Stardew_Valley_Mods/GeneralMods/TimeFreeze/Framework/ModConfig.cs

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using System.Collections.Generic;
namespace Omegasis.TimeFreeze.Framework
{
/// <summary>The mod configuration.</summary>
internal class ModConfig
{
public List<string> LocationsToIgnoreTimeFreeze { get; set; } = new List<string>();
/// <summary>Whether time should be unfrozen while the player is swimming.</summary>
public bool PassTimeWhileSwimming { get; set; } = true;
/// <summary>Whether time should be unfrozen while the player is swimming in the vanilla bathhouse.</summary>
public bool PassTimeWhileSwimmingInBathhouse { get; set; } = true;
/// <summary>Whether time passes normally inside the mine.</summary>
public bool PassTimeWhileInsideMine { get; set; } = true;
/// <summary>Whether time passes normally inside the skull cavern.</summary>
public bool PassTimeWhileInsideSkullCave { get; set; } = true;
public bool PassTimeWhileInNightMarketSubmarine { get; set; } = true;
/// <summary>Checks if just one player meets the conditions to freeze time, and then freeze time.</summary>
public bool freezeIfEvenOnePlayerMeetsTimeFreezeConditions { get; set; } = false;
/// <summary>Checks if the majority of players can freeze time and then freeze time.</summary>
public bool freezeIfMajorityPlayersMeetsTimeFreezeConditions { get; set; } = true;
/// <summary>Checks if all players can freeze time and if so, do so.</summary>
public bool freezeIfAllPlayersMeetTimeFreezeConditions { get; set; } = false;
}
}