Stardew_Valley_Mods/GeneralMods/ModdedUtilitiesNetworking/Framework/Extentions/GenericExtentions.cs

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using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Netcode;
namespace ModdedUtilitiesNetworking.Framework.Extentions
{
public static class GenericExtentions
{
public static string ReadString(this BinaryReader reader)
{
String s= reader.ReadString();
return new string(s.ToCharArray());
}
public static void WriteString(this BinaryWriter writer, object str)
{
writer.Write((string)str);
}
/// <summary>
/// Writes a string list to a binary stream.
/// </summary>
/// <param name="writer"></param>
/// <param name="strList">The list to write.</param>
public static void WriteStringList(this BinaryWriter writer, object strList)
{
List<string> list =(List<string>)strList;
writer.Write(list.Count);
for(int i=0; i<list.Count; i++)
{
writer.WriteString(list.ElementAt(i));
}
}
/// <summary>
/// Reads a string list from the binary data.
/// </summary>
/// <param name="reader"></param>
/// <returns></returns>
public static List<String> ReadStringList(this BinaryReader reader)
{
int count = reader.ReadInt32();
List<string> strList = new List<string>();
for(int i = 0; i < count; i++)
{
string s=reader.ReadString();
strList.Add(s);
}
return strList;
}
/// <summary>
/// Read the custom info packet sent from a modded client or server.
/// </summary>
/// <param name="reader"></param>
/// <returns></returns>
public static object[] ReadModdedInfoPacket(this BinaryReader reader)
{
object[] o = new object[2]
{
reader.ReadString(),
reader.ReadString()
};
return o;
}
/// <summary>
/// Read the remaining byte data in an array.
/// </summary>
/// <param name="reader"></param>
/// <returns></returns>
public static byte[] ReadAllBytes(this BinaryReader reader)
{
using (var memoryStream = new MemoryStream())
{
reader.BaseStream.CopyTo(memoryStream);
return memoryStream.ToArray();
}
}
/// <summary>
/// Read a data info file from a binary stream.
/// </summary>
/// <param name="reader"></param>
/// <returns></returns>
public static DataInfo ReadDataInfo(this BinaryReader reader)
{
String key=reader.ReadString();
object data = ModCore.processTypesToRead(reader, key);
string ID = reader.ReadString();
DataInfo info = new DataInfo(key,data,ID);
return info;
}
/// <summary>
/// Write a dataInfo file to binary.
/// </summary>
/// <param name="writer"></param>
/// <param name="obj"></param>
public static void WriteDataInfo(this BinaryWriter writer, object obj)
{
DataInfo dataInfo = (DataInfo)obj;
writer.WriteString(dataInfo.type);
ModCore.monitor.Log("WRITE DATA INFO FUNCTION3: " + dataInfo.type);
ModCore.processTypesToWrite(writer, dataInfo.type, dataInfo.data);
writer.WriteString(dataInfo.recipientID);
}
//Can do custom classes here for reading and writing.
//That way it will be better to save/load data
}
}