if (Game1.server != null)
(Game1.server as CustomGameServer).receiveMessages();
else if (Game1.client != null)
Game1.client.receiveMessages();
this.tickFarmerRoots();
this.tickLocationRoots();
}
/// <summary>
/// Creates a net outgoing message that is written specifically to call a void function when sent. USed to specifiy types and specific ways to handle them.
/// </summary>
/// <param name="functionName"></param>
/// <param name="objectParametersType"></param>
/// <param name="data"></param>
/// <param name="source"></param>
/// <returns></returns>
public OutgoingMessage sendOutGoingMessageReturnVoid(string functionName, string objectParametersType, object data, Farmer source,Enums.MessageTypes.messageTypes sendingInfo)
{
byte bite = new byte();
if (sendingInfo == Enums.MessageTypes.messageTypes.SendOneWay) bite = Enums.MessageTypes.SendOneWay;
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToAll) bite = Enums.MessageTypes.SendToAll;
OutgoingMessage message = new OutgoingMessage(bite, source, makeDataArray(functionName, objectParametersType, data));
return message;
}
public OutgoingMessage sendOutGoingMessageReturnVoid(string functionName, Type objectParametersType, object data, Farmer source, Enums.MessageTypes.messageTypes sendingInfo)
{
byte bite=new byte();
if (sendingInfo == Enums.MessageTypes.messageTypes.SendOneWay) bite = Enums.MessageTypes.SendOneWay;
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToAll) bite = Enums.MessageTypes.SendToAll;
OutgoingMessage message = new OutgoingMessage(bite, source, makeDataArray(functionName, objectParametersType.ToString(), data));
return message;
}
public OutgoingMessage sendOutGoingMessageReturnVoid(string functionName, string objectParametersType, object data, Farmer source, Enums.MessageTypes.messageTypes sendingInfo, Farmer recipient)
{
byte bite = new byte();
if (sendingInfo == Enums.MessageTypes.messageTypes.SendOneWay) bite = Enums.MessageTypes.SendOneWay;
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToAll) bite = Enums.MessageTypes.SendToAll;
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToSpecific) bite = Enums.MessageTypes.SendToSpecific;
OutgoingMessage message = new OutgoingMessage(bite, source, makeDataArray(functionName, objectParametersType, data,recipient));
return message;
}
public OutgoingMessage sendOutGoingMessageReturnVoid(string functionName, Type objectParametersType, object data, Farmer source, Enums.MessageTypes.messageTypes sendingInfo, Farmer recipient)
{
byte bite = new byte();
if (sendingInfo == Enums.MessageTypes.messageTypes.SendOneWay) bite = Enums.MessageTypes.SendOneWay;
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToAll) bite = Enums.MessageTypes.SendToAll;
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToSpecific) bite = Enums.MessageTypes.SendToSpecific;
OutgoingMessage message = new OutgoingMessage(bite, source, makeDataArray(functionName, objectParametersType.ToString(), data, recipient));
return message;
}
public object[] makeDataArray(string functionName, string objectParametersType, object data)
{
DataInfo datainfo = new DataInfo(objectParametersType, data);
object[] obj = new object[3]
{
functionName,
typeof(DataInfo).ToString(),
datainfo,
};
return obj;
}
public object[] makeDataArray(string functionName, string objectParametersType, object data, Farmer recipient)
{
DataInfo datainfo = new DataInfo(objectParametersType, data,recipient);
object[] obj = new object[3]
{
functionName,
typeof(DataInfo).ToString(),
datainfo,
};
return obj;
}
public object[] makeDataArray(string functionName, string objectParametersType, object data, long recipient)
{
DataInfo datainfo = new DataInfo(objectParametersType, data, recipient.ToString());
object[] obj = new object[3]
{
functionName,
typeof(DataInfo).ToString(),
datainfo,
};
return obj;
}
/// <summary>
/// Creates all of the necessary parameters for the outgoing message to be sent to the server/client on what to do and how to handle the data sent.
/// This message written will attempt to access a function that doesn't return anything. Essentially null.
/// </summary>
/// <param name="uniqueID"></param>
/// <param name="classType"></param>
/// <param name="data"></param>
public void sendMessage(string uniqueID, Type classType, object data, Enums.MessageTypes.messageTypes sendingInfo, Farmer recipient = null)
{
Farmer f = Game1.player;
if ((sendingInfo == Enums.MessageTypes.messageTypes.SendOneWay || sendingInfo == Enums.MessageTypes.messageTypes.SendToAll))
{
OutgoingMessage message = ModCore.multiplayer.sendOutGoingMessageReturnVoid(uniqueID, classType, data, f, sendingInfo);
ModCore.multiplayer.sendMessage(message);
return;
}
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToSpecific && recipient != null)
{
OutgoingMessage message = ModCore.multiplayer.sendOutGoingMessageReturnVoid(uniqueID, classType, data, f, sendingInfo, recipient);
ModCore.multiplayer.sendMessage(message);
return;
}
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToSpecific && recipient == null)
{
ModCore.monitor.Log("ERROR: Attempted to send a target specific message to a NULL recipient");
return;
}
}
/// <summary>
/// A way to send mod info across the net.
/// </summary>
/// <param name="uniqueID"></param>
/// <param name="classType"></param>
/// <param name="data"></param>
/// <param name="sendingInfo"></param>
/// <param name="recipient"></param>
public void sendMessage(string uniqueID, string classType, object data, Enums.MessageTypes.messageTypes sendingInfo, Farmer recipient=null)
{
Farmer f = Game1.player;
if ((sendingInfo == Enums.MessageTypes.messageTypes.SendOneWay || sendingInfo == Enums.MessageTypes.messageTypes.SendToAll))
{
OutgoingMessage message = ModCore.multiplayer.sendOutGoingMessageReturnVoid(uniqueID, classType, data, f, sendingInfo);
ModCore.multiplayer.sendMessage(message);
return;
}
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToSpecific && recipient!=null)
{
OutgoingMessage message = ModCore.multiplayer.sendOutGoingMessageReturnVoid(uniqueID, classType, data, f, sendingInfo,recipient);
ModCore.multiplayer.sendMessage(message);
return;
}
if (sendingInfo == Enums.MessageTypes.messageTypes.SendToSpecific && recipient == null)
{
ModCore.monitor.Log("ERROR: Attempted to send a target specific message to a NULL recipient");
return;
}
}
public static Farmer getServerHost()
{
return Game1.serverHost.Value;
}
public static Farmer getPlayerOne()
{
return getServerHost();
}
public static Farmer getPlayerTwo()
{
return Game1.otherFarmers.ElementAt(0).Value;
}
public static Farmer getPlayerThree()
{
return Game1.otherFarmers.ElementAt(1).Value;
}
public static Farmer getPlayerFour()
{
return Game1.otherFarmers.ElementAt(2).Value;
}
}
}